def clone_tooth(base_shape):
    clone = gp_Trsf()
    grouped_shape = base_shape

    # Find a divisor, between 1 and 8, for the number_of teeth
    multiplier = 1
    max_multiplier = 1
    for i in range(0, 8):
        if num_teeth % multiplier == 0:
            max_multiplier = i + 1

    multiplier = max_multiplier
    for i in range(1, multiplier):
        clone.SetRotation(gp_OZ(), -i * tooth_angle)
        rotated_shape = BRepBuilderAPI_Transform(base_shape, clone, True).Shape()
        grouped_shape = BRepAlgoAPI_Fuse(grouped_shape, rotated_shape).Shape()

    # Rotate the basic tooth and fuse together
    aggregated_shape = grouped_shape
    for i in range(1, int(num_teeth / multiplier)):
        clone.SetRotation(gp_OZ(), - i * multiplier * tooth_angle)
        rotated_shape = BRepBuilderAPI_Transform(grouped_shape, clone, True).Shape()
        aggregated_shape = BRepAlgoAPI_Fuse(aggregated_shape, rotated_shape).Shape()

    cylinder = BRepPrimAPI_MakeCylinder(gp_XOY(),
                                        top_radius - roller_diameter,
                                        thickness)
    aggregated_shape = BRepAlgoAPI_Fuse(aggregated_shape,
                                        cylinder.Shape()).Shape()

    return aggregated_shape
def boolean_cut(base):
    # Create a cylinder
    cylinder_radius = 0.25
    cylinder_height = 2.0
    cylinder_origin = gp_Ax2(gp_Pnt(0.0, 0.0, -cylinder_height / 2.0),
                             gp_Dir(0.0, 0.0, 1.0))
    cylinder = BRepPrimAPI_MakeCylinder(cylinder_origin, cylinder_radius,
                                        cylinder_height)

    # Repeatedly move and subtract it from the input shape
    move = gp_Trsf()
    boolean_result = base
    clone_radius = 1.0

    for clone in range(8):
        angle = clone * pi / 4.0
        # Move the cylinder
        move.SetTranslation(
            gp_Vec(cos(angle) * clone_radius,
                   sin(angle) * clone_radius, 0.0))
        moved_cylinder = BRepBuilderAPI_Transform(cylinder.Shape(), move,
                                                  True).Shape()
        # Subtract the moved cylinder from the drilled sphere
        boolean_result = BRepAlgoAPI_Cut(boolean_result,
                                         moved_cylinder).Shape()
    return boolean_result
Example #3
0
 def create_shape(self):
     d = self.declaration
     args = [coerce_axis(d.axis), d.radius, d.height]
     if d.angle:
         args.append(d.angle)
     cylinder = BRepPrimAPI_MakeCylinder(*args)
     self.shape = cylinder.Shape()
Example #4
0
    def TextureRepeat(self, toRepeatU, toRepeatV):
        self._toRepeatU = toRepeatU
        self._toRepeatV = toRepeatV

    def TextureOrigin(self, originU, originV):
        self._originU = originU
        self._originV = originV

    def GetProperties(self):
        return (self._filename, self._toScaleU, self._toScaleV,
                self._toRepeatU, self._toRepeatV, self._originU, self._originV)


#
# First create texture and a material
#
texture_filename = '../assets/images/ground.bmp'
t = Texture(texture_filename)
m = Graphic3d_MaterialAspect(Graphic3d_NOM_SILVER)
#
# Displays a cylinder with a material and a texture
#
s = BRepPrimAPI_MakeCylinder(60, 200)
display.DisplayShape(s.Shape(), material=m, texture=t)
#
# Display settings
#
display.View_Iso()
display.FitAll()
start_display()
Example #5
0
    anEdgeExplorer.Next()

myBody = mkFillet

# Create the neck of the bottle
neckLocation = gp_Pnt(0, 0, height)
neckAxis = gp_DZ()
neckAx2 = gp_Ax2(neckLocation, neckAxis)

myNeckRadius = thickness / 4.0
myNeckHeight = height / 10.0

mkCylinder = BRepPrimAPI_MakeCylinder(neckAx2, myNeckRadius, myNeckHeight)

myBody = BRepAlgoAPI_Fuse(myBody.Shape(), mkCylinder.Shape())

# Our goal is to find the highest Z face and remove it
faceToRemove = None
zMax = -1

# We have to work our way through all the faces to find the highest Z face so we can remove it for the shell
aFaceExplorer = TopExp_Explorer(myBody.Shape(), TopAbs_FACE)
while aFaceExplorer.More():
    aFace = topods.Face(aFaceExplorer.Current())

    if face_is_plane(aFace):
        aPlane = geom_plane_from_face(aFace)

        # We want the highest Z face, so compare this to the previous faces
        aPnt = aPlane.Location()