def _drag_pixmap(self, item, items): """ Internal function that shows the pixmap for the given item during drag operation :param item: LibraryItem :param items: list(LibraryItem) :return: QPixmap """ rect = self.visualRect(self.index_from_item(item)) pixmap = QPixmap() pixmap = pixmap.grabWidget(self, rect) if len(items) > 1: custom_width = 35 custom_padding = 5 custom_text = str(len(items)) custom_x = pixmap.rect().center().x() - float(custom_width * 0.5) custom_y = pixmap.rect().top() + custom_padding custom_rect = QRect(custom_x, custom_y, custom_width, custom_width) painter = QPainter(pixmap) painter.setRenderHint(QPainter.Antialiasing) painter.setPen(Qt.NoPen) painter.setBrush(self.viewer().background_selected_color()) painter.drawEllipse(custom_rect.center(), float(custom_width * 0.5), float(custom_width * 0.5)) font = QFont('Serif', 12, QFont.Light) painter.setFont(font) painter.setPen(self.viewer().text_selected_color()) painter.drawText(custom_rect, Qt.AlignCenter, str(custom_text)) return pixmap
def paintEvent(self, event): super(DraggerSlider, self).paintEvent(event) p = QPainter() p.begin(self) p.setPen(color.DARK_GRAY) p.setFont(self._label_font) p.drawText(self.rect(), Qt.AlignCenter, self._label_text) p.end()
def paintEvent(self, event): """ Override the default paintEvent to add in line numbers. """ vScrollPos = self.textWidget.verticalScrollBar().value() pageBtm = vScrollPos + self.textWidget.viewport().height() currBlock = self.doc.findBlock(self.textWidget.textCursor().position()) fontMetric = self.fontMetrics() painter = QPainter(self) font = painter.font() # Find roughly the current top-most visible block. block = self.doc.begin() lineHeight = self.doc.documentLayout().blockBoundingRect( block).height() block = self.doc.findBlockByNumber(int(vScrollPos / lineHeight)) currLine = block.blockNumber() while block.isValid(): currLine += 1 # Check if the position of the block is outside the visible area. yPos = self.doc.documentLayout().blockBoundingRect( block).topLeft().y() if yPos > pageBtm: break if block == currBlock: # Make the line number for the selected line bold. font.setBold(True) painter.setFont(font) # Draw the line number right justified at the y position of the line. 3 is a magic padding number. painter.drawText( self.width() - fontMetric.width(str(currLine)) - 3, round(yPos) - vScrollPos + fontMetric.ascent() + 3, str(currLine)) font.setBold(False) painter.setFont(font) else: painter.drawText( self.width() - fontMetric.width(str(currLine)) - 3, round(yPos) - vScrollPos + fontMetric.ascent() + 3, str(currLine)) # Go to the next block. block = block.next() painter.end() super(LineNumbers, self).paintEvent(event)
def paintEvent(self, event): contents_y = self.editor.verticalScrollBar().value() page_bottom = contents_y + self.editor.viewport().height() font_metrics = self.fontMetrics() current_block = self.editor.document().findBlock( self.editor.textCursor().position()) painter = QPainter(self) line_count = 0 # Iterate over all text blocks in the document block = self.editor.document().begin() font_size = self.editor.font().pointSize() font = painter.font() font.setPixelSize(font_size) offset = font_metrics.ascent() + font_metrics.descent() color = painter.pen().color() painter.setFont(font) align = Qt.AlignRight while block.isValid(): line_count += 1 # Get top left position of the block in the document and check if the position of the block is # outside of the visible area position = self.editor.document().documentLayout( ).blockBoundingRect(block).topLeft() if position.y() == page_bottom: break rect = QRect(0, round(position.y()) - contents_y, self.width() - 5, font_size + offset) # Draw line rect if block == current_block: painter.setPen(Qt.NoPen) painter.setBrush(QBrush(self.bg)) painter.drawRect( QRect(0, round(position.y()) - contents_y, self.width(), font_size + (offset / 2))) painter.setPen(QPen(color)) # Draw text painter.drawText(rect, align, str(line_count)) block = block.next() self.highest_line = line_count painter.end() super(ScriptEditorNumberBar, self).paintEvent(event)
def paintEvent(self, event): if self.isVisible(): block = self.editor.firstVisibleBlock() height = self.fontMetrics().height() number = block.blockNumber() painter = QPainter(self) painter.fillRect(event.rect(), LINEBAR_COLOR) painter.drawRect(event.rect().width() - 1, 0, event.rect().width(), event.rect().height() - 1) font = painter.font() current_block = self.editor.textCursor().block().blockNumber() + 1 condition = True while block.isValid() and condition: block_geometry = self.editor.blockBoundingGeometry(block) offset = self.editor.contentOffset() block_top = block_geometry.translated(offset).top() number += 1 # NOTE set the linebar breakpoint color if self.paintLineNum > 0 and number == self.paintLineNum: font.setBold(True) block_rect = QRect(LINE_MARGIN, block_top, self.width() - LINE_MARGIN * 2, height) painter.fillRect(block_rect, LINEBAR_BP_COLOR) # NOTE set the current line color elif number == current_block: font.setBold(True) block_rect = QRect(LINE_MARGIN, block_top, self.width() - LINE_MARGIN * 2, height) painter.fillRect(block_rect, LINEBAR_NUM_COLOR) else: font.setBold(False) painter.setFont(font) rect = QRect(0, block_top, self.width() - 5, height) painter.drawText(rect, Qt.AlignRight, '%i' % number) if block_top > event.rect().bottom(): condition = False block = block.next() painter.end()
def printDocument(self, printer): loop = QEventLoop() result = False def printPreview(success): nonlocal result result = success loop.quit() self.m_page.print(printer, printPreview) loop.exec_() if not result: painter = QPainter() if painter.begin(printer): font = painter.font() font.setPixelSize(20) painter.setFont(font) painter.drawText(QPointF(10, 25), "Could not generate print preview.") painter.end()
def paintEvent(self, event): painter = QPainter() painter.begin(self) painter.setRenderHint(painter.Antialiasing) font = painter.font() font.setBold(True) painter.setFont(font) x = self.rect().x() y = self.rect().y() w = self.rect().width() - 1 h = self.rect().height() - 1 _rect = 8 if self._rolloutStyle == ExpanderStyles.Rounded: painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) self.__drawTriangle(painter, x, y) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRoundedRect(x + 1, y + 1, w - 1, h - 1, _rect, _rect) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRoundedRect(x, y, w - 1, h - 1, _rect, _rect) if self._rolloutStyle == ExpanderStyles.Square: painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) self.__drawTriangle(painter, x, y) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.2) painter.setPen(pen) painter.drawRect(x + 1, y + 1, w - 1, h - 1) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRect(x, y, w - 1, h - 1) if self._rolloutStyle == ExpanderStyles.Maya: painter.drawText( x + (45 if self.dragDropMode() == ExpanderDragDropModes.InternalMove else 25), y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) painter.setRenderHint(QPainter.Antialiasing, False) self.__drawTriangle(painter, x, y) header_height = 20 header_rect = QRect(x + 1, y + 1, w - 1, header_height) header_rect_shadow = QRect(x - 1, y - 1, w + 1, header_height + 2) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.4) # painter.setPen(pen) painter.setPen(Qt.NoPen) painter.drawRect(header_rect) painter.fillRect(header_rect, QColor(255, 255, 255, 18)) pen.setColor(self.palette().color(QPalette.Dark)) painter.setPen(pen) painter.drawRect(header_rect_shadow) if not self.isCollapsed(): # pen = QPen(self.palette().color(QPalette.Background)) # painter.setPen(pen) offset = header_height + 3 body_rect = QRect(x, y + offset, w, h - offset) # body_rect_shadow = QRect(x + 1, y + offSet, w + 1, h - offSet + 1) painter.drawRect(body_rect) # pen.setColor(self.palette().color(QPalette.Foreground)) # pen.setWidthF(0.4) # painter.setPen(pen) # painter.drawRect(body_rect_shadow) elif self._rolloutStyle == ExpanderStyles.Boxed: if self.isCollapsed(): arect = QRect(x + 1, y + 9, w - 1, 4) brect = QRect(x, y + 8, w - 1, 4) text = '+' else: arect = QRect(x + 1, y + 9, w - 1, h - 9) brect = QRect(x, y + 8, w - 1, h - 9) text = '-' pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRect(arect) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRect(brect) painter.setRenderHint(painter.Antialiasing, False) painter.setBrush(self.palette().color(QPalette.Window).darker(120)) painter.drawRect(x + 10, y + 1, w - 20, 16) painter.drawText(x + 16, y + 1, w - 32, 16, Qt.AlignLeft | Qt.AlignVCenter, text) painter.drawText(x + 10, y + 1, w - 20, 16, Qt.AlignCenter, self.title()) if self.dragDropMode(): rect = self.dragDropRect() _layout = rect.left() _rect = rect.right() center_y = rect.center().y() pen = QPen(self.palette().color(self.isCollapsed() and QPalette.Shadow or QPalette.Mid)) painter.setPen(pen) for y in (center_y - 3, center_y, center_y + 3): painter.drawLine(_layout, y, _rect, y) painter.end()
def paintEvent(self, event): painter = QPainter() painter.begin(self) painter.setRenderHint(painter.Antialiasing) font = painter.font() font.setBold(True) painter.setFont(font) x = self.rect().x() y = self.rect().y() w = self.rect().width() - 1 h = self.rect().height() - 1 _rect = 8 if self.rollout_style == AccordionStyle.ROUNDED: painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) self._draw_triangle(painter, x, y) self._draw_icon(painter, x + 22, y + 3) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRoundedRect(x + 1, y + 1, w - 1, h - 1, _rect, _rect) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRoundedRect(x, y, w - 1, h - 1, _rect, _rect) elif self.rollout_style == AccordionStyle.SQUARE: painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) self._draw_triangle(painter, x, y) self._draw_icon(painter, x + 22, y + 3) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.3) painter.setPen(pen) painter.drawRect(x + 1, y + 1, w - 1, h - 1) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) elif self.rollout_style == AccordionStyle.MAYA: painter.drawText(x + 33 if not self._icon else 40, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) painter.setRenderHint(QPainter.Antialiasing, False) self._draw_triangle(painter, x, y) self._draw_icon(painter, x + 22, y + 3) header_height = 20 header_rect = QRect(x + 1, y + 1, w - 1, header_height) header_rect_shadow = QRect(x - 1, y - 1, w + 1, header_height + 2) pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.4) painter.setPen(pen) painter.drawRect(header_rect) painter.fillRect(header_rect, QColor(255, 255, 255, 18)) pen.setColor(self.palette().color(QPalette.Dark)) painter.setPen(pen) painter.drawRect(header_rect_shadow) if not self.is_collapsed(): pen = QPen(self.palette().color(QPalette.Dark)) pen.setWidthF(0.8) painter.setPen(pen) offset = header_height + 3 body_rect = QRect(x, y + offset, w, h - offset) body_rect_shadow = QRect(x + 1, y + offset, w + 1, h - offset + 1) painter.drawRect(body_rect) pen.setColor(self.palette().color(QPalette.Light)) pen.setWidth(0.4) painter.setPen(pen) painter.drawRect(body_rect_shadow) elif self.rollout_style == AccordionStyle.BOXED: if self.is_collapsed(): a_rect = QRect(x + 1, y + 9, w - 1, 4) b_rect = QRect(x, y + 8, w - 1, 4) text = '+' else: a_rect = QRect(x + 1, y + 9, w - 1, h - 9) b_rect = QRect(x, y + 8, w - 1, h - 9) text = '-' pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRect(a_rect) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRect(b_rect) painter.setRenderHint(painter.Antialiasing, False) painter.setBrush(self.palette().color(QPalette.Window).darker(120)) painter.drawRect(x + 10, y + 1, w - 20, 16) painter.drawText(x + 16, y + 1, w - 32, 16, Qt.AlignLeft | Qt.AlignVCenter, text) painter.drawText(x + 10, y + 1, w - 20, 16, Qt.AlignCenter, self.title()) if self.drag_drop_mode: rect = self.get_drag_drop_rect() _layout = rect.left() _rect = rect.right() center_y = rect.center().y() for y in (center_y - 3, center_y, center_y + 3): painter.drawLine(_layout, y, _rect, y) painter.end()
def paintEvent( self, event ): painter = QPainter() painter.begin(self) painter.setRenderHint(painter.Antialiasing) font = painter.font() font.setBold(True) painter.setFont(font) x = self.rect().x() y = self.rect().y() w = self.rect().width() - 1 h = self.rect().height() - 1 r = 8 # draw a rounded style if self._rolloutStyle == 2: # draw the text painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) # draw the triangle self.__drawTriangle(painter, x, y) # draw the borders pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRoundedRect(x + 1, y + 1, w - 1, h - 1, r, r) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRoundedRect(x, y, w - 1, h - 1, r, r) # draw a square style if self._rolloutStyle == 3: # draw the text painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) self.__drawTriangle(painter, x, y) # draw the borders pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRect(x + 1, y + 1, w - 1, h - 1) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRect(x, y, w - 1, h - 1) # draw a Maya style if self._rolloutStyle == 4: # draw the text painter.drawText(x + 33, y + 3, w, 16, Qt.AlignLeft | Qt.AlignTop, self.title()) painter.setRenderHint(QPainter.Antialiasing, False) self.__drawTriangle(painter, x, y) # draw the borders - top headerHeight = 20 headerRect = QRect(x + 1, y + 1, w - 1, headerHeight) headerRectShadow = QRect(x - 1, y - 1, w + 1, headerHeight + 2) # Highlight pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.4) painter.setPen(pen) painter.drawRect(headerRect) painter.fillRect(headerRect, QColor(255, 255, 255, 18)) # Shadow pen.setColor(self.palette().color(QPalette.Dark)) painter.setPen(pen) painter.drawRect(headerRectShadow) if not self.isCollapsed(): # draw the lover border pen = QPen(self.palette().color(QPalette.Dark)) pen.setWidthF(0.8) painter.setPen(pen) offSet = headerHeight + 3 bodyRect = QRect(x, y + offSet, w, h - offSet) bodyRectShadow = QRect(x + 1, y + offSet, w + 1, h - offSet + 1) painter.drawRect(bodyRect) pen.setColor(self.palette().color(QPalette.Light)) pen.setWidthF(0.4) painter.setPen(pen) painter.drawRect(bodyRectShadow) # draw a boxed style elif self._rolloutStyle == 1: if self.isCollapsed(): arect = QRect(x + 1, y + 9, w - 1, 4) brect = QRect(x, y + 8, w - 1, 4) text = '+' else: arect = QRect(x + 1, y + 9, w - 1, h - 9) brect = QRect(x, y + 8, w - 1, h - 9) text = '-' # draw the borders pen = QPen(self.palette().color(QPalette.Light)) pen.setWidthF(0.6) painter.setPen(pen) painter.drawRect(arect) pen.setColor(self.palette().color(QPalette.Shadow)) painter.setPen(pen) painter.drawRect(brect) painter.setRenderHint(painter.Antialiasing, False) painter.setBrush(self.palette().color(QPalette.Window).darker(120)) painter.drawRect(x + 10, y + 1, w - 20, 16) painter.drawText(x + 16, y + 1, w - 32, 16, Qt.AlignLeft | Qt.AlignVCenter, text) painter.drawText(x + 10, y + 1, w - 20, 16, Qt.AlignCenter, self.title()) if self.dragDropMode(): rect = self.dragDropRect() # draw the lines l = rect.left() r = rect.right() cy = rect.center().y() for y in (cy - 3, cy, cy + 3): painter.drawLine(l, y, r, y) painter.end()
def paint(self, p: QtGui.QPainter, option: QtWidgets.QGraphicsItem.ItemIsSelectable, widget: QtWidgets.QWidget): # pylint: disable=unused-argument # Set color when selected if option.state & QtWidgets.QStyle.State_Selected: fillColor = self.color.darker(150) else: fillColor = self.color # Lighten if mouse over if option.state & QtWidgets.QStyle.State_MouseOver: fillColor = fillColor.lighter(125) # Calculate level of detail lod = option.levelOfDetailFromTransform(p.worldTransform()) if lod < 0.125: p.fillRect(QtCore.QRectF(0, 0, 110, 70), fillColor) return if lod < 0.2: oldBrush = p.brush() p.setBrush(fillColor) p.drawRect(13, 13, 97, 57) p.setBrush(oldBrush) return oldPen = p.pen() oldBrush = p.brush() # Use a copy of the old pen pen = QtGui.QPen(oldPen) if option.state & QtWidgets.QStyle.State_Selected: pen.setWidth(2) else: pen.setWidth(0) p.setPen(pen) # Draw the inside of the chip if option.state & QtWidgets.QStyle.State_Sunken: p.setBrush(QtGui.QBrush(fillColor.darker(120))) else: p.setBrush(QtGui.QBrush(fillColor.darker(100))) p.drawRect(QtCore.QRect(14, 14, 79, 39)) p.setBrush(oldBrush) if lod >= 1: p.setPen(QtGui.QPen(QtCore.Qt.gray, 1)) p.drawLine(15, 54, 94, 54) p.drawLine(94, 53, 94, 15) p.setPen(QtGui.QPen(QtCore.Qt.black, 0)) if lod >= 2: font = QtGui.QFont("Times", 10) font.setStyleStrategy(QtGui.QFont.ForceOutline) p.setFont(font) p.save() p.scale(0.1, 0.1) p.drawText(170, 180, f"Model: VSC-2000 (Very Small Chip) at {self.x}x{self.y}") p.drawText(170, 200, "Serial number: DLWR-WEER-123L-ZZ33-SDSJ") p.drawText(170, 220, "Manufacturer: Chip Manufacturer") p.restore() lines = [] if lod >= 0.5: for i in range(0, 11, 1 if lod > 0.5 else 2): lines.append(QtCore.QLineF(18 + 7*i, 13, 18 + 7*i, 5)) lines.append(QtCore.QLineF(18 + 7*i, 54, 18 + 7*i, 62)) for i in range(0, 7, 1 if lod > 0.5 else 2): lines.append(QtCore.QLineF(5, 18 + i*5, 13, 18 + i*5)) lines.append(QtCore.QLineF(94, 18 + i*5, 102, 18 + i*5)) if lod >= 0.4: lines.append(QtCore.QLineF(25, 35, 35, 35)) lines.append(QtCore.QLineF(35, 30, 35, 40)) lines.append(QtCore.QLineF(35, 30, 45, 35)) lines.append(QtCore.QLineF(35, 40, 45, 35)) lines.append(QtCore.QLineF(45, 30, 45, 40)) lines.append(QtCore.QLineF(45, 35, 55, 35)) p.drawLines(lines) # Draw red ink if self.stuff: p.setPen(QtGui.QPen(QtCore.Qt.red, 1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin)) p.setBrush(QtCore.Qt.NoBrush) path = QtGui.QPainterPath() path.moveTo(self.stuff[0]) for point in self.stuff[1:]: path.lineTo(point) p.drawPath(path) p.setPen(oldPen) p.setBrush(oldBrush)