import sys import pygame from Ship import Ship from Settings import SIZE, FPS run = True pygame.init() pygame.display.set_mode(SIZE.bottomright) screen = pygame.display.get_surface() ship = Ship((SIZE.w / 2, SIZE.h / 2)) clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: sys.exit() ship.events(event) dt = clock.tick(FPS) ship.update() screen.fill((0, 0, 0)) ship.render(screen) pygame.display.flip()