def init(self): mask_brush = QBrush() mask_brush.setColor(Qt.gray) mask_brush.setStyle(Qt.SolidPattern) mask_pen = QPen() mask_pen.setColor(Qt.gray) self.upper_mask.setBrush(mask_brush) self.lower_mask.setBrush(mask_brush) self.upper_mask.setPen(mask_pen) self.lower_mask.setPen(mask_pen) self.addItem(self.upper_mask) self.addItem(self.lower_mask) font = QFont() font.setPointSize(20) font.setBold(True) self.stage_text_item.setPlainText(self._stage_text % self.stage) self.stage_text_item.setFont(font) self.stage_text_item.setDefaultTextColor(Qt.black) self.stage_text_item.setX(content_width / 2 - int(self.stage_text_item.boundingRect().width() / 2)) self.stage_text_item.setY(content_height / 2 - int(self.stage_text_item.boundingRect().height() / 2)) self.animation_timer_1.setInterval(interval) self.animation_timer_1.timeout.connect(self.animation_in) self.animation_timer_2.setSingleShot(True) self.animation_timer_2.timeout.connect(self.animation_hold) self.animation_timer_2.setInterval(800) self.animation_timer_3.setInterval(interval) self.animation_timer_3.timeout.connect(self.animation_out)
def paint_legend(self, painter, attribute_values, values): width = self.width() height = self.height() # Create Colorbar Legend brush = QBrush() brush.setStyle(Qt.SolidPattern) painter.setPen(QPen(Qt.white, 2, Qt.SolidLine)) for j in range(7): text = str(values[6 - j]) rgb_color = attribute_values.get(6 - j) fill_color = QColor(Qt.white) fill_color.setRgb(int(rgb_color[0]), int(rgb_color[1]), int(rgb_color[2])) brush.setColor(fill_color) rect_width = 20 rect_height = 15 gap = 15 # Counts Rectangle and Text Coordinates x_point = (4 * width) / 5 y_point = (height) / 7 + (j + 1) * rect_height + j * gap text_x = x_point + rect_width + gap text_y = y_point + 10 # Draw rect = QRect(x_point, y_point, rect_width, rect_height) painter.fillRect(rect, brush) painter.drawText(text_x, text_y, text) return
def init(self): brush = QBrush() brush.setColor(Qt.black) brush.setStyle(Qt.SolidPattern) self.setBackgroundBrush(brush) font = QFont() font.setPointSize(20) font.setBold(True) self.one_play_text_item.setPlainText('One Player') self.two_plays_text_item.setPlainText('Two Players') self.one_play_text_item.setDefaultTextColor(Qt.white) self.two_plays_text_item.setDefaultTextColor(Qt.white) self.one_play_text_item.setFont(font) self.two_plays_text_item.setFont(font) self.one_play_text_item.setX(300) self.two_plays_text_item.setX(300) self.one_play_text_item.setY(self.y_list[0]) self.two_plays_text_item.setY(self.y_list[1]) self.addItem(self.one_play_text_item) self.addItem(self.two_plays_text_item) png = QPixmap() png.load('../images/%s' % TankType.PLAYER_ONE.pic) png = png.scaled(25, 25) self.indicator_item = QGraphicsPixmapItem(png) self.indicator_item.setRotation(90) self.indicator_item.setX(260) self.indicator_item.setY(self.y_list[self.selected] + 8) self.addItem(self.indicator_item)
def paintEvent(self, paintEvent: QPaintEvent): painter = QPainter(self) painter.setBackgroundMode(Qt.TransparentMode) painter.setRenderHint(QPainter.Antialiasing) brush = QBrush() brush.setStyle(Qt.SolidPattern) pen = QPen() pen.setJoinStyle(Qt.RoundJoin) pen.setCapStyle(Qt.RoundCap) center = QPoint(self.width() // 2, self.height() // 2) radius = 0.45 * min(self.width(), self.height()) pen.setColor(self.palette().color(self.color[0])) brush.setColor(self.palette().color(self.color[1])) if self.highlight is True: pen.setColor(self.palette().color(QPalette.Highlight)) pen.setWidth(round(0.15 * radius)) painter.setBrush(brush) painter.setPen(pen) painter.drawEllipse(center, radius, radius) if self.checked is True: brush.setColor(self.palette().color(QPalette.Background)) pen.setColor(self.palette().color(QPalette.Background)) painter.setPen(pen) painter.setBrush(brush) painter.drawEllipse(center, 0.40 * radius, 0.40 * radius) del painter, brush, pen
def _updateSignalColor(self, signalName, newColor): chIter = QTreeWidgetItemIterator(self.chSelector, QTreeWidgetItemIterator.Checked) while chIter.value(): if chIter.value().text(0) == signalName: sColor = QColor(newColor) sColor.setAlpha(100) chIter.value().setBackgroundColor(0, sColor) chIter += 1 sIter = QTreeWidgetItemIterator(self.sSelector) while sIter.value(): if sIter.value().text(0) == signalName: sColor = QColor(newColor) sColor.setAlpha(100) sGradient = QLinearGradient(0, 0, 100, 10) sGradient.setColorAt(0, sColor) sGradient.setColorAt(1, Qt.white) sBrush = QBrush(sGradient) sBrush.setStyle(Qt.LinearGradientPattern) sBrush.setColor(sColor) sIter.value().setBackground(0, sBrush) if sIter.value() is self.curSelect: self.prevBackGround = sIter.value().background(0) sIter += 1 self.changeCurrentSelect(self.curSelect)
def paintEvent(self, paintEvent: QPaintEvent): painter = QPainter(self) painter.setBackgroundMode(Qt.TransparentMode) painter.setRenderHint(QPainter.Antialiasing) brush = QBrush() brush.setStyle(Qt.SolidPattern) pen = QPen() pen.setJoinStyle(Qt.RoundJoin) pen.setCapStyle(Qt.RoundCap) center = QPoint(self.width() // 2, self.height() // 2) radius = 0.45 * min(self.width(), self.height()) pen.setColor(self.palette().color(self.color[0])) brush.setColor(self.palette().color(self.color[1])) if self.highlight is True: pen.setColor(self.palette().color(QPalette.Highlight)) pen.setWidth(round(0.15 * radius)) painter.setBrush(brush) painter.setPen(pen) painter.drawEllipse(center, radius, radius) if self.checked is True: brush.setColor(self.palette().color(QPalette.Background)) pen.setColor(self.palette().color(QPalette.Background)) painter.setPen(pen) painter.setBrush(brush) painter.drawEllipse(center, 0.40 * radius, 0.40 * radius) del painter, brush, pen
def paintEvent(self, event): super().paintEvent(event) painter = QPainter(self) brush = QBrush() brush.setColor(self.color) brush.setStyle(Qt.SolidPattern) rect = QRect(3, 3, -6 + self.width(), -6 + painter.device().height()) painter.setBrush(brush) painter.fillRect(rect, brush)
def _create_brush(r, g, b, a): brush = QBrush() brush.setStyle(Qt.SolidPattern) color = QColor() color.setRed(r) color.setGreen(g) color.setBlue(b) color.setAlpha(a) brush.setColor(color) return brush
def initScene(self): brush = QBrush() color = QColor() color.setGreen(255) color.setAlpha(255) brush.setColor(color) self._label_scene = QGraphicsScene() self._label_scene.setBackgroundBrush(grey) #self._label_scene.setForegroundBrush(color) self.setScene(self._label_scene)
def paint(self, painter, option, widget): rect = self.boundingRect() brush = QBrush() brush.setStyle(Qt.SolidPattern) brush.setColor(self.backColor) painter.setBrush(brush) painter.drawRect(QRectF(0, 0, self.width, self.height)) painter.setPen(QPen(Qt.red, 2)) # painter.drawLine(QPointF(self.width/2, 0), QPointF(self.width/2, self.height)) painter.drawLine(QPointF(0, self.height / 2), QPointF(self.width, self.height / 2)) font = painter.font() font.setPixelSize(12) font.setWeight(QFont.Bold) fontMetrics = QFontMetrics(font) painter.setFont(font) textRect = fontMetrics.boundingRect(str(self.currTime)) painter.drawText(QPointF(50 + 5, self.height / 2), str(self.currTime)) painter.setPen(self.linePen) # one line after 5 pixels startValue = self.currTime # origin = (self.width / 2) - (startValue * self.lineSpacing) # min = int(startValue - (self.width * .5) / self.lineSpacing) # max = int(startValue + (self.width * .5) / self.lineSpacing) origin = (self.height / 2) - (startValue * self.lineSpacing) min = int(startValue - (self.height * .5) / self.lineSpacing) max = int(startValue + (self.height * .5) / self.lineSpacing) for i in range(min, max): # x1 = x2 = origin + (i * self.lineSpacing) # y1 = self.height x1 = 0 y1 = y2 = origin + (i * self.lineSpacing) if i % 10 == 0: x2 = 40 if i >= 0: font.setWeight(QFont.Bold) font.setPixelSize(10) painter.setFont(font) painter.drawText(self.width - 20, y1, f'{i}') elif i % 5 == 0: x2 = 25 else: x2 = 13 if i >= 0: painter.drawLine(x1, y1, x2, y2) print(x2, y2)
def addPoint(self, index, x, y): brush = QBrush() brush.setStyle(Qt.SolidPattern) # 实心填充模式 if index == 0: brush.setColor(self.point_color[0]) else: i = (index - 1) // 4 + 1 brush.setColor(self.point_color[i]) lx, ly = self.center2LeftTop(x, y) self.current_point = self.addEllipse(lx, ly, self.wh, self.wh, self.pen, brush) self.points_list.append(self.current_point)
def resolveFillColor(self): brush = QBrush() if self.isCurrent == True: brush.setColor(self.currentStateFillQColor) brush.setStyle(Qt.SolidPattern) self.currentFill = self.currentStateFillQColor else: brush.setColor(self.fillQColor) brush.setStyle(Qt.SolidPattern) self.currentFill = self.fillQColor self.border.setBrush(brush) self.update()
def __init__(self, stage=1): super().__init__() self.stage = stage self.started = False self.tank1 = TankItem(TankType.PLAYER_ONE, Direction.UP) self.tank2 = TankItem(TankType.PLAYER_TWO, Direction.UP) self.enemies = [] self.terrain_map = generate_random_map(columns, rows) self.draw_terrain(self.terrain_map) brush = QBrush() brush.setColor(Qt.black) brush.setStyle(Qt.SolidPattern) self.setBackgroundBrush(brush)
def backgroundRole(self, index, role): r = self.toolsInputs[index.row()].get( self.attributeNameKeys[index.column()], None) if r: # if r.GetAttrs('INPB_Connected'): b = QBrush() b.setStyle(Qt.SolidPattern) if r.attributes.get("INPID_InputControl", None) == "SplineControl": b.setColor(QColor(180, 64, 92, 64)) return b if r.GetExpression(): b.setColor(QColor(92, 64, 92, 180)) return b if r.GetAttrs("INPB_Connected"): # keyFrames = r.GetKeyFrames() # b = QBrush() # b.setStyle(Qt.Dense4Pattern) # b.setStyle(Qt.SolidPattern) # print(keyFrames) # print(comp.CurrentTime, r.keyFrames.values()) if comp.CurrentTime in list(r.keyFrames.values()): b.setColor(QColor(62, 92, 62, 180)) else: b.setColor(QColor(64, 78, 120, 180)) # return QColor('green') return b return None
def paint(self, painter: QPainter, styleOption: QStyleOptionGraphicsItem, widget: QWidget=None): pen = QPen() pen.setWidthF(0.05) pen.setColor(Qt.darkGray) painter.setPen(pen) brush = QBrush() brush.setColor(self.color) brush.setStyle(Qt.SolidPattern) painter.setBrush(brush) topLeft = QPointF(0, 0) bottomRight = QPointF(1, 1) rectangle = QRectF(topLeft, bottomRight) rectangle.translate(-0.5, -0.5) painter.drawRect(rectangle)
def dibujarPuntos(self): pen = QPen() brush = QBrush() pen.setWidth(3) self.obtenerPuntos() for particula in self.particulas: color = QColor(particula.color.r, particula.color.g, particula.color.b) pen.setColor(color) brush.setColor(color) brush.setStyle(Qt.SolidPattern) self.scene.addEllipse(particula.origen.x, particula.origen.y, 6, 6, pen, brush) self.scene.addEllipse(particula.destino.x, particula.destino.y, 6, 6, pen, brush)
class FolderList(QListView): def __init__(self): super().__init__() # Objects self.brush = QBrush() self.folderModel = QStandardItemModel() # Styling self.setModel(self.folderModel) self.setFrameStyle(QFrame.NoFrame) self.setEditTriggers(QAbstractItemView.NoEditTriggers) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setItemDelegate(ListDelegate.ListDelegate()) self.setAttribute(Qt.WA_TranslucentBackground) self.brush.setColor(ThemeManager.BG_QC) self.brush.setStyle(Qt.SolidPattern) self.populate() def populate(self): for idx, folder in enumerate(self.getImageFolders()): item = QStandardItem(folder) item.setData(folder.replace('imgur', '').replace('reddit_sub', '').replace('_', ''), role=Qt.DisplayRole) item.setData(folder, role=Qt.DisplayRole) item.setData(os.path.join(ThemeManager.IMAGE_FOLDERS_PATH, folder), role=Qt.UserRole) item.setData(folder, role=Qt.UserRole+1) self.folderModel.appendRow(item) def getImageFolders(self): contents = map(lambda f: f.name, os.scandir(ThemeManager.IMAGE_FOLDERS_PATH)) yield from filter(lambda f: os.path.isdir(os.path.join(ThemeManager.IMAGE_FOLDERS_PATH, f)), contents) def mouseReleaseEvent(self, event): if event.button() == Qt.LeftButton: index = self.indexAt(event.pos()) if index.isValid(): self.selectedFolderChanged.emit(index) def paintEvent(self, event): painter = QPainter(self.viewport()) painter.setBrush(self.brush) painter.setPen(Qt.NoPen) painter.drawRect(event.rect()) super().paintEvent(event) selectedFolderChanged = Signal(object)
def paint(self, painter: QPainter, styleOption: QStyleOptionGraphicsItem, widget: QWidget = None): pen = QPen() pen.setWidthF(0.05) pen.setColor(Qt.darkGray) painter.setPen(pen) brush = QBrush() brush.setColor(self.color) brush.setStyle(Qt.SolidPattern) painter.setBrush(brush) topLeft = QPointF(0, 0) bottomRight = QPointF(1, 1) rectangle = QRectF(topLeft, bottomRight) rectangle.translate(-0.5, -0.5) painter.drawRect(rectangle)
def paint(self, painter, option, widget): rect = self.boundingRect() brush = QBrush() brush.setStyle(Qt.SolidPattern) brush.setColor(Qt.lightGray) painter.setBrush(brush) painter.drawRect(QRectF(0, 0, self.width, self.height)) painter.setPen(QPen(Qt.red, 2)) painter.drawLine(QPointF(self.width / 2, 0), QPointF(self.width / 2, self.height)) font = painter.font() font.setPixelSize(12) font.setWeight(QFont.Bold) fontMetrics = QFontMetrics(font) painter.setFont(font) textRect = fontMetrics.boundingRect(str(self.currTime)) painter.drawText(self.width / 2 - (textRect.width() / 2), 65, str(self.currTime)) painter.setPen(QPen(Qt.black, 1)) # one line after 5 pixels startValue = self.currTime origin = (self.width / 2) - (startValue * self.lineDistance) min = int(startValue - (self.width * .5) / self.lineDistance) max = int(startValue + (self.width * .5) / self.lineDistance) for i in range(min, max): x1 = x2 = origin + (i * self.lineDistance) y1 = self.height if i % 10 == 0: y2 = 10 if i >= 0: font.setWeight(QFont.Bold) font.setPixelSize(10) painter.setFont(font) painter.drawText(x1, 10, f'{i}') elif i % 5 == 0: y2 = 25 else: y2 = 37 if i >= 0: painter.drawLine(x1, y1, x2, y2)
def paint(self, painter, option, index): # data is our status dict, containing progress, id, status job_id, data = index.model().data(index, Qt.DisplayRole) if data["progress"] > 0: color = QColor(STATUS_COLORS[data["status"]]) brush = QBrush() brush.setColor(color) brush.setStyle(Qt.SolidPattern) width = option.rect.width() * data["progress"] / 100 rect = QRect(option.rect) # Copy of the rect, so we can modify. rect.setWidth(width) painter.fillRect(rect, brush) pen = QPen() pen.setColor(Qt.black) painter.drawText(option.rect, Qt.AlignLeft, job_id)
def draw_square(self, painter=QPainter): brush = QBrush() # background brush.setStyle(Qt.SolidPattern) brush.setColor(self._model["bgColor"]) painter.setBrush(brush) painter.drawRect(self.boundingRect()) # Highlighted painter.setPen(Qt.NoPen) if self._highlight: brush.setStyle(Qt.SolidPattern) # brush.setColor(QColor(192,255,0)) brush.setColor(QColor(255, 0, 0)) else: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(224, 224, 224)) boundry = self.boundingRect() boundry.setTopRight(boundry.topLeft() + QPointF(4.0, 0)) boundry.setBottomRight(boundry.bottomLeft() + QPointF(4.0, 0)) painter.setBrush(brush) painter.drawRect(boundry) boundry = self.boundingRect() boundry.setTopLeft(boundry.topRight() - QPointF(4.0, 0)) boundry.setBottomLeft(boundry.bottomRight() - QPointF(4.0, 0)) painter.setBrush(brush) painter.drawRect(boundry)
def paint(self, painter, option, widget): rect = self.boundingRect() # print(rect) # if self.pressed: # pen = QPen(Qt.red, 3) # painter.setPen(pen) # painter.drawEllipse(rect) # else: pen = QPen(Qt.black, 3) font = painter.font() font.setPixelSize(12) painter.setFont(font) painter.setPen(pen) painter.drawRect(rect) painter.drawText(self.startX+5, self.startY+20, f'Slot-{self.text}') # Draw a LED at right corner brush = QBrush() brush.setStyle(Qt.SolidPattern) if self.slotId % 3 == 0: brush.setColor(Qt.red) elif self.slotId % 2 == 0: brush.setColor(Qt.green) else: brush.setColor(Qt.cyan) # brush.setColor(Qt.red) painter.setBrush(brush) pen = QPen() pen.setWidth(1) pen.setColor(Qt.blue) painter.setPen(pen) painter.drawEllipse(self.startX+5+80, self.startY+5, 10, 10)
def dibujar(self): pen = QPen() brush = QBrush() pen.setWidth(3) for i in self.organizador: color = QColor(i.red, i.green, i.blue) brush.setStyle(Qt.SolidPattern) brush.setColor(color) pen.setColor(color) self.scene.addEllipse(i.or_x, i.or_y, 7, 7, pen, brush) self.scene.addEllipse(i.de_x, i.de_y, 7, 7, pen, brush) self.scene.addLine((i.or_x) + 3.5, (i.or_y) + 3.5, (i.de_x) + 3.5, (i.de_y) + 3.5, pen) for keys in self.organizador.grafo_dic: text = QGraphicsTextItem(str(keys)) text.setFlag(QGraphicsItem.ItemIsMovable) text.setFont(QFont("TimesNewRoman", 12, QFont.ExtraBold)) self.scene.addItem(text) text.setPos(keys[0], keys[1])
def __init__(self, tetris: Tetris): super(QTetris.QScene, self).__init__() self.tetris = tetris pen = QPen() pen.setWidthF(0.05) pen.setColor(Qt.lightGray) brush = QBrush(Qt.NoBrush) rect = QRectF(0, 0, tetris.num_rows, tetris.num_columns) rect.translate(-0.5, -0.5) self.setSceneRect(rect) self.addRect(rect, pen, brush) self.setBackgroundBrush(self.palette().window()) for column in range(0, tetris.num_columns, 2): pen = QPen(Qt.NoPen) brush = QBrush(Qt.SolidPattern) brush.setColor(Qt.lightGray) topLeft = QPointF(0, column) bottomRight = QPointF(tetris.num_rows, column + 1) rectangle = QRectF(topLeft, bottomRight) rectangle.translate(-0.5, -0.5) self.addRect(rectangle, pen, brush)
def __init__(self, tetris: Tetris): super(QTetris.QScene, self).__init__() self.tetris = tetris pen = QPen() pen.setWidthF(0.05) pen.setColor(Qt.lightGray) brush = QBrush(Qt.NoBrush) rect = QRectF(0, 0, tetris.num_rows, tetris.num_columns) rect.translate(-0.5, -0.5) self.setSceneRect(rect) self.addRect(rect, pen, brush) self.setBackgroundBrush(self.palette().window()) for column in range(0, tetris.num_columns, 2): pen = QPen(Qt.NoPen) brush = QBrush(Qt.SolidPattern) brush.setColor(Qt.lightGray) topLeft = QPointF(0, column) bottomRight = QPointF(tetris.num_rows, column + 1) rectangle = QRectF(topLeft, bottomRight) rectangle.translate(-0.5, -0.5) self.addRect(rectangle, pen, brush)
def paintEvent(self, _): """ Paints the widget contents """ painter = QPainter(self) device = painter.device() optimal_vertical_tile_size = device.height() // self.model.height optimal_horizontal_tile_size = device.width() // self.model.width tile_size = min(optimal_vertical_tile_size, optimal_horizontal_tile_size) brush = QBrush() brush.setStyle(Qt.SolidPattern) for pos in self.model.all_positions(): block = self.model.state[pos] if block is Block.EMPTY: continue if not block.visible: continue r, g, b = block.color q_color = QColor(r, g, b) brush.setColor(q_color) x, y = pos canvas_x = self.START_X + tile_size * x canvas_y = self.START_Y + tile_size * y rect = QRect(canvas_x, canvas_y, tile_size, tile_size) painter.fillRect(rect, brush) painter.end()
class ImageList(QListView): def __init__(self, model=None): super().__init__() # Objects self.brush = QBrush() # Styling if model: self.setModel(model) self.setAttribute(Qt.WA_TranslucentBackground) self.setFrameStyle(QFrame.NoFrame) self.setAttribute(Qt.WA_TranslucentBackground) self.setEditTriggers(QAbstractItemView.NoEditTriggers) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setItemDelegate(Thumbnail()) self.brush.setColor(ThemeManager.BG_QC) self.brush.setStyle(Qt.SolidPattern) def populate(self, folder): self.populateThread = Populate(folder) self.populateThread.modelFinished.connect(self.setModel) self.populateThread.start() def mouseReleaseEvent(self, event): if event.button() == Qt.LeftButton: index = self.indexAt(event.pos()) self.selectedImageChanged.emit(index) def paintEvent(self, event): painter = QPainter(self.viewport()) painter.setBrush(self.brush) painter.setPen(Qt.NoPen) painter.drawRect(event.rect()) super().paintEvent(event) selectedImageChanged = Signal(object)
def draw_plus(self, painter=QPainter): brush = QBrush() # Highlighted painter.setPen(Qt.NoPen) if self._highlight: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(255, 0, 0)) else: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(224, 224, 224)) boundry = self.boundingRect() painter.setBrush(brush) path = QPainterPath() widthSec = boundry.width() / 3 heightSec = boundry.height() / 3 path.moveTo(widthSec, 0) path.lineTo(widthSec * 2, 0) path.lineTo(widthSec * 2, heightSec) path.lineTo(widthSec * 3, heightSec) path.lineTo(widthSec * 3, heightSec * 2) path.lineTo(widthSec * 2, heightSec * 2) path.lineTo(widthSec * 2, heightSec * 3) path.lineTo(widthSec, heightSec * 3) path.lineTo(widthSec, heightSec * 2) path.lineTo(0, heightSec * 2) path.lineTo(0, heightSec) path.lineTo(widthSec, heightSec) path.lineTo(widthSec, 0) painter.drawPath(path) # background brush.setColor(self._model["bgColor"]) painter.setBrush(brush) offset = 4 path = QPainterPath() widthSec = boundry.width() / 3 heightSec = boundry.height() / 3 path.moveTo(widthSec + offset, 0 + offset) path.lineTo((widthSec * 2) - offset, 0 + offset) path.lineTo((widthSec * 2) - offset, heightSec + offset) path.lineTo((widthSec * 3) - offset, heightSec + offset) path.lineTo((widthSec * 3) - offset, (heightSec * 2) - offset) path.lineTo((widthSec * 2) - offset, (heightSec * 2) - offset) path.lineTo((widthSec * 2) - offset, (heightSec * 3) - offset) path.lineTo(widthSec + offset, (heightSec * 3) - offset) path.lineTo(widthSec + offset, (heightSec * 2) - offset) path.lineTo(0 + offset, (heightSec * 2) - offset) path.lineTo(0 + offset, heightSec + offset) path.lineTo(widthSec + offset, heightSec + offset) path.lineTo(widthSec + offset, 0 + offset) painter.drawPath(path)
def draw_circle(self, painter=QPainter): brush = QBrush() # Highlighted painter.setPen(Qt.NoPen) if self._highlight: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(255, 0, 0)) else: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(224, 224, 224)) boundry = self.boundingRect() painter.setBrush(brush) painter.drawEllipse(boundry) # background brush.setColor(self._model["bgColor"]) painter.setBrush(brush) boundry = self.boundingRect() offset = 2 painter.drawEllipse(boundry.x() + offset, boundry.y() + offset, boundry.width() - (offset * 2), boundry.height() - (offset * 2))
def draw_triangle(self, painter=QPainter): brush = QBrush() # Highlighted painter.setPen(Qt.NoPen) if self._highlight: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(255, 0, 0)) else: brush.setStyle(Qt.SolidPattern) brush.setColor(QColor(224, 224, 224)) boundry = self.boundingRect() painter.setBrush(brush) path = QPainterPath() p1 = QPointF(boundry.center().x(), 0) p2 = QPointF(boundry.width(), boundry.height()) p3 = QPointF(0, boundry.height()) path.moveTo(p1) path.lineTo(p2) path.lineTo(p3) path.lineTo(p1) painter.drawPath(path) # background brush.setColor(self._model["bgColor"]) painter.setBrush(brush) percentage = 8 wOffset = (percentage * boundry.width()) / 100 hOffset = (percentage * boundry.height()) / 100 path = QPainterPath() p1 = QPointF(boundry.center().x(), hOffset) p2 = QPointF(boundry.width() - wOffset, boundry.height() - hOffset) p3 = QPointF(wOffset, boundry.height() - hOffset) path.moveTo(p1) path.lineTo(p2) path.lineTo(p3) path.lineTo(p1) painter.drawPath(path)
def paint(self, painter, styleoptions, parent=None): brush = QBrush() brush.setColor(self.color) painter.setBrush(self.color) painter.drawRect(self._bounding_rect)
import PySide2 from PySide2.QtWidgets import QGraphicsView, QGraphicsScene, QGraphicsRectItem from PySide2.QtCore import QRect, Qt from PySide2.QtGui import QBrush, QPixmap import matplotlib.pyplot as plt from Globals import * brushHead = QBrush() brushHead.setStyle(Qt.SolidPattern) brushHead.setColor(Qt.darkGreen) brushBody = QBrush() brushBody.setStyle(Qt.SolidPattern) brushBody.setColor(Qt.green) brushGoal = QBrush() brushGoal.setStyle(Qt.SolidPattern) brushGoal.setColor(Qt.red) class GameWindow(QGraphicsView): def __init__(self, parent=None): super(GameWindow, self).__init__(parent=parent) self.screen = None self.scene = QGraphicsScene() self.scene.setSceneRect( QRect(left=0, top=0, width=PLAYGROUND_SIZEX * SCALE_FACTORX, height=PLAYGROUND_SIZEY * SCALE_FACTORY)) self.setFrameStyle(4)
def _updateAll(self, newGroup=None): try: self.chSelector.itemChanged.disconnect(self.itemChanged) self.sSelector.itemChanged.disconnect(self.itemChanged) except: pass if newGroup == '': return chStruct = self.chartData[newGroup] sStruct = self.chartData[newGroup].getColStructure() self.chSelector.clear() for ws in chStruct: gparent = QTreeWidgetItem(self.chSelector) gparent.setText(0, ws) gparent.setBackgroundColor(0, Qt.white) gparent.setFlags(Qt.ItemIsEnabled) for key in chStruct[ws]: parent = QTreeWidgetItem(gparent) parent.setText(0, key) if chStruct[ws][key][0] == True: dataNames = chStruct[ws][key][3] sColor = QColor(chStruct[ws][key][4]) sColor.setAlpha(100) parent.setBackgroundColor(0, sColor) else: dataNames = ','.join(chStruct[ws][key][2]) sColor = QColor(chStruct[ws][key][3]) sColor.setAlpha(100) parent.setBackgroundColor(0, sColor) parent.setText(1, dataNames) if chStruct[ws][key][1] == True: parent.setCheckState(0, Qt.Checked) else: parent.setCheckState(0, Qt.Unchecked) parent.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled) self.sSelector.clear() self.gSelector.clear() for ws in sStruct: firstChannel = sStruct[ws][0] isOneSignal = self.chartData[newGroup][firstChannel][ws][0] if isOneSignal: gparent = QTreeWidgetItem(self.sSelector) gparent.setText(0, ws) gparent.setFlags(Qt.ItemIsEnabled | Qt.ItemIsDragEnabled | Qt.ItemIsSelectable | Qt.ItemIsUserCheckable) if True: ## if chStruct['CH1'][ws][5] == True: gparent.setCheckState(0, Qt.Checked) else: gparent.setCheckState(0, Qt.Unchecked) for key in sStruct[ws]: parent = QTreeWidgetItem(gparent) parent.setText(0, key) if chStruct[key][ws][2] == True: parent.setCheckState(0, Qt.Checked) else: parent.setCheckState(0, Qt.Unchecked) parent.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled) sColor = QColor(chStruct[key][ws][4]) sColor.setAlpha(100) sGradient = QLinearGradient(0, 0, 100, 10) sGradient.setColorAt(0, sColor) sGradient.setColorAt(1, Qt.white) sBrush = QBrush(sGradient) sBrush.setStyle(Qt.LinearGradientPattern) sBrush.setColor(sColor) gparent.setBackground(0, sBrush) else: gparent = QTreeWidgetItem(self.gSelector) gparent.setText(0, ws) gparent.setFlags(Qt.ItemIsEnabled | Qt.ItemIsDropEnabled | Qt.ItemIsUserCheckable) if chStruct['CH1'][ws][5] == True: gparent.setCheckState(0, Qt.Checked) else: gparent.setCheckState(0, Qt.Unchecked) signalNames = chStruct[key][ws][2] sColor = QColor(chStruct[key][ws][3]) sColor.setAlpha(100) gparent.setBackgroundColor(0, sColor) for signal in signalNames: parent = QTreeWidgetItem(gparent) parent.setText(0, signal) parent.setFlags(Qt.ItemIsEnabled) for key in sStruct[signal]: sColor = QColor(chStruct[key][signal][4]) sColor.setAlpha(100) parent.setBackgroundColor(0, sColor) break self.chSelector.itemChanged.connect(self.itemChanged) self.sSelector.itemChanged.connect(self.itemChanged) self.curSelect = None