def cycle_tiler(self): for i in range(len(Config.misc('tilers'))): if Config.misc('tilers')[i] is self.__class__.__name__: if (i + 1) == len(Config.misc('tilers')): self.screen.set_tiler(Config.tilers(Config.misc('tilers')[0])) else: self.screen.set_tiler(Config.tilers(Config.misc('tilers')[i + 1])) self._reset()
def dispatch(tiler, action=None, keycode=None, masks=None): if not action and keycode and masks: if keycode not in State.get_dispatcher(): print >> sys.stderr, "Keycode %s is not bound" % keycode return # Now we need to determine which masks were used... if masks in State.get_dispatcher()[keycode]: action = State.get_dispatcher()[keycode][masks] else: print >> sys.stderr, "Keycode %s and keymask %d are not bound" % (keycode, masks) return if not tiler.screen.is_tiling() and action.find('tile.') == -1: return elif action: # We can only initiate tiling through keycodes... if not tiler.screen.is_tiling(): return # Turn the action into a method... if action.find('tile.') != -1: layout = action[(action.find('.') + 1):] if layout != 'default' and layout in Config.TILERS: tiler.screen.set_tiler(Config.tilers(layout)) tiler = tiler.screen.get_tiler() tiler._reset() action = Tile.tile else: action = eval('Tile.' + action) action(tiler)
def reload_desktops(): # initialize all desktops and their associated windows for desktop in State.get_desktops().values(): for viewport in desktop.viewports.values(): for screen in viewport.screens.values(): desk_or_view = desktop.id if PROBE.is_compiz(): desk_or_view = viewport.id screen.set_tiler(Config.tilers(Config.tiling(screen.id, desk_or_view))) screen.needs_tiling()
def reload_desktops(): # initialize all desktops and their associated windows for desktop in State.get_desktops().values(): for viewport in desktop.viewports.values(): for screen in viewport.screens.values(): desk_or_view = desktop.id if PROBE.is_compiz(): desk_or_view = viewport.id screen.set_tiler( Config.tilers(Config.tiling(screen.id, desk_or_view))) screen.needs_tiling()