def makeGLWidget(*args, **option):
     fmt = QtOpenGL.QGLFormat()
     fmt.setRgba(True)
     fmt.setDepth(False)
     fmt.setDoubleBuffer(True)
     fmt.setSwapInterval(0)
     fmt.setSampleBuffers(True)
     viewport = QtOpenGL.QGLWidget(fmt)
     return viewport
    def __init__(self,
                 viewport,
                 viewportMngr,
                 vpType,
                 prototypeMngr,
                 parent=None):
        """ Initialization of the CompositionView class
            
        Parameters:
            viewportMngr - the manager of the viewports where the composition
                           view can reside in
            prototypeMngr - the manager of the prototypes is used to obtain
                            the results of the solver
        """
        QtWidgets.QDialog.__init__(self, parent)
        self.prototypeManager = prototypeMngr
        self.viewport = viewport
        self.viewportManager = viewportMngr
        self.settings = Settings()
        self.setWindowFlags(QtCore.Qt.Window)
        self.timer = QtCore.QObject()
        # QtCore.qsrand(QtCore.QTime(0,0,0).secsTo(QtCore.QTime.currentTime()))

        self.tree = Tree(None)
        self.infoOverlay = CVInfoOverlay(self)
        self.connections = []
        self.ui = Ui_compositionView()
        self.ui.setupUi(self)
        self.ui.graphicsView.setupViewport(
            QtOpenGL.QGLWidget(
                QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers
                                   | QtOpenGL.QGL.DoubleBuffer)))
        # self.ui.graphicsView.setViewport(QtGui.QWidget())
        self.ui.graphicsView.setRenderHints(
            QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform)

        self.collapsed = False
        self.currentTool = None
        self.viewportType = vpType
        self.first = False
        self.nodeId = 0

        self.overConstrainedColor = QtGui.QColor(0, 0, 255)
        self.underConstrainedColor = QtGui.QColor(255, 0, 0)
        self.wellConstrainedColor = QtGui.QColor(0, 255, 0)
        self.unsolvedColor = QtGui.QColor(125, 124, 255)

        self.setScene()
        self.createTriggers()
Example #3
0
    def __init__(self, parent):
        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(3, 3)
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSampleBuffers(True)

        super().__init__(fmt, parent)

        timer = QTimer(parent)
        timer.timeout.connect(self.updateGL)
        timer.start(0)

        self.drawingElements = []

        self.dt = 0.1

        self.dx = 0
        self.dy = 0
        self.ds = 1
        self.x = 0
        self.y = 0
        self.draw = True

        self.camera = Camera()

        self.isClick = False
Example #4
0
 def __init__(self, parent=None):
     fmt = QtOpenGL.QGLFormat()
     fmt.setVersion(3, 3)
     fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     fmt.setSampleBuffers(True)
     self.timer = QtCore.QElapsedTimer()
     super().__init__(fmt, parent=parent)
    def __init__(self, parent):
        QtWidgets.QGraphicsView.__init__(self, parent)
        self.setObjectName("network_widget")

        self.scene = NodeFlowScene(self)
        self.setScene(self.scene)
        self.setMouseTracking(True)
        self.setInteractive(True)

        ## No need to see scroll bars in flow editor
        self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)

        format = QtOpenGL.QGLFormat.defaultFormat()
        format.setSampleBuffers(True)
        format.setSamples(16)
        self.setViewport(
            QtOpenGL.QGLWidget(format))  # Force OpenGL rendering mode.
        self.setViewportUpdateMode(QtWidgets.QGraphicsView.FullViewportUpdate)
        self.setDragMode(QtWidgets.QGraphicsView.RubberBandDrag)

        ## As a debug we always set new panel widget to "/"
        self.setNetworkLevel("/img")

        ## Connect panel signals
        self.parent().signals.copperNodeCreated[str].connect(
            self.copperNodeCreated)
        self.parent().signals.copperNodeSelected[str].connect(
            self.copperNodeSelected)
Example #6
0
    def getSharedWidget():
        if not GLWidget.sharedWidget:
            fmt = QtOpenGL.QGLFormat()
            fmt.setRgba(True)
            fmt.setAlpha(True)
            fmt.setDepth(True)
            fmt.setDoubleBuffer(True)
            fmt.setSampleBuffers(True)
            fmt.setSwapInterval(0)
            QtOpenGL.QGLFormat.setDefaultFormat(fmt)

            hiddenWindow = QtOpenGL.QGLWidget(QtOpenGL.QGLContext(fmt))
            GLWidget.sharedWidget = hiddenWindow
            hiddenWindow.makeCurrent()

        return GLWidget.sharedWidget
Example #7
0
    def __init__(self,parent=None,shareWidget=None,flags=QtCore.Qt.WindowFlags(0)):
        display_format = QtOpenGL.QGLFormat()
        display_format.setVersion(3,3)
        display_format.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        display_format.setAlpha(True)
        display_format.setStencil(False)
        display_format.setSampleBuffers(True)
        display_format.setSamples(4)

        super().__init__(display_format,parent,shareWidget,flags)

        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.model = None
        self.animation = None

        self.z_near = 25
        self.z_far = 12800
        self.fov = 22.5
        self.view_position = numpy.array([0,0,1000],numpy.float32)
        self.view_rotation = Quarternion(1,0,0,0)
        self.movement_speed = 10
        self.rotation_speed = 1
        self.fps = 30

        self.z_near_changed.connect(self.on_z_near_changed)
        self.z_far_changed.connect(self.on_z_far_changed)
        self.fov_changed.connect(self.on_fov_changed)

        self.animation_timer = QtCore.QTimer(self)
        self.animation_timer.timeout.connect(self.on_animation_timer_timeout)

        self.pressed_keys = set()

        QtWidgets.qApp.aboutToQuit.connect(self.on_application_aboutToQuit)
Example #8
0
 def __init__(self, parent=None):
     #-------------------------------
     if ChartWidget == QtOpenGL.QGLWidget:
         QtOpenGL.QGLWidget.__init__(
             self, QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers), parent)
     else:
         QtWidgets.QWidget.__init__(self, parent)
     self.setPalette(
         QtGui.QPalette(QtGui.QColor('black'), QtGui.QColor('white')))
     self.setMouseTracking(True)
     self._id = None
     self._plots = {}  # id --> index in plotlist
     self._plotlist = []  # [id, visible, plot] triples as a list
     self._timezoom = 1.0
     self._markers = []  # List of [xpos, time] pairs
     self._marker = -1  # Index of marker being dragged
     self._selectstart = None
     self._selectend = None
     self._selecting = False
     self._selectmove = None
     self._mousebutton = None
     self._annotations = collections.OrderedDict(
     )  # id --> to tuple(start, end, text, tags, editable)
     self._annrects = []  # List of tuple(rect, id)
     self.semantic_tags = {}
Example #9
0
    def make_qt_format(cls, vsync=True):
        """
        Initializes the Qt OpenGL format.
        :param vsync: If True, use VSYNC, otherwise update as fast as possible
        """

        # create format with default settings
        format = QtOpenGL.QGLFormat()

        # use OpenGL 3.3
        format.setVersion(3, 3)
        format.setProfile(QtOpenGL.QGLFormat.CoreProfile)

        # use VSYNC
        if vsync:
            format.setSwapInterval(1)
        else:
            format.setSwapInterval(0)

        # TODO: determine what these lines do and whether they are necessary
        format.setSampleBuffers(True)
        format.setDepthBufferSize(24)

        # needed to enable transparency
        format.setAlpha(True)

        return format
Example #10
0
    def __init__(self, size, title):
        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(
            3, 3
        )  # Минимальная версия OpenGL. Берем 3.3 так как ничего сложного не делаем.
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSwapInterval(
            1)  # Синхронизировать смену кадра с разверткой монитора
        fmt.setSampleBuffers(
            True
        )  # Использовать мальтисемплинг для сглаживания границ обьектов.
        fmt.setDepthBufferSize(
            24
        )  # Не важно, буфеп глубины для двумерной графики вообще не нужен

        super(ExampleWindow, self).__init__(fmt, None)
        self.resize(size[0], size[1])
        self.move(QtWidgets.QDesktopWidget().rect().center() -
                  self.rect().center())
        self.setWindowTitle(title)

        self.start_time = time.clock()
        self.example = lambda: None
        self.ex = None

        self.wnd = WindowInfo()

        self.time_mark = time.time()
Example #11
0
 def __init__(self):
     fmt = QtOpenGL.QGLFormat()
     fmt.setVersion(3, 3)
     fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     super().__init__(fmt, None)
     pts = np.random.rand(2, 100000).astype(np.float32) * 20 - 10
     self.x, self.y = pts
Example #12
0
    def __init__(self, parent, color):
        super(GLWidget,
              self).__init__(QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers),
                             parent)

        self.parent = parent
        self.color = np.array(color)  #MFC,MTD
        self.scalexy = 0.010
        self.scalez = 0.010
        self.show = [True, True, False, False, False, False,
                     True]  #MFC, MTD, DAT, DEP, CLIP, APART, BACK
        self.depth = [0.0, 0.0, 1 / 40.0]  #start, stop, step
        self.data = None
        self.tools = []
        self.rotation = [-45, -45, 0]  #X,Y,Z
        self.data_idx = 0

        idxs = []
        for i in range(DISP_LEN - 1):
            for j in range(W_INTERP):
                idxs.append((i * W_INTERP + j, i * W_INTERP + j + W_INTERP))
            idxs.append((i * W_INTERP, i * W_INTERP + W_INTERP))

        self.idxs = np.array(idxs).reshape(
            2 * (W_INTERP + 1) *
            (DISP_LEN - 1))  #glDrawElements(vector indices)
        z = np.linspace(DISP_LEN / 2, -DISP_LEN / 2.0, DISP_LEN)
        self.verts_z = np.repeat(z, W_INTERP).reshape(
            DISP_LEN * W_INTERP, 1)  #glDrawElements(vector(x,y,Z))
Example #13
0
    def __init__(self, size, title, args):
        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(3, 3)
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSwapInterval(1)
        fmt.setSampleBuffers(True)
        fmt.setDepthBufferSize(24)

        super(GLWindow, self).__init__(fmt, None)
        self.setFixedSize(size[0], size[1])
        self.move(QtWidgets.QDesktopWidget().rect().center() -
                  self.rect().center())
        self.setWindowTitle(title)

        self.start_time = time.clock()
        self.example = lambda: None
        self.ex = None

        self.wnd = WindowInfo()
        self.wnd.viewport = (0, 0) + (size[0] * self.devicePixelRatio(),
                                      size[1] * self.devicePixelRatio())
        self.wnd.ratio = size[0] / size[1]
        self.wnd.size = size

        self.args = args
Example #14
0
 def __init__(self):
     fmt = QtOpenGL.QGLFormat()
     fmt.setVersion(3, 3)
     fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     fmt.setSampleBuffers(True)
     self.timer = QtCore.QElapsedTimer()
     super(QGLControllerWidget, self).__init__(fmt, None)
Example #15
0
    def __init__(self,
                 render_class,
                 off_file,
                 size=(512, 512),
                 title="off_render"):
        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(3, 3)
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSwapInterval(1)
        fmt.setSampleBuffers(True)
        fmt.setDepthBufferSize(24)

        super(RenderWindow, self).__init__(fmt, None)
        self.setFixedSize(size[0], size[1])
        self.move(QtWidgets.QDesktopWidget().rect().center() -
                  self.rect().center())
        self.setWindowTitle(title)

        self.model = ol.load_off(off_file)

        self.start_time = time.time()
        self.render_class = render_class
        self.render = None

        self.wnd = WindowInfo()
        self.wnd.viewport = (0, 0) + size
        self.wnd.ratio = size[0] / size[1]
        self.wnd.size = size
Example #16
0
    def __init__(self, parent=None):
        # Говорим Qt выбрать OpenGL 3.3 core
        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(3, 3)
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSampleBuffers(True)

        super().__init__(fmt, parent)
        self.setMouseTracking(True)
        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.camera = Camera()
        self.light = Light(pr.Vector3([0.0, 0.0, -10.0]),
                           pr.Vector3([1.0, 1.0, 1.0]))
        self.reflectivity: float = 0.5
        self.colorFactor: float = 1.0  # Общий коофицент цвета

        self.figure = None
        # Обьект, отвечающий за автоматические операции над кубиком
        self.figureAlgorithms = CubeAlgorithms()
        # Харакетеристики мыши
        self.previousMousePos = [0, 0]
        self.mouseButtons = {}
        # Функция, вызываемая при смене позиции камеры, тк в основном окне есть соответствующие слайдеры
        self.cameraCallback = lambda x, y: None
        # Время последнего обновления (отрисовки)
        self.lastTime = time.time()
Example #17
0
 def _shader_from_file(self, fname_vert, fname_frag):
     shader = QtOpenGL.QGLShaderProgram()
     shader.addShaderFromSourceFile(QtOpenGL.QGLShader.Vertex, fname_vert)
     shader.addShaderFromSourceFile(QtOpenGL.QGLShader.Fragment, fname_frag)
     shader.link()
     shader.bind()
     logger.debug("GLSL program log:%s", shader.log())
     return shader
Example #18
0
 def __init__(self):
     super(moView, self).__init__()
     self.move(20, 20)
     self.resize(930, 600)
     self.setMinimumSize(930, 500)
     self.setWindowTitle("color manager")
     sc = moScene()
     self.setScene(sc)
     self.scene().setSceneRect(0, 0, 930, 600)
     widget = QtOpenGL.QGLWidget(
         QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers | QtOpenGL.QGL.Rgba))
     widget.makeCurrent()
     self.setViewport(widget)
     self.setViewportUpdateMode(QtWidgets.QGraphicsView.FullViewportUpdate)
     self.setFrameStyle(QtWidgets.QFrame.NoFrame)
     self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
     self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
Example #19
0
 def __init__(self, major=4, minor=4):
     fmt = QtOpenGL.QGLFormat()
     fmt.setVersion(major, minor)
     fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     fmt.setSampleBuffers(True)
     self.timer = QtCore.QElapsedTimer()
     super(_window, self).__init__(fmt, None)
     self.paintGL = None
Example #20
0
 def __init__(self, parent, controller):
     qglFormat = QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers)
     #qglFormat.setVersion(3, 3)
     #qglFormat.setVersion(3, 2)
     #qglFormat.setVersion(3, 1)
     qglFormat.setVersion(4, 0)
     qglFormat.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     QtOpenGL.QGLWidget.__init__(self, qglFormat, parent)
     self.controller = controller
Example #21
0
 def __init__(self):
     fmt = QtOpenGL.QGLFormat()
     fmt.setVersion(3, 3)
     fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
     super().__init__(fmt, None)
     self.mouse = (0,0)
     self.mouseDrag = False
     self.eye = (20,0,20)
     self.ctx = None
Example #22
0
    def __init__(self, sex, parent=None):
        self.Gender = sex
        self.lastPos = QPoint()

        fmt = QtOpenGL.QGLFormat()
        fmt.setVersion(4, 3)
        fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        fmt.setSampleBuffers(True)
        super(GLWidget, self).__init__(fmt, parent)
Example #23
0
    def changeViewport(self, viewportName):
        if self.name == viewportName:
            return
        else:
            tool = self.glViewport.currentTool
            self.glViewport.close()

            if viewportName == "Top":
                self.glViewport = GLViewport(
                    self, ViewportType.TOP, None,
                    QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
            elif viewportName == "Side":
                self.glViewport = GLViewport(
                    self, ViewportType.SIDE, None,
                    QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
            elif viewportName == "Front":
                self.glViewport = GLViewport(
                    self, ViewportType.FRONT, None,
                    QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
            elif viewportName == "Perspective":
                self.glViewport = GLViewport(
                    self, ViewportType.PERSPECTIVE, None,
                    QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
            elif viewportName == "Decomposition":
                self.glViewport = CompositionView(
                    self, self.viewportManager, ViewportType.DECOMPOSITION,
                    PrototypeManager(
                    ))  # self.getMainWindow().compositionView #
            elif viewportName == "Solution":
                self.solutionView = SolutionView(self.getMainWindow(),
                                                 self.viewportManager,
                                                 ViewportType.SOLUTION,
                                                 PrototypeManager(), True)
                self.glViewport = self.solutionView.solutionWidget

            self.setActions()
            for action in self.editGroup.actions():
                action.setChecked(False)
            self.splitterVertical.addWidget(self.glViewport)
            self.setName(self.glViewport.viewportType)
            self.glViewport.currentTool = tool
        if self.glViewport.viewportType != ViewportType.DECOMPOSITION:
            self.glViewport.makeCurrent()
Example #24
0
 def __init__(self, parent, app):
     self.app = app
     self.blockRedraw = False
     format = QtOpenGL.QGLFormat()
     format.setAlpha(True)
     format.setDepthBufferSize(24)
     format.setSampleBuffers(True)
     format.setSamples(4)
     super(Canvas, self).__init__(format, parent)
     self.create()
Example #25
0
	def __init__(self, parent = None):
		super(GLCanvas, self).__init__(parent)

		fmt = QtOpenGL.QGLFormat()
		fmt.setVersion(4, 3)
		fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
		fmt.setSampleBuffers(True)

		self.setFixedSize(context['width'], context['height'])
		self.widget = QGLControllerWidget(fmt)
		self.setCentralWidget(self.widget)
		self.show()
Example #26
0
 def __init__(self, parent=None, **option):
     fmt = QtOpenGL.QGLFormat()
     fmt.setRgba(True)
     fmt.setAlpha(True)
     fmt.setDepth(True)
     fmt.setDoubleBuffer(False)
     if option.get('vsync', False):
         fmt.setSwapInterval(1)
     else:
         fmt.setSwapInterval(0)
     QtOpenGL.QGLWidget.__init__(self, fmt, parent, GLWidget.getSharedWidget())
     self.setFocusPolicy(QtCore.Qt.WheelFocus)
Example #27
0
        def __init__(self, parent=None):
            super(TestWindow, self).__init__(parent)

            glformat = QtOpenGL.QGLFormat()
            glformat.setVersion(4, 5)
            glformat.setProfile(QtOpenGL.QGLFormat.CoreProfile)
            glformat.setSampleBuffers(True)
            self.widget = GLPlotWidget(glformat)

            self.setGeometry(100, 100, self.widget.width, self.widget.height)
            self.setCentralWidget(self.widget)
            self.setWindowTitle('sb02a')
            self.show()
    def __init__(self, window):
        self.activeViewport = None

        self.mainWindow = window
        self.viewportList = []
        self.viewport = None
        self.splitterVertical = QtWidgets.QSplitter()

        self.frmt = QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers)
        # self.frmt.setDoubleBuffer(True)
        # self.frmt.setOverlay(True)
        self.displayViewport = DisplayViewport.ALL
        self.mouseActiveAction = None
Example #29
0
def set_configuration(config):
    global __glformat__

    # WARNING: does not work on osx
    # http://stackoverflow.com/questions/...
    # ...7868882/enabling-opengl-core-profile-in-qt4-on-os-x

    __glformat__ = QtOpenGL.QGLFormat()
    __glformat__.setSwapInterval(0)
    __glformat__.setRedBufferSize(config.red_size)
    __glformat__.setGreenBufferSize(config.green_size)
    __glformat__.setBlueBufferSize(config.blue_size)
    __glformat__.setAlphaBufferSize(config.alpha_size)
    __glformat__.setAccum(False)
    __glformat__.setRgba(True)

    if config.double_buffer:
        __glformat__.setDoubleBuffer(True)
    else:
        __glformat__.setDoubleBuffer(False)

    if config.depth_size:
        __glformat__.setDepth(True)
        __glformat__.setDepthBufferSize(config.depth_size)
    else:
        __glformat__.setDepth(False)
        __glformat__.setDepthBufferSize(0)

    if config.stencil_size:
        __glformat__.setStencil(True)
        __glformat__.setStencilBufferSize(config.stencil_size)
    else:
        __glformat__.setStencil(False)
        __glformat__.setStencilBufferSize(0)

    if config.samples:
        __glformat__.setSampleBuffers(True)
        __glformat__.setSamples(config.samples)
    else:
        __glformat__.setSampleBuffers(False)
        __glformat__.setSamples(0)
    __glformat__.setStereo(config.stereo)

    __glformat__.setVersion(config.major_version, config.minor_version)
    if config.major_version >= 3 and config.profile == "core":
        __glformat__.setProfile(__glformat__.CoreProfile)
    elif config.major_version >= 3 and config.profile == "compatibility":
        __glformat__.setProfile(__glformat__.CompatibilityProfile)
    else:
        __glformat__.setProfile(__glformat__.NoProfile)
Example #30
0
    def __init__(self, world, camera):
        """
        Main Class for managing the Visualization / OpenGL Programs / Visualization data
        :param world: the world class
        :param camera: a camera for the visualization
        """
        self.fmt = QtOpenGL.QGLFormat()
        self.fmt.setVersion(3, 3)
        self.fmt.setProfile(QtOpenGL.QGLFormat.CoreProfile)
        self.fmt.setSampleBuffers(True)
        self.fmt.setSamples(4)
        super(OGLWidget, self).__init__(self.fmt)

        self.info_frame = MatterInfoFrame()
        self.info_frame.setParent(self)
        self.info_frame.hide()

        self.world = world
        self.setMouseTracking(True)
        self.drag_state = False
        self.show_center = world.config_data.show_center
        self.show_focus = world.config_data.show_focus
        self.keyPressEventHandler = None
        self.ctrl = False
        self._show_info_frame = True
        self._enable_cursor = True
        self.last_position = []
        self.mouse_pos = [0, 0]
        self.drag_sensitivity = 1000
        self.rotation_sensitivity = 5
        self.zoom_sensitivity = 100
        self.cursor_zoom_sensitivity = 200
        self.cursor_type = MatterType.ITEM
        self.added_matter_color = (1.0, 0.0, 0.0, 1.0)

        self.camera = camera

        # on init the background will be set from this variable, later on only by the setter
        self.background = world.config_data.background_color

        # programs, program flags and dynamic data
        self.programs = {}
        self.agent_offset_data = {}
        self.agent_update_flag = False
        self.item_offset_data = {}
        self.item_update_flag = False
        self.location_offset_data = {}
        self.location_update_flag = False