Example #1
0
class Visualizer(QWidget):
    def __init__(self, json_dict, images_folder, window_width, window_height):
        super(Visualizer, self).__init__()
        self.threshold_selector = ThresholdSelector(show_delay=True)
        self.image_selector = ImageSelector(
            json_dict,
            images_folder,
            self.threshold_selector.get_current_threshold(),
            show_delay=True)
        self.viewer = Viewer(window_width, window_height)
        self.painter = Painter(json_dict, images_folder,
                               self.image_selector.get_current_image_idx(),
                               self.threshold_selector.get_current_threshold())
        self.image_selector.imageChanged.connect(self.painter.new_image)
        self.threshold_selector.thresholdChanged.connect(
            self.image_selector.new_threshold)
        self.threshold_selector.thresholdChanged.connect(
            self.painter.new_threshold)
        self.painter.boxesDrawn.connect(self.viewer.set_scene)
        self.init_UI()
        self.painter.draw(reset_scale=True)

    def init_UI(self):
        vbox = QVBoxLayout()
        vbox.addWidget(self.image_selector)
        vbox.addWidget(self.viewer)
        hbox = QHBoxLayout()
        hbox.addLayout(vbox)
        hbox.addWidget(self.threshold_selector)
        self.setLayout(hbox)
Example #2
0
def getShootContent(player):
    strike = EnergyStrike(pygame, gameDisplay, gameParams)
    shootContent = Content(
        strike,
        firstStage.getShootConduct((player.get_x() + 20, player.get_y() - 5)),
        1)
    return [shootContent]


while running:
    for event in pygame.event.get():
        gameDisplay.fill(colour_white)
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            player.update(event.type, event.key)
            if event.key == pygame.K_SPACE:
                contentManager.setContents(getShootContent(player))
        if event.type == pygame.KEYUP:
            player.update(event.type, event.key)
    fon.draw(gameDisplay)
    player.changeCoord(player.x_c, player.y_c)
    player.display((player.get_x(), player.get_y()))
    painter.draw(time.time())
    contentManager.analize()
    draw()
    contentManager.clearContent()
    pygame.display.flip()
    clock.tick(60)
pygame.quit()