Example #1
0
    def paintEvent(self, event):
        QSplitterHandle.paintEvent(self, event)
        left, right = self.parent().left, self.parent().right
        painter = QPainter(self)
        painter.setClipRect(event.rect())
        w = self.width()
        h = self.height()
        painter.setRenderHints(QPainter.Antialiasing, True)

        C = 16  # Curve factor.

        def create_line(ly, ry, right_to_left=False):
            ' Create path that represents upper or lower line of change marker '
            line = QPainterPath()
            if not right_to_left:
                line.moveTo(0, ly)
                line.cubicTo(C, ly, w - C, ry, w, ry)
            else:
                line.moveTo(w, ry)
                line.cubicTo(w - C, ry, C, ly, 0, ly)
            return line

        ldoc, rdoc = left.document(), right.document()
        lorigin, rorigin = left.contentOffset(), right.contentOffset()
        lfv, rfv = left.firstVisibleBlock().blockNumber(
        ), right.firstVisibleBlock().blockNumber()
        lines = []

        for (ltop, lbot, kind), (rtop, rbot,
                                 kind) in zip(left.changes, right.changes):
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(
                ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(
                ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(
                rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(
                rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break

            upper_line = create_line(ly_top, ry_top)
            lower_line = create_line(ly_bot, ry_bot, True)

            region = QPainterPath()
            region.moveTo(0, ly_top)
            region.connectPath(upper_line)
            region.lineTo(w, ry_bot)
            region.connectPath(lower_line)
            region.closeSubpath()

            painter.fillPath(region, left.diff_backgrounds[kind])
            for path, aa in zip((upper_line, lower_line),
                                (ly_top != ry_top, ly_bot != ry_bot)):
                lines.append((kind, path, aa))

        for kind, path, aa in sorted(
                lines, key=lambda x: {'replace': 0}.get(x[0], 1)):
            painter.setPen(left.diff_foregrounds[kind])
            painter.setRenderHints(QPainter.Antialiasing, aa)
            painter.drawPath(path)

        painter.setFont(left.heading_font)
        for (lnum, text), (rnum, text) in zip(left.headers, right.headers):
            ltop, lbot, rtop, rbot = lnum, lnum + 3, rnum, rnum + 3
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(
                ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(
                ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(
                rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(
                rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break
            ly = painter.boundingRect(3, ly_top, left.width(),
                                      ly_bot - ly_top - 5, Qt.TextSingleLine,
                                      text).bottom() + 3
            ry = painter.boundingRect(3, ry_top, right.width(),
                                      ry_bot - ry_top - 5, Qt.TextSingleLine,
                                      text).bottom() + 3
            line = create_line(ly, ry)
            painter.setPen(QPen(left.palette().text(), 2))
            painter.setRenderHints(QPainter.Antialiasing, ly != ry)
            painter.drawPath(line)

        painter.end()
        # Paint the splitter without the change lines if the mouse is over the
        # splitter
        if getattr(self, 'hover', False):
            QSplitterHandle.paintEvent(self, event)
Example #2
0
class Pointer(QWidget):
    def __init__(self, gui):
        QWidget.__init__(self, gui)
        self.setObjectName('jobs_pointer')
        self.setVisible(False)
        self.resize(100, 80)
        self.animation = QPropertyAnimation(self, "geometry", self)
        self.animation.setDuration(750)
        self.animation.setLoopCount(2)
        self.animation.setEasingCurve(QEasingCurve.Linear)
        self.animation.finished.connect(self.hide)

        taily, heady = 0, 55
        self.arrow_path = QPainterPath(QPointF(40, taily))
        self.arrow_path.lineTo(40, heady)
        self.arrow_path.lineTo(20, heady)
        self.arrow_path.lineTo(50, self.height())
        self.arrow_path.lineTo(80, heady)
        self.arrow_path.lineTo(60, heady)
        self.arrow_path.lineTo(60, taily)
        self.arrow_path.closeSubpath()

        c = self.palette().color(QPalette.Active, QPalette.WindowText)
        self.color = QColor(c)
        self.color.setAlpha(100)
        self.brush = QBrush(self.color, Qt.SolidPattern)

        # from PyQt4.Qt import QTimer
        # QTimer.singleShot(1000, self.start)

    @property
    def gui(self):
        return self.parent()

    def point_at(self, frac):
        return (self.path.pointAtPercent(frac).toPoint() -
                QPoint(self.rect().center().x(), self.height()))

    def rect_at(self, frac):
        return QRect(self.point_at(frac), self.size())

    def abspos(self, widget):
        pos = widget.pos()
        parent = widget.parent()
        while parent is not self.gui:
            pos += parent.pos()
            parent = parent.parent()
        return pos

    def start(self):
        if config['disable_animations']:
            return
        self.setVisible(True)
        self.raise_()
        end = self.abspos(self.gui.jobs_button)
        end = QPointF(end.x() + self.gui.jobs_button.width() / 3.0,
                      end.y() + 20)
        start = QPointF(end.x(), end.y() - 0.5 * self.height())
        self.path = QPainterPath(QPointF(start))
        self.path.lineTo(end)
        self.path.closeSubpath()
        self.animation.setStartValue(self.rect_at(0.0))
        self.animation.setEndValue(self.rect_at(1.0))
        self.animation.setDirection(self.animation.Backward)
        num_keys = 100
        for i in xrange(1, num_keys):
            i /= num_keys
            self.animation.setKeyValueAt(i, self.rect_at(i))
        self.animation.start()

    def paintEvent(self, ev):
        p = QPainter(self)
        p.setRenderHints(p.Antialiasing)
        p.setBrush(self.brush)
        p.setPen(Qt.NoPen)
        p.drawPath(self.arrow_path)
        p.end()
Example #3
0
    def paintEvent(self, event):
        QSplitterHandle.paintEvent(self, event)
        left, right = self.parent().left, self.parent().right
        painter = QPainter(self)
        painter.setClipRect(event.rect())
        w = self.width()
        h = self.height()
        painter.setRenderHints(QPainter.Antialiasing, True)

        C = 16  # Curve factor.

        def create_line(ly, ry, right_to_left=False):
            ' Create path that represents upper or lower line of change marker '
            line = QPainterPath()
            if not right_to_left:
                line.moveTo(0, ly)
                line.cubicTo(C, ly, w - C, ry, w, ry)
            else:
                line.moveTo(w, ry)
                line.cubicTo(w - C, ry, C, ly, 0, ly)
            return line

        ldoc, rdoc = left.document(), right.document()
        lorigin, rorigin = left.contentOffset(), right.contentOffset()
        lfv, rfv = left.firstVisibleBlock().blockNumber(), right.firstVisibleBlock().blockNumber()
        lines = []

        for (ltop, lbot, kind), (rtop, rbot, kind) in zip(left.changes, right.changes):
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break

            upper_line = create_line(ly_top, ry_top)
            lower_line = create_line(ly_bot, ry_bot, True)

            region = QPainterPath()
            region.moveTo(0, ly_top)
            region.connectPath(upper_line)
            region.lineTo(w, ry_bot)
            region.connectPath(lower_line)
            region.closeSubpath()

            painter.fillPath(region, left.diff_backgrounds[kind])
            for path, aa in zip((upper_line, lower_line), (ly_top != ry_top, ly_bot != ry_bot)):
                lines.append((kind, path, aa))

        for kind, path, aa in sorted(lines, key=lambda x:{'replace':0}.get(x[0], 1)):
            painter.setPen(left.diff_foregrounds[kind])
            painter.setRenderHints(QPainter.Antialiasing, aa)
            painter.drawPath(path)

        painter.setFont(left.heading_font)
        for (lnum, text), (rnum, text) in zip(left.headers, right.headers):
            ltop, lbot, rtop, rbot = lnum, lnum + 3, rnum, rnum + 3
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break
            ly = painter.boundingRect(3, ly_top, left.width(), ly_bot - ly_top - 5, Qt.TextSingleLine, text).bottom() + 3
            ry = painter.boundingRect(3, ry_top, right.width(), ry_bot - ry_top - 5, Qt.TextSingleLine, text).bottom() + 3
            line = create_line(ly, ry)
            painter.setPen(QPen(left.palette().text(), 2))
            painter.setRenderHints(QPainter.Antialiasing, ly != ry)
            painter.drawPath(line)

        painter.end()
        # Paint the splitter without the change lines if the mouse is over the
        # splitter
        if getattr(self, 'hover', False):
            QSplitterHandle.paintEvent(self, event)
Example #4
0
class Pointer(QWidget):

    def __init__(self, gui):
        QWidget.__init__(self, gui)
        self.setObjectName('jobs_pointer')
        self.setVisible(False)
        self.resize(100, 80)
        self.animation = QPropertyAnimation(self, "geometry", self)
        self.animation.setDuration(750)
        self.animation.setLoopCount(2)
        self.animation.setEasingCurve(QEasingCurve.Linear)
        self.animation.finished.connect(self.hide)

        taily, heady = 0, 55
        self.arrow_path = QPainterPath(QPointF(40, taily))
        self.arrow_path.lineTo(40, heady)
        self.arrow_path.lineTo(20, heady)
        self.arrow_path.lineTo(50, self.height())
        self.arrow_path.lineTo(80, heady)
        self.arrow_path.lineTo(60, heady)
        self.arrow_path.lineTo(60, taily)
        self.arrow_path.closeSubpath()

        c = self.palette().color(QPalette.Active, QPalette.WindowText)
        self.color = QColor(c)
        self.color.setAlpha(100)
        self.brush = QBrush(self.color, Qt.SolidPattern)

        # from PyQt4.Qt import QTimer
        # QTimer.singleShot(1000, self.start)

    @property
    def gui(self):
        return self.parent()

    def point_at(self, frac):
        return (self.path.pointAtPercent(frac).toPoint() -
                QPoint(self.rect().center().x(), self.height()))

    def rect_at(self, frac):
        return QRect(self.point_at(frac), self.size())

    def abspos(self, widget):
        pos = widget.pos()
        parent = widget.parent()
        while parent is not self.gui:
            pos += parent.pos()
            parent = parent.parent()
        return pos

    def start(self):
        if config['disable_animations']:
            return
        self.setVisible(True)
        self.raise_()
        end = self.abspos(self.gui.jobs_button)
        end = QPointF( end.x() + self.gui.jobs_button.width()/3.0, end.y()+20)
        start = QPointF(end.x(), end.y() - 0.5*self.height())
        self.path = QPainterPath(QPointF(start))
        self.path.lineTo(end)
        self.path.closeSubpath()
        self.animation.setStartValue(self.rect_at(0.0))
        self.animation.setEndValue(self.rect_at(1.0))
        self.animation.setDirection(self.animation.Backward)
        num_keys = 100
        for i in xrange(1, num_keys):
            i /= num_keys
            self.animation.setKeyValueAt(i, self.rect_at(i))
        self.animation.start()

    def paintEvent(self, ev):
        p = QPainter(self)
        p.setRenderHints(p.Antialiasing)
        p.setBrush(self.brush)
        p.setPen(Qt.NoPen)
        p.drawPath(self.arrow_path)
        p.end()