Example #1
0
 def setPlaybackSpeedIdx(self, value):
     if self.isTimeWarpInProgress:
         return
     else:
         self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
         self.__playbackSpeedIdx = value
         newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
         self.__enableInGameEffects(0.0 < newSpeed < 8.0)
         g_replayEvents.onMuteSound(newSpeed == 0.0)
         player = BigWorld.player()
         if newSpeed != self.__replayCtrl.playbackSpeed:
             if newSpeed == 0:
                 if player.gunRotator is not None:
                     self.__gunWasLockedBeforePause = player.gunRotator._VehicleGunRotator__isLocked
                     player.gunRotator.lock(True)
                 self.__showInfoMessage('replayPaused')
                 isPaused = True
             else:
                 if player.gunRotator is not None:
                     player.gunRotator.lock(self.__gunWasLockedBeforePause)
                 newSpeedStr = self.__playbackSpeedModifiersStr[self.__playbackSpeedIdx]
                 self.__showInfoMessage('replaySpeedChange', {'speed': newSpeedStr})
                 isPaused = False
             self.__replayCtrl.playbackSpeed = newSpeed
             g_replayEvents.onPause(isPaused)
         return
 def __timeWarp(self, time):
     if not self.isPlaying or not self.__enableTimeWarp:
         return
     g_replayEvents.onTimeWarpStart()
     BigWorld.wg_enableGUIBackground(True, False)
     if self.__isFinished:
         self.setPlaybackSpeedIdx(self.__savedPlaybackSpeedIdx)
     self.__isFinished = False
     self.__warpTime = time
     self.__rewind = time < self.__replayCtrl.getTimeMark(
         REPLAY_TIME_MARK_CURRENT_TIME)
     AreaDestructibles.g_destructiblesManager.onBeforeReplayTimeWarp(
         self.__rewind)
     self.__updateGunOnTimeWarp = True
     EffectsList.EffectsListPlayer.clear()
     if self.__rewind:
         playerControlMode = BigWorld.player().inputHandler.ctrl
         self.__wasVideoBeforeRewind = _isVideoCameraCtrl(playerControlMode)
         self.__videoCameraMatrix.set(BigWorld.camera().matrix)
         BigWorld.PyGroundEffectManager().stopAll()
     g_replayEvents.onMuteSound(True)
     self.__enableInGameEffects(False)
     if self.__rewind:
         self.gameplay.postStateEvent(ReplayEventID.REPLAY_REWIND)
     if not self.__replayCtrl.beginTimeWarp(time):
         self.__cleanupAfterTimeWarp()
         return
     self.__rewind = False
 def setPlaybackSpeedIdx(self, value):
     if self.isTimeWarpInProgress:
         return
     else:
         self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
         self.__playbackSpeedIdx = value
         newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
         self.__enableInGameEffects(0.0 < newSpeed < 8.0)
         g_replayEvents.onMuteSound(newSpeed == 0.0)
         player = BigWorld.player()
         if newSpeed != self.__replayCtrl.playbackSpeed:
             if newSpeed == 0:
                 if player.gunRotator is not None:
                     self.__gunWasLockedBeforePause = player.gunRotator._VehicleGunRotator__isLocked
                     player.gunRotator.lock(True)
                 self.__showInfoMessage('replayPaused')
                 isPaused = True
             else:
                 if player.gunRotator is not None:
                     player.gunRotator.lock(self.__gunWasLockedBeforePause)
                 newSpeedStr = self.__playbackSpeedModifiersStr[
                     self.__playbackSpeedIdx]
                 self.__showInfoMessage('replaySpeedChange',
                                        {'speed': newSpeedStr})
                 isPaused = False
             self.__replayCtrl.playbackSpeed = newSpeed
             g_replayEvents.onPause(isPaused)
         return
Example #4
0
 def __timeWarp(self, time):
     if not self.isPlaying or not self.__enableTimeWarp:
         return
     else:
         BigWorld.wg_enableGUIBackground(True, False)
         if self.__isFinished:
             self.setPlaybackSpeedIdx(self.__savedPlaybackSpeedIdx)
         self.__isFinished = False
         self.__warpTime = time
         self.__rewind = time < self.__replayCtrl.getTimeMark(REPLAY_TIME_MARK_CURRENT_TIME)
         AreaDestructibles.g_destructiblesManager.onBeforeReplayTimeWarp(self.__rewind)
         self.__updateGunOnTimeWarp = True
         EffectsList.EffectsListPlayer.clear()
         if self.__rewind:
             playerControlMode = BigWorld.player().inputHandler.ctrl
             self.__wasVideoBeforeRewind = _isVideoCameraCtrl(playerControlMode)
             self.__videoCameraMatrix.set(BigWorld.camera().matrix)
             g_replayEvents.onMuteSound(True)
             BigWorld.PyGroundEffectManager().stopAll()
         self.__enableInGameEffects(False)
         if not self.__replayCtrl.beginTimeWarp(time):
             self.__cleanupAfterTimeWarp()
             return
         if self.__timeWarpCleanupCb is None:
             self.__timeWarpCleanupCb = BigWorld.callback(0.0, self.__cleanupAfterTimeWarp)
         g_replayEvents.onTimeWarpStart()
         g_replayEvents.onMuteSound(True)
         return
Example #5
0
 def __cleanupAfterTimeWarp(self):
     BigWorld.wg_clearDecals()
     if self.__replayCtrl.isTimeWarpInProgress:
         self.__enableInGameEffects(False)
         self.__timeWarpCleanupCb = BigWorld.callback(
             0, self.__cleanupAfterTimeWarp)
     else:
         if self.__timeWarpCleanupCb is not None:
             BigWorld.cancelCallback(self.__timeWarpCleanupCb)
             self.__timeWarpCleanupCb = None
         self.__warpTime = -1.0
         if not self.__rewind:
             BigWorld.wg_enableGUIBackground(False, False)
             self.__enableInGameEffects(0.0 < self.__playbackSpeedModifiers[
                 self.__playbackSpeedIdx] < 8.0)
             g_replayEvents.onMuteSound(
                 not 0.0 < self.__playbackSpeedModifiers[
                     self.__playbackSpeedIdx] < 8.0)
         if self.__wasVideoBeforeRewind:
             BigWorld.player().inputHandler.onControlModeChanged(
                 'video',
                 prevModeName='arcade',
                 camMatrix=self.__videoCameraMatrix)
             self.__wasVideoBeforeRewind = False
         g_replayEvents.onTimeWarpFinish()
Example #6
0
 def setPlaybackSpeedIdx(self, value, arenaLoaded=False):
     if self.isTimeWarpInProgress and not arenaLoaded:
         return
     self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
     self.__playbackSpeedIdx = value
     newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
     self.__enableInGameEffects(0.0 < newSpeed < 8.0
                                and not self.__forceEffectDisable)
     g_replayEvents.onMuteSound(newSpeed == 0.0
                                or self.__forceEffectDisable)
     player = BigWorld.player()
     if newSpeed != self.__replayCtrl.playbackSpeed:
         if newSpeed == 0:
             self.__gunWasLockedBeforePause = player.gunRotator._VehicleGunRotator__isLocked
             player.gunRotator.lock(True)
             self.__showInfoMessage('replayPaused')
             g_replayEvents.onPause(True)
         else:
             player.gunRotator.lock(self.__gunWasLockedBeforePause)
             newSpeedStr = self.__playbackSpeedModifiersStr[
                 self.__playbackSpeedIdx]
             self.__showInfoMessage('replaySpeedChange',
                                    {'speed': newSpeedStr})
             g_replayEvents.onPause(False)
         self.__replayCtrl.playbackSpeed = newSpeed
     if self.__replayCtrl.playbackSpeed == 0:
         BigWorld.callback(0, self.__updateAim)
Example #7
0
 def __cleanupAfterTimeWarp(self):
     self.__warpTime = -1.0
     self.__enableInGameEffects(
         0.0 < self.__playbackSpeedModifiers[self.__playbackSpeedIdx] < 8.0)
     mute = not 0.0 < self.__playbackSpeedModifiers[
         self.__playbackSpeedIdx] < 8.0
     g_replayEvents.onMuteSound(mute)
     if self.__wasVideoBeforeRewind:
         BigWorld.player().inputHandler.onControlModeChanged(
             'video',
             prevModeName='arcade',
             camMatrix=self.__videoCameraMatrix)
         self.__wasVideoBeforeRewind = False
     g_replayEvents.onTimeWarpFinish()
Example #8
0
 def __cleanupAfterTimeWarp(self):
     BigWorld.wg_clearDecals()
     if self.__replayCtrl.isTimeWarpInProgress:
         self.__enableInGameEffects(False)
         self.__timeWarpCleanupCb = BigWorld.callback(0.0, self.__cleanupAfterTimeWarp)
     else:
         if self.__timeWarpCleanupCb is not None:
             BigWorld.cancelCallback(self.__timeWarpCleanupCb)
             self.__timeWarpCleanupCb = None
         self.__warpTime = -1.0
         BigWorld.wg_enableGUIBackground(False, False)
         self.__enableInGameEffects(0.0 < self.__playbackSpeedModifiers[self.__playbackSpeedIdx] < 8.0)
         g_replayEvents.onMuteSound(not 0.0 < self.__playbackSpeedModifiers[self.__playbackSpeedIdx] < 8.0)
         if self.__wasVideoBeforeRewind:
             BigWorld.player().inputHandler.onControlModeChanged('video', prevModeName='arcade', camMatrix=self.__videoCameraMatrix)
             self.__wasVideoBeforeRewind = False
         g_replayEvents.onTimeWarpFinish()
     return
Example #9
0
 def setPlaybackSpeedIdx(self, value, arenaLoaded = False):
     if self.isTimeWarpInProgress and not arenaLoaded:
         return
     self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
     self.__playbackSpeedIdx = value
     newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
     self.__enableInGameEffects(0.0 < newSpeed < 8.0 and not self.__forceEffectDisable)
     g_replayEvents.onMuteSound(newSpeed == 0.0 or self.__forceEffectDisable)
     player = BigWorld.player()
     if newSpeed != self.__replayCtrl.playbackSpeed:
         if newSpeed == 0:
             self.__gunWasLockedBeforePause = player.gunRotator._VehicleGunRotator__isLocked
             player.gunRotator.lock(True)
             self.__showInfoMessage('replayPaused')
             g_replayEvents.onPause(True)
         else:
             player.gunRotator.lock(self.__gunWasLockedBeforePause)
             newSpeedStr = self.__playbackSpeedModifiersStr[self.__playbackSpeedIdx]
             self.__showInfoMessage('replaySpeedChange', {'speed': newSpeedStr})
             g_replayEvents.onPause(False)
         self.__replayCtrl.playbackSpeed = newSpeed
     if self.__replayCtrl.playbackSpeed == 0:
         BigWorld.callback(0, self.__updateAim)
 def __onSettingsChanging(self, diff):
     newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
     newQuiet = newSpeed == 0 or newSpeed > 4.0
     g_replayEvents.onMuteSound(newQuiet)
Example #11
0
 def __onSettingsChanging(self, diff):
     newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
     newQuiet = newSpeed == 0 or newSpeed > 4.0
     g_replayEvents.onMuteSound(newQuiet)