Example #1
0
    def on_node_activated(self, node):

        if node.is_leaf_node():
            result = node.execute_action()

        # Add save game nodes to menu it consists of allowing the user to overwrite any
        # existing save or add a new one.
        if node.id == self.save_game_node_id:

            game_menu = Menu(
                self.view, MainMenu.render_menu, self.on_node_activated,
                Position(Map.MAP_SIZE / 2 - MainMenu.MENU_WIDTH / 2,
                         Map.MAP_SIZE / 2 - MainMenu.MENU_HEIGHT / 2))

            self.save_node_ids = utils.add_saved_game_nodes(
                game_menu,
                Database().save_game_overwrite,
                self.game_model.create_memento())

            new_node = LeafNode("New Saved Game",
                                Database().save_game,
                                self.game_model.create_memento())

            game_menu.nodes.append(new_node)
            self.save_node_ids.append(new_node.id)
            node.submenu = game_menu

        # Add load game nodes to menu it allows a user to load any existing save.
        if node.id == self.load_game_node_id:
            game_menu = Menu(
                self.view, MainMenu.render_menu, self.on_node_activated,
                Position(Map.MAP_SIZE / 2 - MainMenu.MENU_WIDTH / 2,
                         Map.MAP_SIZE / 2 - MainMenu.MENU_HEIGHT / 2))

            self.load_node_ids = utils.add_saved_game_nodes(
                game_menu,
                Database().load_saved_game, None)

            node.submenu = game_menu

        # If user has selected a save node
        if node.id in self.save_node_ids:
            utils.return_to_game(self.game_model)

        # If user has selected a load node
        if node.id in self.load_node_ids:
            self.game_model.set_memento(result)
            utils.return_to_game(self.game_model)
Example #2
0
    def __init__(self, model, view):
        self.model = model
        self.view = view

        # Add Background layer to visible models
        self.view.add_model(None, InventoryView.render_background,
                            Position(0, 0), View.BACKGROUND)

        # Add Character to visible models
        self.view.add_model(self.model.character,
                            InventoryView.render_character_data,
                            Position(Map.MAP_SIZE / 4, 0), View.FOREGROUND)

        # Add item description - using blank item for initialization
        self.description_item = Item(0, 0, "", 0)
        self.view.add_model(self.description_item,
                            InventoryView.render_description, Position(0, 0),
                            View.FOREGROUND)
        # Build item list from model into a menu
        self.inventory_menu = Menu(self.view,
                                   InventoryView.render_inventory_menu,
                                   self.on_node_activated, Position(0, 0))

        for item in self.model.character.inventory.item_list:
            self.inventory_menu.nodes.append(
                LeafNode(item.name, self.select_item, item))
Example #3
0
    def __init__(self, model, view, enemy_name):
        self.model = model
        self.view = view
        self.state = BattleController.ACTION_SELECT
        self.current_action = None
        self.enemy = copy.copy(model.enemies[enemy_name])

        # Add Character model
        self.view.add_model(self.model.character, BattleView.render_character,
                            Position(Map.GRID_SIZE / 2, Map.GRID_SIZE / 2),
                            View.FOREGROUND)

        # Add Map Model
        self.view.add_model(
            self.model.current_map.get_map_tile(
                self.model.character.position.x_coord,
                self.model.character.position.y_coord, 0),
            BattleView.render_map,
            Position(0,
                     Map.MAP_SIZE - BattleView.MENU_HEIGHT), View.BACKGROUND)

        # Add Enemy
        self.view.add_model(self.enemy, BattleView.render_enemy,
                            Position(Map.GRID_SIZE / 2, 2), View.FOREGROUND)

        # Add target window Model and set current target to player
        characters = {'Player': self.model.character, 'Enemy': self.enemy}
        self.target_window = TargetWindow(self.model.character, self.state,
                                          characters)
        self.view.add_model(self.target_window,
                            BattleView.render_target_window,
                            Position(Map.GRID_SIZE / 2,
                                     Map.GRID_SIZE / 2), View.FOREGROUND)

        # Add action select menu to visible models
        self.action_menu = Menu(
            self.view, BattleView.render_menu, self.on_node_activated,
            Position(0, Map.MAP_SIZE - BattleView.MENU_HEIGHT))

        self.action_menu.nodes.append(
            LeafNode("Attack", self.set_attack_action))
        self.action_menu.nodes.append(LeafNode("Items", None))

        # Add Battle Log
        self.battle_log = BattleLog("%s Attacked!" % enemy_name)
        self.view.add_model(self.battle_log, BattleView.render_battle_log,
                            Position(0, 0), View.FOREGROUND)
Example #4
0
    def __init__(self, model, view):
        self.game_model = model
        self.view = view
        self.save_node_ids = []
        self.load_node_ids = []

        pygame.mixer.music.load(os.path.join('Music', 'theme.mid'))
        pygame.mixer.music.play()

        self.menu_model = Menu(self.view, TitleScreenView.render_menu,
                               self.on_node_activated, Position(0, 0))

        new_game_node = LeafNode("New Game", utils.return_to_game,
                                 self.game_model)
        self.menu_model.nodes.append(new_game_node)
        self.new_game_node_id = new_game_node.id

        load_game_node = MenuNode("Load Saved Game")
        self.menu_model.nodes.append(load_game_node)
        self.load_game_node_id = load_game_node.id

        self.menu_model.nodes.append(LeafNode("Quit", utils.quit))
Example #5
0
    def __init__(self, model, view, previous_controller, previous_view):
        self.game_model = model
        self.view = view
        self.previous_controller = previous_controller
        self.previous_view = previous_view
        self.save_node_ids = []
        self.load_node_ids = []

        self.menu_model = Menu(
            self.view, MainMenu.render_menu, self.on_node_activated,
            Position(Map.MAP_SIZE / 2 - MainMenu.MENU_WIDTH / 2,
                     Map.MAP_SIZE / 2 - MainMenu.MENU_HEIGHT / 2))

        save_game_node = MenuNode("Save Game")
        self.menu_model.nodes.append(save_game_node)
        self.save_game_node_id = save_game_node.id

        load_game_node = MenuNode("Load Saved Game")
        self.menu_model.nodes.append(load_game_node)
        self.load_game_node_id = load_game_node.id

        self.menu_model.nodes.append(LeafNode("Quit", utils.quit))
Example #6
0
    def on_node_activated(self, node):

        if node.is_leaf_node():
            result = node.execute_action()

        # Add load game nodes to menu it allows a user to load any existing save.
        if node.id == self.load_game_node_id:
            game_menu = Menu(self.view, TitleScreenView.render_menu,
                             self.on_node_activated, Position(0, 0))

            self.load_node_ids = utils.add_saved_game_nodes(
                game_menu,
                Database().load_saved_game, None)

            node.submenu = game_menu

        # If user has selected new game
        if node.id == self.new_game_node_id:
            utils.return_to_game(self.game_model)

        # If user has selected a load node
        if node.id in self.load_node_ids:
            self.game_model.set_memento(result)
            utils.return_to_game(self.game_model)