Example #1
0
 def paintEvent(self, ev):
     if self._ui_model:
         logo_painter = QPainter(self)
         icon_bank = self._ui_model.get_icon_bank()
         logo_path = icon_bank.get_kunquat_logo_path()
         logo_renderer = QSvgRenderer(logo_path)
         logo_renderer.render(logo_painter)
Example #2
0
 def paintEvent(self, ev):
     if self._ui_model:
         logo_painter = QPainter(self)
         icon_bank = self._ui_model.get_icon_bank()
         logo_path = icon_bank.get_kunquat_logo_path()
         logo_renderer = QSvgRenderer(logo_path)
         logo_renderer.render(logo_painter)
Example #3
0
 def __init__(self, svgImage, width, height, parent=None):
     super(SvgButton, self).__init__(parent)
     svg_renderer = QSvgRenderer(svgImage)
     image = QImage(width, height, QImage.Format_ARGB32)
     # Set the ARGB to 0 to prevent rendering artifacts
     image.fill(0x00000000)
     svg_renderer.render(QPainter(image))
     pixmap = QPixmap.fromImage(image)
     icon = QIcon(pixmap)
     self.setIcon(icon)
     self.setIconSize(QSize(width, height))
Example #4
0
 def __init__(self, svgImage, width, height, parent=None):
     super(SvgButton, self).__init__(parent)
     svg_renderer = QSvgRenderer(svgImage)
     image = QImage(width, height, QImage.Format_ARGB32)
     # Set the ARGB to 0 to prevent rendering artifacts
     image.fill(0x00000000)
     svg_renderer.render(QPainter(image))
     pixmap = QPixmap.fromImage(image)
     icon = QIcon(pixmap)
     self.setIcon(icon)
     self.setIconSize(QSize(width, height))
Example #5
0
class Hamburger(QPushButton):
    def __init__(self, parent=None):
        self.hamburger = QImage(128, 128, QImage.Format_ARGB32)
        QPushButton.__init__(self, parent)
        self.svgrenderer = QSvgRenderer("icons\\hamburger.svg")
        paint = QPainter(self.hamburger)
        paint.setRenderHint(QPainter.HighQualityAntialiasing)
        paint.setRenderHint(QPainter.SmoothPixmapTransform)
        self.svgrenderer.render(paint)
        paint.end()
        pixmap = QPixmap()
        self.setIcon(QIcon(pixmap.fromImage(self.hamburger)))
        self.setStyleSheet("QPushButton, QPushButton:pressed{background-color: rgba(0,0,0,0)}")
Example #6
0
class CheckBox(QCheckBox):
    def __init__(self, *args):
        super(CheckBox, self).__init__(*args)
        self.setMouseTracking(True)
        if tuple() in [type(i) for i in args]:
            for arg in args:
                if isinstance(arg) == tuple():
                    color = arg
        else:
            color = (QColor(0, 150, 136), QColor(255, 255, 255))
        self.color1 = color[0]
        self.color2 = color[1]
        self.svgrenderer = QSvgRenderer("icons\\check.svg")

        self.check = QImage(500, 200, QImage.Format_ARGB32)
        self.resize(30, 30)
        paint = QPainter(self.check)
        self.svgrenderer.render(paint)
        paint.end()

    def paintEvent(self, event):
        painter = QPainter()
        painter.begin(self)
        painter.setRenderHint(QPainter.HighQualityAntialiasing)
        painter.setRenderHint(QPainter.Antialiasing)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        self.img = QPixmap()
        if self.isChecked():
            painter.setBrush(self.color1)
            painter.drawRoundedRect(QRect(-1, -1, 31, 31), 7, 7)
            painter.drawPixmap(QRect(-2, -5, 35, 40),
                               self.img.fromImage(self.check))
        else:
            pen = QPen()
            pen.setWidth(2)
            painter.setPen(pen)
            # hand draw rect
            painter.drawLine(QPoint(0, 0), QPoint(30, 0))
            painter.drawLine(QPoint(30, 0), QPoint(30, 30))
            painter.drawLine(QPoint(0, 0), QPoint(0, 30))
            painter.drawLine(QPoint(0, 30), QPoint(30, 30))
        painter.end()

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self.isChecked():

                self.setChecked(False)
            else:
                self.setChecked(True)
            self.repaint()
Example #7
0
class CheckBox(QCheckBox):
    def __init__(self, *args):
        super(CheckBox, self).__init__(*args)
        self.setMouseTracking(True)
        if tuple() in [type(i) for i in args]:
            for arg in args:
                if type(arg) == tuple():
                    color = arg
        else:
            color = (QColor(0, 150, 136), QColor(255, 255, 255))
        self.color1 = color[0]
        self.color2 = color[1]
        self.svgrenderer = QSvgRenderer("icons\\check.svg")

        self.check = QImage(500, 200, QImage.Format_ARGB32)
        self.resize(30, 30)
        paint = QPainter(self.check)
        self.svgrenderer.render(paint)
        paint.end()

    def paintEvent(self, event):
        painter = QPainter()
        painter.begin(self)
        painter.setRenderHint(QPainter.HighQualityAntialiasing)
        painter.setRenderHint(QPainter.Antialiasing)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        self.img = QPixmap()
        if self.isChecked():
            painter.setBrush(self.color1)
            painter.drawRoundedRect(QRect(-1, -1, 31, 31), 7, 7)
            painter.drawPixmap(QRect(-2, -5, 35, 40), self.img.fromImage(self.check))
        else:
            pen = QPen()
            pen.setWidth(2)
            painter.setPen(pen)
            # hand draw rect
            painter.drawLine(QPoint(0, 0), QPoint(30, 0))
            painter.drawLine(QPoint(30, 0), QPoint(30, 30))
            painter.drawLine(QPoint(0, 0), QPoint(0, 30))
            painter.drawLine(QPoint(0, 30), QPoint(30, 30))
        painter.end()

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self.isChecked():

                self.setChecked(False)
            else:
                self.setChecked(True)
            self.repaint()
Example #8
0
 def __init__(self, parent=None):
     self.hamburger = QImage(128, 128, QImage.Format_ARGB32)
     QPushButton.__init__(self, parent)
     self.svgrenderer = QSvgRenderer("icons\\hamburger.svg")
     paint = QPainter(self.hamburger)
     paint.setRenderHint(QPainter.HighQualityAntialiasing)
     paint.setRenderHint(QPainter.SmoothPixmapTransform)
     self.svgrenderer.render(paint)
     paint.end()
     pixmap = QPixmap()
     self.setIcon(QIcon(pixmap.fromImage(self.hamburger)))
     self.setStyleSheet(
         "QPushButton, QPushButton:pressed{background-color: rgba(0,0,0,0)} QPushButton:hover {background-color: rgba(255,255,255,100); border-radius: 32px} "
     )
Example #9
0
def svg2icon(path, img_type=QImage):
    img = QImage(64, 64, QImage.Format_ARGB32)
    svgrenderer = QSvgRenderer(path)
    paint = QPainter(img)
    paint.setRenderHint(QPainter.HighQualityAntialiasing)
    paint.setRenderHint(QPainter.SmoothPixmapTransform)
    paint.setBrush(QColor(255, 255, 255, 255))
    paint.drawRect(QRect(-1, -1, 65, 65))
    svgrenderer.render(paint)
    paint.end()
    if img_type == QImage:
        return img
    elif img_type == QPixmap:
        pix = QPixmap
        pix = pix.fromImage(img)
        return pix
Example #10
0
def svg2icon(path, img_type=QImage):
    img = QImage(64, 64, QImage.Format_ARGB32)
    svgrenderer = QSvgRenderer(path)
    paint = QPainter(img)
    paint.setRenderHint(QPainter.HighQualityAntialiasing)
    paint.setRenderHint(QPainter.SmoothPixmapTransform)
    paint.setBrush(QColor(255, 255, 255, 255))
    paint.drawRect(QRect(-1, -1, 65, 65))
    svgrenderer.render(paint)
    paint.end()
    if img_type == QImage:
        return img
    elif img_type == QPixmap:
        pix = QPixmap
        pix = pix.fromImage(img)
        return pix
Example #11
0
    def __init__(self, *args):
        super(CheckBox, self).__init__(*args)
        self.setMouseTracking(True)
        if tuple() in [type(i) for i in args]:
            for arg in args:
                if isinstance(arg) == tuple():
                    color = arg
        else:
            color = (QColor(0, 150, 136), QColor(255, 255, 255))
        self.color1 = color[0]
        self.color2 = color[1]
        self.svgrenderer = QSvgRenderer("icons\\check.svg")

        self.check = QImage(500, 200, QImage.Format_ARGB32)
        self.resize(30, 30)
        paint = QPainter(self.check)
        self.svgrenderer.render(paint)
        paint.end()
 def freeze(self):
     if self.isFrozen:
         return
     self.renderer = QSvgRenderer(QByteArray(str(self.queryObject)))
     if self.root != None:
         b = self.getBoundaries()
         self.renderer.setViewBox(b)
         self.root.setAttribute('width', b.width())
         self.root.setAttribute('height', b.height())
     self.isFrozen = True
Example #13
0
    def __init__(self, *args):
        super(CheckBox, self).__init__(*args)
        self.setMouseTracking(True)
        if tuple() in [type(i) for i in args]:
            for arg in args:
                if type(arg) == tuple():
                    color = arg
        else:
            color = (QColor(0, 150, 136), QColor(255, 255, 255))
        self.color1 = color[0]
        self.color2 = color[1]
        self.svgrenderer = QSvgRenderer("icons\\check.svg")

        self.check = QImage(500, 200, QImage.Format_ARGB32)
        self.resize(30, 30)
        paint = QPainter(self.check)
        self.svgrenderer.render(paint)
        paint.end()
Example #14
0
    def __init__(self, name, signPath='', scale=_defaultScale):
        self.__scale = scale
        self.__name = name

        if signPath:
            substrings = signPath.split('.')
            last = len(substrings) - 1
            if substrings[last] == 'pp' or substrings[last] == 'PP':
                self.__sign = PPRenderer(signPath, scale)
            else:
                self.__sign = QSvgRenderer(signPath)
        else:
            self.__sign = PPRenderer('', scale)
            path = QPainterPath()
            path.moveTo(-16.0 * scale, -16.0 * scale)
            path.lineTo(16.0 * scale, -16.0 * scale)
            path.lineTo(16.0 * scale, 16.0 * scale)
            path.lineTo(-16.0 * scale, 16.0 * scale)
            path.lineTo(-16.0 * scale, -16.0 * scale)
            self.__sign.setPainterPath(path)

        self.verticalBoundPoints = []
        self.horizontalBoundPoints = []
        self.__textPoint = QPointF()
class mutableSvgRenderer:
    def __init__(self, path, controller):
        self.controller = controller
        
        self.nodeLookup = {}
        self.queryObject = None
        self.active = set()
        self.reset = set()
        self.locks = set()
        self.childProperites = {}
        self.globalProperties = {}
        self.numClones = 0
        
        self.queryObject = pq(filename=path)
        #cleanedXml = scourString(str(self.queryObject),).encode("UTF-8")
        #self.queryObject = pq(cleanedXml)
        
        self.isFrozen = False
        
        self.root = self.buildTree(self.queryObject.root.getroot(),parent=None)
        self.root.verify()
        
        self.freeze()
        
        self.lastTarget = None
    
    def buildTree(self, xmlObject,parent=None,buildClones=False):
        newNode = mutableSvgNode(self,self.controller,xmlObject,parent,isClone=buildClones)
        
        for child in xmlObject.getchildren():
            newChild = self.buildTree(child, newNode)
            newNode.addChild(newChild)
        return newNode
    
    def getElement(self, key):
        return self.globalProperties[key]
    
    def freeze(self):
        if self.isFrozen:
            return
        self.renderer = QSvgRenderer(QByteArray(str(self.queryObject)))
        if self.root != None:
            b = self.getBoundaries()
            self.renderer.setViewBox(b)
            self.root.setAttribute('width', b.width())
            self.root.setAttribute('height', b.height())
        self.isFrozen = True
    
    def forceFreeze(self):
        self.isFrozen = False
        self.freeze()
    
    def thaw(self):
        self.isFrozen = False
    
    def handleFrame(self, userState, node=None, results={'__EVENT__ABSORBED__':False,'__SVG__DIRTY__':False}, runLocks=False):
        if node == None:
            self.reset = set(self.active)
            self.active = set()   # empty out the active set... afterward, anything that's in reset that isn't in active will need to have reset called
            
            # First run on all locked nodes
            for n in set(self.locks):   # make a copy - this will be edited as we iterate, but we really only care about what was in it in the first place
                temp = results.get('__SVG__DIRTY__',True)
                if n.eventProgram != None:
                    results['__SVG__DIRTY__'] = True
                    results = self.handleFrame(userState, n, results, runLocks=True)
                results['__SVG__DIRTY__'] = results.get('__SVG__DIRTY__',True) or temp
            
            if not results.get('__EVENT__ABSORBED__',True):
                results = self.handleFrame(userState, self.root, results)
            
            # Run any resets...
            needReset = self.reset.difference(self.active)
            needReset = needReset.difference(self.locks)
            for n in needReset:
                temp = results.get('__SVG__DIRTY__',True)
                if n.resetProgram != None:
                    results['__SVG__DIRTY__'] = True
                    n.runReset(userState,results)
                self.reset.discard(n)
                results['__SVG__DIRTY__'] = results.get('__SVG__DIRTY__',True) or temp  # again, we want to let it be clean only if every call explicitly marks it clean
            
            # Okay, we're finally done - we need to check if something dirtified the SVG:
            if results.get('__SVG__DIRTY__',True):
                self.thaw()
            # Clean up our little internal flags
            if results.has_key('__SVG__DIRTY__'):
                del results['__SVG__DIRTY__']
            return results
        else:
            if results.get('__EVENT__ABSORBED__',True):
                return results
            id = node.attributes.get('id',None)
            if id != None:
                inBounds = self.eventInElement(userState,id)
            else:
                inBounds = True # If there's no id, we'll have to check the children...
                                # If there's no id there, we'll have to assume the frontmost, deepest child is in bounds.
                                # This isn't ideal, but the SVG is screwed up so this is the best we can do
            if inBounds or runLocks:
                for child in reversed(node.children):   # DFS, using the frontmost elements first
                    if not runLocks and child in self.locks:
                        continue
                    results = self.handleFrame(userState, child, results)
                    if results.get('__EVENT__ABSORBED__',True) == True:
                        break
                
                # Okay, no child has absorbed the event yet... so I actually get to call my event if I'm visible and I have one
                if node.eventProgram != None and node.getAttribute('visibility') != 'hidden' and results.get('__EVENT__ABSORBED__',True) == False:
                    results = node.runCustomEvent(userState,signals=results) # we'll start by assuming it's clean; provided no custom code touches the appearance, this will come back intact
                    self.active.add(node)
                    if results.get('__LOCK__',False):
                        self.locks.add(node)
                    else:
                        self.locks.discard(node)
                    if results.has_key('__LOCK__'):
                        del results['__LOCK__']
            return results
    
    def getBoundaries(self, id=None):
        if id == None:
            id = self.root.attributes['id']
        b = self.renderer.boundsOnElement(id)
        if self.renderer.elementExists(id):
            m = self.renderer.matrixForElement(id)
            #print "id: %s b: %s m: %s" % (id,b,m)
            b = m.mapRect(b)
        return b
    
    def getVisibleBoundaries(self, id=None):
        objBounds = self.getBoundaries(id)
        viewBounds = self.renderer.viewBoxF()
        objBounds.setLeft(max(objBounds.left(),viewBounds.left()))
        objBounds.setTop(max(objBounds.top(),viewBounds.top()))
        objBounds.setRight(min(objBounds.right(),viewBounds.right()))
        objBounds.setBottom(min(objBounds.bottom(),viewBounds.bottom()))
        return objBounds
        
    def eventInElement(self, event, id):
        self.freeze()
        if self.renderer.elementExists(id):
            return self.getBoundaries(id).contains(event.x,event.y)
        else:
            return True # If we have an element with no id or that's un-renderable, we have to assume that we're in bounds
    
    def render(self, painter, queryString=None):
        self.freeze()
        if queryString == None:
            self.renderer.render(painter,self.renderer.viewBox())
        else:
            id = self.queryObject(queryString).attr('id')
            if id == None:
                self.renderer.render(painter,self.renderer.viewBox())
            else:
                self.renderer.render(painter,id,self.getVisibleBoundaries(id))
    
    def defaultSize(self):
        self.forceFreeze()
        return self.renderer.defaultSize()
    
    def generateCursor(self, element):
        cursorPixmap = QPixmap(32,32)
        hotX = element.getAttribute('__hotX')
        if hotX == None:
            hotX = element.width()/2
        hotY = element.getAttribute('__hotY')
        if hotY == None:
            hotY = element.height()/2
        cursorPixmap.fill(Qt.transparent)
        element.moveTo(0,0)
        painter = QPainter()
        painter.begin(cursorPixmap)
        id = element.getAttribute('id')
        assert id != None and isinstance(id,str)
        self.render(painter,"#" + id)
        painter.end()
        return QCursor(cursorPixmap,hotX,hotY)