Example #1
0
 def __init__(self, *args, **kwargs):
     kwargs['model'] = kwargs.pop('model', QuadSpineModel())
     super(RigQuadSpine, self).__init__(*args, **kwargs)
     self._model.ik_spine = rigIKQuadSpine.RigIKQuadSpine(
         rig_system=self.rig_system)
     self._model.chest = rigSingleJoint.RigSingleJoint(
         rig_system=self.rig_system)
     self._model.back = rigSingleJoint.RigSingleJoint(
         rig_system=self.rig_system)
     self._model.center = rigSingleJoint.RigSingleJoint(
         rig_system=self.rig_system)
     self.tip = None
     self.root = None
Example #2
0
    def create_point_base(self, *arm_points, **kwargs):
        super(Leg, self).create_point_base(*arm_points, **kwargs)
        self.ik_rig = rigIK.IKRig(rig_system=self.rig_system)
        self.ik_rig.create_point_base(*arm_points[:-1],
                                      control_orientation='world',
                                      last_joint_follows_control=False)
        self.fk_rig = rigFK.RigFK(rig_system=self.rig_system)
        self.fk_rig.create_point_base(*arm_points, orient_type='point_orient')
        self.palm = rigSingleJoint.RigSingleJoint(rig_system=self.rig_system)

        self.palm.create_point_base(arm_points[-1], name='palm', type='box')
        self.ik_fk_switch = constraintSwitch.ConstraintSwitch(
            rig_system=self.rig_system)
        self.ik_fk_switch.build(self.ik_rig.joints,
                                self.fk_rig.joints,
                                control=self.palm.controls[0],
                                attribute_name='IkFkSwitch')
        for each_control in self.ik_rig.controls:
            self.ik_fk_switch.attribute_output_a >> each_control.visibility

        for each_control in self.fk_rig.controls:
            self.ik_fk_switch.attribute_output_b >> each_control.visibility
        # pm.parentConstraint(self.fk_limb.controls[0], self.ik_limb.reset_controls['poleVector'], mo=True)
        # pm.parentConstraint(self.fk_limb.controls[0], self.ik_limb.reset_controls['ikHandleSecondary'], mo=True)
        pm.parentConstraint(self.fk_rig.controls[0],
                            self.ik_rig.root_joints,
                            mo=True)
Example #3
0
    def create_point_base(self, *points, **kwargs):
        """
        :param points:
        :param kwargs:
            depth: the number of controls that will be nested inside each reference point default 2
            size: size of the controls default 1
            step size: a multiplier for each one of the nested controls, default will be size /10
            align: the alignment of the controls
                'point' each control will be aligned to each one of the points
                'world' each control will align to the world
        :return:
        """

        depth = kwargs.pop('depth', 2)
        size = kwargs.pop('size', 1.0)
        size_step = kwargs.pop('size_step', -size / 10.0)
        align = kwargs.pop('align', 'point')
        offset_visibility = kwargs.pop('offset_visibility', False)

        single_joint = rigSingleJoint.RigSingleJoint(
            rig_system=self.rig_system)
        self.single_joints.append(single_joint)
        for each_point in points:
            for index in range(depth):
                single_joint.create_point_base(each_point,
                                               size=size + size_step * index,
                                               **kwargs)
                if index >= 1:
                    single_joint.reset_controls[-1].setParent(
                        single_joint.controls[-2])
                    if offset_visibility:
                        single_joint.controls[
                            0].offset_visibility >> single_joint.reset_controls[
                                -1].visibility
                else:
                    if offset_visibility:
                        single_joint.controls[0].addAttr('offset_visibility',
                                                         at='bool',
                                                         k=True)

                if align == 'world':
                    self.custom_world_align(single_joint.reset_controls[-1])
            self.joints.extend(single_joint.joints)
            self.controls.extend(single_joint.controls)
            self.reset_controls.extend(single_joint.reset_controls)
            self.reset_joints.extend(single_joint.reset_joints)
Example #4
0
    def create_point_base(self, *args, **kwargs):
        super(IKQuadLeg, self).create_point_base(*args, **kwargs)
        self._model.rig_ik_leg = rigStretchyIK.StretchyIK(rig_system=self.rig_system)
        self.rig_ik_leg.create_point_base(*args[:-1], create_pole_vector=False,
                                          create_controls=False,
                                          make_stretchy=False)
        self.rig_ik_leg.create_pole_vector()
        self.rig_ik_leg.create_control_pole_vector()
        self.rig_ik_leg.make_stretchy()

        reset_controls, ik_control = self.create.controls.point_base(args[-1], name='ikControl', centered=True)
        self.controls_dict['ikHandle'] = ik_control
        self.reset_controls_dict['ikHandle'] = reset_controls

        self.controls_dict['poleVector'] = self.rig_ik_leg.controls_dict['poleVector']
        self.reset_controls_dict['poleVector'] = self.rig_ik_leg.reset_controls_dict['poleVector']

        pm.parent(reset_controls, self.rig_system.controls)
        self.custom_world_align(reset_controls)
        self.controls.append(ik_control)

        self.rig_ik_leg.expose_attributes_on_control(ik_control)

        self._model.rig_leg_palm = rigSingleJoint.RigSingleJoint(rig_system=self.rig_system)

        self.rig_leg_palm.create_point_base(ik_control)
        self.create.constraint.point(ik_control, self.rig_leg_palm.root)
        ankle_reset_joint, ankle_joint = self.rig_leg_palm.create.joint.point_base(args[-2], name='ankle',
                                                                                   orient_type='point_orient')
        palm_reset_joint, palm_joint = self.rig_leg_palm.create.joint.point_base(args[-1], name='palm')

        self.rm.aim_point_based(ankle_joint[0], ankle_joint[0], palm_joint[0], self.rig_ik_leg.pole_vector)
        self.create.constraint.orient(ankle_joint[0], self.rig_ik_leg.joints[-1])
        palm_joint[0].setParent(self.rig_ik_leg.joints[-1])
        self.rig_ik_leg.joints.append(palm_joint[0])

        ankle_joint[0].setParent(self.rig_leg_palm.joints[-1])
        self.rig_leg_palm.joints.append(ankle_joint[0])

        pm.delete(ankle_reset_joint, palm_reset_joint)

        self.create.constraint.node_base(self.rig_leg_palm.tip, self.rig_ik_leg.ik_handle, mo=True)
        offset_group = self.create.group.point_base(self.rig_leg_palm.controls[0])

        pm.addAttr(ik_control, ln='rotationFront', at='float', k=True)
        pm.addAttr(ik_control, ln='rotationSide', at='float', k=True)

        ik_control.rotationFront >> offset_group.rotateZ
        ik_control.rotationSide >> offset_group.rotateX

        self.joints.extend(self.rig_ik_leg.joints)
        self.reset_joints.extend(self.rig_ik_leg.reset_joints)
        self._model.root_controls = pm.group(empty=True, name='ikControls')

        self.rm.align(self.joints[0], self.root_controls)

        self.create.constraint.node_base(self.root_controls, self.reset_joints[0])

        for each_control in self.reset_controls_dict:
            self.reset_controls_dict[each_control].setParent(self.root_controls)

        self.root_controls.setParent(self.rig_system.controls)
        self.attach_points['root'] = self.root_controls
Example #5
0
 def __init__(self, *args, **kwargs):
     kwargs['model'] = kwargs.pop('model', QuadFrontLegModel())
     super(RigQuadFrontLeg, self).__init__(*args, **kwargs)
     self._model.shoulder = rigSingleJoint.RigSingleJoint()
     self._model.leg = rigIKQuadLegFeet.RigIKQuadLegFeet()
     self.root = None
Example #6
0
 def switch_control_rig(self):
     if self._model.switch_control_rig is None:
         self._model.switch_control_rig = rigSingleJoint.RigSingleJoint(rig_system=self.rig_system)
     return self._model.switch_control_rig
Example #7
0
 def __init__(self):
     super(HandModel, self).__init__()
     self.fingers = []
     self.palm = rigSingleJoint.RigSingleJoint()