def main(): print(' %5s | %6s | %6s' % ('Hour', 'Minute', 'Second')) pg = PyGlow(brightness=150, pulse=True, speed=1000, pulse_dir=BOTH) try: while True: print_time(pg) except KeyboardInterrupt: print('') pg.all(0)
def main(): score1 = 0 score2 = 0 server = 1 won = 0 gameover = False effects_timer = 0 effects_count = 0 effects_colour = '' effect = False sound_timer = 0 start = True start_time = time.time() ## Graphics class screen = Screen(constants.WIDTH, constants.HEIGHT) player1 = Paddle(screen, 3, constants.HEIGHT/2-1, constants.PLAYER1_COLOUR) player2 = Paddle(screen, constants.WIDTH-4, constants.HEIGHT/2-1, constants.PLAYER2_COLOUR) net = Net(screen, constants.NET_COLOUR) ball = Ball(screen, 5, 20, constants.BALL_COLOUR) pyglow = PyGlow() led = Led(5) net.draw() screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) # Initial value ball.velocity = [10.0,10.0] #Roughly 8 seconds to cross screen? screen.draw_str(25, 20, 'START', constants.WHITE) screen.draw_str(25, 26, 'GAME!', constants.WHITE) Buzzer.startMusic() while (True): # Calculate time since last frame end_time = time.time() frame_time = end_time - start_time start_time = end_time # Pyglow effects if (effect): effects_timer += frame_time if (won == 0): if ((effects_timer)%0.4 > 0.2 and (effects_timer - frame_time)%0.4 <= 0.2): pyglow.all(0) effects_count += 1 elif ((effects_timer)%0.4 <= 0.2 and (effects_timer - frame_time)%0.4 > 0.2): pyglow.color(effects_colour, 150) if (effects_count >= 5): effect = False effects_count = 0 else: if (effects_timer < 0.2): pyglow.color('white', 150) elif (effects_timer < 0.4): pyglow.color('blue', 150) elif (effects_timer < 0.6): pyglow.color('green', 150) elif (effects_timer < 0.8): pyglow.color('yellow', 150) elif (effects_timer < 1.0): pyglow.color('orange', 150) elif (effects_timer < 1.2): pyglow.color('red', 150) elif (effects_timer < 1.4): pyglow.all(0) pyglow.color('white', 150) effects_timer = 0 sound_timer += frame_time if (sound_timer / 0.15 >= 1): Buzzer.stopSound() sound_timer = 0 # Noise reduction for ADC value1 = 0 value2 = 0 for i in range(20): value1 += read_adc(CHAN2) value2 += read_adc(CHAN3) value1 /= 20 value2 /= 20 # Button inputs if (won == 0): # Hardware debounce # Player1 Serve if (GPIO.input(10) == 1): if (start): start = False screen.draw_str(25, 20, 'START', constants.BACKGROUND_COLOUR) screen.draw_str(25, 26, 'GAME!', constants.BACKGROUND_COLOUR) net.draw() time.sleep(0.2) ball.served = True start_time = time.time()-0.01 continue if (server == 1): ball.served = True # Player1 Power up if (GPIO.input(9) == 1 and not start): player1.power_up() # Software debounce # Player2 Serve if (read_adc(CHAN4) < 100): if (server == 2): ball.served = True # Player2 Power up if (debounce(1, 11) and not start): player2.power_up() # Lose condition if (ball.x >= screen.width-1): score1 += 1 ball.served = False # Draw new score screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) pyglow.color('blue', 150) effects_timer = 0 effects_colour = 'blue' effect = True # Work out who's turn to serve if ((score1+score2)%10 >= 5): server = 2 ball.x = player2.x-1 ball.y = player2.y + player2.size[1]/2 ball.velocity = [-10, 10] else: ball.x = player1.x+1 ball.y = player1.y + player1.size[1]/2 ball.velocity = [10, 10] # Lose condition if (ball.x <= 1): score2 += 1 ball.served = False # Draw new score screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) pyglow.color('red', 150) effects_timer = 0 effects_colour = 'red' effect = True # Work out who's turn to serve if ((score1+score2)%10 >= 5): server = 2 ball.x = player2.x-1 ball.y = player2.y + player2.size[1]/2 ball.velocity = [-10, 10] else: ball.x = player1.x+1 ball.y = player1.y + player1.size[1]/2 ball.velocity = [10, 10] # Has someone won? if (score1 >= 10): won = 1 elif (score2 >= 10): won = 2 # Move player paddles player1.move(value1) player2.move(value2) # Update paddles; if powerup player1.update(frame_time) player2.update(frame_time) # Move ball with paddle if not served if (not ball.served): if (server == 1): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player1.y + player1.size[1] / 2 ball.x = player1.x + 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True if (server == 2): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player2.y + player2.size[1] / 2 ball.x = player2.x - 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True # Collision Detection if (ball.roundx == player1.x): # Random speed rx = random.randint(5,15) ry = random.randint(5,15) # Different trajectories, depending on where the paddle was hit if (ball.roundy >= player1.y and ball.roundy <= player1.y + player1.size[1]/3): ball.velocity[1] = -ry ball.velocity[0] = rx Buzzer.hitSound() if (ball.roundy >= player1.y + player1.size[1]/3 and ball.roundy <= player1.y + player1.size[1]/3*2): ball.velocity[1] = 0 ball.velocity[0] = rx Buzzer.hitSound() if (ball.roundy >= player1.y + player1.size[1]/3*2 and ball.roundy <= player1.y + player1.size[1]): ball.velocity[1] = ry ball.velocity[0] = rx Buzzer.hitSound() # Redraw paddle player1._moved = True if (ball.roundx == player2.x): rx = random.randint(5,15) ry = random.randint(5,15) if (ball.roundy >= player2.y and ball.roundy <= player2.y + player2.size[1]/3): ball.velocity[1] = -ry ball.velocity[0] = -rx Buzzer.hitSound() if (ball.roundy >= player2.y + player2.size[1]/3 and ball.roundy <= player2.y + player2.size[1]/3*2): ball.velocity[1] = 0 ball.velocity[0] = -rx Buzzer.hitSound() if (ball.roundy >= player2.y + player2.size[1]/3*2 and ball.roundy <= player2.y + player2.size[1]): ball.velocity[1] = ry ball.velocity[0] = -rx Buzzer.hitSound() # Redraw paddle player2._moved = True # Update ball's position ball.update(frame_time) led.update(ball.x) # Draw ball ball.draw() # Draw player paddles player1.draw() player2.draw() # Draw net and score if ball was over them if (ball. last_pos != [ball.roundx, ball.roundy]): net.spot_draw(ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) # Print winner once if (won > 0 and not gameover): screen.draw_str(17, 20, 'PLAYER ' + str(won), constants.WHITE) screen.draw_str(25, 26, 'WINS!', constants.WHITE) gameover = True
def main(): score1 = 9 score2 = 0 server = 1 won = 0 gameover = False effects_timer = 0 effects_count = 0 effects_colour = '' effect = False start = True start_time = time.time() ## Graphics class screen = Screen(constants.WIDTH, constants.HEIGHT) player1 = Paddle(screen, 3, constants.HEIGHT / 2 - 1, constants.PLAYER1_COLOUR) player2 = Paddle(screen, constants.WIDTH - 4, constants.HEIGHT / 2 - 1, constants.PLAYER2_COLOUR) net = Net(screen, constants.NET_COLOUR) ball = Ball(screen, 5, 20, constants.BALL_COLOUR) pyglow = PyGlow() led = Led(5) net.draw() screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) # Initial value ball.velocity = [10.0, 10.0] #Roughly 8 seconds to cross screen? screen.draw_str(25, 20, 'START', constants.WHITE) screen.draw_str(25, 26, 'GAME!', constants.WHITE) while (True): end_time = time.time() frame_time = end_time - start_time start_time = end_time if (effect): effects_timer += frame_time if ((effects_timer) % 0.4 > 0.2 and (effects_timer - frame_time) % 0.4 <= 0.2): pyglow.all(0) effects_count += 1 elif ((effects_timer) % 0.4 <= 0.2 and (effects_timer - frame_time) % 0.4 > 0.2): pyglow.color(effects_colour, 150) if (effects_count >= 5): effect = False effects_count = 0 #noise reduction value1 = 0 value2 = 0 for i in range(20): value1 += read_i2c(CHAN2) value2 += read_i2c(CHAN3) value1 /= 20 value2 /= 20 if (won == 0): # Hardware debounce # Player1 Serve if (GPIO.input(10) == 1): if (start): start = False screen.draw_str(25, 20, 'START', constants.BACKGROUND_COLOUR) screen.draw_str(25, 26, 'GAME!', constants.BACKGROUND_COLOUR) net.draw() if (server == 1): ball.served = True # Player1 Power up if (GPIO.input(9) == 1): player1.power_up() # Software debounce # Player2 Serve if (debounce(0, 17)): if (server == 2): ball.served = True # Player2 Power up if (debounce(1, 11)): player2.power_up() # Lose condition if (ball.x >= screen.width - 1): score1 += 1 ball.served = False screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) pyglow.color('blue', 150) effects_timer = 0 effects_colour = 'blue' effect = True if ((score1 + score2) % 10 >= 5): server = 2 ball.x = player2.x - 1 ball.y = player2.y + player2.size[1] / 2 ball.velocity = [-10, 10] else: ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 ball.velocity = [10, 10] if (ball.x <= 1): score2 += 1 ball.served = False ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) pyglow.color('red', 150) effects_timer = 0 effects_colour = 'red' effect = True if ((score1 + score2) % 10 >= 5): server = 2 ball.x = player2.x - 1 ball.y = player2.y + player2.size[1] / 2 ball.velocity = [-10, 10] else: ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 ball.velocity = [10, 10] if (score1 >= 10): won = 1 elif (score2 >= 10): won = 2 # TODO: Reduce noise; multiple reads before move? player1.move(value1) player2.move(value2) player1.update(frame_time) player2.update(frame_time) if (not ball.served): if (server == 1): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player1.y + player1.size[1] / 2 ball.x = player1.x + 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True if (server == 2): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player2.y + player2.size[1] / 2 ball.x = player2.x - 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True # Collision Detection if (ball.roundx == player1.x): rx = random.randint(5, 15) ry = random.randint(5, 15) if (ball.roundy >= player1.y and ball.roundy <= player1.y + player1.size[1] / 3): ball.velocity[1] = -ry ball.velocity[0] = rx if (ball.roundy >= player1.y + player1.size[1] / 3 and ball.roundy <= player1.y + player1.size[1] / 3 * 2): ball.velocity[1] = 0 ball.velocity[0] = rx if (ball.roundy >= player1.y + player1.size[1] / 3 * 2 and ball.roundy <= player1.y + player1.size[1]): ball.velocity[1] = ry ball.velocity[0] = rx # Redraw paddle player1._moved = True if (ball.roundx == player2.x): rx = random.randint(5, 15) ry = random.randint(5, 15) if (ball.roundy >= player2.y and ball.roundy <= player2.y + player2.size[1] / 3): ball.velocity[1] = -ry ball.velocity[0] = -rx if (ball.roundy >= player2.y + player2.size[1] / 3 and ball.roundy <= player2.y + player2.size[1] / 3 * 2): ball.velocity[1] = 0 ball.velocity[0] = -rx if (ball.roundy >= player2.y + player2.size[1] / 3 * 2 and ball.roundy <= player2.y + player2.size[1]): ball.velocity[1] = ry ball.velocity[0] = -rx # Redraw paddle player2._moved = True ball.update(frame_time) led.update(ball.x) ball.draw() player1.draw() player2.draw() net.spot_draw(ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) if (won > 0 and not gameover): screen.draw_str(15, 20, 'PLAYER ' + str(won), constants.WHITE) screen.draw_str(25, 26, 'WINS!', constants.WHITE) gameover = True
f = urllib2.urlopen('http://api.wunderground.com/api/<your API key>/geolookup/q/autoip.json') json_string = f.read() parsed_json = json.loads(json_string) zip = parsed_json['location']['zip'] f = urllib2.urlopen('http://api.wunderground.com/api/<your API key>/geolookup/conditions/q/%s.json' % (zip)) json_string = f.read() parsed_json = json.loads(json_string) location = parsed_json['location']['city'] temp_f = parsed_json['current_observation']['temp_f'] print "Current temperature in %s is: %s" % (location, temp_f) f.close() pyglow = PyGlow() #Setup piglow and turn all off pyglow.all(0) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) temperature=int(temp_f) if temperature < 0: pyglow.color("blue", 255) elif temperature < 10: pyglow.color("blue", 255) pyglow.color("green", 200) elif temperature < 20: pyglow.color("green", 255)
import pywapi import string from PyGlow import PyGlow from time import sleep import urllib pyglow = PyGlow() #Setup piglow and turn all off pyglow.all(0) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) yahoo_result = pywapi.get_weather_from_yahoo( 'FIXX0031' ) #This gets the weather from Yahoo. Set the code for your city: https://www.edg3.uk/snippets/weather-location-codes/ temp = yahoo_result['condition'][ 'temp'] # This gets only the temperature from the conditions print temp temperature = int(temp) if temperature < -20: pyglow.color("blue", 255) elif temperature < -10: pyglow.color("blue", 255) pyglow.color("green", 200) elif temperature < -5: pyglow.color("green", 255) pyglow.color("blue", 255) pyglow.color("orange", 150) pyglow.color("yellow", 255)
# * cpu.py - cpu percentage utilisation indicator by Jason (@Boeeerb) # [https://github.com/Boeeerb/PiGlow] # ! requires psutil - sudo apt-get install python-psutil # ##### from PyGlow import PyGlow from time import sleep import psutil pyglow = PyGlow() while True: cpu = psutil.cpu_percent() pyglow.all(0) if cpu < 5: pyglow.color("white", 20) elif cpu < 20: pyglow.color("white", 20) pyglow.color("blue", 20) elif cpu < 40: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) elif cpu < 60: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) pyglow.color("yellow", 20)
# Then the speeed gradually increases. Then the program starts # # over again. # # # # Requirements: PyGlow.py # # # # Author: Paul Ryan # # # ################################################################ from PyGlow import PyGlow from time import sleep pyglow = PyGlow() #Initialize pyglow.all(0) # Variables led_brightness = 100 # sleep_speed = 0.25 # Functions def red_leds_on(sleep_speed): sleep_speed = sleep_speed # Arm 1, Red pyglow.led(1, led_brightness) sleep(sleep_speed) # Arm 2, Red pyglow.led(13, led_brightness)
# Set brightness of LED - 1-255 # (recommend 10-20, put 0 and you won't see it!) ledbrightness = 50 # Choose how to flash change of hour - 1= white leds, 2= all flash hourflash = 1 # h= hour, m= minutes, s= seconds armtop = "s" armright = "m" armbottom = "h" ### # End of customising ### pyglow.all(0) hourcount = 0 hourcurrent = 0 while True: time = datetime.now().time() hour, min, sec = str(time).split(":") sec, micro = str(sec).split(".") hour = int(hour) if show12hr == 1: if hour > 12: hour = hour - 12 min = int(min)
#PyGlow test from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) while True: pyglow.all(brightness=150, speed=60000, pulse=True) sleep(1) pyglow.update_leds()
#first wing (1 of 3 wings), LEDs 1-6 FAN1 = range(1,7) #second wing (2 of 3 wings), LEDs 13-18 FAN2 = range(13,19) #third wing (3 of 3 wings), LEDs 7-12 FAN3 = range(7,13) #LED INDEXES GROUPED BY COLOR RED = [1, 7, 13] ORANGE = [2, 8, 14] YELLOW = [3, 9, 15] GREEN = [4, 10, 16] BLUE = [5, 11, 17] WHITE = [6, 12, 18] #reset the colors to zero brightness piglow = PyGlow() piglow.all(0) #functions def slow_pulse_piglow(color): piglow = PyGlow(brightness=PULSE_BRIGHTNESS, pulse=True, speed=5000, pulse_dir=BOTH) piglow.set_leds(color).update_leds() try: while True: #cycle through the colors with a slow pulse map(slow_pulse_piglow, [RED, ORANGE, YELLOW, GREEN, BLUE, WHITE]) except: piglow.all(0)
# [http://shop.pimoroni.com/products/piglow] # # * test.py - set brightness for each color individually # ##### from PyGlow import PyGlow pyglow = PyGlow() val = input("White: ") pyglow.color("white", val) val = input("Blue: ") pyglow.color("blue", val) val = input("Green: ") pyglow.color("green", val) val = input("Yellow: ") pyglow.color("yellow", val) val = input("Orange: ") pyglow.color("orange", val) val = input("Red: ") pyglow.color("red", val) val = input("All: ") pyglow.all(val)
arm_top = {i: 0 for i in range(1, 7)} arm_right = {i: 0 for i in range(7, 13)} arm_bottom = {i: 0 for i in range(13, 19)} # link arm to a time value armConfig = { "1_seconds": arm_top, "2_minutes": arm_right, "3_hours": arm_bottom, } ### # End of customising ### pyglow.all(0) hour_count = 0 hour_current = 0 def assign_binary_value_to_arm(binary_value, arm): arm_led_numbers = [n for n in sorted(arm.iterkeys())] return { arm_led_numbers[key]: value for key, value in enumerate(reversed(list(binary_value))) } def turn_on_off_led(hour, minute, second): bin_hour = "%06s" % bin(hour)[2:]
import pywapi import string from PyGlow import PyGlow from time import sleep import urllib pyglow = PyGlow() #Setup piglow and turn all off pyglow.all(0) yahoo_result = pywapi.get_weather_from_yahoo( 'FIXX0031' ) #get weather info from yahoo. Weather codes for city: https://www.edg3.uk/snippets/weather-location-codes/ condition = string.lower( yahoo_result['condition']['text'] ) #condition call. This gets a text readout of the current conditions if condition in ["partly cloudy", "mostly cloudy", "cloudy"]: pyglow.color("white", 150) elif condition in [ "mixed rain and snow", "mixed snow and sleet", "freezing drizzle", "freezing rain", "snow flurries", "light snow showers", "blowing snow", "snow", "hail", "sleet", "dust", "heavy snow", "scattered snow showers", "snow showers", "light snow", "light snow grains" ]: pyglow.color("yellow", 150) elif condition in [ "severe thunderstorms", "thunderstorms", "isolated thunderstorms", "scattered thunderstorms", "thundershowers"
# ! requires psutil - sudo apt-get install python-psutil # ##### from PyGlow import PyGlow from time import sleep import psutil pyglow = PyGlow() while True: cpu = psutil.cpu_percent() pyglow.all(0) if cpu < 5: pyglow.color("white", 20) elif cpu < 20: pyglow.color("white", 20) pyglow.color("blue", 20) elif cpu < 40: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) elif cpu < 60: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) pyglow.color("yellow", 20)
# noinspection PyUnusedLocal def inbox_item_received(self, inbox_item): for led in range(18): if _buffer[led] > 1: if random.randint(0, 1) == 0: _buffer[led] = 255 else: _buffer[led] = 0 _write_all() _maxbright = 255 _piglow = PyGlow() _piglow.all(0) _buffer = {} for l in range(18): _buffer[l] = 0 _modes = itertools.cycle([ DotsMode(), FlashMode() ]) _mode = next(_modes) def lights(): _mode.lights()
# newPiGlow.py # Author: Darrell Little # Version: 0.2 # Date: 03/04/2015 from PyGlow import PyGlow from time import sleep myPiGlow = PyGlow() colors = ["white","blue","green","yellow","orange","red"] c = 0 myPiGlow.all(0) print "Beginning Colors" while c < 5: for x in colors: print "Color: ",x myPiGlow.color(x,90) sleep(1) myPiGlow.color(x,0) sleep(1) c += 1 print "End Colors" myPiGlow.all(0)
# * test.py - set brightness for each color individually # ##### from PyGlow import PyGlow pyglow = PyGlow() val = input("White: ") pyglow.color("white", val) val = input("Blue: ") pyglow.color("blue", val) val = input("Green: ") pyglow.color("green", val) val = input("Yellow: ") pyglow.color("yellow", val) val = input("Orange: ") pyglow.color("orange", val) val = input("Red: ") pyglow.color("red", val) val = input("All: ") pyglow.all(val)
# reverse. It lights up 2 arms at once and converges into the # # third arm. # # # # Requirements: PyGlow.py # # # # Author: Paul Ryan # # # ################################################################ from PyGlow import PyGlow from time import sleep pyglow = PyGlow() # Initialize pyglow.all(0) # Functions def confluence_2_and_3_into_1(sleep_speed): ''' Uncomment the following line for feedback while the program is running ''' #print "Confluence 2 and 3 into 1..." # Arm 2 and 3, Red pyglow.led(7,120) pyglow.led(13,120) sleep(sleep_speed) # Arm 2 and 3, Orange pyglow.led(8,120) pyglow.led(14,120) sleep(sleep_speed) # Arm 2 and 3, Yellow pyglow.led(9,120)
# [http://shop.pimoroni.com/products/piglow] # # * test.py - set brightness for each color individually # ##### from PyGlow import PyGlow pyglow = PyGlow() val = input("White: ") pyglow.color("white", int(val)) val = input("Blue: ") pyglow.color("blue", int(val)) val = input("Green: ") pyglow.color("green", int(val)) val = input("Yellow: ") pyglow.color("yellow", int(val)) val = input("Orange: ") pyglow.color("orange", int(val)) val = input("Red: ") pyglow.color("red", int(val)) val = input("All: ") pyglow.all(int(val))