def load(self, format, binary):
     """Attempt to load binary-format for a pre-compiled shader
     
     See notes in retrieve
     """
     get_program_binary.glProgramBinary(self, format, binary, len(binary))
     self.check_validate()
     self.check_linked()
     return self
Example #2
0
 def load( self, format, binary ):
     """Attempt to load binary-format for a pre-compiled shader
     
     See notes in retrieve
     """
     get_program_binary.glProgramBinary( self, format, binary, len(binary))
     self.check_validate() # On AMD Linux we see this fail, despite logging "validation successful"
     self.check_linked()
     return self
Example #3
0
 def load( self, format, binary ):
     """Attempt to load binary-format for a pre-compiled shader
     
     See notes in retrieve
     """
     get_program_binary.glProgramBinary( self, format, binary, len(binary))
     self.check_validate()
     self.check_linked()
     return self
Example #4
0
 def load(self, format, binary):
     """Attempt to load binary-format for a pre-compiled shader
     
     See notes in retrieve
     """
     get_program_binary.glProgramBinary(self, format, binary, len(binary))
     self.check_validate(
     )  # On AMD Linux we see this fail, despite logging "validation successful"
     self.check_linked()
     return self