def __init__(self): # super(NewMazeDialog, self).__init__() QtGui.QWidget.__init__(self) self.ui = Ui_NewMaze_Dialog() self.ui.setupUi(self) #setup the generator methods self.generators = { "Depth First": DepthFirstMazeGenerator(), "Modified Prims": ModifiedPrimMazeGenerator(), } self.goalPlacements = { "Naive Corners": "naive", "Longest Path": "longest", "Random A-Star": "astar" } # seed the combo boxes for generator in self.generators: self.ui.mazeGeneratorBox.addItem(generator) for goal in self.goalPlacements: self.ui.goalPlacementBox.addItem(goal) # disable the spinboxes by deafult self.ui.branchHorizontalSpin.setDisabled(True) self.ui.branchVerticalSpin.setDisabled(True) # connect the on changed self.ui.goalPlacementBox.currentIndexChanged.connect( self.ChangeGoalPlacement) self.ui.maxIterationsSpin.valueChanged.connect(self.ChangeMaxSteps) self.ui.branchBiasCheck.stateChanged.connect(self.EnableDisableBias)
class NewMazeDialog(QtGui.QDialog): def __init__(self): # super(NewMazeDialog, self).__init__() QtGui.QWidget.__init__(self) self.ui = Ui_NewMaze_Dialog() self.ui.setupUi(self) #setup the generator methods self.generators = { "Depth First" : DepthFirstMazeGenerator(), "Modified Prims" : ModifiedPrimMazeGenerator(), } self.goalPlacements = { "Naive Corners" : "naive", "Longest Path" : "longest", "Random A-Star" : "astar" } # seed the combo boxes for generator in self.generators: self.ui.mazeGeneratorBox.addItem(generator) for goal in self.goalPlacements: self.ui.goalPlacementBox.addItem(goal) # connect the on changed self.ui.goalPlacementBox.currentIndexChanged.connect(self.ChangeGoalPlacement) self.ui.maxIterationsSpin.valueChanged.connect(self.ChangeMaxSteps) def ChangeMaxSteps(self): iterations = self.ui.maxIterationsSpin.value() print "i", iterations for generator in self.generators: self.generators[generator].SetMaxSteps(iterations) def ChangeGoalPlacement(self): placement = str(self.ui.goalPlacementBox.currentText()) print "GP", placement for generator in self.generators: self.generators[generator].SetEndpointMethod(self.goalPlacements[placement]) def GetData(self): genText = str(self.ui.mazeGeneratorBox.currentText()) print "GT - GenTextData", genText return ( str(self.ui.mazeFileName.text()), self.ui.mazeWidthSpin.value(), self.ui.mazeHeightSpin.value(), self.generators[genText], )
def __init__(self): # super(NewMazeDialog, self).__init__() QtGui.QWidget.__init__(self) self.ui = Ui_NewMaze_Dialog() self.ui.setupUi(self) #setup the generator methods self.generators = { "Depth First" : DepthFirstMazeGenerator(), "Modified Prims" : ModifiedPrimMazeGenerator(), } self.goalPlacements = { "Naive Corners" : "naive", "Longest Path" : "longest", "Random A-Star" : "astar" } # seed the combo boxes for generator in self.generators: self.ui.mazeGeneratorBox.addItem(generator) for goal in self.goalPlacements: self.ui.goalPlacementBox.addItem(goal) # connect the on changed self.ui.goalPlacementBox.currentIndexChanged.connect(self.ChangeGoalPlacement) self.ui.maxIterationsSpin.valueChanged.connect(self.ChangeMaxSteps)
class NewMazeDialog(QtGui.QDialog): def __init__(self): # super(NewMazeDialog, self).__init__() QtGui.QWidget.__init__(self) self.ui = Ui_NewMaze_Dialog() self.ui.setupUi(self) #setup the generator methods self.generators = { "Depth First": DepthFirstMazeGenerator(), "Modified Prims": ModifiedPrimMazeGenerator(), } self.goalPlacements = { "Naive Corners": "naive", "Longest Path": "longest", "Random A-Star": "astar" } # seed the combo boxes for generator in self.generators: self.ui.mazeGeneratorBox.addItem(generator) for goal in self.goalPlacements: self.ui.goalPlacementBox.addItem(goal) # disable the spinboxes by deafult self.ui.branchHorizontalSpin.setDisabled(True) self.ui.branchVerticalSpin.setDisabled(True) # connect the on changed self.ui.goalPlacementBox.currentIndexChanged.connect( self.ChangeGoalPlacement) self.ui.maxIterationsSpin.valueChanged.connect(self.ChangeMaxSteps) self.ui.branchBiasCheck.stateChanged.connect(self.EnableDisableBias) def EnableDisableBias(self): if self.ui.branchBiasCheck.isChecked(): self.ui.branchHorizontalSpin.setDisabled(False) self.ui.branchVerticalSpin.setDisabled(False) else: self.ui.branchHorizontalSpin.setDisabled(True) self.ui.branchVerticalSpin.setDisabled(True) def ChangeMaxSteps(self): iterations = self.ui.maxIterationsSpin.value() print "i", iterations for generator in self.generators: self.generators[generator].SetMaxSteps(iterations) def ChangeGoalPlacement(self): placement = str(self.ui.goalPlacementBox.currentText()) print "GP", placement for generator in self.generators: self.generators[generator].SetEndpointMethod( self.goalPlacements[placement]) def GetData(self): """ filename, mazewidth mazeheight generators, bias? horizontalbias verticalbias :return: """ genText = str(self.ui.mazeGeneratorBox.currentText()) print "GT - GenTextData", genText return ( str(self.ui.mazeFileName.text()), self.ui.mazeWidthSpin.value(), self.ui.mazeHeightSpin.value(), self.generators[genText], self.ui.branchBiasCheck.isChecked(), self.ui.branchHorizontalSpin.value(), self.ui.branchVerticalSpin.value(), )