def show_user_scripts() -> None: """Open or nicely print the location of the user-scripts directory.""" from ba import _lang from ba._enums import Permission app = _ba.app # First off, if we need permission for this, ask for it. if not _ba.have_permission(Permission.STORAGE): _ba.playsound(_ba.getsound('error')) _ba.screenmessage(_lang.Lstr(resource='storagePermissionAccessText'), color=(1, 0, 0)) _ba.request_permission(Permission.STORAGE) return # Secondly, if the dir doesn't exist, attempt to make it. if not os.path.exists(app.python_directory_user): os.makedirs(app.python_directory_user) # On android, attempt to write a file in their user-scripts dir telling # them about modding. This also has the side-effect of allowing us to # media-scan that dir so it shows up in android-file-transfer, since it # doesn't seem like there's a way to inform the media scanner of an empty # directory, which means they would have to reboot their device before # they can see it. if app.platform == 'android': try: usd: Optional[str] = app.python_directory_user if usd is not None and os.path.isdir(usd): file_name = usd + '/about_this_folder.txt' with open(file_name, 'w') as outfile: outfile.write('You can drop files in here to mod the game.' ' See settings/advanced' ' in the game for more info.') _ba.android_media_scan_file(file_name) except Exception: from ba import _error _error.print_exception('error writing about_this_folder stuff') # On a few platforms we try to open the dir in the UI. if app.platform in ['mac', 'windows']: _ba.open_dir_externally(app.python_directory_user) # Otherwise we just print a pretty version of it. else: _ba.screenmessage(get_human_readable_user_scripts_path())
def _show_my_replays(self) -> None: app = _ba.app _ba.open_dir_externally(app.python_directory_user)