Example #1
0
    def moveAndDraw(self, event):
        m = 1
        point = Point(event.x(), event.y())
        distance_from_previous_point = Point.dist(point, self.basepoint)
        self.pos = event.pos()
        if distance_from_previous_point >= m:
            if distance_from_previous_point >= 2*m:
                cos = (point.x() - self.basepoint.x()) / distance_from_previous_point
                sin = (point.y() - self.basepoint.y()) / distance_from_previous_point
                point = Point(self.basepoint.x() + round(cos), self.basepoint.y() + round(sin))
                for i in range(m, math.ceil(distance_from_previous_point), m):
                    self.pointList.append(point)
                    point = Point(self.basepoint.x() + round(cos*i), self.basepoint.y() + round(sin*i))
            self.pointList.append(point)
            self.basepoint = point

        if self.mindistance(point) <= 20 and len(self.pointList) >= 50:
            v = self.closestvertex(point)
            self.pointList.append(Point(v.x(), v.y()))
            self.finishTheRoad(v)
Example #2
0
def triangle(coords, win, zbufer,rte,light_dir):

    new = QColor()
    #Отрисовка поверхности треугольниками. Внимание тут будет дописан Гуро!!!
    a = Point(coords[0].x, coords[0].y, coords[0].z, coords[0].norma)
    b = Point(coords[1].x, coords[1].y, coords[1].z, coords[1].norma)
    c = Point(coords[2].x, coords[2].y, coords[2].z, coords[2].norma)

    min_m = min(half_scr_x,half_scr_y)
    # Преобразование координат к экранным
    a.x = int(a.x * min_m )+ 150
    a.y = 650 - int(a.y * min_m )
    a.z = a.z * min_m
    b.x = int(b.x * min_m ) + 150
    b.y = 650 - int(b.y * min_m )
    b.z = b.z * min_m
    c.x = int(c.x * min_m ) +150
    c.y = 650 - int(c.y * min_m )
    c.z = c.z * min_m
    #Сортировка по возростанию y
    a,b,c = sorted([a,b,c], key=lambda p: p.y)

    I1 = ligh * light_dir.mul(a.norma)
    I2 = ligh * light_dir.mul(b.norma)
    I3 = ligh * light_dir.mul(c.norma)
    # Вырожденный треугольник
    if a.y == b.y and a.y == c.y:
        return rte
    win.pen.setColor(new)

    total_height = c.y - a.y
    win.pen.setColor(new)
    # Цикл по всем строкам треугольника. Каждую строку закрашиваем.
    for i in range(total_height):
        # Сначала вычисляем границы строки
        test = (i > b.y - a.y) or(b.y == a.y)

        if test:
            seg = c.y - b.y
        else:
            seg = b.y - a.y
        first = Point(i/total_height, 1, 1,0)

        if test:
            second = Point((i - b.y + a.y)/seg, 1, 1,0)
        else:
            second = Point(i/seg, 1, 1,0)
        al = a + (c - a) * first

        if test:
            bl = b + (c - b) * second
        else:
            bl = a + (b - a) * second

        #линейная интерполяция
        if test == False and a.y != b.y:
            Ia = abs(I1 + ((I2 - I1)/(b.y - a.y))*(i))
        elif test and b.y != c.y:
            Ia = abs(I2 + ((I3 - I2)/(c.y - b.y))*(a.y + i - b.y))
        else:
            Ia = abs(I1 + (I2 - I1) * (i))
        if (c.y != a.y):
            Ib = abs(I1 + ((I3 - I1)/(c.y - a.y))*(i))
        else:
            Ib =abs( I1 + (I3 - I1) * (i))
        if al.x > bl.x:
            al, bl = bl, al
        else:
            Ia, Ib = Ib, Ia

        # Идём от одной вычесленной границы до другой
        # Пока нет защиты от выхода за границы экрана.
        for j in range(int(al.x),int(bl.x)+1):

            if al.x == bl.x:
                phi = 1
            else:
                phi = (j - al.x)/(bl.x - al.x)

            p = Point(j,a.y+i,al.z + (bl.z-al.z)*phi,0)
            idx = int(p.x+p.y*width)
            # Применяем z-буфер


            if (bl.x - al.x) == 0:
                I = abs(Ia + (Ib - Ia)*(p.x-al.x))
            else:
                I = abs(Ia + (Ib - Ia)/(bl.x - al.x)*(p.x - al.x))
            #new.setRgb( int(I),int(I),int(I))
            try:
                if (zbufer[idx] < p.z):
                    zbufer[idx] = p.z

                    #win.image.setPixel(p.x, p.y, win.pen.color().rgb())
                    if p.x < 780 and p.x > 0 and p.y< 650 and p.y > 0:

                        win.image.setPixel(p.x, p.y,qRgb(int(I), int(I), int(I)))
            except:
                return rte
    return rte