def round6(): ## 补给 pot5_6() Delay(1, 2) pot5_6() Delay(1, 2) CombatWindow.Supply() ## 计划模式 CombatWindow.PlanMode() pot7_6() Delay(0, 1) pot8_6() Delay(0, 1) CombatWindow.Choose_Cancel() pot6_6() Delay(0, 1) pot9_6() Delay(0, 1) CombatWindow.Plan_Confirm() Delay(65, 67) ## 第六回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round3(): ## 主力队向上1格 pot2_2() Delay(0, 1) pot3_2() Delay(18, 19) CombatWindow.Combat_EndClear() ## 狗粮队1向上1格 pot1_2() Delay(0, 1) pot2_2() Delay(1, 2) ## 狗粮队2向上1格 Headquarters_2() Delay(0, 1) pot1_2() Delay(2, 3) CombatWindow.Choose_Cancel() ## 部署狗粮队3 Headquarters_2() Delay(1, 2) CombatWindow.Deploy_Confirm() ## 第三回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round1(): # 主力队补充弹药 Headquarters() Delay(1, 2) Headquarters() Delay(1, 2) CombatWindow.Supply() # 前进 pot1_1() Delay(2, 3) CombatWindow.Choose_Cancel() # 部署守家队并补充弹药 Headquarters() Delay(1, 2) CombatWindow.Deploy_Confirm() Headquarters() Delay(1, 2) Headquarters() Delay(1, 2) CombatWindow.Supply() # 结束回合 CombatWindow.Round_End() Delay(19, 20) # 检测是否进入下一回合 matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(15, 16) CombatWindow.Combat_EndClear() Delay(6, 7)
def round2(): # 主力队上前 pot1_1() Delay(1, 2) pot2_1() Delay(2, 3) # 检测是否进入战斗 matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 进入战斗 if (matching[0] < 100000000): Delay(13, 14) CombatWindow.Combat_EndClear() # 部署狗粮 Headquarters() Delay(1, 2) pot1_1() Delay(2, 3) CombatWindow.Choose_Cancel() Headquarters() Delay(1, 2) CombatWindow.Deploy_Confirm() # 交换 Headquarters() Delay(1, 2) pot1_1() Delay(1, 2) click(randint(685, 861), randint(560, 623)) Delay(2, 3) CombatWindow.Choose_Cancel() CombatWindow.PlanMode() pot2_1() Delay(1, 2) Airport() Delay(1, 2) CombatWindow.Choose_Cancel() pot1_1() Delay(1, 2) pot3_1() Delay(1, 2) CombatWindow.Plan_Confirm() Delay(67, 68)
def round1(): # 点击主力队2次 Headquarters_1() Delay(1, 2) Headquarters_1() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 移动到左下机场 pot1_1() # 战斗 Delay(16, 18) CombatWindow.Combat_EndClear() # 部署守家队伍 # 取消选择 CombatWindow.Choose_Cancel() # 点击指挥部 Headquarters_2() Delay(1, 2) # 点击确定,部署梯队 CombatWindow.Deploy_Confirm() # 点击守家队2次 Headquarters_2() Delay(1, 2) Headquarters_2() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 结束回合 CombatWindow.Round_End() Delay(4, 5) # 检测是否进入下一回合 matching = image.match( 'e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(22, 23) CombatWindow.Combat_EndClear() Delay(6, 7) # 检测是否进入下一回合 matching = image.match( 'e:/code/girls_frontline_script/images/round_end.png', image.capture_screen()) # 未进入下一回合 if (matching[0] < 100000000): Delay(22, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def round1(): # 点击梯队2次 Headquarters_1() Delay(1, 2) Headquarters_1() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 行动 pot1_1() Delay(2, 3) CombatWindow.Choose_Cancel() # 部署狗粮队1 Headquarters_1() Delay(1, 2) CombatWindow.Deploy_Confirm() # 第一回合结束 CombatWindow.Round_End() Delay(21, 23)
def round5(): ## 计划模式 CombatWindow.PlanMode() pot4_2() Delay(0, 1) pot5_2() Delay(0, 1) CombatWindow.Choose_Cancel() pot3_2() Delay(0, 1) pot6_2() Delay(0, 1) CombatWindow.Plan_Confirm() Delay(50, 52) # 打开妖精 CombatWindow.Fairy_AUTO() ## 第五回合结束 CombatWindow.Round_End() # 等待 Delay(21, 23) CombatWindow.Combat_EndClear() Delay(6, 7)
def Combat_3(): # 选择关卡 CombatSet.ChooseLevel(3) # 点击指挥部 Headquarters() Delay(1, 2) # 点击确定,部署主力 CombatWindow.Deploy_Confirm() # 开始作战 CombatWindow.Combat_Start() # 点击主力2次 Headquarters() Delay(1, 2) Headquarters() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 移动主力 pot1() Delay(1, 2) CombatWindow.Choose_Cancel() Headquarters() Delay(1, 2) # 点击确定,部署狗粮 CombatWindow.Deploy_Confirm() # 进入计划模式 CombatWindow.PlanMode() pot1() Delay(1, 2) # 规划路径 pot2() Delay(1, 2) pot3() Delay(1, 2) Headquarters() Delay(1, 2) click(randint(378, 594), randint(447, 503)) Delay(1, 2) # 执行计划 CombatWindow.Plan_Confirm() # 等待 # Delay(103, 105) # 等待TODO Delay(72, 73) # 第三战撤退k5 click(randint(249, 328), randint(575, 615)) Delay(1, 2) CombatWindow.SingleFigure_Retreat() # 等待 Delay(30, 32) # 撤退 Headquarters() Delay(0, 1) Headquarters() Delay(1, 2) CombatWindow.Retreat() CombatWindow.Combat_Terminate()
def Combat_02(current_times): # 选择关卡 CombatWindow.ChooseLevel(2) # 交换打手 # 点击指挥部 Headquarters() Delay(1, 2) # 点击队伍编成 CombatWindow.Team_Form() # 交换打手 FormationWindow.ChooseFigure(3) FormationWindow.FigureKindDisplay('AR', True) if current_times % 2 == 0:# 偶数次 HK416 FormationWindow.Figure(2, 1) else:# 奇数次 RFB FormationWindow.Figure(1, 5) Delay(1, 2) # 返回 general.Cancel() # 部署梯队 # 点击指挥部 Headquarters() Delay(1, 2) # 点击确定,部署打手队 CombatWindow.Deploy_Confirm() # 点击机场 Airport() Delay(1, 2) # 点击确定,部署狗粮 CombatWindow.Deploy_Confirm() # 开始作战 CombatWindow.Combat_Start() # 点击狗粮2次 Airport() Delay(1, 2) Airport() Delay(1, 2) # 补充弹药 CombatWindow.Supply() # 随意点击 CombatWindow.Choose_Cancel() # 进入计划模式 CombatWindow.PlanMode() # 点击打手队 Headquarters() Delay(1, 2) # 规划路径 pot1() Delay(1, 2) pot2() Delay(1, 2) # 执行计划 CombatWindow.Plan_Confirm() # 等待 if current_times % 2 == 0:# 偶数次 HK416 Delay(193, 194) else:# 奇数次 RFB Delay(197, 198) # 结束回合 CombatWindow.Round_End() Delay(12, 14) # 结算动画 CombatWindow.Combat_Animation()