def load(self, format, binary): """Attempt to load binary-format for a pre-compiled shader See notes in retrieve """ get_program_binary.glProgramBinary(self, format, binary, len(binary)) self.check_validate() self.check_linked() return self
def load( self, format, binary ): """Attempt to load binary-format for a pre-compiled shader See notes in retrieve """ get_program_binary.glProgramBinary( self, format, binary, len(binary)) self.check_validate() # On AMD Linux we see this fail, despite logging "validation successful" self.check_linked() return self
def load( self, format, binary ): """Attempt to load binary-format for a pre-compiled shader See notes in retrieve """ get_program_binary.glProgramBinary( self, format, binary, len(binary)) self.check_validate() self.check_linked() return self
def load(self, format, binary): """Attempt to load binary-format for a pre-compiled shader See notes in retrieve """ get_program_binary.glProgramBinary(self, format, binary, len(binary)) self.check_validate( ) # On AMD Linux we see this fail, despite logging "validation successful" self.check_linked() return self