Example #1
0
class PlayerWind(QGraphicsEllipseItem):
    """a round wind tile"""
    def __init__(self, name, tileset, roundsFinished=0, parent = None):
        """generate new wind tile"""
        if not len(WINDPIXMAPS):
            WINDPIXMAPS[('E', False)] = None # avoid recursion
            self.genWINDPIXMAPS()
        QGraphicsEllipseItem.__init__(self)
        if parent:
            self.setParentItem(parent)
        self.name = name
        self.face = QGraphicsSvgItem()
        self.face.setParentItem(self)
        self.prevailing = None
        self.setWind(name, roundsFinished)
        self.tileset = tileset
        self.__sizeFace()

    @staticmethod
    def genWINDPIXMAPS():
        """prepare wind tiles"""
        tileset = Tileset(common.PREF.windTilesetName)
        for wind in WINDS:
            for prevailing in False, True:
                pwind = PlayerWind(wind, tileset, prevailing)
                pMap = QPixmap(40, 40)
                pMap.fill(Qt.transparent)
                painter = QPainter(pMap)
                painter.setRenderHint(QPainter.Antialiasing)
                painter.scale(0.40, 0.40)
                pwind.paint(painter, QStyleOptionGraphicsItem())
                for child in pwind.childItems():
                    if isinstance(child, QGraphicsSvgItem):
                        painter.save()
                        painter.translate(child.mapToParent(0.0, 0.0))
                        child.paint(painter, QStyleOptionGraphicsItem())
                        painter.restore()
                WINDPIXMAPS[(wind, prevailing)] = pMap

    def __sizeFace(self):
        """size the chinese character depending on the wind tileset"""
        self.resetTransform()
        size = self.tileset.faceSize
        self.setFlag(QGraphicsItem.ItemClipsChildrenToShape)
        diameter = size.height() * 1.1
        scaleFactor = 0.9
        facePos = {'traditional':(10, 10), 'default':(15, 10),
                   'classic':(19, 1), 'jade':(19, 1)}
        self.setRect(0, 0, diameter, diameter)
        self.setScale(scaleFactor)
        faceX, faceY = facePos[self.tileset.desktopFileName]
        self.face.setPos(faceX, faceY)
        self.face.setSharedRenderer(self.tileset.renderer())

    def setWind(self, name, roundsFinished):
        """change the wind"""
        self.name = name
        if isinstance(roundsFinished, bool):
            self.prevailing = roundsFinished
        else:
            self.prevailing = name == WINDS[roundsFinished % 4]
        self.setBrush(ROUNDWINDCOLOR if self.prevailing else QColor('white'))
        windtilenr = {'N':1, 'S':2, 'E':3, 'W':4}
        self.face.setElementId('WIND_%d' % windtilenr[name])
Example #2
0
class PlayerWind(QGraphicsEllipseItem):
    """a round wind tile"""
    def __init__(self, name, tileset, roundsFinished=0, parent = None):
        """generate new wind tile"""
        if not len(WINDPIXMAPS):
            WINDPIXMAPS[('E', False)] = None # avoid recursion
            self.genWINDPIXMAPS()
        QGraphicsEllipseItem.__init__(self)
        if parent:
            self.setParentItem(parent)
        self.name = name
        self.face = QGraphicsSvgItem()
        self.face.setParentItem(self)
        self.prevailing = None
        self.setWind(name, roundsFinished)
        self.tileset = tileset
        self.__sizeFace()

    @staticmethod
    def genWINDPIXMAPS():
        """prepare wind tiles"""
        tileset = Tileset(Preferences.windTilesetName)
        for wind in WINDS:
            for prevailing in False, True:
                pwind = PlayerWind(wind, tileset, prevailing)
                pMap = QPixmap(40, 40)
                pMap.fill(Qt.transparent)
                painter = QPainter(pMap)
                painter.setRenderHint(QPainter.Antialiasing)
                painter.scale(0.40, 0.40)
                pwind.paint(painter, QStyleOptionGraphicsItem())
                for child in pwind.childItems():
                    if isinstance(child, QGraphicsSvgItem):
                        painter.save()
                        painter.translate(child.mapToParent(0.0, 0.0))
                        child.paint(painter, QStyleOptionGraphicsItem())
                        painter.restore()
                WINDPIXMAPS[(wind, prevailing)] = pMap

    def __sizeFace(self):
        """size the chinese character depending on the wind tileset"""
        self.resetTransform()
        size = self.tileset.faceSize
        self.setFlag(QGraphicsItem.ItemClipsChildrenToShape)
        diameter = size.height() * 1.1
        scaleFactor = 0.9
        facePos = {'traditional':(10, 10), 'default':(15, 10),
                   'classic':(19, 1), 'jade':(19, 1)}
        self.setRect(0, 0, diameter, diameter)
        self.setScale(scaleFactor)
        faceX, faceY = facePos[self.tileset.desktopFileName]
        self.face.setPos(faceX, faceY)
        self.face.setSharedRenderer(self.tileset.renderer())

    def setWind(self, name, roundsFinished):
        """change the wind"""
        self.name = name
        if isinstance(roundsFinished, bool):
            self.prevailing = roundsFinished
        else:
            self.prevailing = name == WINDS[roundsFinished % 4]
        self.setBrush(ROUNDWINDCOLOR if self.prevailing else QColor('white'))
        windtilenr = {'N':1, 'S':2, 'E':3, 'W':4}
        self.face.setElementId('WIND_%d' % windtilenr[name])