Example #1
0
    def draw(self, painter, scale):

        painter.save()
        painter.setPen(QPen(QBrush(QColor(232, 109, 21) if self.state is self.add_point else
                                   QColor(21, 144, 232)),
                            self.lineWidth(scale),
                            Qt.SolidLine))
        painter.drawPolygon(QPolygon(self.polygon))

        for i, poly in enumerate(self.convex_polygons):
            if poly:
                painter.setPen(QPen(QBrush(Figure.COLORS[i % len(Figure.COLORS)]),
                                    self.lineWidth(scale),
                                    Qt.SolidLine))
                color = Figure.COLORS[i % len(Figure.COLORS)]
                color.setAlpha(150)
                painter.setBrush(QBrush(QColor(color)))
                painter.drawPolygon(QPolygon(poly))

        for point in self.polygon:
            self.drawControlPoint(painter, point,
                                  QColor(31, 174, 222) if point is self.polygon[0] else
                                  QColor(222, 79, 31) if point is self.polygon[-1] else
                                  QColor(78, 222, 31), scale)

        Figure.draw(self, painter, scale)
        painter.restore()
Example #2
0
 def update_spiral(self):
     # create a polygon providing the corner points of the spiral
     polygon = QPolygon()
     for i in xrange(self.window().width()):
         x = int(math.cos(i * 0.16) * i)
         y = int(math.sin(i * 0.16) * i)
         polygon.append(QPoint(x, y))
     return polygon
def QtRectToPoly(rect):
	x1,y1,x2,y2 = rect.getCoords()
	poly = QPolygon()
	poly.push_back(QPoint(x1,y1))
	poly.push_back(QPoint(x2,y1))
	poly.push_back(QPoint(x2,y2))
	poly.push_back(QPoint(x1,y2))
	return poly
Example #4
0
    def paintEvent(self, pe):
        if self.left_view and self.right_view and self.right_view.model():
            vr = self.left_view.visualRect(self.left_view.currentIndex())

            self.left_top = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.topRight())).y()
            self.left_bottom = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.bottomRight())).y()

            vr_top = self.right_view.visualRect(self.right_view.model().index(
                0, 0))
            vr = self.right_view.visualRect(self.right_view.model().index(
                self.right_view.model().rowCount() - 1, 0))

            self.right_top = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr_top.topLeft())).y()
            self.right_bottom = self.mapFromGlobal(
                self.left_view.viewport().mapToGlobal(vr.bottomLeft())).y()

            w = self.minimumWidth() - 1

            p = QPainter(self)
            p.setBrush(QBrush(QColor(210, 255, 210)))

            pen = QPen()
            pen.setColor(Qt.transparent)
            p.setPen(pen)

            poly = QPolygon()
            poly.append(QPoint(0, self.left_top))
            poly.append(QPoint(w, self.right_top))
            poly.append(QPoint(w, self.right_bottom))
            poly.append(QPoint(0, self.left_bottom))
            p.drawConvexPolygon(poly)

            p.setRenderHint(QPainter.Antialiasing)
            pen.setColor(Qt.GlobalColor.black)
            pen.setWidth(2)
            p.setPen(pen)
            p.drawLine(0, self.left_top, w, self.right_top)
            p.drawLine(0, self.left_bottom, w, self.right_bottom)
def QtRectToPoly(rect):
    x1, y1, x2, y2 = rect.getCoords()
    poly = QPolygon()
    poly.push_back(QPoint(x1, y1))
    poly.push_back(QPoint(x2, y1))
    poly.push_back(QPoint(x2, y2))
    poly.push_back(QPoint(x1, y2))
    return poly
 def setUp(self):
     self.original = QPolygon([QPoint(1, 2), QPoint(3, 4), QPoint(5, 6)])
Example #7
0
    def drawArrow(element, painter, option):
        # From windows style but modified to enable AA
        if option.rect.width() <= 1 or option.rect.height() <= 1:
            return

        r = option.rect
        size = min(r.height(), r.width())
        pixmap = QPixmap()
        pixmapName = "arrow-{0}-{1}-{2}-{3}-{4}".format(
            "$qt_ia", int(option.state), element, size, option.palette.cacheKey()
        )
        if not QPixmapCache.find(pixmapName, pixmap):
            border = size / 5
            sqsize = 2 * (size / 2)
            image = QImage(sqsize, sqsize, QImage.Format_ARGB32)
            image.fill(Qt.transparent)
            imagePainter = QPainter(image)
            imagePainter.setRenderHint(QPainter.Antialiasing, True)
            imagePainter.translate(0.5, 0.5)
            a = QPolygon()
            if element == QStyle.PE_IndicatorArrowUp:
                a.setPoints(3, border, sqsize / 2, sqsize / 2, border, sqsize - border, sqsize / 2)
            elif element == QStyle.PE_IndicatorArrowDown:
                a.setPoints(3, border, sqsize / 2, sqsize / 2, sqsize - border, sqsize - border, sqsize / 2)
            elif element == QStyle.PE_IndicatorArrowRight:
                a.setPoints(3, sqsize - border, sqsize / 2, sqsize / 2, border, sqsize / 2, sqsize - border)
            elif element == QStyle.PE_IndicatorArrowLeft:
                a.setPoints(3, border, sqsize / 2, sqsize / 2, border, sqsize / 2, sqsize - border)
            else:
                pass

        bsx = 0
        bsy = 0

        if option.state & QStyle.State_Sunken:
            bsx = qApp.style().pixelMetric(QStyle.PM_ButtonShiftHorizontal)
            bsy = qApp.style().pixelMetric(QStyle.PM_ButtonShiftVertical)

        bounds = a.boundingRect()
        sx = sqsize / 2 - bounds.center().x() - 1
        sy = sqsize / 2 - bounds.center().y() - 1
        imagePainter.translate(sx + bsx, sy + bsy)

        if not (option.state & QStyle.State_Enabled):
            imagePainter.setBrush(option.palette.mid().color())
            imagePainter.setPen(option.palette.mid().color())
        else:
            shadow = QColor(0, 0, 0, 100)
            imagePainter.translate(0, 1)
            imagePainter.setPen(shadow)
            imagePainter.setBrush(shadow)
            foreGround = QColor(255, 255, 255, 210)
            imagePainter.drawPolygon(a)
            imagePainter.translate(0, -1)
            imagePainter.setPen(foreGround)
            imagePainter.setBrush(foreGround)

        imagePainter.drawPolygon(a)
        imagePainter.end()
        pixmap = QPixmap.fromImage(image)
        QPixmapCache.insert(pixmapName, pixmap)

        xOffset = r.x() + (r.width() - size) / 2
        yOffset = r.y() + (r.height() - size) / 2
        painter.drawPixmap(xOffset, yOffset, pixmap)