Example #1
0
 def retrieve( self ):
     """Attempt to retrieve binary for this compiled shader
     
     Note that binaries for a program are *not* generally portable,
     they should be used solely for caching compiled programs for 
     local use; i.e. to reduce compilation overhead.
     
     returns (format,binaryData) for the shader program
     """
     from OpenGL.raw.GL._types import GLint,GLenum 
     from OpenGL.arrays import GLbyteArray
     size = GLint()
     glGetProgramiv( self, get_program_binary.GL_PROGRAM_BINARY_LENGTH, size )
     result = GLbyteArray.zeros( (size.value,))
     size2 = GLint()
     format = GLenum()
     get_program_binary.glGetProgramBinary( self, size.value, size2, format, result )
     return format.value, result 
Example #2
0
 def retrieve( self ):
     """Attempt to retrieve binary for this compiled shader
     
     Note that binaries for a program are *not* generally portable,
     they should be used solely for caching compiled programs for 
     local use; i.e. to reduce compilation overhead.
     
     returns (format,binaryData) for the shader program
     """
     from OpenGL.raw.GL._types import GLint,GLenum 
     from OpenGL.arrays import GLbyteArray
     size = GLint()
     glGetProgramiv( self, get_program_binary.GL_PROGRAM_BINARY_LENGTH, size )
     result = GLbyteArray.zeros( (size.value,))
     size2 = GLint()
     format = GLenum()
     get_program_binary.glGetProgramBinary( self, size.value, size2, format, result )
     return format.value, result