Example #1
0
    def centerObject(self, object_id):
        node = self.getController().getScene().findObject(object_id)

        if not node and object_id != 0:  #Workaround for tool handles overlapping the selected object
            node = Selection.getSelectedObject(0)

        if node:
            op = SetTransformOperation(node, Vector())
            op.push()
Example #2
0
    def centerObject(self, object_id):
        node = self.getController().getScene().findObject(object_id)

        if not node and object_id != 0: #Workaround for tool handles overlapping the selected object
            node = Selection.getSelectedObject(0)

        if node:
            op = SetTransformOperation(node, Vector())
            op.push()
Example #3
0
 def setScaleZ(self, scale):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         if obj_scale.z != scale:
             obj_scale.setZ(scale)
             if not self._non_uniform_scale:
                 obj_scale.setY(scale)
                 obj_scale.setX(scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #4
0
 def setScaleZ(self, scale):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         if obj_scale.z != scale:
             obj_scale.setZ(scale)
             if not self._non_uniform_scale:
                 obj_scale.setY(scale)
                 obj_scale.setX(scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #5
0
 def setObjectDepth(self, depth):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         obj_depth = obj.getBoundingBox().depth / obj_scale.z
         target_scale = float(depth) / obj_depth
         if obj_scale.z != target_scale:
             obj_scale.setZ(target_scale)
             if not self._non_uniform_scale:
                 obj_scale.setY(target_scale)
                 obj_scale.setX(target_scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #6
0
 def setObjectHeight(self, height):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         obj_height = obj.getBoundingBox().height / obj_scale.y
         target_scale = float(height) / obj_height
         if obj_scale.y != target_scale:
             obj_scale.setY(target_scale)
             if not self._non_uniform_scale:
                 obj_scale.setX(target_scale)
                 obj_scale.setZ(target_scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #7
0
 def setObjectDepth(self, depth):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         obj_depth = obj.getBoundingBox().depth / obj_scale.z
         target_scale = float(depth) / obj_depth
         if obj_scale.z != target_scale:
             obj_scale.setZ(target_scale)
             if not self._non_uniform_scale:
                 obj_scale.setY(target_scale)
                 obj_scale.setX(target_scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #8
0
 def setObjectHeight(self, height):
     obj = Selection.getSelectedObject(0)
     if obj:
         obj_scale = obj.getScale()
         obj_height = obj.getBoundingBox().height / obj_scale.y
         target_scale = float(height) / obj_height
         if obj_scale.y != target_scale:
             obj_scale.setY(target_scale)
             if not self._non_uniform_scale:
                 obj_scale.setX(target_scale)
                 obj_scale.setZ(target_scale)
             operation = SetTransformOperation(obj, None, None, obj_scale)
             operation.push()
Example #9
0
    def centerObject(self, object_id):
        node = self.getController().getScene().findObject(object_id)

        if node:
            op = SetTransformOperation(node, Vector())
            op.push()