Example #1
0
    def GetAttrFromFile(self, FilePath):
        self.position.x = float(GetAttribute(FilePath, "Transform", "PosX"))
        self.position.y = float(GetAttribute(FilePath, "Transform", "PosY"))
        self.Rotation = float(GetAttribute(FilePath, "Transform", "rotation"))
        self.Size.x = float(GetAttribute(FilePath, "Transform", "sizeX"))
        self.Size.y = float(GetAttribute(FilePath, "Transform", "sizeY"))

        self.Color.x = float(GetAttribute(FilePath, "Sprite", "ColorR"))
        self.Color.y = float(GetAttribute(FilePath, "Sprite", "ColorG"))
        self.Color.z = float(GetAttribute(FilePath, "Sprite", "ColorB"))
        self.Alpha = float(GetAttribute(FilePath, "Sprite", "Alpha"))
        self.Texture = GetAttribute(FilePath, "Sprite", "textureName")

        self.Grid.x = int(GetAttribute(FilePath, "Sprite", "GridX"))
        self.Grid.y = int(GetAttribute(FilePath, "Sprite", "GridY"))

        self.Selected.x = int(GetAttribute(FilePath, "Sprite", "SelectedX"))
        self.Selected.y = int(GetAttribute(FilePath, "Sprite", "SelectedY"))

        isAlpha = int(GetAttribute(FilePath, "Sprite", "isAlpha"))
        if self.Texture in Resources.Textures:
            pass
        else:
            Resources.LoadTexture(
                GetAttribute(FilePath, "Sprite", "texturePath"), isAlpha,
                self.Texture)
Example #2
0
    def setNewTexture(self, texturePath, isAlpha, key):
        if key in Resources.Textures:
            pass
        else:
            Resources.LoadTexture(texturePath, isAlpha, key)

        self.Texture = key
Example #3
0
 def __init__(self, textsheet, textsheetPath, xmlPath):
     self.textSheet = textsheet
     self.textSheetPath = textsheetPath
     self.XML = xmlPath
     self.Text = ""
     self.position = glm.vec2(0, 0)
     self.size = glm.vec2(0, 0)
     self.rotation = float(0)
     self.color = glm.vec3(1.0, 1.0, 1.0)
     self.Grid = glm.vec2(12, 14)
     Resources.LoadTexture(textsheetPath, 1, textsheet)
Example #4
0
    def InitLevel(self):
        super().InitLevel()

        # self.System.SpriteRenderer.ChangeShader(Resources.Shaders["ShaderV2"])

        Resources.LoadTexture("/Textures/block.png", 0, "block")
        Resources.LoadTexture("/Textures/block.png", 0, "block_solid")
        Resources.LoadTexture("/Textures/paddle.png", 1, "paddle")
        Resources.LoadTexture("/Textures/background.jpg", 0, "background")
        Resources.LoadTexture("/Textures/bg5.jpg", 0, "background2")
        Resources.LoadTexture("/Textures/sci_fi_bg1.jpg", 0, "background3")
        Resources.LoadTexture("/Textures/ball.png", 1, "ball")
        Resources.LoadTexture("/Textures/spikedball.png", 1, "spikedball")
        Resources.LoadTexture("/Textures/glasspaddle2.png", 1, "glasspaddle")
        Resources.LoadTexture("/Textures/particle.png", 1, "particle")

        # make player object
        PlayerPos = GetVec2(self.System.windowWidth / 2 - Player_Size.x / 2, self.System.windowHeight - Player_Size.y)
        self.Player = Player()
        self.Player.position = PlayerPos
        self.Player.Size = Player_Size
        self.Player.Velocity = GetVec2(Player_Velocity, 0.0)
        self.Player.Texture = "glasspaddle"

        # make ball object
        BallPos = PlayerPos + GetVec2(Player_Size.x / 2 - Ball_Radius, -Ball_Radius * 2)
        self.Ball = BallObject()
        self.Ball.position = BallPos
        self.Ball.Radius = Ball_Radius
        self.Ball.Size = GetVec2(Ball_Radius * 2, Ball_Radius * 2)
        self.Ball.Velocity = Ball_Velocity
        self.Ball.Texture = "spikedball"

        self.gameObjects.append(self.Player)
        self.gameObjects.append(self.Ball)

        # Load Levels
        self.Load(PathToProject() + "Game/levels/level0.txt", self.System.windowWidth,
                  self.System.windowHeight * 0.5)

        self.pGenerator = self.System.GetGenerator(Resources.Textures["particle"], 100)
Example #5
0
    def InitLevel(self):
        super().InitLevel()
        self.player = Player(PathToProject() + "res/GameObjects/PlayerShip.xml")
        block1 = Block(PathToProject() + "res/GameObjects/block.xml")
        block2 = Block(PathToProject() + "res/GameObjects/block.xml")
        block2.position.x = 800

        self.textManager = TextManager("textsheet", "/Text/8x8text_whiteNoShadow.png", "/Text/textCoord.xml")

        self.audio = AudioManager()
        self.audio.LoadSound("/SoundEffects/scifi_weapon1.wav", "wep1")

        Resources.LoadTexture("/Textures/ball.png", 1, "particle")

        self.PGen = self.System.GetGenerator(Resources.GetTexture("particle"), 50)

        self.AddObject(block1)
        self.AddObject(block2)
        self.AddObject(self.player)
Example #6
0
    def InitScene(self):

        # Load Textures
        Resources.LoadTexture("/Textures/player.png", 1, "playerShip")
        Resources.LoadTexture("/Textures/block.png", 0, "block")
        Resources.LoadTexture("/Textures/block_solid.png", 0, "block_solid")
        Resources.LoadTexture("/Textures/paddle.png", 1, "paddle")
        Resources.LoadTexture("/Textures/background.jpg", 0, "background")
        Resources.LoadTexture("/Textures/bg5.jpg", 0, "background2")
        Resources.LoadTexture("/Textures/sci_fi_bg1.jpg", 0, "background3")
        Resources.LoadTexture("/Textures/ball.png", 1, "ball")
        Resources.LoadTexture("/Textures/spikedball.png", 1, "spikedball")
        Resources.LoadTexture("/Textures/glasspaddle2.png", 1, "glasspaddle")
        Resources.LoadTexture("/Textures/particle.png", 1, "particle")
        Resources.LoadTexture("/Textures/cartoonship red.png", 1, "RedShip")
        Resources.LoadTexture("/Textures/DurrrSpaceShip.png", 1, "PlayerShip2")
        Resources.LoadTexture("/Textures/boss2.png", 1, "boss")

        self.player = Player()

        self.player.position = GetVec2(self.System.windowWidth / 2 - Player_Size.x / 2,
                                       self.System.windowHeight / 2 - Player_Size.x / 2)
        self.player.Size = Player_Size
        self.player.Health = 3
        self.player.Texture = "PlayerShip2"
        self.player.Velocity = Player_Velocity

        self.background = "background2"
        self.ShipAmount = 15
        self.BossAmount = 15
        self.SceneWidth = self.System.windowWidth
        self.SceneHeight = self.System.windowHeight

        self.Txt = TextManager("textsheet", "/Text/8x8text_whiteNoShadow.png", "/Text/textCoord.xml")



        self.audio = AudioManager()
        self.audio.LoadSound("/SoundEffects/scifi_weapon1.wav", "wep1")
        self.audio.LoadSound("/SoundEffects/NewHorizons.wav", "music1")
Example #7
0
 def InitLevel(self):
     super().InitLevel()
     Resources.LoadTexture("/Textures/sci_fi_bg1.jpg", 0, "background3")
     self.textManager = TextManager("textsheet", "/Text/8x8text_whiteNoShadow.png", "/Text/textCoord.xml")
Example #8
0
 def LoadTextureToResources(texturePath, isAlpha, key):
     if key in Resources.Textures:
         pass
     else:
         Resources.LoadTexture(texturePath, isAlpha, key)
Example #9
0
    def InitLevel(self):
        super().InitLevel()
        # load resources
        Resources.LoadTexture("/Textures/tile_spritesheet.png", 1, "TileSheet")
        Resources.LoadTexture("/Textures/sci_fi_bg1.jpg", 0, "background")

        self.background = Object()
        self.background.position = GetVec2(0, 0)
        self.background.Size = GetVec2(self.levelWidth, self.levelHeight)
        self.background.Color = GetVec3(0.3, 0.3, 0.5)
        self.background.Texture = "background"
        self.background.TexID = 0

        self.bg2 = Object()
        self.bg2.position = GetVec2(self.levelWidth, 0)
        self.bg2.Size = GetVec2(self.levelWidth, self.levelHeight)
        self.bg2.Color = GetVec3(0.3, 0.3, 0.5)
        self.bg2.Texture = "background"
        self.bg2.TexID = 0

        self.bg3 = Object()
        self.bg3.position = GetVec2(-1600, 0)
        self.bg3.Size = GetVec2(self.levelWidth, self.levelHeight)
        self.bg3.Color = GetVec3(0.3, 0.3, 0.5)
        self.bg3.Texture = "background"
        self.bg3.TexID = 0

        self.Camera = self.System.Camera

        # init objects
        idleAnimation = Animation()
        idleAnimation.speed = 0.25
        idleAnimation.AnimationList = [
            GetVec2(1, 1),
            GetVec2(2, 1),
            GetVec2(3, 1),
            GetVec2(4, 1)
        ]

        walkingAnimation = Animation()
        walkingAnimation.speed = 0.20
        walkingAnimation.AnimationList = [
            GetVec2(1, 2),
            GetVec2(2, 2),
            GetVec2(3, 2),
            GetVec2(4, 2),
            GetVec2(5, 2),
            GetVec2(6, 2)
        ]

        jumpAnimation = Animation()
        jumpAnimation.speed = 0.20
        jumpAnimation.AnimationList = [
            GetVec2(7, 2),
            GetVec2(8, 2),
            GetVec2(1, 3),
            GetVec2(2, 3),
            GetVec2(3, 3),
            GetVec2(4, 3),
            GetVec2(5, 3),
            GetVec2(6, 3),
            GetVec2(7, 3),
            GetVec2(8, 3)
        ]
        attackAnimation = Animation()
        attackAnimation.speed = 0.15
        attackAnimation.AnimationList = [
            GetVec2(1, 7),
            GetVec2(2, 7),
            GetVec2(3, 7),
            GetVec2(4, 7),
            GetVec2(5, 7),
        ]

        Player1 = Player(PathToProject() + "res/GameObjects/Player.xml")
        Player1.Animated = True
        Player1.addAnimation(idleAnimation)
        Player1.addAnimation(walkingAnimation)
        Player1.addAnimation(jumpAnimation)
        Player1.addAnimation(attackAnimation)
        Player1.position = GetVec2(200, 200)
        Player1.TexID = 2
        Player1.VerticalFlip = 1
        Player1.Velocity = GetVec2(0, 0)
        self.player = Player1

        testTile = Tile()
        testTile.position = GetVec2(500, 500)
        testTile.Size = GetVec2(100, 100)
        testTile.Grid = GetVec2(6, 4)
        testTile.Selected = GetVec2(3, 2)
        testTile.TexID = 1
        testTile.Texture = "TileSheet"

        testTile2 = Tile()
        testTile2.position = GetVec2(100, 500)
        testTile2.Size = GetVec2(200, 200)
        testTile2.Grid = GetVec2(6, 4)
        testTile2.Selected = GetVec2(3, 4)
        testTile2.TexID = 1
        testTile2.Texture = "TileSheet"

        # self.AddObject(player)
        self.AddObject(Player1)

        self.staticObjects.append(testTile)
        self.staticObjects.append(testTile2)
        self.MakeLevel("Game3/level1.txt", self.levelWidth, self.levelHeight)