def __init__(self, player_index): self.player_index = player_index self.account = Account.authenticate('Proton', '123') self.observers = [] self._channel = Queue(0) e = Event() e.set() self.gdevent = e
def __init__(self, player_index): self.player_index = player_index self.account = Account.authenticate("Proton", "123") self.observers = [] self._channel = Queue(0) e = Event() e.set() self.gdevent = e
def __init__(self, server): self.server = server self.account = Account.authenticate('Proton', '123')
server = MockServer(gdlist) Executive = MockExecutive(server) from client.core import game_client game_client.Executive = Executive # Hack GameMode = modes[mode] npcs = len(GameMode.npc_players) players = [PeerPlayer() for i in xrange(GameMode.n_persons + npcs)] players[loc + npcs].__class__ = TheLittleBrother players[loc + npcs].server = server for p in players: p.account = Account.authenticate('Proton', '123') g = GameMode() g.players = BatchList(players) g.game_params = params g.game_items = items g.me = players[loc + npcs] g.replay_file = options.replay_file @hook(g) def pause(*a): pass @hook(g)
def __init__(self, player_index, datasource): self.player_index = player_index self.datasource = datasource self.account = Account.authenticate('Proton', '123') self.observers = [] self._channel = Queue(0)