Example #1
0
 def on_transition_in(self) -> None:
     # pylint: disable=cyclic-import
     from bastd.actor.tipstext import TipsText
     from bastd.actor.background import Background
     super().on_transition_in()
     self._background = Background(fade_time=0.5,
                                   start_faded=True,
                                   show_logo=True)
     self._tips_text = TipsText()
     setmusic(MusicType.CHAR_SELECT)
     self._join_info = self.session.lobby.create_join_info()
     _ba.set_analytics_screen('Joining Screen')
Example #2
0
def game_begin_analytics() -> None:
    """Update analytics events for the start of a game."""
    # pylint: disable=too-many-branches
    # pylint: disable=cyclic-import
    from ba._dualteamsession import DualTeamSession
    from ba._freeforallsession import FreeForAllSession
    from ba._coopsession import CoopSession
    from ba._gameactivity import GameActivity
    activity = _ba.getactivity(False)
    session = _ba.getsession(False)

    # Fail gracefully if we didn't cleanly get a session and game activity.
    if not activity or not session or not isinstance(activity, GameActivity):
        return

    if isinstance(session, CoopSession):
        campaign = session.campaign
        assert campaign is not None
        _ba.set_analytics_screen(
            'Coop Game: ' + campaign.name + ' ' +
            campaign.getlevel(_ba.app.coop_session_args['level']).name)
        _ba.increment_analytics_count('Co-op round start')
        if len(activity.players) == 1:
            _ba.increment_analytics_count('Co-op round start 1 human player')
        elif len(activity.players) == 2:
            _ba.increment_analytics_count('Co-op round start 2 human players')
        elif len(activity.players) == 3:
            _ba.increment_analytics_count('Co-op round start 3 human players')
        elif len(activity.players) >= 4:
            _ba.increment_analytics_count('Co-op round start 4+ human players')

    elif isinstance(session, DualTeamSession):
        _ba.set_analytics_screen('Teams Game: ' + activity.getname())
        _ba.increment_analytics_count('Teams round start')
        if len(activity.players) == 1:
            _ba.increment_analytics_count('Teams round start 1 human player')
        elif 1 < len(activity.players) < 8:
            _ba.increment_analytics_count('Teams round start ' +
                                          str(len(activity.players)) +
                                          ' human players')
        elif len(activity.players) >= 8:
            _ba.increment_analytics_count('Teams round start 8+ human players')

    elif isinstance(session, FreeForAllSession):
        _ba.set_analytics_screen('FreeForAll Game: ' + activity.getname())
        _ba.increment_analytics_count('Free-for-all round start')
        if len(activity.players) == 1:
            _ba.increment_analytics_count(
                'Free-for-all round start 1 human player')
        elif 1 < len(activity.players) < 8:
            _ba.increment_analytics_count('Free-for-all round start ' +
                                          str(len(activity.players)) +
                                          ' human players')
        elif len(activity.players) >= 8:
            _ba.increment_analytics_count(
                'Free-for-all round start 8+ human players')

    # For some analytics tracking on the c layer.
    _ba.reset_game_activity_tracking()