Example #1
0
def main():
    initialized = False
    storage = None

    # Init the Concept2
    #
    #ErgStats.connectToErg()

    #this waits for workouts to start, then stores them into a SQLite DB
    print("Waiting for workout to start...")
    while True:
        try:
            isActive = ErgStats.isWorkoutActive()
        except:
            print("Connecting to Ergometer...")
            ErgStats.connectToErg()
            time.sleep(1)
            continue

        if not isActive:
            if initialized:  #this checks if workout was active before
                print("Workout ended...")
                ErgStats.resetStatistics()
                storage = None
                initialized = False
        else:
            if not initialized:
                print("Workout started...")
                storage = SQLiteStorage()
                initialized = True
            ErgStats.update()
            storage.storeState(ErgStats.time)
Example #2
0
class BoatGhost(Boat):
    def __init__(self, name, filename, distance=0):
        super(BoatGhost, self).__init__(name, distance)
        self.storage = SQLiteStorage(filename)

    def move(self, timeGone):
        data = self.storage.getDataTuple(timeGone)
        if not data == None:
            self.distance = data[0]
            self.pace = data[2]
Example #3
0
class BoatGhost(Boat):
    def __init__(self, name, filename, distance=0):
        super(BoatGhost, self).__init__(name, distance)
        self.storage = SQLiteStorage(filename)

    def move(self, timeGone):
        data = self.storage.getDataTuple(timeGone)
        if not data == None:
            self.distance = data[0]
            self.pace = data[2]
Example #4
0
class Playground():
    def __init__(self):
        self.boats = []
        self.position = 0.0
        self.storage = SQLiteStorage() #needed to store the current workout to file (needed for ghosting)
        
    def getCurrentPosition(self):
        return self.position
        
    def addBoat(self, boat):
        self.boats.append(boat)
        
    def getBoats(self):
        return self.boats
        
    def getPlayerBoat(self):
        return self.playerBoat
        
    def setPlayerBoat(self, boat):
        self.playerBoat = boat

    def reset(self):
        for boat in self.boats:
            boat.reset()
        self.playerBoat.reset()

    def update(self, timeGone):
        #move all the bots
        for boat in self.boats:
            boat.move(timeGone)

        #move the player
        self.playerBoat.move(timeGone)

        #store the current state into the storage
        self.storage.storeState(timeGone)
Example #5
0
 def __init__(self, name, filename, distance=0):
     super(BoatGhost, self).__init__(name, distance)
     self.storage = SQLiteStorage(filename)
Example #6
0
 def __init__(self):
     self.boats = []
     self.position = 0.0
     self.storage = SQLiteStorage() #needed to store the current workout to file (needed for ghosting)
Example #7
0
 def __init__(self, name, filename, distance=0):
     super(BoatGhost, self).__init__(name, distance)
     self.storage = SQLiteStorage(filename)