Example #1
0
    def countConnected(self, board, side):
        """Counts how many pieces for the given side touch another piece
        of the same side."""
        q = FIFO_Queue()
        visited = set()
        connected = 0

        #get all pieces of one color on the board
        for row in range(self.size):
            for col in range(self.size):
                if board[row][col] == side:
                    q.add( (row,col) )

        while len(q) > 0:
            row, col = q.get()
            if (row,col) not in visited:
                visited.add( (row,col) )
                isConnected = False
                for neighbor in self.getNeighbors(row,col):
                    if board[ neighbor[0] ][ neighbor[1] ] == side:
                        isConnected = True
                if isConnected:
                    connected += 1

        return connected
Example #2
0
 def countConnected(self, board, side):
     """Counts how many pieces for the given side touch another piece
     of the same side."""
     queue = FIFO_Queue()
     counted = set()
     acc = 0
     for row in range(self.size):
         for col in range(self.size):
             if board[row][col] == side:
                 queue.add((row, col))
     while len(queue) > 0:
         row, col = queue.get()
         for n in self.getNeighbors(row, col):
             r, c = n
             if board[r][c] == side and n not in counted:
                 counted.add((r, c))
                 acc += 1
                 
     return (acc * side)
Example #3
0
    def countStronglyConnectedPositions(self, board, side):
        """
        计算牢固连接的位置
        @param board - the current board
        @param side - the current player side
        """
        queue = FIFO_Queue()
        counted = set()
        acc = 0
        for row in range(self.size):
            for col in range(self.size):
                if board[row][col] == side:
                    queue.add((row, col))

        while len(queue) > 0:
            row, col = queue.get()
            for n in self.getStronglyConnectedPositions(row, col, side):
                r, c, s = n
                if board[r][c] == side and (r, c) not in counted:
                    counted.add((r, c))
                    acc += s                    
        return (acc * side)
Example #4
0
    def countConnectedGap(self, board, side):
        """
        Counts how many pieces for the given side touch another piece of the same side.
        @param board - the current board
        @param side - the current player side
        """
        queue = FIFO_Queue()
        counted = set()
        acc = 0
        for row in range(self.size):
            for col in range(self.size):
                if board[row][col] == side:
                    queue.add((row, col))

        while len(queue) > 0:
            row, col = queue.get()
            for n in self.getNeighborsGap(row, col, side):
                r, c, s = n
                if board[r][c] == side and (r, c) not in counted:
                    counted.add((r, c))
                    acc += s

        return (acc * side)
Example #5
0
    def __init__(self, maze, mode):
        """
        Inputs:
            maze: a MazeClass.Maze instance
            mode: one of "BFS", "DFS", or "RND"
        """
        self.mz = maze  #just made a new, shorter name.
        self.free = {}
        self.parents = {}
        self.walls = {}
        self.start = maze.start
        self.end = maze.goal

        if mode == "DFS":
            self.frontier = LIFO_Queue()

        elif mode == "BFS":
            self.frontier = FIFO_Queue()

        elif mode == "RND":
            self.frontier = Random_Queue()
Example #6
0
 def whiteWins(self, board):
     """Returns True if white player wins, otherwise False."""
     queue = FIFO_Queue()
     visited = set()
     # Add all locations of white pieces n the top row to queue
     for col in range(self.size):
         if board[0][col] == -1:
             queue.add((0, col))
     # Try to find a path to the bottom row
     while len(queue) > 0:
         row, col = queue.get()
         visited.add((row, col))
         for n in self.getNeighbors(row, col):
             r, c = n
             if board[r][c] != -1: continue
             if r == self.size-1: return True
             if n in visited or n in queue:
                 continue
             queue.add(n)
     return False
Example #7
0
 def blackWins(self, board):
     """Returns True if black player wins, otherwise False."""
     queue = FIFO_Queue()
     visited = set()
     # Add all locations of black pieces in the leftmost col to queue
     for row in range(self.size):
         if board[row][0] == 1:
             queue.add((row, 0))
     # Try to find a path to the rightmost col
     while len(queue) > 0:
         row, col = queue.get()
         visited.add((row, col))
         for n in self.getNeighbors(row, col):
             r, c = n
             if board[r][c] != 1: continue
             if c == self.size-1: return True
             if n in visited or n in queue:
                 continue
             queue.add(n)
     return False
Example #8
0
    def getDests(self,piece):
        """
        returns list of tuples of possible destinations
        """
        possible = []
        
        jumper= []
        row = piece[0]
        col = piece[1]

        queue = FIFO_Queue()
        visited = set()

        queue.add(piece)
        neighbors = self.getNeighbors(piece[0],piece[1])

        """
            adds valid neighbors into list ofpossible
            adds blocked neighbors to check 
        """
        for (r, c) in neighbors:
            neighbor = self.board[r][c]
            if neighbor == -1:
                possible.append((r, c))

        while len(queue) != 0:
            curr = queue.get()
            visited.add(curr)
            jumper = []
            currNeighs = self.getNeighbors(curr[0],curr[1])

            for (r,c) in currNeighs:
                if self.board[r][c] != -1:
                    jumper.append((r,c))

            #print "jumper",jumper
            for jump in jumper:
                dest = self.findJump(curr,jump)
                if dest[0] == -1 or dest in visited:
                    continue
                possible.append(dest)
                queue.add(dest)
        #print "possible: ",possible
        #print "current: ", piece
        return possible
Example #9
0
 def whiteWins(self, board):
     """Returns True if white player wins, otherwise False."""
     queue = FIFO_Queue()
     visited = set()
     # Add all locations of white pieces n the top row to queue
     for col in range(self.size):
         if board[0][col] == 'W':
             queue.add((0, col))
     # Try to find a path to the bottom row
     while len(queue) > 0:
         row, col = queue.get()
         visited.add((row, col))
         for n in self.getNeighbors(row, col):
             r, c = n
             if board[r][c] != 'W': continue
             if r == self.size-1: return True
             if n in visited or n in queue:
                 continue
             queue.add(n)
     return False
Example #10
0
 def blackWins(self, board):
     """Returns True if black player wins, otherwise False."""
     queue = FIFO_Queue()
     visited = set()
     # Add all locations of black pieces in the leftmost col to queue
     for row in range(self.size):
         if board[row][0] == 'B':
             queue.add((row, 0))
     # Try to find a path to the rightmost col
     while len(queue) > 0:
         row, col = queue.get()
         visited.add((row, col))
         for n in self.getNeighbors(row, col):
             r, c = n
             if board[r][c] != 'B': continue
             if c == self.size-1: return True
             if n in visited or n in queue:
                 continue
             queue.add(n)
     return False