def test_connect_nodes(self, mock_get_node_by_serial, mock_connect_nodes, mock_utils): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 1, 'y': 1 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 2, 'y': 2 }, size=1, real=True) mock_get_node_by_serial.side_effect = [node_1, node_2] mock_connect_nodes.return_value = None mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} data_handler = GameDataHandler(None, None) # Act data_handler.connect_nodes(node_1, node_1) # Assert mock_connect_nodes.called_once(node_1, node_1, allow_overflow=True)
def check_collisions(x_location, y_location, graph, node_size, extra_space): """ :param x_location: :param y_location: :param graph: :param node_size: :param extra_space: :return: """ temp_node = NodeObject('0', {'x': x_location, 'y': y_location}, node_size) collision = False for node in graph.node_list: if temp_node.distance(node) < node_size + node.size + extra_space * 2: collision = True return collision
def add_node(self, x_loc, y_loc, node_colour=Colours['red'], node_shape=Shapes['circle'], node_size=50, serial=None, real=True): """ :param serial: A specific serial for the node. :param x_loc: The x location of the node :param y_loc: The y location of the node :param node_colour: Colour of the node :param node_shape: Shape of the node :param node_size: Size of the node (int value) :return: the new node of type NodeObject """ if self.size["max_x"] < x_loc + node_size and 0 > x_loc - node_size: raise Exception("Error! Coordinate of node is out of bound: {}".format(x_loc)) if self.size["max_y"] < y_loc + node_size and 0 > y_loc - node_size: raise Exception("Error! Coordinate of node is out of bound: {}".format(y_loc)) location = {'x': x_loc, 'y': y_loc} if serial is not None: if self.get_node_by_serial(serial) is not None: print("Error - Trying to add a node with an existing serial") return None else: serial = get_serial() new_node = NodeObject(serial=serial, location=location, size=node_size, colour=node_colour, shape=node_shape, real=real, dummy_num=self.inner_node_count) self.inner_node_count+=1 self.node_list.append(new_node) self.center_node = self.node_list[0].serial_num return new_node
def test_get_furthest_nodes(self): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 1, 'y': 1 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 2, 'y': 2 }, size=1, real=True) node_3 = NodeObject(serial=3, location={ 'x': 3, 'y': 3 }, size=1, real=True) node_4 = NodeObject(serial=4, location={ 'x': 4, 'y': 4 }, size=1, real=True) # Act res = GameDataHandler.get_furthest_nodes(node_1, node_2, node_3, node_4) # Assert self.assertIn( node_1.serial_num, res, "node with serial number {0} was not returned by function." " Got {1}".format(node_1.serial_num, res)) self.assertIn( node_4.serial_num, res, "node with serial number {0} was not returned by function." " Got {1}".format(node_4.serial_num, res))
def add_empty_edge(self, graph, nodes_list, edges_list): for node in graph.node_list: if node not in nodes_list: for friend in node.neighbors: if friend in [item.serial_num for item in nodes_list]: tmp_node = graph.get_node_by_serial(friend) fake_node_1 = NodeObject(serial=None, location={ 'x': node.x, 'y': node.y }, size=node.size, real=False) fake_node_2 = NodeObject(serial=None, location={ 'x': tmp_node.x, 'y': tmp_node.y }, size=tmp_node.size, real=False) edges_list.append((fake_node_1, fake_node_2)) return
def test_distance_from_line(self): # Arrange node1 = NodeObject(serial=1, location={'x': 1, 'y': 5}, size=1) node2 = NodeObject(serial=2, location={'x': 8, 'y': 7}, size=1) node_far = NodeObject(serial=3, location={'x': 4, 'y': 3}, size=1) node_close = NodeObject(serial=4, location={'x': 5, 'y': 7}, size=1) max_error = 0.001 far_result = 2.7472112789737806 close_result = 0.8241633836921342 # Act far_distance = node_far.distance_from_line(node1, node2) close_distance = node_close.distance_from_line(node1, node2) # Assert assert far_distance < far_result + max_error or far_distance > far_result - max_error assert close_distance < close_result + max_error or close_distance > close_result - max_error
def test_distance_between_nodes(self): node1 = NodeObject(serial=1, location={'x': 1, 'y': 3}, size=1) node2 = NodeObject(serial=2, location={'x': 5, 'y': 6}, size=1) actual_distance = 5 assert node1.distance(node2) == actual_distance
def tester_graph_2(): graph = GraphObject(None, 5000, 5000, 20, 3, 10) node1 = NodeObject("a26", {'x': 614, 'y': 600}, 50, Colours['yellow']) node2 = NodeObject("ce5", { 'x': -2465, 'y': 2732 }, 50, Colours['yellow']) node3 = NodeObject("4ec", {'x': -3229, 'y': 3455}, 50, Colours['red']) node4 = NodeObject("5e7", {'x': -1184, 'y': 3385}, 50, Colours['blue']) node5 = NodeObject("5ea", {'x': 303, 'y': 1050}, 50, Colours['red']) node6 = NodeObject("a97", {'x': -1128, 'y': 1884}, 50, Colours['blue']) node7 = NodeObject("5f3", {'x': -2910, 'y': 271}, 50, Colours['red']) node8 = NodeObject("68f", {'x': -1105, 'y': 1409}, 50, Colours['blue']) node9 = NodeObject("a0f", { 'x': -1598, 'y': 4054 }, 50, Colours['yellow']) node10 = NodeObject("b3b", {'x': 1047, 'y': 61}, 50, Colours['red']) node11 = NodeObject("379", {'x': -1034, 'y': 2046}, 50, Colours['red']) node12 = NodeObject("c5c", {'x': 1543, 'y': 4466}, 50, Colours['red']) node13 = NodeObject("97b", { 'x': -2551, 'y': 1694 }, 50, Colours['yellow']) node14 = NodeObject("ac2", {'x': 821, 'y': 4534}, 50, Colours['blue']) node15 = NodeObject("788", { 'x': -2790, 'y': 2330 }, 50, Colours['yellow']) node16 = NodeObject("01d", {'x': 450, 'y': 300}, 50, Colours['blue']) node17 = NodeObject("e29", { 'x': -272, 'y': 910 }, 50, Colours['yellow']) node18 = NodeObject("d21", { 'x': -2329, 'y': 2245 }, 50, Colours['blue']) node19 = NodeObject("7ac", {'x': 693, 'y': 3124}, 50, Colours['blue']) node20 = NodeObject("189", { 'x': -2748, 'y': 3403 }, 50, Colours['blue']) graph.node_list.append(node1) graph.node_list.append(node2) graph.node_list.append(node3) graph.node_list.append(node4) graph.node_list.append(node5) graph.node_list.append(node6) graph.node_list.append(node7) graph.node_list.append(node8) graph.node_list.append(node9) graph.node_list.append(node10) graph.node_list.append(node11) graph.node_list.append(node12) graph.node_list.append(node13) graph.node_list.append(node14) graph.node_list.append(node15) graph.node_list.append(node16) graph.node_list.append(node17) graph.node_list.append(node18) graph.node_list.append(node19) graph.node_list.append(node20) graph.connections = [('01d', 'e29'), ('01d', 'a97'), ('ac2', 'ce5'), ('379', 'ce5'), ('4ec', 'c5c'), ('5e7', '68f'), ('5e7', '5ea'), ('5ea', '788'), ('a0f', 'a97'), ('5f3', 'b3b'), ('68f', '7ac'), ('a0f', 'd21'), ('a26', 'b3b'), ('189', '379'), ('97b', 'c5c'), ('97b', 'e29'), ('a26', 'ac2'), ('788', '7ac'), ('189', 'd21')] graph.center_node = "01d" return graph
def get_partly_visible_edge(self, edge, top, bottom, left, right, node, edge_equation): """ :param edge: an edge that can be seen onscreen but where at least one node is not visible :param top: equation representing the top border of the screen :param bottom: equation representing the bottom border of the screen :param left: equation representing the left border of the screen :param right: equation representing the right border of the screen :param node: the visible node connected to the edge, or None if no node is visible :param edge_equation: the equation of the checked edge :return: A tuple containing two NodeObjects, each representing a one of the edge's nodes, the edge's slope and the edge's equation. If one of the edge's nodes is not onscreen, the x,y coordinates represent the intersection between the edge and the screen, a new serial is created, size is set to 0 and real is set to False. """ first_node = None second_node = None if node: first_node = self.original_graph.get_node_by_serial(node.serial) # check if edge collides with top border if LineEquation.check_collision_point(edge_equation, top): col_point = LineEquation.get_equation_collision_point( edge_equation, top) location = {'x': round(col_point.x, 2), 'y': round(col_point.y, 2)} if first_node is not None: second_node = NodeObject(serial=get_serial(), location=location, size=0) second_node.real = False else: first_node = NodeObject(serial=get_serial(), location=location, size=0) first_node.real = False # check if edge collides with bottom border if LineEquation.check_collision_point(edge_equation, bottom): col_point = LineEquation.get_equation_collision_point( edge_equation, bottom) location = {'x': round(col_point.x, 2), 'y': round(col_point.y, 2)} if first_node is not None: second_node = NodeObject(serial=get_serial(), location=location, size=0) second_node.real = False else: first_node = NodeObject(serial=get_serial(), location=location, size=0) first_node.real = False # check if edge collides with left border if LineEquation.check_collision_point(edge_equation, left): col_point = LineEquation.get_equation_collision_point( edge_equation, left) location = {'x': round(col_point.x, 2), 'y': round(col_point.y, 2)} if first_node is not None: second_node = NodeObject(serial=get_serial(), location=location, size=0) second_node.real = False else: first_node = NodeObject(serial=get_serial(), location=location, size=0) first_node.real = False # check if edge collides with right border if LineEquation.check_collision_point(edge_equation, right): col_point = LineEquation.get_equation_collision_point( edge_equation, right) location = {'x': round(col_point.x, 2), 'y': round(col_point.y, 2)} if first_node is not None: second_node = NodeObject(serial=get_serial(), location=location, size=0) second_node.real = False else: first_node = NodeObject(serial=get_serial(), location=location, size=0) first_node.real = False if second_node is None: if first_node is None: return None else: raise Exception( "Only One viable node for onscreen edge: {}".format( edge.print_by_serial())) min_dist = edge.node1.get_radius() / 2 if first_node.distance(second_node) < min_dist: return None if first_node.x < second_node.x: curr_edge = (first_node, second_node, edge.slope, edge_equation) else: curr_edge = (second_node, first_node, edge.slope, edge_equation) return curr_edge
def tester_graph_1(): graph = GraphObject(None, 800, 400, 6, 4, 5) node1 = NodeObject(188, { 'x': 369, 'y': 168 }, 50, { 'R': 1, 'G': 0, 'B': 0, 'name': "red" }) node2 = NodeObject(-55, { 'x': 480, 'y': 275 }, 50, { 'R': 0, 'G': 1, 'B': 0, 'name': "green" }) node3 = NodeObject(640, { 'x': 628, 'y': 169 }, 50, { 'R': 0, 'G': 0, 'B': 1, 'name': "blue" }) node4 = NodeObject(206, { 'x': 636, 'y': 306 }, 50, { 'R': 1, 'G': 0, 'B': 1, 'name': "magenta" }) node5 = NodeObject(-67, { 'x': 250, 'y': 289 }, 50, { 'R': 1, 'G': 1, 'B': 0, 'name': "yellow" }) node6 = NodeObject(186, { 'x': 184, 'y': 71 }, 50, { 'R': 0, 'G': 1, 'B': 1, 'name': "cyan" }) graph.node_list.append(node1) graph.node_list.append(node2) graph.node_list.append(node3) graph.node_list.append(node4) graph.node_list.append(node5) graph.node_list.append(node6) graph.connections = [(640, 188), (-55, 206), (-55, 186), (-67, 640), (-67, 206), (640, 206), (-67, 186), (640, 186)] graph.center_node = 188 graph.question_object_list = GraphTester.create_questions() return graph
def test_data_collection(self): # WIP return # Assemble new_graph = create_rand_graph("../graph_config.txt") gamer = GameDataHandler("../graph_config.txt") nodes_list = [] edges = [] def add_empty_edge(self, graph, nodes_list, edges_list): for node in graph.node_list: if node not in nodes_list: for friend in node.neighbors: if friend in [item.serial_num for item in nodes_list]: tmp_node = graph.get_node_by_serial(friend) fake_node_1 = NodeObject(serial=None, location={ 'x': node.x, 'y': node.y }, size=node.size, real=False) fake_node_2 = NodeObject(serial=None, location={ 'x': tmp_node.x, 'y': tmp_node.y }, size=tmp_node.size, real=False) edges_list.append((fake_node_1, fake_node_2)) return for i in range(3): nodes_list.append(new_graph.node_list[i]) # Add an extra node that is connected to one of the existing ones for node in nodes_list[0].neighbors: if node not in nodes_list: nodes_list.append(new_graph.get_node_by_serial(node)) break for node in nodes_list: for friend in node.neighbors: if friend in [item.serial_num for item in nodes_list]: edges.append((node, new_graph.get_node_by_serial(friend))) else: origin_node = new_graph.get_node_by_serial(friend) fake_node = NodeObject(serial=None, location={ 'x': origin_node.x, 'y': origin_node.y }, size=origin_node.size, real=False) edges.append((node, fake_node)) # clean nodes for node in nodes_list: node.neighbors = set() node.possible_neighbors = set() # Add a few empty edges add_empty_edge(new_graph, nodes_list, edges) add_empty_edge(new_graph, nodes_list, edges) add_empty_edge(new_graph, nodes_list, edges) mock_reader.return_value = {'nodes': nodes_list, 'edges': edges} # act gamer.do_move() time.sleep(1)
def setUp(self): self.node_1_real = NodeObject(serial=10, location={ 'x': 100, 'y': 100 }, size=1, real=True) self.node_1_unreal = NodeObject(serial=11, location={ 'x': 100, 'y': 100 }, size=1, real=False) self.node_2_real = NodeObject(serial=20, location={ 'x': 200, 'y': 200 }, size=1, real=True) self.node_2_unreal = NodeObject(serial=21, location={ 'x': 200, 'y': 200 }, size=1, real=False) self.node_2_unreal_moved = NodeObject(serial=22, location={ 'x': 205, 'y': 205 }, size=1, real=False) self.node_3_real = NodeObject(serial=30, location={ 'x': 300, 'y': 300 }, size=1, real=True) self.node_3_unreal = NodeObject(serial=31, location={ 'x': 300, 'y': 300 }, size=1, real=False) self.node_3_unreal_moved = NodeObject(serial=32, location={ 'x': 305, 'y': 305 }, size=1, real=False) self.node_4_real = NodeObject(serial=40, location={ 'x': 400, 'y': 400 }, size=1, real=True) self.node_4_unreal = NodeObject(serial=41, location={ 'x': 400, 'y': 400 }, size=1, real=False) self.node_list = [ self.node_1_real, self.node_1_unreal, self.node_2_real, self.node_2_unreal, self.node_3_real, self.node_3_unreal, self.node_4_real, self.node_4_unreal ]
class TestGameDataHandler(unittest.TestCase): def setUp(self): self.node_1_real = NodeObject(serial=10, location={ 'x': 100, 'y': 100 }, size=1, real=True) self.node_1_unreal = NodeObject(serial=11, location={ 'x': 100, 'y': 100 }, size=1, real=False) self.node_2_real = NodeObject(serial=20, location={ 'x': 200, 'y': 200 }, size=1, real=True) self.node_2_unreal = NodeObject(serial=21, location={ 'x': 200, 'y': 200 }, size=1, real=False) self.node_2_unreal_moved = NodeObject(serial=22, location={ 'x': 205, 'y': 205 }, size=1, real=False) self.node_3_real = NodeObject(serial=30, location={ 'x': 300, 'y': 300 }, size=1, real=True) self.node_3_unreal = NodeObject(serial=31, location={ 'x': 300, 'y': 300 }, size=1, real=False) self.node_3_unreal_moved = NodeObject(serial=32, location={ 'x': 305, 'y': 305 }, size=1, real=False) self.node_4_real = NodeObject(serial=40, location={ 'x': 400, 'y': 400 }, size=1, real=True) self.node_4_unreal = NodeObject(serial=41, location={ 'x': 400, 'y': 400 }, size=1, real=False) self.node_list = [ self.node_1_real, self.node_1_unreal, self.node_2_real, self.node_2_unreal, self.node_3_real, self.node_3_unreal, self.node_4_real, self.node_4_unreal ] def test_get_furthest_nodes(self): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 1, 'y': 1 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 2, 'y': 2 }, size=1, real=True) node_3 = NodeObject(serial=3, location={ 'x': 3, 'y': 3 }, size=1, real=True) node_4 = NodeObject(serial=4, location={ 'x': 4, 'y': 4 }, size=1, real=True) # Act res = GameDataHandler.get_furthest_nodes(node_1, node_2, node_3, node_4) # Assert self.assertIn( node_1.serial_num, res, "node with serial number {0} was not returned by function." " Got {1}".format(node_1.serial_num, res)) self.assertIn( node_4.serial_num, res, "node with serial number {0} was not returned by function." " Got {1}".format(node_4.serial_num, res)) @patch('SupplementaryFiles.GameDataHandler.Utils') @patch('SupplementaryFiles.GameDataHandler.GraphObject.connect_nodes') @patch('SupplementaryFiles.GameDataHandler.GraphObject.get_node_by_serial') def test_connect_nodes(self, mock_get_node_by_serial, mock_connect_nodes, mock_utils): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 1, 'y': 1 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 2, 'y': 2 }, size=1, real=True) mock_get_node_by_serial.side_effect = [node_1, node_2] mock_connect_nodes.return_value = None mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} data_handler = GameDataHandler(None, None) # Act data_handler.connect_nodes(node_1, node_1) # Assert mock_connect_nodes.called_once(node_1, node_1, allow_overflow=True) @patch('SupplementaryFiles.GameDataHandler.Utils') def test_two_edges_are_one(self, mock_utils): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 100, 'y': 100 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 200, 'y': 200 }, size=1, real=True) node_3 = NodeObject(serial=3, location={ 'x': 300, 'y': 300 }, size=1, real=True) node_4 = NodeObject(serial=4, location={ 'x': 400, 'y': 400 }, size=1, real=True) node_5 = NodeObject(serial=4, location={ 'x': 100, 'y': 400 }, size=1, real=True) mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} data_handler = GameDataHandler(None, None) edge_35 = (node_3, node_5, node_3.slope(node_5), LineEquation(slope=node_3.slope(node_5), const=1, edge1=node_3, edge2=node_5)) edge_24 = (node_2, node_4, node_2.slope(node_4), LineEquation(slope=node_2.slope(node_4), const=1, edge1=node_2, edge2=node_4)) edge_12 = (node_1, node_2, node_1.slope(node_2), LineEquation(slope=node_1.slope(node_2), const=1, edge1=node_1, edge2=node_2)) edge_13 = (node_1, node_3, node_1.slope(node_3), LineEquation(slope=node_1.slope(node_3), const=1, edge1=node_1, edge2=node_3)) edge_34 = (node_3, node_4, node_3.slope(node_4), LineEquation(slope=node_3.slope(node_4), const=1, edge1=node_3, edge2=node_4)) # Act res_miss = data_handler.two_edges_are_one(edge_35, edge_24) res_not_sure = data_handler.two_edges_are_one(edge_12, edge_34) res_hit = data_handler.two_edges_are_one(edge_13, edge_24) res_hit_same_point = data_handler.two_edges_are_one(edge_12, edge_13) res_same_edge = data_handler.two_edges_are_one(edge_12, edge_12) # Assert self.assertFalse(res_not_sure) self.assertFalse(res_miss) self.assertTrue(res_hit) self.assertTrue(res_hit_same_point) self.assertTrue(res_same_edge) @patch('SupplementaryFiles.GameDataHandler.Utils') @patch('SupplementaryFiles.GameDataHandler.GameDataHandler.connect_nodes') @patch( 'SupplementaryFiles.GameDataHandler.GameDataHandler.clean_connection') @patch('SupplementaryFiles.GameDataHandler.GraphObject.get_node_by_serial') def test_connect_edges_advanced(self, mock_get_node_by_serial, mock_clean, mock_connect, mock_utils): def mock_get_node(serial): for node in self.node_list: if node.serial_num == serial: return node return None # Assemble mock_get_node_by_serial.side_effect = mock_get_node mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} data_handler = GameDataHandler(None, None) edge_two_real_14 = (self.node_1_real, self.node_4_real, self.node_1_real.slope(self.node_4_real), LineEquation(slope=self.node_1_real.slope( self.node_4_real), const=1, edge1=self.node_1_real, edge2=self.node_4_real)) edge_left_real_13 = (self.node_1_real, self.node_3_unreal, self.node_1_real.slope(self.node_3_unreal), LineEquation(slope=self.node_1_real.slope( self.node_3_unreal), const=1, edge1=self.node_1_real, edge2=self.node_3_unreal)) edge_left_real_12 = (self.node_1_real, self.node_2_unreal, self.node_1_real.slope(self.node_2_unreal), LineEquation(slope=self.node_1_real.slope( self.node_2_unreal), const=1, edge1=self.node_1_real, edge2=self.node_2_unreal)) edge_right_real_24 = (self.node_2_unreal, self.node_4_real, self.node_2_unreal.slope(self.node_4_real), LineEquation(slope=self.node_2_unreal.slope( self.node_4_real), const=1, edge1=self.node_2_unreal, edge2=self.node_4_real)) edge_two_unreal_23 = (self.node_2_unreal, self.node_3_unreal, self.node_2_unreal.slope(self.node_3_unreal), LineEquation(slope=self.node_2_unreal.slope( self.node_3_unreal), const=1, edge1=self.node_2_unreal, edge2=self.node_3_unreal)) edge_two_unreal_13 = (self.node_1_unreal, self.node_3_unreal, self.node_1_unreal.slope(self.node_3_unreal), LineEquation(slope=self.node_1_unreal.slope( self.node_3_unreal), const=1, edge1=self.node_1_unreal, edge2=self.node_3_unreal)) # Act + Assert # Case 1 - One edge is connected to two real nodes. Other edge only connects to one real node and the other # to a fake node edge = data_handler.connect_edges(edge_two_real_14, edge_left_real_13) mock_connect.assert_called_with(self.node_1_real, self.node_4_real) self.assertEquals(edge_two_real_14[3].edge1, edge[3].edge1) self.assertEquals(edge_two_real_14[3].edge2, edge[3].edge2) # Case 2 - Both edges each connect to one real node and one fake node. Both real nodes are different edge = data_handler.connect_edges(edge_left_real_13, edge_right_real_24) self.assertEquals(edge_two_real_14[3].edge1, edge[3].edge1) self.assertEquals(edge_two_real_14[3].edge2, edge[3].edge2) # Case 3 - Both edges connect to the same real node. Both edge's other node is different fake one edge = data_handler.connect_edges(edge_left_real_13, edge_left_real_12) mock_connect.assert_called_with(self.node_1_real, self.node_3_unreal) self.assertEquals(edge_left_real_13[3].edge1, edge[3].edge1) self.assertEquals(edge_left_real_13[3].edge2, edge[3].edge2) # Case 4 - One edge is connected to a real node and to a fake node. Other edge connects to two fake nodes. edge = data_handler.connect_edges(edge_left_real_12, edge_two_unreal_23) mock_connect.assert_called_with(self.node_1_real, self.node_3_unreal) self.assertEquals(edge_left_real_13[3].edge1, edge[3].edge1) self.assertEquals(edge_left_real_13[3].edge2, edge[3].edge2) # Case 5 - Both edge have two fake nodes. edge = data_handler.connect_edges(edge_two_unreal_13, edge_two_unreal_23) mock_connect.assert_called_with(self.node_1_unreal, self.node_3_unreal) self.assertEquals(edge_two_unreal_13[3].edge1, edge[3].edge1) self.assertEquals(edge_two_unreal_13[3].edge2, edge[3].edge2) def test_data_collection(self): # WIP return # Assemble new_graph = create_rand_graph("../graph_config.txt") gamer = GameDataHandler("../graph_config.txt") nodes_list = [] edges = [] def add_empty_edge(self, graph, nodes_list, edges_list): for node in graph.node_list: if node not in nodes_list: for friend in node.neighbors: if friend in [item.serial_num for item in nodes_list]: tmp_node = graph.get_node_by_serial(friend) fake_node_1 = NodeObject(serial=None, location={ 'x': node.x, 'y': node.y }, size=node.size, real=False) fake_node_2 = NodeObject(serial=None, location={ 'x': tmp_node.x, 'y': tmp_node.y }, size=tmp_node.size, real=False) edges_list.append((fake_node_1, fake_node_2)) return for i in range(3): nodes_list.append(new_graph.node_list[i]) # Add an extra node that is connected to one of the existing ones for node in nodes_list[0].neighbors: if node not in nodes_list: nodes_list.append(new_graph.get_node_by_serial(node)) break for node in nodes_list: for friend in node.neighbors: if friend in [item.serial_num for item in nodes_list]: edges.append((node, new_graph.get_node_by_serial(friend))) else: origin_node = new_graph.get_node_by_serial(friend) fake_node = NodeObject(serial=None, location={ 'x': origin_node.x, 'y': origin_node.y }, size=origin_node.size, real=False) edges.append((node, fake_node)) # clean nodes for node in nodes_list: node.neighbors = set() node.possible_neighbors = set() # Add a few empty edges add_empty_edge(new_graph, nodes_list, edges) add_empty_edge(new_graph, nodes_list, edges) add_empty_edge(new_graph, nodes_list, edges) mock_reader.return_value = {'nodes': nodes_list, 'edges': edges} # act gamer.do_move() time.sleep(1) @patch('SupplementaryFiles.GameDataHandler.Utils') def test_trim_data(self, mock_utils): mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} Utils.read_game_config_file(path.join("..", CONFIG_FILE_PATH)) Utils.read_graph_config_file(path.join("..", GRAPH_CONFIG_PATH)) data_handler = GameDataHandler(path.join("../", "graph_config.txt"), None) data_handler.graph.add_node(self.node_1_real.x, self.node_1_real.y, serial=self.node_1_real.serial_num) data_handler.graph.add_node(self.node_2_unreal.x, self.node_2_unreal.y, serial=self.node_2_unreal.serial_num) data_handler.graph.add_node(self.node_2_unreal_moved.x, self.node_2_unreal_moved.y, serial=self.node_2_unreal_moved.serial_num) data_handler.graph.add_node(self.node_3_unreal.x, self.node_3_unreal.y, serial=self.node_3_unreal.serial_num) data_handler.graph.add_node(self.node_3_unreal_moved.x, self.node_3_unreal_moved.y, serial=self.node_3_unreal_moved.serial_num) data_handler.graph.add_node(self.node_4_real.x, self.node_4_real.y, serial=self.node_4_real.serial_num) edge_1 = (self.node_1_real, self.node_2_unreal_moved, 1, LineEquation(slope=1, const=0, edge1=self.node_1_real, edge2=self.node_2_unreal_moved)) edge_2 = (self.node_2_unreal, self.node_3_unreal_moved, 1, LineEquation(slope=1, const=0, edge1=self.node_2_unreal, edge2=self.node_3_unreal_moved)) edge_3 = (self.node_3_unreal, self.node_4_real, 1, LineEquation(slope=1, const=0, edge1=self.node_3_unreal, edge2=self.node_4_real)) edge_4 = (self.node_1_real, self.node_4_real, 1, LineEquation(slope=1, const=0, edge1=self.node_1_real, edge2=self.node_4_real)) data_handler.extra_edges = [edge_1, edge_2, edge_3] data_handler.trim_data() self.assertEquals(len(data_handler.edges_to_add), 1) self.assertEquals(data_handler.edges_to_add[0][0].serial_num, edge_4[0].serial_num) self.assertEquals(data_handler.edges_to_add[0][1].serial_num, edge_4[1].serial_num)
def test_two_edges_are_one(self, mock_utils): # Assemble node_1 = NodeObject(serial=1, location={ 'x': 100, 'y': 100 }, size=1, real=True) node_2 = NodeObject(serial=2, location={ 'x': 200, 'y': 200 }, size=1, real=True) node_3 = NodeObject(serial=3, location={ 'x': 300, 'y': 300 }, size=1, real=True) node_4 = NodeObject(serial=4, location={ 'x': 400, 'y': 400 }, size=1, real=True) node_5 = NodeObject(serial=4, location={ 'x': 100, 'y': 400 }, size=1, real=True) mock_utils.graph_config_data = None mock_utils.game_config_data = {'Default': {'log_level': 'ERROR'}} data_handler = GameDataHandler(None, None) edge_35 = (node_3, node_5, node_3.slope(node_5), LineEquation(slope=node_3.slope(node_5), const=1, edge1=node_3, edge2=node_5)) edge_24 = (node_2, node_4, node_2.slope(node_4), LineEquation(slope=node_2.slope(node_4), const=1, edge1=node_2, edge2=node_4)) edge_12 = (node_1, node_2, node_1.slope(node_2), LineEquation(slope=node_1.slope(node_2), const=1, edge1=node_1, edge2=node_2)) edge_13 = (node_1, node_3, node_1.slope(node_3), LineEquation(slope=node_1.slope(node_3), const=1, edge1=node_1, edge2=node_3)) edge_34 = (node_3, node_4, node_3.slope(node_4), LineEquation(slope=node_3.slope(node_4), const=1, edge1=node_3, edge2=node_4)) # Act res_miss = data_handler.two_edges_are_one(edge_35, edge_24) res_not_sure = data_handler.two_edges_are_one(edge_12, edge_34) res_hit = data_handler.two_edges_are_one(edge_13, edge_24) res_hit_same_point = data_handler.two_edges_are_one(edge_12, edge_13) res_same_edge = data_handler.two_edges_are_one(edge_12, edge_12) # Assert self.assertFalse(res_not_sure) self.assertFalse(res_miss) self.assertTrue(res_hit) self.assertTrue(res_hit_same_point) self.assertTrue(res_same_edge)
def create_graph(self): for i in range(self.node_count): self.nodeList.append(NodeObject())