Example #1
0
    def __init__(self,
                 tile,
                 imageBaseName,
                 interactionDelegate,
                 causeEnterEvents=False):
        """ Initialize the Person """
        self.tile = tile
        self.causeEnterEvents = causeEnterEvents
        self.setTile(tile)

        self.imageBaseName = imageBaseName

        self.interactionDelegate = interactionDelegate
        if self.interactionDelegate is not None:
            self.interactionDelegate.setContent(self)

        self.movementDelegate = MovementDelegate(self)
        self.up = MakeMoveFunction(self, UP)
        self.down = MakeMoveFunction(self, DOWN)
        self.left = MakeMoveFunction(self, LEFT)
        self.right = MakeMoveFunction(self, RIGHT)

        self.stopMovingUp = MakeStopMovingFunction(self, UP)
        self.stopMovingDown = MakeStopMovingFunction(self, DOWN)
        self.stopMovingLeft = MakeStopMovingFunction(self, LEFT)
        self.stopMovingRight = MakeStopMovingFunction(self, RIGHT)
Example #2
0
 def __init__(self, tile, imageBaseName, interactionDelegate, causeEnterEvents=False):
     """ Initialize the Person """
     self.tile = tile
     self.causeEnterEvents = causeEnterEvents
     self.setTile(tile)
     
     self.imageBaseName = imageBaseName
     
     self.interactionDelegate = interactionDelegate
     if self.interactionDelegate is not None:
         self.interactionDelegate.setContent(self)
     
     self.movementDelegate = MovementDelegate(self)
     self.up = MakeMoveFunction(self, UP)
     self.down = MakeMoveFunction(self, DOWN)
     self.left = MakeMoveFunction(self, LEFT)
     self.right = MakeMoveFunction(self, RIGHT)
     
     self.stopMovingUp = MakeStopMovingFunction(self, UP)
     self.stopMovingDown = MakeStopMovingFunction(self, DOWN)
     self.stopMovingLeft = MakeStopMovingFunction(self, LEFT)
     self.stopMovingRight = MakeStopMovingFunction(self, RIGHT)
Example #3
0
class Person:   
    """ Represents a person in a game zone """
    
    def __init__(self, tile, imageBaseName, interactionDelegate, causeEnterEvents=False):
        """ Initialize the Person """
        self.tile = tile
        self.causeEnterEvents = causeEnterEvents
        self.setTile(tile)
        
        self.imageBaseName = imageBaseName
        
        self.interactionDelegate = interactionDelegate
        if self.interactionDelegate is not None:
            self.interactionDelegate.setContent(self)
        
        self.movementDelegate = MovementDelegate(self)
        self.up = MakeMoveFunction(self, UP)
        self.down = MakeMoveFunction(self, DOWN)
        self.left = MakeMoveFunction(self, LEFT)
        self.right = MakeMoveFunction(self, RIGHT)
        
        self.stopMovingUp = MakeStopMovingFunction(self, UP)
        self.stopMovingDown = MakeStopMovingFunction(self, DOWN)
        self.stopMovingLeft = MakeStopMovingFunction(self, LEFT)
        self.stopMovingRight = MakeStopMovingFunction(self, RIGHT)
        
    def getImageBaseName(self):
        """ Return the base image name for the Trainer Position Wrapper """
        return "Trainers/{0}_{1}.png".format(self.imageBaseName, GetTextFromDirection(self.movementDelegate.direction))
        
    def setTile(self, tile):
        """ Set the Trainer's current tile """
        if self.tile is not None:
            self.tile.setContents(None)
        self.tile = tile
        if self.tile is not None:
            tile.setContents(self)
            if self.causeEnterEvents:
                tile.onEnter(self)
            
    def setInteractionCallback(self, callback):
        """ Set the Person's Interaction Callback """
        self.interactionDelegate.callback = callback
                
    def getAdjacentTile(self, direction):
        """ Returns the adjacent tile in the given direction """
        if direction in self.tile.connections:
            return self.tile.connections[self.movementDelegate.direction]
        else:
            return None 
        
    def interactWithAdjacentTile(self):
        """ Interact with an adjacent city """
        destination = self.getAdjacentTile(self.movementDelegate.direction)
        if destination.contents is not None:
            destination.contents.interact(self.movementDelegate.direction)
            
    def interact(self, direction):
        """ Interact with the trainer """
        self.interactionDelegate.interact(direction)
                
    def performGameTick(self):
        """ Perform a single game tick """
        self.movementDelegate.performGameTick()
            
    def isBattleable(self):
        """ Return if the person is Battleable """
        return False 
Example #4
0
class Person:
    """ Represents a person in a game zone """
    def __init__(self,
                 tile,
                 imageBaseName,
                 interactionDelegate,
                 causeEnterEvents=False):
        """ Initialize the Person """
        self.tile = tile
        self.causeEnterEvents = causeEnterEvents
        self.setTile(tile)

        self.imageBaseName = imageBaseName

        self.interactionDelegate = interactionDelegate
        if self.interactionDelegate is not None:
            self.interactionDelegate.setContent(self)

        self.movementDelegate = MovementDelegate(self)
        self.up = MakeMoveFunction(self, UP)
        self.down = MakeMoveFunction(self, DOWN)
        self.left = MakeMoveFunction(self, LEFT)
        self.right = MakeMoveFunction(self, RIGHT)

        self.stopMovingUp = MakeStopMovingFunction(self, UP)
        self.stopMovingDown = MakeStopMovingFunction(self, DOWN)
        self.stopMovingLeft = MakeStopMovingFunction(self, LEFT)
        self.stopMovingRight = MakeStopMovingFunction(self, RIGHT)

    def getImageBaseName(self):
        """ Return the base image name for the Trainer Position Wrapper """
        return "Trainers/{0}_{1}.png".format(
            self.imageBaseName,
            GetTextFromDirection(self.movementDelegate.direction))

    def setTile(self, tile):
        """ Set the Trainer's current tile """
        if self.tile is not None:
            self.tile.setContents(None)
        self.tile = tile
        if self.tile is not None:
            tile.setContents(self)
            if self.causeEnterEvents:
                tile.onEnter(self)

    def setInteractionCallback(self, callback):
        """ Set the Person's Interaction Callback """
        self.interactionDelegate.callback = callback

    def getAdjacentTile(self, direction):
        """ Returns the adjacent tile in the given direction """
        if direction in self.tile.connections:
            return self.tile.connections[self.movementDelegate.direction]
        else:
            return None

    def interactWithAdjacentTile(self):
        """ Interact with an adjacent city """
        destination = self.getAdjacentTile(self.movementDelegate.direction)
        if destination.contents is not None:
            destination.contents.interact(self.movementDelegate.direction)

    def interact(self, direction):
        """ Interact with the trainer """
        self.interactionDelegate.interact(direction)

    def performGameTick(self):
        """ Perform a single game tick """
        self.movementDelegate.performGameTick()

    def isBattleable(self):
        """ Return if the person is Battleable """
        return False