Example #1
0
    def paint(self, canvas, is_secondary_color=False, additional_flag=False):
        pen = QPen()
        pen.setWidth(self.data_singleton.pen_size)
        pen.setStyle(Qt.SolidLine)
        pen.setCapStyle(Qt.RoundCap)
        pen.setJoinStyle(Qt.RoundJoin)

        if is_secondary_color:
            pen.setBrush(self.data_singleton.secondary_color)
        else:
            pen.setBrush(self.data_singleton.primary_color)

        painter = QPainter(canvas.image)
        painter.setPen(pen)

        if self._start_point != self._end_point:
            painter.drawLine(self._start_point, self._end_point)

        if self._start_point == self._end_point:
            painter.drawPoint(self._start_point)

        painter.end()

        canvas.edited = True
        canvas.update()
Example #2
0
 def paintEvent(self, pe):
   # make an arrow polygon right in the middle
   painter = QPainter(self)
   painter.setPen(Qt.NoPen)
   # draw the background transparent rect
   painter.save()
   painter.setOpacity(self.BACKGROUND_OPACITY)
   # get the rectangle coordinates it should extend over the whole width with only a portion at the center
   painter.setBrush(Qt.black)
   empty_space_percent = 1 - self.BACKROUND_HEIGHT_PERCENT
   rect_top = empty_space_percent / 2 * self.height()
   rect_height = self.BACKROUND_HEIGHT_PERCENT * self.height()
   painter.drawRect(0, rect_top, self.width(), rect_height)
   painter.restore()
   painter.setRenderHint(QPainter.Antialiasing)
   pen = QPen()
   pen.setWidth(self.ARROW_LINE_WIDTH)
   pen.setCapStyle(Qt.RoundCap)
   if self._mouse_inside:
     pen.setColor(self._hover_color)
   else:
     pen.setColor(self._normal_color)
   # get the arrow coords
   painter.setPen(pen)
   self_center = QPointF(self.width() / 2, self.height() / 2) # use this as the arrow tip for now
   if self._direction == self.LEFT:
     h_shift = self._arrow_width
   elif self._direction == self.RIGHT:
     h_shift = - self._arrow_width
   v_shift = self._arrow_height / 2
   top_point = self_center + QPointF(h_shift, - v_shift)
   bottom_point = self_center + QPointF(h_shift, v_shift)
   painter.drawLine(top_point, self_center)
   painter.drawLine(self_center, bottom_point)
Example #3
0
    def paint(self, canvas, is_secondary_color=False, additional_flag=False):
        pen = QPen()
        pen.setWidth(self.data_singleton.pen_size)
        pen.setStyle(Qt.SolidLine)
        pen.setCapStyle(Qt.RoundCap)
        pen.setJoinStyle(Qt.RoundJoin)

        if is_secondary_color:
            pen.setBrush(self.data_singleton.secondary_color)
        else:
            pen.setBrush(self.data_singleton.primary_color)

        painter = QPainter(canvas.image)
        painter.setPen(pen)

        if self._start_point != self._end_point:
            painter.drawLine(self._start_point, self._end_point)

        if self._start_point == self._end_point:
            painter.drawPoint(self._start_point)

        painter.end()

        canvas.edited = True
        canvas.update()
Example #4
0
 def __paintMargin(self, event):
     """ Paints the right margin as postPainting step. """
     rect = event.rect()
     font = self.editor.codeEdit.currentCharFormat().font()
     fm = QFontMetricsF(font)
     pos = self.marginPos
     offset = self.editor.codeEdit.contentOffset().x() + \
              self.editor.codeEdit.document().documentMargin()
     x80 = round(fm.width(' ') * pos) + offset
     p = QPainter(self.editor.codeEdit.viewport())
     p.setPen(self.pen)
     p.drawLine(x80, rect.top(), x80, rect.bottom())
Example #5
0
    def paintEvent(self, event):
        """ Paints the widget """
        if self.enabled is False:
            return
        Panel.paintEvent(self, event)
        painter = QPainter(self)
        painter.fillRect(event.rect(), self.back_brush)

        for vb in self.editor.codeEdit.visible_blocks:
            line = vb.row
            # paint marker for line
            marker = self.getIndicatorForLine(line)
            if marker is None:
                continue
                # use the normal pen to draw the fold indicator
            drawLines = False
            pen = self.normal_pen
            if marker.hover is True:
                pen = self.highlight_pen
                drawLines = True
            painter.setPen(pen)
            # get the text to draw
            txt = '-'
            if marker.folded is True:
                drawLines = False
                txt = '+'
            offset = 4
            h = self.size_hint.height()
            fm = QFontMetricsF(self.editor.codeEdit.font())
            hoffset = (fm.height() - h) / 2.0
            r = QRect(vb.rect.x(), vb.rect.y() + hoffset, self.size_hint.width(), self.size_hint.height())
            painter.setFont(self.font)
            painter.drawText(r, Qt.AlignVCenter | Qt.AlignHCenter, txt)
            w = self.size_hint.width() - 2 * offset
            h = self.size_hint.width() - 2 * offset
            hoffset = (fm.height() - h) / 2.0
            r.setX(vb.rect.x() + offset)
            r.setY(vb.rect.y() + hoffset)
            r.setWidth(w)
            r.setHeight(h)
            painter.drawRect(r)
            if drawLines is True:
                top = (vb.rect.x() + self.size_hint.width() / 2.0,
                       vb.rect.y() + hoffset + offset * 2)
                delta = ((marker.end - marker.start) * vb.height)  # - (vb.rect.height() / 2.0)
                bottom = (top[0], top[1] + delta)
                painter.drawLine(top[0], top[1], bottom[0], bottom[1])
                painter.drawLine(bottom[0], bottom[1], bottom[0] + self.size_hint.width() / 2.0, bottom[1])

        return
 def draw_uvs(self):
     self.img = QPixmap(QSize(self.w, self.h))
     pen = QPen()
     pen.setWidth(int(self.pen_w.text()))
     pen.setBrush(QBrush(Qt.white))
     pen.setColor(QColor('white'))
     painter = QPainter()
     painter.begin(self.img)
     painter.setPen(pen)
     coords = self.get_coords()
     for face in coords:
         for n in xrange(len(face) - 1):
             print face[n][0], face[n][1], face[n + 1][0], face[n + 1][1]
             painter.drawLine(face[n][0], face[n][1], face[n + 1][0], face[n + 1][1])
     painter.end()
     self.view.scene().addPixmap(self.img)
Example #7
0
    def paintEvent(self, event):
        rect = self.rect()
        painter = QPainter(self)
        painter.setRenderHints(QPainter.Antialiasing)
        painter.setPen(QPen(Qt.darkGreen, 0, Qt.DotLine))

        if self.orientation() == Qt.Horizontal:
            # Visually vertical
            offset = round(rect.height() * 0.05)
            x = rect.x() + (rect.width() / 2)
            y = rect.y() + offset
            painter.drawLine(x, y, x, rect.height() - offset)
        else:
            # Visually horizontal
            offset = round(rect.width() * 0.05)
            y = rect.y() + (rect.height() / 2)
            painter.drawLine(offset, y, rect.width() - offset, y)
    def drawPreview(self, endPoint_x, endPoint_y):
        painter = QPainter(self.imagePreview)
        painter.setPen(QPen(
            self.myPenColor,
            self.myPenWidth,
            QtCore.Qt.SolidLine,
            QtCore.Qt.RoundCap,
            QtCore.Qt.RoundJoin))
        painter.setClipping(True)

        painter.setRenderHint(QPainter.SmoothPixmapTransform, True)
        painter.setRenderHint(QPainter.HighQualityAntialiasing, True)
        painter.setRenderHint(QPainter.Antialiasing, True)

        painter.setOpacity(0.5)

        if self.tools['circle']:
            x1 = self.firstPoint_x
            y1 = self.firstPoint_y
            x2 = endPoint_x
            y2 = endPoint_y
            painter.drawEllipse(x1, y1, (x2 - x1), (y2 - y1))

        if self.tools['line']:
            painter.drawLine(
                self.firstPoint_x, self.firstPoint_y, endPoint_x, endPoint_y)

        if self.tools['rect']:
            painter.drawRect(
                self.firstPoint_x, self.firstPoint_y,
                endPoint_x - self.firstPoint_x,
                endPoint_y - self.firstPoint_y)

        if self.tools['roundRect']:
            x1 = self.firstPoint_x
            y1 = self.firstPoint_y
            dx = endPoint_x - self.firstPoint_x
            dy = endPoint_y - self.firstPoint_y
            if x1 > endPoint_x and y1 > endPoint_y:
                painter.drawRoundedRect(
                    endPoint_x, endPoint_y, -dx, -dy, 20, 20, 0)
            else:
                painter.drawRoundedRect(x1, y1, dx, dy, 20., 20.)

        self.update()
Example #9
0
    def paintEvent(self, pe):

        # Those lines are from
        # http://stackoverflow.com/questions/18344135/why-do-stylesheets-not-work-when-subclassing-qwidget-and-using-q-object
        # the big idea is : According to the Qt help files, "Every widget displaying custom content must implement the paintEvent".

        o = QStyleOption()
        o.initFrom(self)
        p = QPainter(self)
        self.style().drawPrimitive(QStyle.PE_Widget, o, p, self)

        w = self.minimumWidth()

        pen = QPen()
        pen.setColor(QColor(128, 128, 192))
        # pen.setWidth(1)
        p.setPen(pen)
        p.drawLine(0, 0, max(0, self.width() - 1), self.height() - 1)
Example #10
0
    def paintEvent(self, pe):
        if self.left_view and self.right_view and self.right_view.model():
            vr = self.left_view.visualRect(self.left_view.currentIndex())

            self.left_top = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.topRight())).y()
            self.left_bottom = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.bottomRight())).y()

            vr_top = self.right_view.visualRect(self.right_view.model().index(
                0, 0))
            vr = self.right_view.visualRect(self.right_view.model().index(
                self.right_view.model().rowCount() - 1, 0))

            self.right_top = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr_top.topLeft())).y()
            self.right_bottom = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.bottomLeft())).y()

            w = self.minimumWidth() - 1

            p = QPainter(self)
            p.setBrush(QBrush(QColor(210, 255, 210)))

            pen = QPen()
            pen.setColor(Qt.transparent)
            p.setPen(pen)

            poly = QPolygon()
            poly.append(QPoint(0, self.left_top))
            poly.append(QPoint(w, self.right_top))
            poly.append(QPoint(w, self.right_bottom))
            poly.append(QPoint(0, self.left_bottom))
            p.drawConvexPolygon(poly)

            p.setRenderHint(QPainter.Antialiasing)
            pen.setColor(Qt.GlobalColor.black)
            pen.setWidth(2)
            p.setPen(pen)
            p.drawLine(0, self.left_top, w, self.right_top)
            p.drawLine(0, self.left_bottom, w, self.right_bottom)
Example #11
0
    def createPixmapIcon(self):
        self.markerIcon = QPixmap(MARKER_WIDTH, MARKER_HEIGHT)
        self.markerIcon.fill(Qt.transparent)

        painter = QPainter(self.markerIcon)

        p1 = QPoint(MARKER_WIDTH / 2, MARKER_HEIGHT - 1)
        p2 = QPoint(MARKER_WIDTH / 2, MARKER_HEIGHT - 1 - MARKER_PIN_LEN)
        pen = QPen(Qt.black)
        pen.setWidth(2)
        pen.setCosmetic(True)
        painter.setPen(pen)
        painter.drawLine(p1, p2)
        ellipse = QRect(0, 0, MARKER_WIDTH - 1, MARKER_HEIGHT - 1)
        pen.setWidth(1)
        painter.setPen(pen)
        color = QColor(Qt.green)
        color.setAlpha(127)
        brush = QBrush(color)
        painter.setBrush(brush)
        painter.drawEllipse(ellipse)
 def paintEvent(self, pe):
   painter = QPainter(self)
   painter.save()
   background = QColor(55, 55, 55)
   brush = QBrush(background)
   painter.setOpacity(self._opacity)
   painter.setBrush(brush)
   painter.setPen(Qt.NoPen)
   painter.drawRect(self.rect())
   painter.restore()
   # draw a bottom border
   painter.setPen(Qt.black)
   painter.drawLine(0, self.height(), self.width(), self.height())
   # now the text
   pen = QPen(Qt.white)
   pen.setWidth(16)
   painter.setPen(pen)
   painter.setFont(QFont("Trebuchet MS", 16, QFont.Bold))
   text_rect = QRect(self.rect())
   text_rect.adjust(self._margin, self._margin, self._margin, self._margin)
   painter.drawText(text_rect, Qt.AlignLeft, self._message_str)
	def paintEvent(self, ev):
		if not self._osx:
			return
		size = self.size()
		height = size.height()-1
		width = size.width()-1
		painter = QPainter(self)
		painter.setPen(QColor(165, 165, 165, 255))
		painter.drawLine(QPoint(0, 0), QPoint(0, height))
		painter.drawLine(QPoint(0, height), QPoint(width, height))
		painter.drawLine(QPoint(width, height), QPoint(width, 0))
		for index in range(self._buttonCount):
			xCoord = (index + 1) * 21 - 1
			painter.drawLine(QPoint(xCoord, 0), QPoint(xCoord, height))
 def paintEvent(self, ev):
     if not self._osx:
         return
     size = self.size()
     height = size.height() - 1
     width = size.width() - 1
     painter = QPainter(self)
     painter.setPen(QColor(165, 165, 165, 255))
     painter.drawLine(QPoint(0, 0), QPoint(0, height))
     painter.drawLine(QPoint(0, height), QPoint(width, height))
     painter.drawLine(QPoint(width, height), QPoint(width, 0))
     for index in range(self._buttonCount):
         xCoord = (index + 1) * 21 - 1
         painter.drawLine(QPoint(xCoord, 0), QPoint(xCoord, height))
Example #15
0
 def paintEvent(self, pe):
     painter = QPainter(self)
     painter.save()
     background = QColor(55, 55, 55)
     brush = QBrush(background)
     painter.setOpacity(self._opacity)
     painter.setBrush(brush)
     painter.setPen(Qt.NoPen)
     painter.drawRect(self.rect())
     painter.restore()
     # draw a bottom border
     painter.setPen(Qt.black)
     painter.drawLine(0, self.height(), self.width(), self.height())
     # now the text
     pen = QPen(Qt.white)
     pen.setWidth(16)
     painter.setPen(pen)
     painter.setFont(QFont("Trebuchet MS", 16, QFont.Bold))
     text_rect = QRect(self.rect())
     text_rect.adjust(self._margin, self._margin, self._margin,
                      self._margin)
     painter.drawText(text_rect, Qt.AlignLeft, self._message_str)
Example #16
0
    def paintEvent(self, event):
        painter = QPainter(self)

        width = self.width()
        height = self.height()

        pen = QPen()
        pen.setBrush(Qt.black)

        pen.setWidth(2)
        painter.setPen(pen)
        painter.setRenderHint(painter.Antialiasing)
        painter.drawEllipse(0, 0, width, height)

        painter.drawLine(width - 20, height // 2, width - 1, height // 2)
        painter.drawLine(0, height // 2, 20, height // 2)
        painter.drawLine(width // 2, 0, width // 2, 20)
        painter.drawLine(width // 2, height - 20, width // 2, height - 1)

        painter.drawText(0, 20, width, height - 20,
                         Qt.AlignHCenter | Qt.AlignTop, "N")
        painter.drawText(0, 0, width, height - 20,
                         Qt.AlignHCenter | Qt.AlignBottom, "S")
        painter.drawText(25, 0, width - 25, height,
                         Qt.AlignVCenter | Qt.AlignLeft, "W")
        painter.drawText(0, 0, width - 25, height,
                         Qt.AlignVCenter | Qt.AlignRight, "E")

        pen.setWidth(4)
        pen.setBrush(Qt.blue)
        painter.setPen(pen)

        x = (math.cos(-self.heading) * width // 2) + width // 2
        y = (math.sin(-self.heading) * height // 2) + height // 2

        painter.drawLine(width // 2, height // 2, x, y)
    def draw(self, endPoint_x, endPoint_y):
        painter = QPainter(self.image)

        painter.setPen(QPen(
            self.myPenColor, self.myPenWidth, QtCore.Qt.SolidLine,
            QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin))
        painter.setClipping(True)

        painter.setRenderHint(QPainter.SmoothPixmapTransform, True)
        painter.setRenderHint(QPainter.HighQualityAntialiasing, True)
        painter.setRenderHint(QPainter.Antialiasing, True)
        painter.setCompositionMode(QPainter.CompositionMode())

        if self.tools['circle']:
            x1 = self.firstPoint_x
            y1 = self.firstPoint_y
            x2 = endPoint_x
            y2 = endPoint_y
            painter.drawEllipse(x1, y1, (x2 - x1), (y2 - y1))

        if self.tools['eraser']:
            painter.setPen(QPen(QtCore.Qt.white, 10, QtCore.Qt.SolidLine))
            painter.drawLine(
                self.firstPoint_x, self.firstPoint_y, endPoint_x, endPoint_y)
            self.firstPoint_x = endPoint_x
            self.firstPoint_y = endPoint_y

        if self.tools['pen']:
            painter.drawLine(
                self.firstPoint_x, self.firstPoint_y, endPoint_x, endPoint_y)
            self.firstPoint_x = endPoint_x
            self.firstPoint_y = endPoint_y

        if self.tools['line'] and self.flag:
            painter.drawLine(
                self.firstPoint_x, self.firstPoint_y, endPoint_x, endPoint_y)

        if self.tools['rect']:
            dx = endPoint_x - self.firstPoint_x
            dy = endPoint_y - self.firstPoint_y
            painter.drawRect(self.firstPoint_x, self.firstPoint_y, dx, dy)

        if self.tools['roundRect']:
            x1 = self.firstPoint_x
            y1 = self.firstPoint_y
            dx = endPoint_x - self.firstPoint_x
            dy = endPoint_y - self.firstPoint_y
            if x1 > endPoint_x and y1 > endPoint_y:
                painter.drawRoundedRect(
                    endPoint_x, endPoint_y, -dx, -dy, 20, 20, 0)
            else:
                painter.drawRoundedRect(x1, y1, dx, dy, 20., 20.)

        self.modified = True
        self.update()
Example #18
0
 def paintEvent(self, event):
     painter = QPainter()
     painter.begin(self)
     painter.setRenderHint(QPainter.HighQualityAntialiasing)
     painter.setRenderHint(QPainter.Antialiasing)
     painter.setRenderHint(QPainter.SmoothPixmapTransform)
     self.img = QPixmap()
     if self.isChecked():
         painter.setBrush(self.color1)
         painter.drawRoundedRect(QRect(-1, -1, 31, 31), 7, 7)
         painter.drawPixmap(QRect(-2, -5, 35, 40), self.img.fromImage(self.check))
     else:
         pen = QPen()
         pen.setWidth(2)
         painter.setPen(pen)
         # hand draw rect
         painter.drawLine(QPoint(0, 0), QPoint(30, 0))
         painter.drawLine(QPoint(30, 0), QPoint(30, 30))
         painter.drawLine(QPoint(0, 0), QPoint(0, 30))
         painter.drawLine(QPoint(0, 30), QPoint(30, 30))
     painter.end()
Example #19
0
 def paintEvent(self, event):
     painter = QPainter()
     painter.begin(self)
     painter.setRenderHint(QPainter.HighQualityAntialiasing)
     painter.setRenderHint(QPainter.Antialiasing)
     painter.setRenderHint(QPainter.SmoothPixmapTransform)
     self.img = QPixmap()
     if self.isChecked():
         painter.setBrush(self.color1)
         painter.drawRoundedRect(QRect(-1, -1, 31, 31), 7, 7)
         painter.drawPixmap(QRect(-2, -5, 35, 40),
                            self.img.fromImage(self.check))
     else:
         pen = QPen()
         pen.setWidth(2)
         painter.setPen(pen)
         # hand draw rect
         painter.drawLine(QPoint(0, 0), QPoint(30, 0))
         painter.drawLine(QPoint(30, 0), QPoint(30, 30))
         painter.drawLine(QPoint(0, 0), QPoint(0, 30))
         painter.drawLine(QPoint(0, 30), QPoint(30, 30))
     painter.end()
Example #20
0
File: accd.py Project: Sugz/Python
    def paintEvent( self, event ):
        painter = QPainter()
        painter.begin(self)
        painter.setRenderHint(painter.Antialiasing)
        font = painter.font()
        font.setBold(True)
        painter.setFont(font)

        x = self.rect().x()
        y = self.rect().y()
        w = self.rect().width() - 1
        h = self.rect().height() - 1
        r = 8

        # draw a rounded style
        if self._rolloutStyle == 2:
            # draw the text
            painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())

            # draw the triangle
            self.__drawTriangle(painter, x, y)

            # draw the borders
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.6)
            painter.setPen(pen)

            painter.drawRoundedRect(x + 1, y + 1, w - 1, h - 1, r, r)

            pen.setColor(self.palette().color(QPalette.Shadow))
            painter.setPen(pen)

            painter.drawRoundedRect(x, y, w - 1, h - 1, r, r)

        # draw a square style
        if self._rolloutStyle == 3:
            # draw the text
            painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())

            self.__drawTriangle(painter, x, y)

            # draw the borders
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.6)
            painter.setPen(pen)

            painter.drawRect(x + 1, y + 1, w - 1, h - 1)

            pen.setColor(self.palette().color(QPalette.Shadow))
            painter.setPen(pen)

            painter.drawRect(x, y, w - 1, h - 1)

        # draw a Maya style
        if self._rolloutStyle == 4:
            # draw the text
            painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title())

            painter.setRenderHint(QPainter.Antialiasing, False)

            self.__drawTriangle(painter, x, y)

            # draw the borders - top
            headerHeight = 20

            headerRect = QRect(x + 1, y + 1, w - 1, headerHeight)
            headerRectShadow = QRect(x - 1, y - 1, w + 1, headerHeight + 2)

            # Highlight
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.4)
            painter.setPen(pen)

            painter.drawRect(headerRect)
            painter.fillRect(headerRect, QColor(255, 255, 255, 18))

            # Shadow
            pen.setColor(self.palette().color(QPalette.Dark))
            painter.setPen(pen)
            painter.drawRect(headerRectShadow)

            if not self.isCollapsed():
                # draw the lover border
                pen = QPen(self.palette().color(QPalette.Dark))
                pen.setWidthF(0.8)
                painter.setPen(pen)

                offSet = headerHeight + 3
                bodyRect = QRect(x, y + offSet, w, h - offSet)
                bodyRectShadow = QRect(x + 1, y + offSet, w + 1, h - offSet + 1)
                painter.drawRect(bodyRect)

                pen.setColor(self.palette().color(QPalette.Light))
                pen.setWidthF(0.4)
                painter.setPen(pen)

                painter.drawRect(bodyRectShadow)

        # draw a boxed style
        elif self._rolloutStyle == 1:
            if self.isCollapsed():
                arect = QRect(x + 1, y + 9, w - 1, 4)
                brect = QRect(x, y + 8, w - 1, 4)
                text = '+'
            else:
                arect = QRect(x + 1, y + 9, w - 1, h - 9)
                brect = QRect(x, y + 8, w - 1, h - 9)
                text = '-'

            # draw the borders
            pen = QPen(self.palette().color(QPalette.Light))
            pen.setWidthF(0.6)
            painter.setPen(pen)

            painter.drawRect(arect)

            pen.setColor(self.palette().color(QPalette.Shadow))
            painter.setPen(pen)

            painter.drawRect(brect)

            painter.setRenderHint(painter.Antialiasing, False)
            painter.setBrush(self.palette().color(QPalette.Window).darker(120))
            painter.drawRect(x + 10, y + 1, w - 20, 16)
            painter.drawText(x + 16, y + 1, w - 32, 16, Qt.AlignLeft | Qt.AlignVCenter, text)
            painter.drawText(x + 10, y + 1, w - 20, 16, Qt.AlignCenter, self.title())

        if self.dragDropMode():
            rect = self.dragDropRect()

            # draw the lines
            l = rect.left()
            r = rect.right()
            cy = rect.center().y()

            for y in (cy - 3, cy, cy + 3):
                painter.drawLine(l, y, r, y)

        painter.end()
Example #21
0
    def paintEvent(self, event):
        super().paintEvent(event)

        painter = QPainter(self)

        # Рисование цифр в ячейки таблицы
        for i in range(self.matrix_size):
            for j in range(self.matrix_size):
                # Если текущая ячейка относится к дефолтной судоку
                if self.def_num_matrix[i][j]:
                    painter.save()
                    # painter.setPen()
                    painter.setBrush(Qt.yellow)
                    x = i * self.cell_size
                    y = j * self.cell_size
                    w, h = self.cell_size, self.cell_size
                    painter.drawRect(x, y, w, h)
                    painter.restore()

        # TODO: Закомментировано
        # Если индекс ячейки под курсором валидный
        if 0 <= self.x_highlight_cell < self.matrix_size and 0 <= self.y_highlight_cell < self.matrix_size:
            # # Выделение всего столбца и строки пересекающих ячейку под курсором
            # painter.save()
            # painter.setBrush(Qt.lightGray)
            #
            # # Выделение строки
            # for i in range(self.matrix_size):
            #     painter.drawRect(i * self.cell_size,
            #                      self.y_highlight_cell * self.cell_size,
            #                      self.cell_size,
            #                      self.cell_size)
            #
            # # Выделение столбца
            # for j in range(self.matrix_size):
            #     painter.drawRect(self.x_highlight_cell * self.cell_size,
            #                      j * self.cell_size,
            #                      self.cell_size,
            #                      self.cell_size)
            #
            # painter.restore()

            x, y = self.x_highlight_cell, self.y_highlight_cell

            # Не подсвечиваем дефолтную ячейку
            if not self.def_num_matrix[x][y]:
                # Выделение ячейки под курсором
                painter.save()
                painter.setBrush(Qt.darkYellow)
                painter.drawRect(x * self.cell_size,
                                 y * self.cell_size,
                                 self.cell_size,
                                 self.cell_size)
                painter.restore()

        # Рисование цифр в ячейки таблицы
        for i in range(self.matrix_size):
            for j in range(self.matrix_size):
                num = self.matrix[i][j]
                if not num:
                    continue

                num = str(num)

                # Алгоритм изменения размера текста взят из http://stackoverflow.com/a/2204501
                # Для текущего пришлось немного адаптировать
                factor = (self.cell_size / 2) / painter.fontMetrics().width(num)
                if factor < 1 or factor > 1.25:
                    f = painter.font()
                    point_size = f.pointSizeF() * factor
                    if point_size > 0:
                        f.setPointSizeF(point_size)
                        painter.setFont(f)

                x = i * self.cell_size
                y = j * self.cell_size
                w, h = self.cell_size, self.cell_size
                painter.drawText(x, y, w, h, Qt.AlignCenter, num)

        # Рисование сетки таблицы
        y1, y2 = 0, 0

        factor = min(self.width(), self.height()) / self.default_size
        size = self.default_pen_size_1
        size2 = self.default_pen_size_2

        if factor < 1 or factor > 1.25:
            size *= factor
            if size < self.min_default_pen_size_2:
                size = self.min_default_pen_size_2

        painter.save()

        for i in range(self.matrix_size + 1):
            painter.setPen(QPen(Qt.black, size2 if i % 3 == 0 and i and i < self.matrix_size else size))
            painter.drawLine(0, y1, self.cell_size * self.matrix_size, y2)

            y1 += self.cell_size
            y2 += self.cell_size

        x1, x2 = 0, 0

        for i in range(self.matrix_size + 1):
            painter.setPen(QPen(Qt.black, size2 if i % 3 == 0 and i and i < self.matrix_size else size))
            painter.drawLine(x1, 0, x2, self.cell_size * self.matrix_size)

            x1 += self.cell_size
            x2 += self.cell_size

        painter.restore()