Example #1
0
    def __init__(self, dataDir="", parent=None):
        QWidget.__init__(self, parent)
        self.renderer = QSvgRenderer(dataDir + "poker.svg")
        self.scene = QGraphicsScene()
        self.chat = QGraphicsSimpleTextItem()
        self.table = QGraphicsSvgItem(dataDir + "poker.svg")
        self.table.setSharedRenderer(self.renderer)
        self.table.setElementId("table")
        self.table.setMatrix(self.renderer.matrixForElement("transform_table"))
        self.scene.addItem(self.chat)
        self.scene.addItem(self.table)
        self.board = []
        for i in range(5):
            card = AnimatedGraphicsSvgItem(dataDir + "svg-cards.svg",
                                           self.table)
            card.setElementId("back")
            parent = self.renderer.matrixForElement("transform_table")
            child = self.renderer.matrixForElement("transform_card%i" % i)
            cardMatrix = child.translate(-parent.dx(), -parent.dy())
            card.setMatrix(cardMatrix)
            #card.setFlag(QGraphicsSvgItem.ItemIsMovable, True)
            card.scale(0.5, 0.5)
            card.hide()
            self.scene.addItem(card)
            self.board.append(card)
        self.seats = []
        self.names = []
        self.moneys = []
        self.bets = []
        for i in range(10):
            seat = SeatItem()

            def seatClickedEvent(seat=i):
                seatClickedCallback = self.seatClicked
                seatClickedCallback(seat)

            seat.event = seatClickedEvent
            seat.setSharedRenderer(self.renderer)
            seat.setElementId("seat")
            seat.setMatrix(
                self.renderer.matrixForElement("transform_seat%i" % i))
            self.scene.addItem(seat)
            self.seats.append(seat)
            name = QGraphicsSimpleTextItem(seat)
            name.setMatrix(self.renderer.matrixForElement("seat_name"))
            self.scene.addItem(name)
            self.names.append(name)
            money = QGraphicsSimpleTextItem(seat)
            money.setMatrix(self.renderer.matrixForElement("seat_money"))
            self.scene.addItem(money)
            self.moneys.append(money)
            bet = QGraphicsSimpleTextItem()
            bet.setMatrix(self.renderer.matrixForElement("transform_bet%i" %
                                                         i))
            self.scene.addItem(bet)
            self.bets.append(bet)
        self.pots = []
        for i in range(9):
            pot = QGraphicsSimpleTextItem()
            pot.setMatrix(self.renderer.matrixForElement("transform_pot%i" %
                                                         i))
            self.scene.addItem(pot)
            self.pots.append(pot)
        self.view = QGraphicsView(self)
        self.view.setScene(self.scene)
        self.view.resize(800, 600)
        self.fold = ActionItem()
        self.fold.setText("fold")
        self.fold.setPos(0, 550)
        self.scene.addItem(self.fold)
        self.fold.event = lambda: self.foldClicked()
        self.check = ActionItem()
        self.check.setText("check")
        self.check.setPos(50, 550)
        self.scene.addItem(self.check)
        self.check.event = lambda: self.checkClicked()
        self.call = ActionItem()
        self.call.setText("call")
        self.call.setPos(100, 550)
        self.scene.addItem(self.call)
        self.call.event = lambda: self.callClicked()
        self.bet = ActionItem()
        self.bet.setText("bet")
        self.bet.setPos(150, 550)
        self.scene.addItem(self.bet)
        self.bet.event = lambda: self.betClicked()
Example #2
0
 def __init__(self, dataDir = "", parent = None):
     QWidget.__init__(self, parent)
     self.renderer = QSvgRenderer(dataDir + "poker.svg")
     self.scene = QGraphicsScene()
     self.chat = QGraphicsSimpleTextItem()
     self.table = QGraphicsSvgItem(dataDir + "poker.svg")
     self.table.setSharedRenderer(self.renderer)
     self.table.setElementId("table")
     self.table.setMatrix(self.renderer.matrixForElement("transform_table"))
     self.scene.addItem(self.chat)
     self.scene.addItem(self.table)
     self.board = []
     for i in range(5):
         card = AnimatedGraphicsSvgItem(dataDir + "svg-cards.svg", self.table)
         card.setElementId("back")
         parent = self.renderer.matrixForElement("transform_table")
         child = self.renderer.matrixForElement("transform_card%i" % i)
         cardMatrix = child.translate(-parent.dx(), -parent.dy())
         card.setMatrix(cardMatrix)
         #card.setFlag(QGraphicsSvgItem.ItemIsMovable, True)
         card.scale(0.5, 0.5)
         card.hide()
         self.scene.addItem(card)
         self.board.append(card)
     self.seats = []
     self.names = []
     self.moneys = []
     self.bets = []
     for i in range(10):
         seat = SeatItem()
         def seatClickedEvent(seat = i):                
             seatClickedCallback = self.seatClicked
             seatClickedCallback(seat)
         seat.event = seatClickedEvent
         seat.setSharedRenderer(self.renderer)
         seat.setElementId("seat")
         seat.setMatrix(self.renderer.matrixForElement("transform_seat%i" % i))
         self.scene.addItem(seat)
         self.seats.append(seat)
         name = QGraphicsSimpleTextItem(seat)
         name.setMatrix(self.renderer.matrixForElement("seat_name"))
         self.scene.addItem(name)
         self.names.append(name)
         money = QGraphicsSimpleTextItem(seat)
         money.setMatrix(self.renderer.matrixForElement("seat_money"))
         self.scene.addItem(money)
         self.moneys.append(money)
         bet = QGraphicsSimpleTextItem()            
         bet.setMatrix(self.renderer.matrixForElement("transform_bet%i" % i))
         self.scene.addItem(bet)
         self.bets.append(bet)
     self.pots = []
     for i in range(9):
         pot = QGraphicsSimpleTextItem()
         pot.setMatrix(self.renderer.matrixForElement("transform_pot%i" %i))
         self.scene.addItem(pot)
         self.pots.append(pot)
     self.view = QGraphicsView(self)
     self.view.setScene(self.scene)
     self.view.resize(800, 600)
     self.fold = ActionItem()
     self.fold.setText("fold")
     self.fold.setPos(0, 550)
     self.scene.addItem(self.fold)
     self.fold.event = lambda: self.foldClicked()
     self.check = ActionItem()
     self.check.setText("check")
     self.check.setPos(50, 550)
     self.scene.addItem(self.check)
     self.check.event = lambda: self.checkClicked()
     self.call = ActionItem()
     self.call.setText("call")
     self.call.setPos(100, 550)
     self.scene.addItem(self.call)
     self.call.event = lambda: self.callClicked()
     self.bet = ActionItem()
     self.bet.setText("bet")
     self.bet.setPos(150, 550)
     self.scene.addItem(self.bet)
     self.bet.event = lambda: self.betClicked()