def _initialize(): _fontDict["font16"] = Std.Font.load("Font16.sff") _fontDict["font32"] = Std.Font.load("Font32.sff") _resDict["infAreaBack"] = Std.Sprite.loadTexture("InfAreaBack.dds") _resDict["itemExtend"] = Std.Sprite.loadTexture("Item/1Up.dds") _resDict["itemPowerUp"] = Std.Sprite.loadTexture("Item/PowerUp.dds") _resDict["itemSpAttack"] = Std.Sprite.loadTexture("Item/SpAttack.dds") _resDict["explosion"] = Std.Sprite.loadTexture("Explode.dds") _resDict["explosion2TexList"] = loadSequenceFrame("Explosion/Explosion_", 30) _resDict["smokeTexList"] = loadSequenceFrame("Smoke/Smoke_", 30) _resDict["bulletRed"] = Std.Sprite.loadTexture("RedCircle.dds") _resDict["bulletGreen"] = Std.Sprite.loadTexture("GreenCircle.dds") _resDict["bulletBlue"] = Std.Sprite.loadTexture("BlueCircle.dds") _resDict["bulletWhite"] = Std.Sprite.loadTexture("WhiteCircle.dds") _resDict["bulletPurple"] = Std.Sprite.loadTexture("PurpleCircle.dds") _resDict["bulletDamagedEffect"] = Std.Sprite.loadTexture("BulletDamagedEffect.dds") _resDict["hpGauge"] = Std.Sprite.loadTexture("HPGauge.dds") global _init _init = True
def __init__(self): self.shipTexture = Std.Sprite.loadTexture("MyShip/Triangle.dds") self.optionTexture = Std.Sprite.loadTexture("MyShip/VistaLogo.dds") self.spShotTexture = Std.Sprite.loadTexture("MyShip/SpShot.dds") self.spShortShotTexture = Std.Sprite.loadTexture("MyShip/SpShortShot.dds") self.spBeginTextureList = loadSequenceFrame("MyShip/SpBegin/SpBegin_", 60, False) self.spFinishTextureList = loadSequenceFrame("MyShip/SpFinish/SpFinish_", 60, False) self.spFinishingTextureList = loadSequenceFrame("MyShip/SpFinishing/SpFinishing_", 60, False) self.spGaugeTextureList = loadSequenceFrame("MyShip/SpGauge/SpGauge_", 480, False)