import numpy as np from OpenGL.GL import * # Set up data array data = np.array([1, 2, 3, 4, 5, 6], dtype=np.uint32) # Generate buffer object ID buffer_id = glGenBuffers(1) # Bind buffer object glBindBuffer(GL_ARRAY_BUFFER, buffer_id) # Allocate and initialize buffer object glBufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW)In this example, we first import the necessary libraries and set up a data array containing some uint32 values. We then generate a buffer object ID and bind the buffer object to the `GL_ARRAY_BUFFER` target. Finally, we allocate and initialize the buffer object's data store with the `glBufferData` function. This example uses the PyOpenGL package, which provides Python bindings for the OpenGL API.