Example #1
0
 def setDefinition(self, definition):
     from OpenGLContext import contextdefinition
     definition = definition or self.contextDefinition
     if not definition:
         definition = contextdefinition.ContextDefinition()
     elif not isinstance(definition, contextdefinition.ContextDefinition):
         definition = contextdefinition.ContextDefinition(**definition)
     self.contextDefinition = definition
     self.coreProfile = definition.profile == 'core'
     return self.contextDefinition
Example #2
0
 def __init__(self, definition=None, **named):
     #init pygame
     pygame.display.init()
     if definition is None:
         definition = contextdefinition.ContextDefinition( **named )
     else:
         for key,value in named.items():
             setattr( definition, key, value )
     self.contextDefinition = definition
     self.screen = self.pygameDisplayMode( definition )
     pygame.display.set_caption(definition.title or self.getApplicationName())
     pygame.key.set_repeat(500,30)
     Context.__init__ (self, definition)
     self.ViewPort(*definition.size)
Example #3
0
    def __init__(self,
                 parent,
                 definition=None,
                 id=-1,
                 pos=wx.DefaultPosition,
                 style=wx.WANTS_CHARS,
                 name="GLContext",
                 **named):
        """Initialize the wxContext object and window

        parent -- wx.Window parent of the context window
        id -- wxPython ID for the window, can normally be left
            as the default
        pos -- wxPython position object or a two-tuple of coordinates
            for the wxPython window that we are creating
        size -- wxPython  size object, or a two-tuple of dimensions
            for the wxPython window that we are creating
        style -- wxPython style integer (a bit-mask) dictating the
            window style
        name -- string determining the wxPython window's name,
            which is an internal value which allows wxPython
            programmers to search for particular windows.

        This implementation simply passes the wxPython-specific
        arguments to the wxGLCanvas initializer, then calls the
        context.Context initializer.
        """
        if definition is None:
            definition = contextdefinition.ContextDefinition(**named)
        else:
            for key, value in named.items():
                setattr(definition, key, value)
        glcanvas.GLCanvas.__init__(
            self,
            parent,
            id=id,
            pos=pos,
            size=tuple(definition.size),
            style=style,
            name=name,
            attribList=self.wxFlagsFromDefinition(definition))
        self.Show()
        context.Context.__init__(self, definition)
Example #4
0
 def __init__(self, definition=None, **named):
     # set up double buffering and rgb display mode
     if definition is None:
         definition = contextdefinition.ContextDefinition(**named)
     else:
         for key, value in named.items():
             setattr(definition, key, value)
     self.contextDefinition = definition
     if glutInitContextVersion and definition.version[0]:
         glutInitContextVersion(*definition.version)
     if glutInitContextProfile and definition.profile == 'core':
         glutInitContextFlags(GLUT_FORWARD_COMPATIBLE)
         glutInitContextProfile(GLUT_CORE_PROFILE)
     glutInitDisplayMode(self.glutFlagsFromDefinition(definition))
     glutInit([])
     # set up window size for newly created windows
     glutInitWindowSize(*[int(i) for i in definition.size])
     # create a new rendering window
     self.windowID = glutCreateWindow(definition.title
                                      or self.getApplicationName())
     Context.__init__(self, definition)
Example #5
0
        glEnable(GL_MAP2_VERTEX_3)
        glEnable(GL_MAP2_NORMAL)
        glMap2f(GL_MAP2_VERTEX_3, 0., 1., 0., 1., ctrlpoints)
        glMap2f(GL_MAP2_NORMAL, 0., 1., 0., 1., ctrlpoints)
        glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0)
        displayList = glGenLists(1)
        glNewList( displayList, GL_COMPILE)
        glColor3f( 1.0,0,0)
        glEvalMesh2(GL_FILL, 0, 20, 0, 20)
        glEndList()
        return displayList
    def OnInit( self ):
        """Initialise"""
        print """Should see curvy surface with no texture"""
        self.surfaceID = self.buildDisplayList()
        self.light = SpotLight(
            direction = (-10,0,-10),
            cutOffAngle = 1.57,
            color = (0,0,1),
            location = (10,0,10),
        )
    

if __name__ == "__main__":
    from OpenGLContext import contextdefinition
    TestContext.ContextMainLoop(
        definition = contextdefinition.ContextDefinition(
            size = (800,500 ),
        )
    )