Example #1
0
 def __init_openGL(self):
     glShadeModel(GL_SMOOTH)
     glClearColor(0, 0, 0, 0)
     glClearDepth(1)
     glEnable(GL_DEPTH_TEST)
     glEnable(GL_TEXTURE_2D)
     glDepthFunc(GL_LEQUAL)
     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
 def setDefaults(self):
   """Set the default OpenGL options for this texture"""
   self.setRepeat()
   self.setFilter()
   glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)