Example #1
0
	def setScenario(self, s):
		if self.scenario is None or str(self.scenario) != s:
			self.scenario = getRoom(s)
			print self.scenario
			#after loading a new room, tell the parser to look at the room
			self.parser.addLetter("look")
			self.parser.execute()	
			return True
		return False
Example #2
0
    def alter(self):
        engine = Engine.getInstance()  # the engine of the game
        player = engine.getPlayer()  # the player

        # load these up now so there isn't a recursion error earlier on
        from Item import loadItem
        from Scenario import getRoom

        # go through the list of items to remove from the player
        for item in self.alterPlayer[0]:
            player.removeItem(loadItem(item))

            # go through the list of items to add to the player
        for item in self.alterPlayer[1]:
            player.addItem(loadItem(item))

            # go through the list of rooms to be altered
        for room in self.alterRooms.keys():
            if room is not None:
                scene = getRoom(room)
            else:
                scene = engine.getScenario()

                # remove things from the rooms
            for n in self.alterRooms[room][0][0]:
                scene.objects.remove(loadItem(n))
            for n in self.alterRooms[room][1][0]:
                scene.commands.remove(loadCommand(n))
            for n in self.alterRooms[room][2][0]:
                scene.paths.remove(getRoom(n))
                # add things to the rooms
            for n in self.alterRooms[room][0][1]:
                scene.objects.append(loadItem(n))
            for n in self.alterRooms[room][1][1]:
                scene.commands.append(loadCommand(n))
            for n in self.alterRooms[room][2][1]:
                scene.paths.append(getRoom(n))

            print scene.objects
            print scene.commands
            print scene.paths