Example #1
0
 def __init__(self, ui = None, isEvent = False):
     super(TimersBar, self).__init__()
     arenaType = arena_info.getArenaType()
     self.__ui = ui
     self.__isTicking = False
     self.__state = COUNTDOWN_STATE.STOP
     self.__roundLength = arenaType.roundLength
     self.__endingSoonTime = arenaType.battleEndingSoonTime
     self.__endWarningIsEnabled = self.__checkEndWarningStatus()
     if isEvent or self.__endWarningIsEnabled:
         timerPath = 'eventBattleTimer.swf'
         _g_sound.playSound2D(_SOUNDS.STOP_TICKING)
     else:
         timerPath = 'BattleTimer.swf'
     self.__ui.movie.loadTimer(timerPath)
Example #2
0
 def __init__(self, ui = None, isEvent = False):
     super(TimersBar, self).__init__()
     arenaType = arena_info.getArenaType()
     self.__ui = ui
     self.__isTicking = False
     self.__state = COUNTDOWN_STATE.STOP
     self.__roundLength = arenaType.roundLength
     self.__endingSoonTime = arenaType.battleEndingSoonTime
     self.__endWarningIsEnabled = self.__checkEndWarningStatus()
     if isEvent or self.__endWarningIsEnabled:
         timerPath = 'eventBattleTimer.swf'
         _g_sound.playSound2D(_SOUNDS.STOP_TICKING)
     else:
         timerPath = 'BattleTimer.swf'
     self.__ui.movie.loadTimer(timerPath)
 def setCurrentTimeLeft(self, totalTime):
     minutes, seconds = divmod(int(totalTime), ONE_MINUTE)
     minutesStr = '{:02d}'.format(minutes)
     secondsStr = '{:02d}'.format(seconds)
     if self.__isShown:
         self.__flashObject.as_setTotalTime(minutesStr, secondsStr)
     if totalTime == self.__appearTime and self.__warningIsValid:
         _g_sound.playSound2D(_SOUNDS.APPEAR)
         self.__flashObject.as_setTotalTime(minutesStr, secondsStr)
         self.__flashObject.as_setTextInfo(_ms(_WARNING_TEXT_KEY))
         self.__flashObject.as_setState(True)
         self.__isShown = True
     if totalTime <= self.__appearTime - self.__duration and self.__isShown:
         self.__flashObject.as_setState(False)
         self.__isShown = False
 def setCurrentTimeLeft(self, totalTime):
     minutes, seconds = divmod(int(totalTime), ONE_MINUTE)
     minutesStr = '{:02d}'.format(minutes)
     secondsStr = '{:02d}'.format(seconds)
     if self.__isShown:
         self.__flashObject.as_setTotalTime(minutesStr, secondsStr)
     if totalTime == self.__appearTime and self.__warningIsValid:
         _g_sound.playSound2D(_SOUNDS.APPEAR)
         self.__flashObject.as_setTotalTime(minutesStr, secondsStr)
         self.__flashObject.as_setTextInfo(_ms(_WARNING_TEXT_KEY))
         self.__flashObject.as_setState(True)
         self.__isShown = True
     if totalTime <= self.__appearTime - self.__duration and self.__isShown:
         self.__flashObject.as_setState(False)
         self.__isShown = False
 def __handleEntityUpdated(self, event):
     ctx = event.ctx
     state = ctx['state']
     if state == CameraMovementStates.FROM_OBJECT:
         return
     if self.hangarSpace.spaceInited:
         isMainView = ctx['entityId'] == self.hangarSpace.space.vehicleEntityId
     else:
         isMainView = True
     if state == CameraMovementStates.MOVING_TO_OBJECT:
         SoundGroupsInstance.playSound2D(self._MoveCameraEvents.MOVE_TO_MAIN if isMainView else self._MoveCameraEvents.MOVE_TO_HERO)
     if isMainView != self.__isMainView:
         self.__isMainView = isMainView
         WWISE.WW_setState(self._SelectedVehicleStates.STATE_NAME, self._SelectedVehicleStates.MAIN_VEHICLE if self.__isMainView else self._SelectedVehicleStates.HERO_VEHICLE)
         WWISE.WW_setState(self._CameraStates.STATE_NAME, self._CameraStates.MAIN_VEHICLE_AND_NOT_IN_IDLE if self.__isMainView else self._CameraStates.HERO_VEHICLE_OR_IN_IDLE)
Example #6
0
 def setTotalTime(self, level, totalTime):
     minutes, seconds = divmod(int(totalTime), 60)
     if self.__endWarningIsEnabled and self.__state == COUNTDOWN_STATE.STOP:
         if _BATTLE_END_SOUND_TIME < totalTime <= self.__endingSoonTime:
             if not self.__isTicking:
                 _g_sound.playSound2D(_SOUNDS.COUNTDOWN_TICKING)
                 self.__isTicking = True
             if totalTime == self.__endingSoonTime:
                 _g_sound.playSound2D(_SOUNDS.BATTLE_ENDING_SOON)
         elif self.__isTicking:
             _g_sound.playSound2D(_SOUNDS.STOP_TICKING)
         if totalTime == _BATTLE_END_SOUND_TIME and self.__isTicking:
             _g_sound.playSound2D(_SOUNDS.BATTLE_END)
             self.__isTicking = False
     self.__call('timerBar.setTotalTime', [level, '{:02d}'.format(minutes), '{:02d}'.format(seconds)])
Example #7
0
 def setTotalTime(self, level, totalTime):
     minutes, seconds = divmod(int(totalTime), 60)
     if self.__endWarningIsEnabled and self.__state == COUNTDOWN_STATE.STOP:
         if _BATTLE_END_SOUND_TIME < totalTime <= self.__endingSoonTime:
             if not self.__isTicking:
                 _g_sound.playSound2D(_SOUNDS.COUNTDOWN_TICKING)
                 self.__isTicking = True
             if totalTime == self.__endingSoonTime:
                 _g_sound.playSound2D(_SOUNDS.BATTLE_ENDING_SOON)
         elif self.__isTicking:
             _g_sound.playSound2D(_SOUNDS.STOP_TICKING)
         if totalTime == _BATTLE_END_SOUND_TIME and self.__isTicking:
             _g_sound.playSound2D(_SOUNDS.BATTLE_END)
             self.__isTicking = False
     self.__call('timerBar.setTotalTime', [level, '{:02d}'.format(minutes), '{:02d}'.format(seconds)])