Example #1
0
def calculate_start_angle(x1, y1, rx, ry, coordAngle, largeArcFlag, sweep_flag,
                          x2, y2):
    def dotproduct(v1, v2):
        return sum((a * b for a, b in zip(v1, v2)))

    def length(v):
        return math.sqrt(dotproduct(v, v))

    def angle(v1, v2):
        return math.acos(dotproduct(v1, v2) / (length(v1) * length(v2)))

    rotated_x1 = math.cos(math.radians(coordAngle)) * (
        (x1 - x2) / 2) + math.sin(math.radians(coordAngle)) * ((y1 - y2) / 2)
    rotated_y1 = -math.sin(math.radians(coordAngle)) * (
        (x1 - x2) / 2) + math.cos(math.radians(coordAngle)) * ((y1 - y2) / 2)
    delta = rotated_x1**2 / rx**2 + rotated_y1**2 / ry**2
    if delta > 1:
        rx *= math.sqrt(delta)
        ry *= math.sqrt(delta)
    _a = (rx**2 * ry**2 - rx**2 * rotated_y1**2 - ry**2 * rotated_x1**2)
    _b = (rx**2 * rotated_y1**2 + ry**2 * rotated_x1**2)
    var = math.sqrt(_a / _b)
    if largeArcFlag == sweep_flag:
        var *= -1
    ccx = var * (rx * rotated_y1 / ry)
    ccy = var * -(ry * rotated_x1 / rx)
    cx = math.cos(math.radians(coordAngle)) * ccx - math.sin(
        math.radians(coordAngle)) * ccy + (x1 + x2) / 2
    cy = math.sin(math.radians(coordAngle)) * ccx + math.cos(
        math.radians(coordAngle)) * ccy + (y1 + y2) / 2
    start_angle = math.degrees(
        angle([1, 0], [(rotated_x1 - ccx) / rx, (rotated_y1 - ccy) / ry]))
    start_angle_sign = 1 * (rotated_y1 - ccy) / ry - 0 * (rotated_x1 -
                                                          ccx) / rx
    if start_angle_sign == 0:
        start_angle_sign = 1.0
    start_angle_sign /= abs(start_angle_sign)
    start_angle *= start_angle_sign
    try:
        sweep_angle = math.degrees(
            angle([(rotated_x1 - ccx) / rx, (rotated_y1 - ccy) / ry],
                  [(-rotated_x1 - ccx) / rx, (-rotated_y1 - ccy) / ry]))
    except ValueError:
        sweep_angle = 180.0

    sweep_angle_sign = (rotated_x1 - ccx) / rx * (-rotated_y1 - ccy) / ry - \
                       (rotated_y1 - ccy) / ry * (-rotated_x1 - ccx) / rx
    if sweep_angle_sign == 0:
        sweep_angle_sign = 1.0
    sweep_angle_sign /= abs(sweep_angle_sign)
    sweep_angle *= sweep_angle_sign
    if sweep_flag == 0 and sweep_angle > 0:
        sweep_angle -= 360
    elif sweep_flag == 1 and sweep_angle < 0:
        sweep_angle += 360
    rect = QRectF(0, 0, rx * 2, ry * 2)
    rect.moveCenter(QPointF(cx, cy))
    return (start_angle, sweep_angle, rect)
Example #2
0
class JoyPad(QWidget, object):

    xChanged = Signal(float)
    yChanged = Signal(float)

    def __init__(self, parent=None):
        super(JoyPad, self).__init__(parent=parent)

        self._x = 0
        self._y = 0
        self._bounds = QRectF()
        self._knop_bounds = QRectF()
        self._last_pos = QPoint()
        self._knop_pressed = False

        self._return_animation = QParallelAnimationGroup(self)
        self._x_anim = QPropertyAnimation(self, 'x')
        self._y_anim = QPropertyAnimation(self, 'y')
        self._alignment = Qt.AlignTop | Qt.AlignLeft

        self._x_anim.setEndValue(0.0)
        self._x_anim.setDuration(400)
        self._x_anim.setEasingCurve(QEasingCurve.OutSine)

        self._y_anim.setEndValue(0.0)
        self._y_anim.setDuration(400)
        self._y_anim.setEasingCurve(QEasingCurve.OutSine)

        self._return_animation.addAnimation(self._x_anim)
        self._return_animation.addAnimation(self._y_anim)

    # region Static Functions
    @staticmethod
    def constraint(value, min_value, max_value):
        return min_value if value < min_value else max_value if value > max_value else value

    # endregion

    # region Properties
    def get_x(self):
        return self._x

    def set_x(self, x):
        self._x = self.constraint(x, -1.0, 1.0)
        radius = (self._bounds.width() - self._knop_bounds.width()) * 0.5
        self._knop_bounds.moveCenter(
            QPointF(self._bounds.center().x() + self._x * radius,
                    self._knop_bounds.center().y()))
        self.update()
        self.xChanged.emit(self._x)

    def get_y(self):
        return self._y

    def set_y(self, y):
        self._y = self.constraint(y, -1.0, 1.0)
        radius = (self._bounds.width() - self._knop_bounds.width()) * 0.5
        self._knop_bounds.moveCenter(
            QPointF(self._knop_bounds.center().x(),
                    self._bounds.center().y() - self._y * radius))
        self.update()
        self.yChanged.emit(self._x)

    def get_alignment(self):
        return self._alignment

    def set_alignment(self, alignment):
        self._alignment = alignment

    x = property(get_x, set_x)
    y = property(get_y, set_y)
    alignment = property(get_alignment, set_alignment)

    # endregion

    # region Override Functions
    def resizeEvent(self, event):
        a = min(self.width(), self.height())
        top_left = QPointF()
        if self._alignment & Qt.AlignTop:
            top_left.setY(0)
        elif self._alignment & Qt.AlignVCenter:
            top_left.setY((self.height() - a) * 0.5)
        elif self._alignment & Qt.AlignBottom:
            top_left.setY(self.height() - a)

        if self._alignment & Qt.AlignLeft:
            top_left.setX(0)
        elif self._alignment & Qt.AlignHCenter:
            top_left.setX((self.width() - a) * 0.5)
        elif self._alignment & Qt.AlignRight:
            top_left.setX(self.width() - a)

        self._bounds = QRectF(top_left, QSize(a, a))
        self._knop_bounds.setWidth(a * 0.3)
        self._knop_bounds.setHeight(a * 0.3)

        radius = (self._bounds.width() - self._knop_bounds.height()) * 0.5
        self._knop_bounds.moveCenter(
            QPointF(self._bounds.center().x() + self._x * radius,
                    self._bounds.center().y() - self._y * radius))

    def mousePressEvent(self, event):
        if self._knop_bounds.contains(event.pos()):
            # self._return_animation.stop()
            self._last_pos = event.pos()
            self._knop_pressed = True

    def mouseReleaseEvent(self, event):
        self._knop_pressed = False
        self.x = 0.0
        self.y = 0.0
        # self._return_animation.start()

    def mouseMoveEvent(self, event):
        if not self._knop_pressed:
            return

        delta_pos = QPointF(event.pos() - self._last_pos)
        delta_pos += 0.5 * (QPointF(event.pos()) - self._knop_bounds.center())

        from_center_to_knop = self._knop_bounds.center(
        ) + delta_pos - self._bounds.center()
        radius = (self._bounds.width() - self._knop_bounds.width()) * 0.5
        from_center_to_knop.setX(
            self.constraint(from_center_to_knop.x(), -radius, radius))
        from_center_to_knop.setY(
            self.constraint(from_center_to_knop.y(), -radius, radius))
        self._knop_bounds.moveCenter(from_center_to_knop +
                                     self._bounds.center())
        self._last_pos = event.pos()

        self.update()

        if radius == 0:
            return
        x = (self._knop_bounds.center().x() -
             self._bounds.center().x()) / radius
        y = (-self._knop_bounds.center().y() +
             self._bounds.center().y()) / radius

        if self._x != x:
            self._x = x
            self.xChanged.emit(self._x)

        if self._y != y:
            self._y = y
            self.yChanged.emit(self._y)

    def paintEvent(self, event):
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)
        painter.setRenderHint(QPainter.HighQualityAntialiasing)

        gradient = QRadialGradient(self._bounds.center(),
                                   self._bounds.width() * 0.5,
                                   self._bounds.center())
        gradient.setFocalRadius(self._bounds.width() * 0.3)
        gradient.setCenterRadius(self._bounds.width() * 0.7)
        gradient.setColorAt(0, Qt.white)
        gradient.setColorAt(1, Qt.lightGray)

        painter.setPen(QPen(QBrush(Qt.gray), self._bounds.width() * 0.005))
        painter.setBrush(QBrush(gradient))
        painter.drawEllipse(self._bounds)

        painter.setPen(QPen(QBrush(Qt.gray), self._bounds.width() * 0.005))
        painter.drawLine(
            QPointF(self._bounds.left(),
                    self._bounds.center().y()),
            QPointF(self._bounds.center().x() - self._bounds.width() * 0.35,
                    self._bounds.center().y()))
        painter.drawLine(
            QPointF(self._bounds.center().x() + self._bounds.width() * 0.35,
                    self._bounds.center().y()),
            QPointF(self._bounds.right(),
                    self._bounds.center().y()))
        painter.drawLine(
            QPointF(self._bounds.center().x(), self._bounds.top()),
            QPointF(self._bounds.center().x(),
                    self._bounds.center().y() - self._bounds.width() * 0.35))
        painter.drawLine(
            QPointF(self._bounds.center().x(),
                    self._bounds.center().y() + self._bounds.width() * 0.35),
            QPointF(self._bounds.center().x(), self._bounds.bottom()))

        if not self.isEnabled():
            return

        gradient = QRadialGradient(self._knop_bounds.center(),
                                   self._knop_bounds.width() * 0.5,
                                   self._knop_bounds.center())
        gradient.setFocalRadius(self._knop_bounds.width() * 0.2)
        gradient.setCenterRadius(self._knop_bounds.width() * 0.5)
        gradient.setColorAt(0, Qt.gray)
        gradient.setColorAt(1, Qt.darkGray)

        painter.setPen(QPen(QBrush(Qt.darkGray), self._bounds.width() * 0.005))
        painter.setBrush(QBrush(gradient))
        painter.drawEllipse(self._knop_bounds)

        # endregion

    # region Public Functions
    def add_x_animation(self):
        # Abort if the animation is already added
        if self._x_anim.parent() == self._return_animation:
            return

        self._return_animation.addAnimation(self._x_anim)

    def remove_x_animation(self):
        # Abort if the animation is already removed
        if self._x_anim.parent() != self._return_animation:
            return

        self._return_animation.removeAnimation(self._x_anim)

        # Take ownership of the animation (parent is 0 after removeAnimation())
        self._x_anim.setParent(self)

    def add_y_animation(self):
        # Abort if the animation is already added
        if self._y_anim.parent() == self._return_animation:
            return

        self._return_animation.addAnimation(self._y_anim)

    def remove_y_animation(self):
        # Abort if the animation is already removed
        if self._y_anim.parent() != self._return_animation:
            return

        self._return_animation.removeAnimation(self._y_anim)

        # Take ownership of the animation (parent is 0 after removeAnimation())
        self._y_anim.setParent(self)