def initialize(self): self.dt = self.options["dt"] self.controllerTypeOrder = ["default"] self.setDefaultOptions() self.Sensor = SensorObj( rayLength=self.options["Sensor"]["rayLength"], numRays=self.options["Sensor"]["numRays"] ) self.SensorApproximator = SensorApproximatorObj( numRays=self.options["Sensor"]["numRays"], circleRadius=self.options["World"]["circleRadius"] ) self.Controller = ControllerObj(self.Sensor, self.SensorApproximator) self.Car = CarPlant(controller=self.Controller, velocity=self.options["Car"]["velocity"]) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName("world")) self.world = World.buildLineSegmentTestWorld( percentObsDensity=self.options["World"]["percentObsDensity"], circleRadius=self.options["World"]["circleRadius"], nonRandom=self.options["World"]["nonRandomWorld"], scale=self.options["World"]["scale"], randomSeed=self.options["World"]["randomSeed"], obstaclesInnerFraction=self.options["World"]["obstaclesInnerFraction"], ) om.removeFromObjectModel(om.findObjectByName("robot")) self.robot, self.frame = World.buildRobot() self.frame = self.robot.getChildFrame() self.frame.setProperty("Scale", 3) # self.frame.setProperty('Visible', False) # self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options["runTime"]["defaultControllerTime"] self.Car.setFrame(self.frame) print "Finished initialization"
def initialize(self): self.dt = self.options['dt'] self.controllerTypeOrder = ['default'] self.Controller = ControllerObj() self.Sensor = SensorObj(rayLength=self.options['Sensor']['rayLength'], numRays=self.options['Sensor']['numRays']) self.Car = CarPlant(controller=self.Controller, velocity=self.options['Car']['velocity']) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName('world')) self.world = World.buildCircleWorld(percentObsDensity=self.options['World']['percentObsDensity'], circleRadius=self.options['World']['circleRadius'], nonRandom=self.options['World']['nonRandomWorld'], scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction']) om.removeFromObjectModel(om.findObjectByName('robot')) self.robot, self.frame = World.buildRobot() self.locator = World.buildCellLocator(self.world.visObj.polyData) #will need to set locator for purple trajectories #self.Sensor.setLocator(self.locator) self.frame = self.robot.getChildFrame() self.frame.setProperty('Scale', 3) #self.frame.setProperty('Visible', False) #self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options['runTime']['defaultControllerTime'] self.Car.setFrame(self.frame) print "Finished initialization"
class Simulator(object): def __init__( self, percentObsDensity=20, endTime=40, nonRandomWorld=False, circleRadius=0.7, worldScale=1.0, autoInitialize=True, verbose=True, ): self.verbose = verbose self.startSimTime = time.time() self.collisionThreshold = 0.4 self.randomSeed = 5 self.Sensor_rayLength = 8 self.percentObsDensity = percentObsDensity self.defaultControllerTime = 1000 self.nonRandomWorld = nonRandomWorld self.circleRadius = circleRadius self.worldScale = worldScale # create the visualizer object self.app = ConsoleApp() self.view = self.app.createView(useGrid=False) self.initializeOptions() self.initializeColorMap() if autoInitialize: self.initialize() self.XVelocity_drawing = 0.0 self.YVelocity_drawing = 0.0 def initializeOptions(self): self.options = dict() self.options["World"] = dict() self.options["World"]["obstaclesInnerFraction"] = 0.98 self.options["World"]["randomSeed"] = 40 self.options["World"]["percentObsDensity"] = 0.0 self.options["World"]["nonRandomWorld"] = True self.options["World"]["circleRadius"] = 1.0 self.options["World"]["scale"] = 1 self.options["Sensor"] = dict() self.options["Sensor"]["rayLength"] = 10 self.options["Sensor"]["numRays"] = 50 self.options["Car"] = dict() self.options["Car"]["velocity"] = 4.0 self.options["dt"] = 0.05 self.options["runTime"] = dict() self.options["runTime"]["defaultControllerTime"] = 100 def setDefaultOptions(self): defaultOptions = dict() defaultOptions["World"] = dict() defaultOptions["World"]["obstaclesInnerFraction"] = 0.98 defaultOptions["World"]["randomSeed"] = 40 defaultOptions["World"]["percentObsDensity"] = 30 defaultOptions["World"]["nonRandomWorld"] = True defaultOptions["World"]["circleRadius"] = 1.75 defaultOptions["World"]["scale"] = 2.5 defaultOptions["Sensor"] = dict() defaultOptions["Sensor"]["rayLength"] = 10 defaultOptions["Sensor"]["numRays"] = 51 defaultOptions["Car"] = dict() defaultOptions["Car"]["velocity"] = 20 defaultOptions["dt"] = 0.05 defaultOptions["runTime"] = dict() defaultOptions["runTime"]["defaultControllerTime"] = 100 for k in defaultOptions: self.options.setdefault(k, defaultOptions[k]) for k in defaultOptions: if not isinstance(defaultOptions[k], dict): continue for j in defaultOptions[k]: self.options[k].setdefault(j, defaultOptions[k][j]) def initializeColorMap(self): self.colorMap = dict() self.colorMap["default"] = [0, 1, 0] def initialize(self): self.dt = self.options["dt"] self.controllerTypeOrder = ["default"] self.setDefaultOptions() self.Sensor = SensorObj( rayLength=self.options["Sensor"]["rayLength"], numRays=self.options["Sensor"]["numRays"] ) self.SensorApproximator = SensorApproximatorObj( numRays=self.options["Sensor"]["numRays"], circleRadius=self.options["World"]["circleRadius"] ) self.Controller = ControllerObj(self.Sensor, self.SensorApproximator) self.Car = CarPlant(controller=self.Controller, velocity=self.options["Car"]["velocity"]) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName("world")) self.world = World.buildLineSegmentTestWorld( percentObsDensity=self.options["World"]["percentObsDensity"], circleRadius=self.options["World"]["circleRadius"], nonRandom=self.options["World"]["nonRandomWorld"], scale=self.options["World"]["scale"], randomSeed=self.options["World"]["randomSeed"], obstaclesInnerFraction=self.options["World"]["obstaclesInnerFraction"], ) om.removeFromObjectModel(om.findObjectByName("robot")) self.robot, self.frame = World.buildRobot() self.frame = self.robot.getChildFrame() self.frame.setProperty("Scale", 3) # self.frame.setProperty('Visible', False) # self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options["runTime"]["defaultControllerTime"] self.Car.setFrame(self.frame) print "Finished initialization" def runSingleSimulation(self, controllerType="default", simulationCutoff=None): # self.setRandomCollisionFreeInitialState() self.setInitialStateAtZero() currentCarState = np.copy(self.Car.state) nextCarState = np.copy(self.Car.state) self.setRobotFrameState(currentCarState[0], currentCarState[1], currentCarState[2]) firstRaycast = self.Sensor.raycastAll(self.frame) firstRaycastLocations = self.Sensor.raycastAllLocations(self.frame) # self.LineSegmentWorld = World.buildLineSegmentWorld(firstRaycastLocations) # self.LineSegmentLocator = World.buildCellLocator(self.LineSegmentWorld.visObj.polyData) # self.Sensor.setLocator(self.LineSegmentLocator) nextRaycast = np.zeros(self.Sensor.numRays) # record the reward data runData = dict() startIdx = self.counter thisRunIndex = 0 NMaxSteps = 100 while self.counter < self.numTimesteps - 1: thisRunIndex += 1 idx = self.counter currentTime = self.t[idx] self.stateOverTime[idx, :] = currentCarState x = self.stateOverTime[idx, 0] y = self.stateOverTime[idx, 1] self.setRobotFrameState(x, y, 0.0) # self.setRobotState(currentCarState[0], currentCarState[1], currentCarState[2]) currentRaycast = self.Sensor.raycastAll(self.frame) self.raycastData[idx, :] = currentRaycast S_current = (currentCarState, currentRaycast) if controllerType not in self.colorMap.keys(): print raise ValueError("controller of type " + controllerType + " not supported") if controllerType in ["default", "defaultRandom"]: controlInput, controlInputIdx = self.Controller.computeControlInput( currentCarState, currentTime, self.frame, raycastDistance=currentRaycast, randomize=False ) self.controlInputData[idx] = controlInput nextCarState = self.Car.simulateOneStep(controlInput=controlInput, dt=self.dt) print "NEXTCARSTATE is ", nextCarState x = nextCarState[0] y = nextCarState[1] self.setRobotFrameState(x, y, 0.0) nextRaycast = self.Sensor.raycastAll(self.frame) # Compute the next control input S_next = (nextCarState, nextRaycast) if controllerType in ["default", "defaultRandom"]: nextControlInput, nextControlInputIdx = self.Controller.computeControlInput( nextCarState, currentTime, self.frame, raycastDistance=firstRaycast, randomize=False ) # bookkeeping currentCarState = nextCarState currentRaycast = nextRaycast self.counter += 1 # break if we are in collision if self.checkInCollision(nextRaycast): if self.verbose: print "Had a collision, terminating simulation" break if thisRunIndex > NMaxSteps: print "was safe during N steps" break if self.counter >= simulationCutoff: break # fill in the last state by hand self.stateOverTime[self.counter, :] = currentCarState self.raycastData[self.counter, :] = currentRaycast # this just makes sure we don't get stuck in an infinite loop. if startIdx == self.counter: self.counter += 1 return runData def setNumpyRandomSeed(self, seed=1): np.random.seed(seed) def runBatchSimulation(self, endTime=None, dt=0.05): self.controllerTypeOrder = ["default"] self.counter = 0 self.simulationData = [] self.initializeStatusBar() self.idxDict = dict() numRunsCounter = 0 self.idxDict["default"] = self.counter loopStartIdx = self.counter simCutoff = min(loopStartIdx + self.defaultControllerTime / dt, self.numTimesteps) while (self.counter - loopStartIdx < self.defaultControllerTime / dt) and self.counter < self.numTimesteps - 1: self.printStatusBar() startIdx = self.counter runData = self.runSingleSimulation(controllerType="default", simulationCutoff=simCutoff) runData["startIdx"] = startIdx runData["controllerType"] = "default" runData["duration"] = self.counter - runData["startIdx"] runData["endIdx"] = self.counter runData["runNumber"] = numRunsCounter numRunsCounter += 1 self.simulationData.append(runData) # BOOKKEEPING # truncate stateOverTime, raycastData, controlInputs to be the correct size self.numTimesteps = self.counter + 1 self.stateOverTime = self.stateOverTime[0 : self.counter + 1, :] self.raycastData = self.raycastData[0 : self.counter + 1, :] self.controlInputData = self.controlInputData[0 : self.counter + 1] self.endTime = 1.0 * self.counter / self.numTimesteps * self.endTime def initializeStatusBar(self): self.numTicks = 10 self.nextTickComplete = 1.0 / float(self.numTicks) self.nextTickIdx = 1 print "Simulation percentage complete: (", self.numTicks, " # is complete)" def printStatusBar(self): fractionDone = float(self.counter) / float(self.numTimesteps) if fractionDone > self.nextTickComplete: self.nextTickIdx += 1 self.nextTickComplete += 1.0 / self.numTicks timeSoFar = time.time() - self.startSimTime estimatedTimeLeft_sec = (1 - fractionDone) * timeSoFar / fractionDone estimatedTimeLeft_minutes = estimatedTimeLeft_sec / 60.0 print "#" * self.nextTickIdx, "-" * ( self.numTicks - self.nextTickIdx ), "estimated", estimatedTimeLeft_minutes, "minutes left" def setCollisionFreeInitialState(self): tol = 5 while True: x = 0.0 y = -5.0 theta = 0 # + np.random.uniform(0,2*np.pi,1)[0] * 0.01 self.Car.setCarState(x, y, 0.0, 0.0) self.setRobotFrameState(x, y, theta) print "In loop" if not self.checkInCollision(): break return x, y, theta def setInitialStateAtZero(self): x = 0.0 y = 0.0 theta = 0.0 self.Car.setCarState(x, y, 0.0, 0.0) self.setRobotFrameState(x, y, theta) return x, y, theta def setRandomCollisionFreeInitialState(self): tol = 5 while True: x = np.random.uniform(self.world.Xmin + tol, self.world.Xmax - tol, 1)[0] y = np.random.uniform(self.world.Ymin + tol, self.world.Ymax - tol, 1)[0] theta = np.random.uniform(0, 2 * np.pi, 1)[0] self.Car.setCarState(x, y, theta) self.setRobotFrameState(x, y, theta) if not self.checkInCollision(): break return x, y, theta def setupPlayback(self): self.timer = TimerCallback(targetFps=30) self.timer.callback = self.tick playButtonFps = 1.0 / self.dt print "playButtonFPS", playButtonFps self.playTimer = TimerCallback(targetFps=playButtonFps) self.playTimer.callback = self.playTimerCallback self.sliderMovedByPlayTimer = False panel = QtGui.QWidget() l = QtGui.QHBoxLayout(panel) self.max_velocity = 20.0 sliderXVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderXVelocity.connect("valueChanged(int)", self.onXVelocityChanged) sliderXVelocity.setMaximum(self.max_velocity) sliderXVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderXVelocity) sliderYVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderYVelocity.connect("valueChanged(int)", self.onYVelocityChanged) sliderYVelocity.setMaximum(self.max_velocity) sliderYVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderYVelocity) firstRaycast = np.ones((self.Sensor.numRays, 1)) * 10.0 + np.random.randn(self.Sensor.numRays, 1) * 1.0 self.drawFirstIntersections(self.frame, firstRaycast) randomGlobalGoalButton = QtGui.QPushButton("Initialize Random Global Goal") randomGlobalGoalButton.connect("clicked()", self.onRandomGlobalGoalButton) l.addWidget(randomGlobalGoalButton) randomObstaclesButton = QtGui.QPushButton("Initialize Random Obstacles") randomObstaclesButton.connect("clicked()", self.onRandomObstaclesButton) l.addWidget(randomObstaclesButton) buildWorldFromRandomObstaclesButton = QtGui.QPushButton("Generate Polygon World") buildWorldFromRandomObstaclesButton.connect("clicked()", self.onBuildWorldFromRandomObstacles) l.addWidget(buildWorldFromRandomObstaclesButton) findLocalGoalButton = QtGui.QPushButton("Find Local Goal (Heuristic)") findLocalGoalButton.connect("clicked()", self.onFindLocalGoalButton) l.addWidget(findLocalGoalButton) drawActionSetButton = QtGui.QPushButton("Draw Action Set") drawActionSetButton.connect("clicked()", self.onDrawActionSetButton) l.addWidget(drawActionSetButton) runSimButton = QtGui.QPushButton("Simulate") runSimButton.connect("clicked()", self.onRunSimButton) l.addWidget(runSimButton) playButton = QtGui.QPushButton("Play/Pause") playButton.connect("clicked()", self.onPlayButton) slider = QtGui.QSlider(QtCore.Qt.Horizontal) slider.connect("valueChanged(int)", self.onSliderChanged) self.sliderMax = self.numTimesteps slider.setMaximum(self.sliderMax) self.slider = slider # slider4 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider4.setMaximum(self.sliderMax) # l.addWidget(slider4) # slider5 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider5.setMaximum(self.sliderMax) # l.addWidget(slider5) # slider5 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider5.setMaximum(self.sliderMax) # l.addWidget(slider5) # slider6 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider6.setMaximum(self.sliderMax) # l.addWidget(slider6) # slider7 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider7.setMaximum(self.sliderMax) # l.addWidget(slider7) l.addWidget(playButton) l.addWidget(slider) w = QtGui.QWidget() l = QtGui.QVBoxLayout(w) l.addWidget(self.view) self.view.orientationMarkerWidget().Off() l.addWidget(panel) w.showMaximized() self.frame.connectFrameModified(self.updateDrawIntersection) self.updateDrawIntersection(self.frame) applogic.resetCamera(viewDirection=[0.2, 0, -1]) self.view.showMaximized() self.view.raise_() panel = screengrabberpanel.ScreenGrabberPanel(self.view) panel.widget.show() cameracontrolpanel.CameraControlPanel(self.view).widget.show() elapsed = time.time() - self.startSimTime simRate = self.counter / elapsed print "Total run time", elapsed print "Ticks (Hz)", simRate print "Number of steps taken", self.counter self.onRandomObstaclesButton() self.app.start() def drawFirstIntersections(self, frame, firstRaycast): origin = np.array(frame.transform.GetPosition()) d = DebugData() firstRaycastLocations = self.Sensor.invertRaycastsToLocations(self.frame, firstRaycast) for i in xrange(self.Sensor.numRays): endpoint = firstRaycastLocations[i, :] if firstRaycast[i] >= self.Sensor.rayLength - 0.1: d.addLine(origin, endpoint, color=[0, 1, 0]) else: d.addLine(origin, endpoint, color=[1, 0, 0]) vis.updatePolyData(d.getPolyData(), "rays", colorByName="RGB255") self.LineSegmentWorld = World.buildLineSegmentWorld(firstRaycastLocations) self.LineSegmentLocator = World.buildCellLocator(self.LineSegmentWorld.visObj.polyData) self.locator = self.LineSegmentLocator self.Sensor.setLocator(self.LineSegmentLocator) def updateDrawIntersection(self, frame, locator="None"): if locator == "None": locator = self.locator origin = np.array(frame.transform.GetPosition()) # print "origin is now at", origin d = DebugData() sliderIdx = self.slider.value controllerType = self.getControllerTypeFromCounter(sliderIdx) colorMaxRange = self.colorMap[controllerType] for i in xrange(self.Sensor.numRays): ray = self.Sensor.rays[:, i] rayTransformed = np.array(frame.transform.TransformNormal(ray)) # print "rayTransformed is", rayTransformed intersection = self.Sensor.raycast(locator, origin, origin + rayTransformed * self.Sensor.rayLength) if intersection is not None: d.addLine(origin, intersection, color=[1, 0, 0]) else: d.addLine(origin, origin + rayTransformed * self.Sensor.rayLength, color=colorMaxRange) vis.updatePolyData(d.getPolyData(), "rays", colorByName="RGB255") # camera = self.view.camera() # camera.SetFocalPoint(frame.transform.GetPosition()) # camera.SetPosition(frame.transform.TransformPoint((-30,0,10))) def getControllerTypeFromCounter(self, counter): name = self.controllerTypeOrder[0] for controllerType in self.controllerTypeOrder[1:]: if counter >= self.idxDict[controllerType]: name = controllerType return name def setRobotFrameState(self, x, y, theta): t = vtk.vtkTransform() t.Translate(x, y, 0.0) t.RotateZ(np.degrees(theta)) self.robot.getChildFrame().copyFrame(t) # returns true if we are in collision def checkInCollision(self, raycastDistance=None): if raycastDistance is None: self.setRobotFrameState(self.Car.state[0], self.Car.state[1], self.Car.state[2]) raycastDistance = self.Sensor.raycastAll(self.frame) if np.min(raycastDistance) < self.collisionThreshold: return True else: return False # if raycastDistance[(len(raycastDistance)+1)/2] < self.collisionThreshold: # return True # else: # return False def tick(self): # print timer.elapsed # simulate(t.elapsed) x = np.sin(time.time()) y = np.cos(time.time()) self.setRobotFrameState(x, y, 0.0) if (time.time() - self.playTime) > self.endTime: self.playTimer.stop() def tick2(self): newtime = time.time() - self.playTime print time.time() - self.playTime x = np.sin(newtime) y = np.cos(newtime) self.setRobotFrameState(x, y, 0.0) # just increment the slider, stop the timer if we get to the end def playTimerCallback(self): self.sliderMovedByPlayTimer = True currentIdx = self.slider.value nextIdx = currentIdx + 1 self.slider.setSliderPosition(nextIdx) if currentIdx >= self.sliderMax: print "reached end of tape, stopping playTime" self.playTimer.stop() def onSliderChanged(self, value): if not self.sliderMovedByPlayTimer: self.playTimer.stop() numSteps = len(self.stateOverTime) idx = int(np.floor(numSteps * (1.0 * value / self.sliderMax))) idx = min(idx, numSteps - 1) x, y, xdot, ydot = self.stateOverTime[idx] self.setRobotFrameState(x, y, 0) self.sliderMovedByPlayTimer = False def onXVelocityChanged(self, value): self.XVelocity_drawing = value self.onDrawActionSetButton() print "x velocity changed to ", value def onYVelocityChanged(self, value): print value self.YVelocity_drawing = -value self.onDrawActionSetButton() print "y velocity changed to ", -value def onShowSensorsButton(self): print "I pressed the show sensors button" self.setInitialStateAtZero() firstRaycast = np.ones((self.Sensor.numRays, 1)) * 10.0 + np.random.randn(self.Sensor.numRays, 1) * 1.0 self.drawFirstIntersections(self.frame, firstRaycast) def onRandomObstaclesButton(self): print "random obstacles button pressed" self.setInitialStateAtZero() self.world = World.buildLineSegmentTestWorld( percentObsDensity=8.0, circleRadius=self.options["World"]["circleRadius"], nonRandom=False, scale=self.options["World"]["scale"], randomSeed=self.options["World"]["randomSeed"], obstaclesInnerFraction=self.options["World"]["obstaclesInnerFraction"], ) self.locator = World.buildCellLocator(self.world.visObj.polyData) self.Sensor.setLocator(self.locator) self.updateDrawIntersection(self.frame, locator=self.locator) def onRandomGlobalGoalButton(self): print "random global goal button pressed" self.globalGoal = World.buildGlobalGoal() def onBuildWorldFromRandomObstacles(self): distances = self.Sensor.raycastAll(self.frame) firstRaycastLocations = self.Sensor.invertRaycastsToLocations(self.frame, distances) self.polygon_initial_distances = distances self.polygon_initial_raycastLocations = firstRaycastLocations self.LineSegmentWorld = World.buildLineSegmentWorld(firstRaycastLocations) self.LineSegmentLocator = World.buildCellLocator(self.LineSegmentWorld.visObj.polyData) self.locator = self.LineSegmentLocator self.Sensor.setLocator(self.LineSegmentLocator) self.updateDrawIntersection(self.frame) def onFindLocalGoalButton(self): print "find local goal button pressed" local_goal = self.findLocalGoal() print local_goal, "is my local goal" self.localGoal = World.placeLocalGoal(local_goal) def findLocalGoal(self): biggest_gap_width = 0 biggest_gap_start_index = 0 current_gap_width = 0 current_gap_start_index = 0 for index, value in enumerate(self.polygon_initial_distances): # if still in a gap if value == self.Sensor.rayLength: current_gap_width += 1 # else terminate counting for this gap else: if current_gap_width > biggest_gap_width: biggest_gap_width = current_gap_width biggest_gap_start_index = current_gap_start_index current_gap_width = 0 current_gap_start_index = index + 1 if current_gap_width > biggest_gap_width: biggest_gap_width = current_gap_width biggest_gap_start_index = current_gap_start_index middle_index_of_gap = biggest_gap_start_index + biggest_gap_width / 2 return self.polygon_initial_raycastLocations[middle_index_of_gap, :] def onDrawActionSetButton(self): print "drawing action set" # self.ActionSet.computeFinalPositions(self.XVelocity_drawing,self.YVelocity_drawing) self.ActionSet.computeAllPositions(self.XVelocity_drawing, self.YVelocity_drawing) # self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() def onRunSimButton(self): self.runBatchSimulation() self.saveToFile("latest") def onPlayButton(self): if self.playTimer.isActive(): self.onPauseButton() return print "play" self.playTimer.start() self.playTime = time.time() def onPauseButton(self): print "pause" self.playTimer.stop() def saveToFile(self, filename): # should also save the run data if it is available, i.e. stateOverTime, rewardOverTime filename = "data/" + filename + ".out" my_shelf = shelve.open(filename, "n") my_shelf["options"] = self.options my_shelf["simulationData"] = self.simulationData my_shelf["stateOverTime"] = self.stateOverTime my_shelf["raycastData"] = self.raycastData my_shelf["controlInputData"] = self.controlInputData my_shelf["numTimesteps"] = self.numTimesteps my_shelf["idxDict"] = self.idxDict my_shelf["counter"] = self.counter my_shelf.close() def run(self, launchApp=True): self.counter = 1 # for use in playback self.dt = self.options["dt"] self.endTime = self.defaultControllerTime # used to be the sum of the other times as well self.t = np.arange(0.0, self.endTime, self.dt) maxNumTimesteps = np.size(self.t) self.stateOverTime = np.zeros((maxNumTimesteps + 1, 4)) self.raycastData = np.zeros((maxNumTimesteps + 1, self.Sensor.numRays)) self.controlInputData = np.zeros((maxNumTimesteps + 1, 2)) self.numTimesteps = maxNumTimesteps # self.runBatchSimulation() if launchApp: self.setupPlayback() @staticmethod def loadFromFile(filename): filename = "data/" + filename + ".out" sim = Simulator(autoInitialize=False, verbose=False) my_shelf = shelve.open(filename) sim.options = my_shelf["options"] sim.initialize() sim.simulationData = my_shelf["simulationData"] sim.stateOverTime = np.array(my_shelf["stateOverTime"]) sim.raycastData = np.array(my_shelf["raycastData"]) sim.controlInputData = np.array(my_shelf["controlInputData"]) sim.numTimesteps = my_shelf["numTimesteps"] sim.idxDict = my_shelf["idxDict"] sim.counter = my_shelf["counter"] my_shelf.close() return sim
class Simulator(object): def __init__(self, percentObsDensity=20, endTime=40, nonRandomWorld=False, circleRadius=0.7, worldScale=1.0, autoInitialize=True, verbose=True): self.verbose = verbose self.startSimTime = time.time() self.collisionThreshold = 1.0 self.randomSeed = 5 self.Sensor_rayLength = 8 self.percentObsDensity = percentObsDensity self.defaultControllerTime = 1000 self.nonRandomWorld = nonRandomWorld self.circleRadius = circleRadius self.worldScale = worldScale # create the visualizer object self.app = ConsoleApp() self.view = self.app.createView(useGrid=False) self.initializeOptions() self.initializeColorMap() self.initial_XVelocity = 0.0 self.initial_YVelocity = 0.0 self.running_sim = True self.currentIdx = 0; if autoInitialize: self.initialize() def initializeOptions(self): self.options = dict() self.options['World'] = dict() self.options['World']['obstaclesInnerFraction'] = 0.98 self.options['World']['randomSeed'] = 40 self.options['World']['percentObsDensity'] = 25.0 self.options['World']['nonRandomWorld'] = True self.options['World']['circleRadius'] = 0.6 self.circleRadius = self.options['World']['circleRadius'] self.options['World']['scale'] = 2.0 self.options['Sensor'] = dict() self.options['Sensor']['rayLength'] = 10 self.options['Sensor']['numRays'] = 40 self.options['Car'] = dict() self.options['Car']['velocity'] = 20 self.options['dt'] = 0.05 self.options['runTime'] = dict() self.options['runTime']['defaultControllerTime'] = 100 def initializeColorMap(self): self.colorMap = dict() self.colorMap['default'] = [0,1,0] def initialize(self): self.dt = self.options['dt'] self.controllerTypeOrder = ['default'] self.Controller = ControllerObj() self.Sensor = SensorObj(rayLength=self.options['Sensor']['rayLength'], numRays=self.options['Sensor']['numRays']) self.Car = CarPlant(controller=self.Controller, velocity=self.options['Car']['velocity']) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName('world')) self.world = World.buildCircleWorld(percentObsDensity=self.options['World']['percentObsDensity'], circleRadius=self.options['World']['circleRadius'], nonRandom=self.options['World']['nonRandomWorld'], scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction']) om.removeFromObjectModel(om.findObjectByName('robot')) self.robot, self.frame = World.buildRobot() self.locator = World.buildCellLocator(self.world.visObj.polyData) #will need to set locator for purple trajectories #self.Sensor.setLocator(self.locator) self.frame = self.robot.getChildFrame() self.frame.setProperty('Scale', 3) #self.frame.setProperty('Visible', False) #self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options['runTime']['defaultControllerTime'] self.Car.setFrame(self.frame) print "Finished initialization" def terminalEuclideanCostForTrajectories(self): # access the trajectories x_traj = self.ActionSet.p_x_trajectories y_traj = self.ActionSet.p_y_trajectories final_x_positions = x_traj[:,-1] final_y_positions = y_traj[:,-1] #access the global goal global_goal_x = self.globalGoal.global_goal_x global_goal_y = self.globalGoal.global_goal_y euclideans_vector = [] # def getKey(item): # return item[1] for i in xrange(self.ActionSet.num_x_bins): for j in xrange(self.ActionSet.num_y_bins): distance = np.sqrt((final_x_positions[i] - global_goal_x)**2 + (final_y_positions[j] - global_goal_y)**2) euclideans_vector.append(distance) #sorted_ranks_with_indices = sorted(ranks_with_indices,key=getKey) return np.array(euclideans_vector) def CheckIfCollisionFreeTrajectoryIndex(self, traj_index): # accessing the right trajectory x_trajectory_to_check = self.ActionSet.p_x_trajectories[traj_index[0]] y_trajectory_to_check = self.ActionSet.p_y_trajectories[traj_index[1]] #check if anything is too close to the center of the circles #print self.world.list_of_circles for i in range(len(x_trajectory_to_check)): point = ( x_trajectory_to_check[i], y_trajectory_to_check[i] ) if not self.CheckIfCollisionFreePoint(point): #print "trajectory wasn't free" return False return True def CheckIfCollisionFreePoint(self, point): for circle_center in self.world.list_of_circles: #print "circle centers first" #print circle_center[0], circle_center[1] #print self.circleRadius #print point[0], point[1] #print (circle_center[0] - point[0])**2 + (circle_center[1]-point[1])**2 if ( (circle_center[0] - point[0])**2 + (circle_center[1]-point[1])**2 < self.circleRadius**2): #print "I found a point in a circle" return False if point[0] > self.world.Xmax: #print "I would have gone past top wall" return False if point[0] < self.world.Xmin: #print "I would have gone below bottom wall" return False if point[1] > self.world.Ymax: #print "I would have gone to the right of the side wall" return False if point[1] < self.world.Ymin: #print "I would have gone to the left of the side wall" return False return True def computeProbabilitiesOfCollisionAllTrajectories(self, currentRaycastIntersectionLocations, speed_allowed_matrix): probability_vector = [] indices_vector = [] for x_index in xrange(self.ActionSet.num_x_bins): for y_index in xrange(self.ActionSet.num_y_bins): if not speed_allowed_matrix[x_index, y_index]: probability_vector.append(1.0) else: probability_of_collision = self.computeProbabilityOfCollisionOneTrajectory(x_index, y_index, currentRaycastIntersectionLocations) probability_vector.append(probability_of_collision) indices_vector.append([x_index, y_index]) return np.array(probability_vector), indices_vector def computeProbabilityOfCollisionOneTrajectory(self, x_index, y_index, currentRaycastIntersectionLocations): probability_no_collision = 1 for time_step_index, time_step_value in enumerate(self.ActionSet.t_vector): for obstacle_center in currentRaycastIntersectionLocations: probability_of_collision_step_k_obstacle_j = self.computeProbabilityOfCollisionOneStepOneObstacle(x_index, y_index, time_step_index, time_step_value, obstacle_center) probability_no_collision_step_k_obstacle_j = 1 - probability_of_collision_step_k_obstacle_j probability_no_collision = probability_no_collision * probability_no_collision_step_k_obstacle_j return float(1.0 - probability_no_collision) def computeProbabilityOfCollisionOneStepOneObstacle(self, x_index, y_index, time_step_index, time_step_value, obstacle_center): volume = 4.18 Sigma_sensor = np.zeros((3,3)) np.fill_diagonal(Sigma_sensor, self.sigma_sensor) variance_x = (2.5 + abs(self.current_initial_velocity_x*0.1))*time_step_value+0.01 variance_y = (2.5 + abs(self.current_initial_velocity_y*0.1))*time_step_value+0.01 variance_z = (1.5)*time_step_value+0.01 Sigma_robot = np.zeros((3,3)) np.fill_diagonal(Sigma_sensor, [variance_x, variance_y, variance_z]) Sigma_C = Sigma_robot + Sigma_sensor denominator = np.sqrt(np.linalg.det(2*np.pi*Sigma_C)) x = self.ActionSet.p_x_trajectories[x_index, time_step_index] y = self.ActionSet.p_y_trajectories[y_index, time_step_index] z = 0 x_robot = np.array([x, y, z]) obstacle_center = np.array(obstacle_center) exponent = - 0.5 * np.matrix((x_robot - obstacle_center)) * np.matrix(np.linalg.inv(Sigma_C)) * np.matrix((x_robot - obstacle_center)).T return volume / denominator * np.exp(exponent) def computeJerkVector(self,controlInput): jerk_vector = [] for x_index in xrange(self.ActionSet.num_x_bins): for y_index in xrange(self.ActionSet.num_y_bins): last_x_accel = controlInput[0] last_y_accel = controlInput[1] this_x_accel = self.ActionSet.a_x[x_index] this_y_accel = self.ActionSet.a_y[y_index] jerk = np.sqrt( (last_x_accel - this_x_accel)**2 + (last_y_accel - this_y_accel)**2 ) jerk_vector.append(jerk) return np.array(jerk_vector) def identifySpeedAllowedTrajectories(self): speed_allowed_matrix = np.ones((self.ActionSet.num_x_bins, self.ActionSet.num_y_bins)) # for x_index in xrange(self.ActionSet.num_x_bins): # for y_index in xrange(self.ActionSet.num_y_bins): # this_x_accel = self.ActionSet.a_x[x_index] # this_y_accel = self.ActionSet.a_y[y_index] # if np.sqrt( (self.current_initial_velocity_x - this_x_accel)**2 + (self.current_initial_velocity_y - this_y_accel)**2) < self.speed_max: # speed_allowed_matrix[x_index,y_index] = 1 return speed_allowed_matrix def runSingleSimulation(self, controllerType='default', simulationCutoff=None): self.Car.setCarState(0.0,0.0,self.initial_XVelocity,self.initial_YVelocity) self.setRobotFrameState(0.0,0.0,0.0) currentCarState = np.copy(self.Car.state) nextCarState = np.copy(self.Car.state) self.setRobotFrameState(currentCarState[0], currentCarState[1], currentCarState[2]) self.Sensor.setLocator(self.locator) firstRaycast = self.Sensor.raycastAll(self.frame) firstRaycastLocations = self.Sensor.raycastAllLocations(self.frame) nextRaycast = np.zeros(self.Sensor.numRays) # record the reward data runData = dict() startIdx = self.counter controlInput = [0,0] while (self.counter < self.numTimesteps - 1): idx = self.counter currentTime = self.t[idx] self.stateOverTime[idx,:] = currentCarState x = self.stateOverTime[idx,0] y = self.stateOverTime[idx,1] self.setRobotFrameState(x,y,0.0) # self.setRobotState(currentCarState[0], currentCarState[1], currentCarState[2]) currentRaycastIntersectionLocations = self.Sensor.raycastLocationsOnlyOfIntersections(self.frame) if self.checkInCollision(currentCarState[0], currentCarState[1], currentRaycastIntersectionLocations): break if controllerType not in self.colorMap.keys(): print raise ValueError("controller of type " + controllerType + " not supported") # compute all trajectories from action set self.ActionSet.computeAllPositions(currentCarState[0], currentCarState[1], currentCarState[2],currentCarState[3]) self.current_initial_velocity_x = currentCarState[2] self.current_initial_velocity_y = currentCarState[3] speed_allowed_matrix = self.identifySpeedAllowedTrajectories() probability_vector, indices_list = self.computeProbabilitiesOfCollisionAllTrajectories(currentRaycastIntersectionLocations, speed_allowed_matrix) euclideans_vector = self.terminalEuclideanCostForTrajectories() jerk_vector = self.computeJerkVector(controlInput) # k_collision_cost = 10 # k_terminal_cost = 1 # k_jerk = 0.1 # sum_vector = probability_vector*k_collision_cost + euclideans_vector/np.max(euclideans_vector)*k_terminal_cost + k_jerk*jerk_vector/np.max(jerk_vector) # min_action_index_in_vector = np.argmin(sum_vector) # x_index_to_use = indices_list[min_action_index_in_vector][0] # y_index_to_use = indices_list[min_action_index_in_vector][1] # convert to probability no collision probability_vector = np.ones(len(probability_vector)) - probability_vector # convert distances to amount of progress current_distance = np.sqrt((currentCarState[0] - self.globalGoal.global_goal_x)**2 + (currentCarState[1] - self.globalGoal.global_goal_y)**2) #print "euclideans vector", euclideans_vector euclidean_progress_vector = np.ones(len(euclideans_vector))*current_distance - euclideans_vector #print "euclidean progress vector", euclidean_progress_vector reward_vector = euclidean_progress_vector - 0.1*jerk_vector/np.max(jerk_vector) #print "reward_vector", reward_vector expected_reward = np.multiply(probability_vector, reward_vector) max_action_index_in_vector = np.argmax(expected_reward) x_index_to_use = indices_list[max_action_index_in_vector][0] y_index_to_use = indices_list[max_action_index_in_vector][1] self.actionIndicesOverTime[idx,:] = [x_index_to_use, y_index_to_use] x_accel = self.ActionSet.a_x[x_index_to_use] y_accel = self.ActionSet.a_y[y_index_to_use] controlInput = [x_accel, y_accel] self.controlInputData[idx] = controlInput nextCarState = self.Car.simulateOneStep(controlInput=controlInput, dt=self.dt) x = nextCarState[0] y = nextCarState[1] theta = nextCarState[2] self.setRobotFrameState(x,y,theta) #bookkeeping currentCarState = nextCarState self.counter+=1 # break if we are in collision if self.counter >= simulationCutoff: break # fill in the last state by hand self.stateOverTime[self.counter,:] = currentCarState self.actionIndicesOverTime[self.counter,:] = [x_index_to_use, y_index_to_use] # this just makes sure we don't get stuck in an infinite loop. if startIdx == self.counter: self.counter += 1 return runData def setNumpyRandomSeed(self, seed=1): np.random.seed(seed) def runBatchSimulation(self, endTime=None, dt=0.05): # for use in playback self.dt = self.options['dt'] self.endTime = self.defaultControllerTime # used to be the sum of the other times as well self.t = np.arange(0.0, self.endTime, dt) maxNumTimesteps = np.size(self.t) self.stateOverTime = np.zeros((maxNumTimesteps+1, 4)) self.actionIndicesOverTime = np.zeros((maxNumTimesteps+1, 2)) self.controlInputData = np.zeros((maxNumTimesteps+1,2)) self.numTimesteps = maxNumTimesteps self.controllerTypeOrder = ['default'] self.counter = 0 self.simulationData = [] self.initializeStatusBar() self.idxDict = dict() numRunsCounter = 0 self.idxDict['default'] = self.counter loopStartIdx = self.counter simCutoff = min(loopStartIdx + self.defaultControllerTime/dt, self.numTimesteps) while ((self.counter - loopStartIdx < self.defaultControllerTime/dt) and self.counter < self.numTimesteps-1): self.printStatusBar() startIdx = self.counter runData = self.runSingleSimulation(controllerType='default', simulationCutoff=simCutoff) runData['startIdx'] = startIdx runData['controllerType'] = "default" runData['duration'] = self.counter - runData['startIdx'] runData['endIdx'] = self.counter runData['runNumber'] = numRunsCounter numRunsCounter+=1 self.simulationData.append(runData) # BOOKKEEPING # truncate stateOverTime, raycastData, controlInputs to be the correct size self.numTimesteps = self.counter + 1 self.stateOverTime = self.stateOverTime[0:self.counter+1, :] self.actionIndicesOverTime = self.actionIndicesOverTime[0:self.counter+1, :] self.controlInputData = self.controlInputData[0:self.counter+1] self.endTime = 1.0*self.counter/self.numTimesteps*self.endTime def initializeStatusBar(self): self.numTicks = 10 self.nextTickComplete = 1.0 / float(self.numTicks) self.nextTickIdx = 1 print "Simulation percentage complete: (", self.numTicks, " # is complete)" def printStatusBar(self): fractionDone = float(self.counter) / float(self.numTimesteps) if fractionDone > self.nextTickComplete: self.nextTickIdx += 1 self.nextTickComplete += 1.0 / self.numTicks timeSoFar = time.time() - self.startSimTime estimatedTimeLeft_sec = (1 - fractionDone) * timeSoFar / fractionDone estimatedTimeLeft_minutes = estimatedTimeLeft_sec / 60.0 print "#" * self.nextTickIdx, "-" * (self.numTicks - self.nextTickIdx), "estimated", estimatedTimeLeft_minutes, "minutes left" def setCollisionFreeInitialState(self): tol = 5 while True: x = 0.0 y = -5.0 theta = 0 #+ np.random.uniform(0,2*np.pi,1)[0] * 0.01 self.Car.setCarState(x,y,theta) self.setRobotFrameState(x,y,theta) print "In loop" if not self.checkInCollision(): break return x,y,theta def setRandomCollisionFreeInitialState(self): tol = 5 while True: x = np.random.uniform(self.world.Xmin+tol, self.world.Xmax-tol, 1)[0] y = np.random.uniform(self.world.Ymin+tol, self.world.Ymax-tol, 1)[0] #theta = np.random.uniform(0,2*np.pi,1)[0] theta = 0 #always forward self.Car.setCarState(x,y,self.initial_XVelocity,self.initial_YVelocity) self.setRobotFrameState(x,y,theta) if not self.checkInCollision(): break self.firstRandomCollisionFreeInitialState_x = x self.firstRandomCollisionFreeInitialState_y = y return x,y,0,0 def setupPlayback(self): self.timer = TimerCallback(targetFps=30) self.timer.callback = self.tick playButtonFps = 1.0/self.dt print "playButtonFPS", playButtonFps self.playTimer = TimerCallback(targetFps=playButtonFps) self.playTimer.callback = self.playTimerCallback self.sliderMovedByPlayTimer = False panel = QtGui.QWidget() l = QtGui.QHBoxLayout(panel) self.max_velocity = 20.0 sliderXVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderXVelocity.connect('valueChanged(int)', self.onXVelocityChanged) sliderXVelocity.setMaximum(self.max_velocity) sliderXVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderXVelocity) sliderYVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderYVelocity.connect('valueChanged(int)', self.onYVelocityChanged) sliderYVelocity.setMaximum(self.max_velocity) sliderYVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderYVelocity) randomGlobalGoalButton = QtGui.QPushButton('Initialize Random Global Goal') randomGlobalGoalButton.connect('clicked()', self.onRandomGlobalGoalButton) l.addWidget(randomGlobalGoalButton) drawActionSetButton = QtGui.QPushButton('Draw Action Set') drawActionSetButton.connect('clicked()', self.onDrawActionSetButton) l.addWidget(drawActionSetButton) runSimButton = QtGui.QPushButton('Simulate') runSimButton.connect('clicked()', self.onRunSimButton) l.addWidget(runSimButton) playButton = QtGui.QPushButton('Play/Pause') playButton.connect('clicked()', self.onPlayButton) slider = QtGui.QSlider(QtCore.Qt.Horizontal) slider.connect('valueChanged(int)', self.onSliderChanged) self.sliderMax = self.numTimesteps slider.setMaximum(self.sliderMax) self.slider = slider l.addWidget(playButton) l.addWidget(slider) toggleSensorNoiseButton = QtGui.QPushButton('Toggle Sensor Noise') toggleSensorNoiseButton.connect('clicked()', self.onToggleSensorNoise) l.addWidget(toggleSensorNoiseButton) showObstaclesButton = QtGui.QPushButton('Show Obsatacles') showObstaclesButton.connect('clicked()', self.onShowObstacles) l.addWidget(showObstaclesButton) w = QtGui.QWidget() l = QtGui.QVBoxLayout(w) l.addWidget(self.view) self.view.orientationMarkerWidget().Off() l.addWidget(panel) w.showMaximized() # need to connect frames with DrawActionSet self.frame.connectFrameModified(self.updateDrawActionSet) self.updateDrawActionSet(self.frame) self.frame.connectFrameModified(self.updateDrawIntersection) self.updateDrawIntersection(self.frame) applogic.resetCamera(viewDirection=[0.2,0,-1]) self.view.showMaximized() self.view.raise_() panel = screengrabberpanel.ScreenGrabberPanel(self.view) panel.widget.show() cameracontrolpanel.CameraControlPanel(self.view).widget.show() elapsed = time.time() - self.startSimTime simRate = self.counter/elapsed print "Total run time", elapsed print "Ticks (Hz)", simRate print "Number of steps taken", self.counter self.app.start() def run(self, launchApp=True): self.sphere_toggle = False self.sigma_sensor = 0.5 self.speed_max = 10.0 self.running_sim = True self.onRandomGlobalGoalButton() self.counter = 1 self.runBatchSimulation() self.running_sim = False if launchApp: self.setupPlayback() def onToggleSensorNoise(self): self.sphere_toggle = not self.sphere_toggle def onShowObstacles(self): print "time to show obstacles" A = World.buildCircleWorld(percentObsDensity=self.options['World']['percentObsDensity'], circleRadius=self.options['World']['circleRadius'], nonRandom=self.options['World']['nonRandomWorld'], scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction'], alpha=1.0) def drawFirstIntersections(self, frame, firstRaycast): origin = np.array(frame.transform.GetPosition()) d = DebugData() firstRaycastLocations = self.Sensor.invertRaycastsToLocations(self.frame, firstRaycast) for i in xrange(self.Sensor.numRays): endpoint = firstRaycastLocations[i,:] if firstRaycast[i] >= self.Sensor.rayLength - 0.1: d.addLine(origin, endpoint, color=[0,1,0]) else: d.addLine(origin, endpoint, color=[1,0,0]) vis.updatePolyData(d.getPolyData(), 'rays', colorByName='RGB255') self.LineSegmentWorld = World.buildLineSegmentWorld(firstRaycastLocations) self.LineSegmentLocator = World.buildCellLocator(self.LineSegmentWorld.visObj.polyData) self.locator = self.LineSegmentLocator self.Sensor.setLocator(self.LineSegmentLocator) def updateDrawIntersection(self, frame, locator="None"): if locator=="None": locator = self.locator if self.sphere_toggle: sphere_radius=self.sigma_sensor else: sphere_radius=0.0 origin = np.array(frame.transform.GetPosition()) #print "origin is now at", origin d = DebugData() d_sphere=DebugData() sliderIdx = self.slider.value controllerType = self.getControllerTypeFromCounter(sliderIdx) colorMaxRange = self.colorMap[controllerType] for i in xrange(self.Sensor.numRays): ray = self.Sensor.rays[:,i] rayTransformed = np.array(frame.transform.TransformNormal(ray)) #print "rayTransformed is", rayTransformed intersection = self.Sensor.raycast(locator, origin, origin + rayTransformed*self.Sensor.rayLength) if intersection is not None: d.addLine(origin, intersection, color=[1,0,0]) d_sphere.addSphere(intersection, radius=sphere_radius, color=[1,0,0]) else: d.addLine(origin, origin+rayTransformed*self.Sensor.rayLength, color=colorMaxRange) d_sphere.addSphere(origin, radius=0.0, color=[0,1,0]) vis.updatePolyData(d.getPolyData(), 'rays', colorByName='RGB255') vis.updatePolyData(d_sphere.getPolyData(), 'spheres', colorByName='RGB255', alpha=0.3) def getControllerTypeFromCounter(self, counter): name = self.controllerTypeOrder[0] for controllerType in self.controllerTypeOrder[1:]: if counter >= self.idxDict[controllerType]: name = controllerType return name def setRobotFrameState(self, x, y, theta): t = vtk.vtkTransform() t.Translate(x,y,0.0) t.RotateZ(np.degrees(theta)) self.robot.getChildFrame().copyFrame(t) # returns true if we are in collision def checkInCollision(self, x, y, raycastLocations): return False # carState = [x,y,0] # for raycastLocation in raycastLocations: # if np.linalg.norm(carState - raycastLocation) < 0.3: # return True # return False def updateDrawActionSet(self, frame): origin = np.array(frame.transform.GetPosition()) if not self.running_sim: self.ActionSet.computeAllPositions(self.stateOverTime[self.currentIdx,0], self.stateOverTime[self.currentIdx,1], self.stateOverTime[self.currentIdx,2],self.stateOverTime[self.currentIdx,3]) #self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() self.drawChosenFunnel() def drawChosenFunnel(self): velocity_initial_x = self.stateOverTime[self.currentIdx,2] velocity_initial_y = self.stateOverTime[self.currentIdx,3] variance_x = 2.5 + abs(velocity_initial_x*0.1) variance_y = 2.5 + abs(velocity_initial_y*0.1) variance_z = 1.5 x_index = self.actionIndicesOverTime[self.currentIdx,0] y_index = self.actionIndicesOverTime[self.currentIdx,1] for i in xrange(0,10): time = 0.5/10.0*i x_center = self.ActionSet.p_x_trajectories[x_index, i] y_center = self.ActionSet.p_y_trajectories[y_index, i] z_center = 0.0 World.buildEllipse(i, [x_center,y_center,z_center], variance_x*time, variance_y*time, variance_z*time, alpha=0.3) def tick(self): #print timer.elapsed #simulate(t.elapsed) x = np.sin(time.time()) y = np.cos(time.time()) self.setRobotFrameState(x,y,0.0) if (time.time() - self.playTime) > self.endTime: self.playTimer.stop() def tick2(self): newtime = time.time() - self.playTime print time.time() - self.playTime x = np.sin(newtime) y = np.cos(newtime) self.setRobotFrameState(x,y,0.0) # just increment the slider, stop the timer if we get to the end def playTimerCallback(self): self.sliderMovedByPlayTimer = True currentIdx = self.slider.value nextIdx = currentIdx + 1 self.slider.setSliderPosition(nextIdx) if currentIdx >= self.sliderMax: print "reached end of tape, stopping playTime" self.playTimer.stop() def onXVelocityChanged(self, value): self.initial_XVelocity = value print "initial x velocity changed to ", value def onYVelocityChanged(self, value): self.initial_YVelocity = -value print "initial y velocity changed to ", -value def onSliderChanged(self, value): if not self.sliderMovedByPlayTimer: self.playTimer.stop() numSteps = len(self.stateOverTime) idx = int(np.floor(numSteps*(1.0*value/self.sliderMax))) idx = min(idx, numSteps-1) self.currentIdx = idx x,y, xdot, ydot = self.stateOverTime[idx] self.setRobotFrameState(x,y,0) self.sliderMovedByPlayTimer = False def onRandomGlobalGoalButton(self): print "random global goal button pressed" self.globalGoal = World.buildGlobalGoal(scale=self.options['World']['scale']) def onDrawActionSetButton(self): print "drawing action set" #self.ActionSet.computeFinalPositions(self.XVelocity_drawing,self.YVelocity_drawing) self.ActionSet.computeAllPositions(self.Car.state[0], self.Car.state[1], self.initial_XVelocity, self.initial_YVelocity) #self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() def onRunSimButton(self): self.running_sim = True self.runBatchSimulation() self.running_sim = False #self.saveToFile("latest") def onPlayButton(self): if self.playTimer.isActive(): self.onPauseButton() return print 'play' self.playTimer.start() self.playTime = time.time() def onPauseButton(self): print 'pause' self.playTimer.stop() def saveToFile(self, filename): # should also save the run data if it is available, i.e. stateOverTime, rewardOverTime filename = 'data/' + filename + ".out" my_shelf = shelve.open(filename,'n') my_shelf['options'] = self.options my_shelf['simulationData'] = self.simulationData my_shelf['stateOverTime'] = self.stateOverTime my_shelf['controlInputData'] = self.controlInputData my_shelf['numTimesteps'] = self.numTimesteps my_shelf['idxDict'] = self.idxDict my_shelf['counter'] = self.counter my_shelf.close() @staticmethod def loadFromFile(filename): filename = 'data/' + filename + ".out" sim = Simulator(autoInitialize=False, verbose=False) my_shelf = shelve.open(filename) sim.options = my_shelf['options'] sim.initialize() sim.simulationData = my_shelf['simulationData'] sim.stateOverTime = np.array(my_shelf['stateOverTime']) sim.controlInputData = np.array(my_shelf['controlInputData']) sim.numTimesteps = my_shelf['numTimesteps'] sim.idxDict = my_shelf['idxDict'] sim.counter = my_shelf['counter'] my_shelf.close() return sim
class Simulator(object): def __init__(self, percentObsDensity=20, endTime=40, nonRandomWorld=False, circleRadius=0.7, worldScale=1.0, autoInitialize=True, verbose=True): self.verbose = verbose self.startSimTime = time.time() self.collisionThreshold = 0.4 self.randomSeed = 5 self.percentObsDensity = percentObsDensity self.defaultControllerTime = 1000 self.nonRandomWorld = nonRandomWorld self.circleRadius = circleRadius self.worldScale = worldScale # create the visualizer object self.app = ConsoleApp() self.view = self.app.createView(useGrid=False) self.initializeOptions() self.initializeColorMap() if autoInitialize: self.initialize() self.XVelocity_drawing = 0.0 self.YVelocity_drawing = 0.0 def initializeOptions(self): self.options = dict() self.options['World'] = dict() self.options['World']['obstaclesInnerFraction'] = 0.98 self.options['World']['randomSeed'] = 40 self.options['World']['percentObsDensity'] = 0.0 self.options['World']['nonRandomWorld'] = True self.options['World']['circleRadius'] = 1.0 self.options['World']['scale'] = 1 self.options['Car'] = dict() self.options['Car']['velocity'] = 4.0 self.options['dt'] = 0.05 self.options['runTime'] = dict() self.options['runTime']['defaultControllerTime'] = 100 def setDefaultOptions(self): defaultOptions = dict() defaultOptions['World'] = dict() defaultOptions['World']['obstaclesInnerFraction'] = 0.98 defaultOptions['World']['randomSeed'] = 40 defaultOptions['World']['percentObsDensity'] = 30 defaultOptions['World']['nonRandomWorld'] = True defaultOptions['World']['circleRadius'] = 1.75 defaultOptions['World']['scale'] = 2.5 defaultOptions['Car'] = dict() defaultOptions['Car']['velocity'] = 20 defaultOptions['dt'] = 0.05 defaultOptions['runTime'] = dict() defaultOptions['runTime']['defaultControllerTime'] = 100 for k in defaultOptions: self.options.setdefault(k, defaultOptions[k]) for k in defaultOptions: if not isinstance(defaultOptions[k], dict): continue for j in defaultOptions[k]: self.options[k].setdefault(j, defaultOptions[k][j]) def initializeColorMap(self): self.colorMap = dict() self.colorMap['default'] = [0,1,0] def initialize(self): self.dt = self.options['dt'] self.controllerTypeOrder = ['default'] self.setDefaultOptions() self.Controller = ControllerObj() self.Car = CarPlant(controller=self.Controller, velocity=self.options['Car']['velocity']) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName('world')) self.world = World.buildLineSegmentTestWorld(percentObsDensity=self.options['World']['percentObsDensity'], circleRadius=self.options['World']['circleRadius'], nonRandom=self.options['World']['nonRandomWorld'], scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction']) om.removeFromObjectModel(om.findObjectByName('robot')) self.robot, self.frame = World.buildRobot() self.frame = self.robot.getChildFrame() self.frame.setProperty('Scale', 3) #self.frame.setProperty('Visible', False) #self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options['runTime']['defaultControllerTime'] self.Car.setFrame(self.frame) print "Finished initialization" def runSingleSimulation(self, controllerType='default', simulationCutoff=None): #self.setRandomCollisionFreeInitialState() self.setInitialStateAtZero() currentCarState = np.copy(self.Car.state) nextCarState = np.copy(self.Car.state) self.setRobotFrameState(currentCarState[0], currentCarState[1], currentCarState[2]) # DELETED FIRST RAYCAST AND RAYCAST LOCATIONS # record the reward data runData = dict() startIdx = self.counter thisRunIndex = 0 NMaxSteps = 100 while (self.counter < self.numTimesteps - 1): thisRunIndex += 1 idx = self.counter currentTime = self.t[idx] self.stateOverTime[idx,:] = currentCarState x = self.stateOverTime[idx,0] y = self.stateOverTime[idx,1] self.setRobotFrameState(x,y,0.0) # self.setRobotState(currentCarState[0], currentCarState[1], currentCarState[2]) if controllerType in ["default"]: controlInput, controlInputIdx = self.Controller.computeControlInput(currentCarState, currentTime, self.frame, randomize=False) self.controlInputData[idx] = controlInput nextCarState = self.Car.simulateOneStep(controlInput=controlInput, dt=self.dt) print "NEXTCARSTATE is ", nextCarState x = nextCarState[0] y = nextCarState[1] self.setRobotFrameState(x,y,0.0) if controllerType in ["default", "defaultRandom"]: nextControlInput, nextControlInputIdx = self.Controller.computeControlInput(nextCarState, currentTime, self.frame, randomize=False) #bookkeeping self.counter+=1 # break if we are in collision if self.counter >= simulationCutoff: break # fill in the last state by hand self.stateOverTime[self.counter,:] = currentCarState # this just makes sure we don't get stuck in an infinite loop. if startIdx == self.counter: self.counter += 1 return runData def setNumpyRandomSeed(self, seed=1): np.random.seed(seed) def runBatchSimulation(self, endTime=None, dt=0.05): self.controllerTypeOrder = ['default'] self.counter = 0 self.simulationData = [] self.initializeStatusBar() self.idxDict = dict() numRunsCounter = 0 self.idxDict['default'] = self.counter loopStartIdx = self.counter simCutoff = min(loopStartIdx + self.defaultControllerTime/dt, self.numTimesteps) while ((self.counter - loopStartIdx < self.defaultControllerTime/dt) and self.counter < self.numTimesteps-1): self.printStatusBar() startIdx = self.counter runData = self.runSingleSimulation(controllerType='default', simulationCutoff=simCutoff) runData['startIdx'] = startIdx runData['controllerType'] = "default" runData['duration'] = self.counter - runData['startIdx'] runData['endIdx'] = self.counter runData['runNumber'] = numRunsCounter numRunsCounter+=1 self.simulationData.append(runData) # BOOKKEEPING # truncate stateOverTime, raycastData, controlInputs to be the correct size self.numTimesteps = self.counter + 1 self.stateOverTime = self.stateOverTime[0:self.counter+1, :] self.controlInputData = self.controlInputData[0:self.counter+1] self.endTime = 1.0*self.counter/self.numTimesteps*self.endTime def initializeStatusBar(self): self.numTicks = 10 self.nextTickComplete = 1.0 / float(self.numTicks) self.nextTickIdx = 1 print "Simulation percentage complete: (", self.numTicks, " # is complete)" def printStatusBar(self): fractionDone = float(self.counter) / float(self.numTimesteps) if fractionDone > self.nextTickComplete: self.nextTickIdx += 1 self.nextTickComplete += 1.0 / self.numTicks timeSoFar = time.time() - self.startSimTime estimatedTimeLeft_sec = (1 - fractionDone) * timeSoFar / fractionDone estimatedTimeLeft_minutes = estimatedTimeLeft_sec / 60.0 print "#" * self.nextTickIdx, "-" * (self.numTicks - self.nextTickIdx), "estimated", estimatedTimeLeft_minutes, "minutes left" def setCollisionFreeInitialState(self): tol = 5 while True: x = 0.0 y = -5.0 theta = 0 #+ np.random.uniform(0,2*np.pi,1)[0] * 0.01 self.Car.setCarState(x,y,0.0,0.0) self.setRobotFrameState(x,y,theta) print "In loop" if not self.checkInCollision(): break return x,y,theta def setInitialStateAtZero(self): x = 0.0 y = 0.0 theta = 0.0 self.Car.setCarState(x,y,0.0,0.0) self.setRobotFrameState(x,y,theta) return x,y,theta def setRandomCollisionFreeInitialState(self): tol = 5 while True: x = np.random.uniform(self.world.Xmin+tol, self.world.Xmax-tol, 1)[0] y = np.random.uniform(self.world.Ymin+tol, self.world.Ymax-tol, 1)[0] theta = np.random.uniform(0,2*np.pi,1)[0] self.Car.setCarState(x,y,theta) self.setRobotFrameState(x,y,theta) if not self.checkInCollision(): break return x,y,theta def setupPlayback(self): self.timer = TimerCallback(targetFps=30) self.timer.callback = self.tick playButtonFps = 1.0/self.dt print "playButtonFPS", playButtonFps self.playTimer = TimerCallback(targetFps=playButtonFps) self.playTimer.callback = self.playTimerCallback self.sliderMovedByPlayTimer = False panel = QtGui.QWidget() l = QtGui.QHBoxLayout(panel) self.max_velocity = 20.0 sliderXVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderXVelocity.connect('valueChanged(int)', self.onXVelocityChanged) sliderXVelocity.setMaximum(self.max_velocity) sliderXVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderXVelocity) sliderYVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderYVelocity.connect('valueChanged(int)', self.onYVelocityChanged) sliderYVelocity.setMaximum(self.max_velocity) sliderYVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderYVelocity) randomGlobalGoalButton = QtGui.QPushButton('Initialize Random Global Goal') randomGlobalGoalButton.connect('clicked()', self.onRandomGlobalGoalButton) l.addWidget(randomGlobalGoalButton) randomObstaclesButton = QtGui.QPushButton('Initialize Random Obstacles') randomObstaclesButton.connect('clicked()', self.onRandomObstaclesButton) l.addWidget(randomObstaclesButton) drawActionSetButton = QtGui.QPushButton('Draw Action Set') drawActionSetButton.connect('clicked()', self.onDrawActionSetButton) l.addWidget(drawActionSetButton) runSimButton = QtGui.QPushButton('Simulate') runSimButton.connect('clicked()', self.onRunSimButton) l.addWidget(runSimButton) playButton = QtGui.QPushButton('Play/Pause') playButton.connect('clicked()', self.onPlayButton) slider = QtGui.QSlider(QtCore.Qt.Horizontal) slider.connect('valueChanged(int)', self.onSliderChanged) self.sliderMax = self.numTimesteps slider.setMaximum(self.sliderMax) self.slider = slider # slider4 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider4.setMaximum(self.sliderMax) # l.addWidget(slider4) # slider5 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider5.setMaximum(self.sliderMax) # l.addWidget(slider5) # slider5 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider5.setMaximum(self.sliderMax) # l.addWidget(slider5) # slider6 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider6.setMaximum(self.sliderMax) # l.addWidget(slider6) # slider7 = QtGui.QSlider(QtCore.Qt.Horizontal) # slider7.setMaximum(self.sliderMax) # l.addWidget(slider7) l.addWidget(playButton) l.addWidget(slider) w = QtGui.QWidget() l = QtGui.QVBoxLayout(w) l.addWidget(self.view) self.view.orientationMarkerWidget().Off() l.addWidget(panel) w.showMaximized() # We need to connectFrameModified with updateDrawActionSet # self.frame.connectFrameModified(self.updateDrawIntersection) # self.updateDrawIntersection(self.frame) applogic.resetCamera(viewDirection=[0.2,0,-1]) self.view.showMaximized() self.view.raise_() panel = screengrabberpanel.ScreenGrabberPanel(self.view) panel.widget.show() cameracontrolpanel.CameraControlPanel(self.view).widget.show() elapsed = time.time() - self.startSimTime simRate = self.counter/elapsed print "Total run time", elapsed print "Ticks (Hz)", simRate print "Number of steps taken", self.counter self.onRandomObstaclesButton() self.app.start() def getControllerTypeFromCounter(self, counter): name = self.controllerTypeOrder[0] for controllerType in self.controllerTypeOrder[1:]: if counter >= self.idxDict[controllerType]: name = controllerType return name def setRobotFrameState(self, x, y, theta): t = vtk.vtkTransform() t.Translate(x,y,0.0) t.RotateZ(np.degrees(theta)) self.robot.getChildFrame().copyFrame(t) # returns true if we are in collision def checkInCollision(self, raycastDistance=None): # We need to re-evaluate this return False # if raycastDistance[(len(raycastDistance)+1)/2] < self.collisionThreshold: # return True # else: # return False def tick(self): #print timer.elapsed #simulate(t.elapsed) x = np.sin(time.time()) y = np.cos(time.time()) self.setRobotFrameState(x,y,0.0) if (time.time() - self.playTime) > self.endTime: self.playTimer.stop() def tick2(self): newtime = time.time() - self.playTime print time.time() - self.playTime x = np.sin(newtime) y = np.cos(newtime) self.setRobotFrameState(x,y,0.0) # just increment the slider, stop the timer if we get to the end def playTimerCallback(self): self.sliderMovedByPlayTimer = True currentIdx = self.slider.value nextIdx = currentIdx + 1 self.slider.setSliderPosition(nextIdx) if currentIdx >= self.sliderMax: print "reached end of tape, stopping playTime" self.playTimer.stop() def onSliderChanged(self, value): if not self.sliderMovedByPlayTimer: self.playTimer.stop() numSteps = len(self.stateOverTime) idx = int(np.floor(numSteps*(1.0*value/self.sliderMax))) idx = min(idx, numSteps-1) x,y, xdot, ydot = self.stateOverTime[idx] self.setRobotFrameState(x,y,0) self.sliderMovedByPlayTimer = False def onXVelocityChanged(self, value): self.XVelocity_drawing = value self.onDrawActionSetButton() print "x velocity changed to ", value def onYVelocityChanged(self, value): print value self.YVelocity_drawing = -value self.onDrawActionSetButton() print "y velocity changed to ", -value def onRandomObstaclesButton(self): print "random obstacles button pressed" self.setInitialStateAtZero() self.world = World.buildLineSegmentTestWorld(percentObsDensity=8.0, circleRadius=self.options['World']['circleRadius'], nonRandom=False, scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction']) self.locator = World.buildCellLocator(self.world.visObj.polyData) def onRandomGlobalGoalButton(self): print "random global goal button pressed" self.globalGoal = World.buildGlobalGoal() def onDrawActionSetButton(self): print "drawing action set" #self.ActionSet.computeFinalPositions(self.XVelocity_drawing,self.YVelocity_drawing) self.ActionSet.computeAllPositions(self.XVelocity_drawing,self.YVelocity_drawing) #self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() def onRunSimButton(self): self.runBatchSimulation() self.saveToFile("latest") def onPlayButton(self): if self.playTimer.isActive(): self.onPauseButton() return print 'play' self.playTimer.start() self.playTime = time.time() def onPauseButton(self): print 'pause' self.playTimer.stop() def saveToFile(self, filename): # should also save the run data if it is available, i.e. stateOverTime, rewardOverTime filename = 'data/' + filename + ".out" my_shelf = shelve.open(filename,'n') my_shelf['options'] = self.options my_shelf['simulationData'] = self.simulationData my_shelf['stateOverTime'] = self.stateOverTime my_shelf['controlInputData'] = self.controlInputData my_shelf['numTimesteps'] = self.numTimesteps my_shelf['idxDict'] = self.idxDict my_shelf['counter'] = self.counter my_shelf.close() def run(self, launchApp=True): self.counter = 1 # for use in playback self.dt = self.options['dt'] self.endTime = self.defaultControllerTime # used to be the sum of the other times as well self.t = np.arange(0.0, self.endTime, self.dt) maxNumTimesteps = np.size(self.t) self.stateOverTime = np.zeros((maxNumTimesteps+1, 4)) self.controlInputData = np.zeros((maxNumTimesteps+1,2)) self.numTimesteps = maxNumTimesteps self.runBatchSimulation() if launchApp: self.setupPlayback() @staticmethod def loadFromFile(filename): filename = 'data/' + filename + ".out" sim = Simulator(autoInitialize=False, verbose=False) my_shelf = shelve.open(filename) sim.options = my_shelf['options'] sim.initialize() sim.simulationData = my_shelf['simulationData'] sim.stateOverTime = np.array(my_shelf['stateOverTime']) sim.raycastData = np.array( my_shelf['raycastData']) sim.controlInputData = np.array(my_shelf['controlInputData']) sim.numTimesteps = my_shelf['numTimesteps'] sim.idxDict = my_shelf['idxDict'] sim.counter = my_shelf['counter'] my_shelf.close() return sim
class Simulator(object): def __init__(self, percentObsDensity=20, endTime=40, nonRandomWorld=False, circleRadius=0.7, worldScale=1.0, autoInitialize=True, verbose=True): self.verbose = verbose self.startSimTime = time.time() self.collisionThreshold = 1.0 self.randomSeed = 5 self.percentObsDensity = percentObsDensity self.defaultControllerTime = 1000 self.nonRandomWorld = nonRandomWorld self.circleRadius = circleRadius self.worldScale = worldScale # create the visualizer object self.app = ConsoleApp() self.view = self.app.createView(useGrid=False) self.initializeOptions() self.initializeColorMap() self.initial_XVelocity = 0.0 self.initial_YVelocity = 0.0 self.running_sim = True self.currentIdx = 0; if autoInitialize: self.initialize() def initializeOptions(self): self.options = dict() self.options['World'] = dict() self.options['World']['obstaclesInnerFraction'] = 0.98 self.options['World']['randomSeed'] = 40 self.options['World']['percentObsDensity'] = 15.0 self.options['World']['nonRandomWorld'] = True self.options['World']['circleRadius'] = 0.6 self.circleRadius = self.options['World']['circleRadius'] self.options['World']['scale'] = 2.0 self.options['Car'] = dict() self.options['Car']['velocity'] = 20 self.options['dt'] = 0.05 self.options['runTime'] = dict() self.options['runTime']['defaultControllerTime'] = 100 def setDefaultOptions(self): defaultOptions = dict() defaultOptions['World'] = dict() defaultOptions['World']['obstaclesInnerFraction'] = 0.98 defaultOptions['World']['randomSeed'] = 40 defaultOptions['World']['percentObsDensity'] = 30 defaultOptions['World']['nonRandomWorld'] = True defaultOptions['World']['circleRadius'] = 1.75 defaultOptions['World']['scale'] = 2.5 defaultOptions['Car'] = dict() defaultOptions['Car']['velocity'] = 20 defaultOptions['dt'] = 0.05 defaultOptions['runTime'] = dict() defaultOptions['runTime']['defaultControllerTime'] = 100 for k in defaultOptions: self.options.setdefault(k, defaultOptions[k]) for k in defaultOptions: if not isinstance(defaultOptions[k], dict): continue for j in defaultOptions[k]: self.options[k].setdefault(j, defaultOptions[k][j]) def initializeColorMap(self): self.colorMap = dict() self.colorMap['default'] = [0,1,0] def initialize(self): self.dt = self.options['dt'] self.controllerTypeOrder = ['default'] self.setDefaultOptions() self.Controller = ControllerObj() self.Car = CarPlant(controller=self.Controller, velocity=self.options['Car']['velocity']) self.Controller.initializeVelocity(self.Car.v) self.ActionSet = ActionSetObj() # create the things needed for simulation om.removeFromObjectModel(om.findObjectByName('world')) self.world = World.buildCircleWorld(percentObsDensity=self.options['World']['percentObsDensity'], circleRadius=self.options['World']['circleRadius'], nonRandom=self.options['World']['nonRandomWorld'], scale=self.options['World']['scale'], randomSeed=self.options['World']['randomSeed'], obstaclesInnerFraction=self.options['World']['obstaclesInnerFraction']) om.removeFromObjectModel(om.findObjectByName('robot')) self.robot, self.frame = World.buildRobot() self.locator = World.buildCellLocator(self.world.visObj.polyData) #will need to set locator for purple trajectories #self.Sensor.setLocator(self.locator) self.frame = self.robot.getChildFrame() self.frame.setProperty('Scale', 3) #self.frame.setProperty('Visible', False) #self.frame.setProperty('Edit', True) self.frame.widget.HandleRotationEnabledOff() rep = self.frame.widget.GetRepresentation() rep.SetTranslateAxisEnabled(2, False) rep.SetRotateAxisEnabled(0, False) rep.SetRotateAxisEnabled(1, False) self.defaultControllerTime = self.options['runTime']['defaultControllerTime'] self.Car.setFrame(self.frame) print "Finished initialization" def rankTrajectories(self): # access the trajectories x_traj = self.ActionSet.p_x_trajectories y_traj = self.ActionSet.p_y_trajectories final_x_positions = x_traj[:,-1] final_y_positions = y_traj[:,-1] #access the global goal global_goal_x = self.globalGoal.global_goal_x global_goal_y = self.globalGoal.global_goal_y ranks_with_indices = [] def getKey(item): return item[1] final_distances_squared = np.zeros((len(final_x_positions),len(final_y_positions))) for i in xrange(len(final_x_positions)): for j in xrange(len(final_y_positions)): distance = (final_x_positions[i] - global_goal_x)**2 + (final_y_positions[j] - global_goal_y)**2 ranks_with_indices.append(((i,j), distance)) sorted_ranks_with_indices = sorted(ranks_with_indices,key=getKey) return sorted_ranks_with_indices def CheckIfCollisionFreeTrajectoryIndex(self, traj_index): # accessing the right trajectory x_trajectory_to_check = self.ActionSet.p_x_trajectories[traj_index[0]] y_trajectory_to_check = self.ActionSet.p_y_trajectories[traj_index[1]] #check if anything is too close to the center of the circles #print self.world.list_of_circles for i in range(len(x_trajectory_to_check)): point = ( x_trajectory_to_check[i], y_trajectory_to_check[i] ) if not self.CheckIfCollisionFreePoint(point): #print "trajectory wasn't free" return False return True def CheckIfCollisionFreePoint(self, point): for circle_center in self.world.list_of_circles: #print "circle centers first" #print circle_center[0], circle_center[1] #print self.circleRadius #print point[0], point[1] #print (circle_center[0] - point[0])**2 + (circle_center[1]-point[1])**2 if ( (circle_center[0] - point[0])**2 + (circle_center[1]-point[1])**2 < self.circleRadius**2): #print "I found a point in a circle" return False if point[0] > self.world.Xmax: #print "I would have gone past top wall" return False if point[0] < self.world.Xmin: #print "I would have gone below bottom wall" return False if point[1] > self.world.Ymax: #print "I would have gone to the right of the side wall" return False if point[1] < self.world.Ymin: #print "I would have gone to the left of the side wall" return False return True def runSingleSimulation(self, controllerType='default', simulationCutoff=None): self.Car.setCarState(0.0,0.0,self.initial_XVelocity,self.initial_YVelocity) self.setRobotFrameState(0.0,0.0,0.0) currentCarState = np.copy(self.Car.state) nextCarState = np.copy(self.Car.state) self.setRobotFrameState(currentCarState[0], currentCarState[1], currentCarState[2]) # record the reward data runData = dict() startIdx = self.counter while (self.counter < self.numTimesteps - 1): idx = self.counter currentTime = self.t[idx] self.stateOverTime[idx,:] = currentCarState x = self.stateOverTime[idx,0] y = self.stateOverTime[idx,1] self.setRobotFrameState(x,y,0.0) # self.setRobotState(currentCarState[0], currentCarState[1], currentCarState[2]) if controllerType not in self.colorMap.keys(): print raise ValueError("controller of type " + controllerType + " not supported") # compute all trajectories from action set self.ActionSet.computeAllPositions(currentCarState[0], currentCarState[1],currentCarState[2],currentCarState[3]) sorted_ranks_with_indices = self.rankTrajectories() #method #inputs: trajectories, global goal #outputs: sorted list of indexes by desirability global goal #method #input: trajectory #output: is collision free or not for traj in sorted_ranks_with_indices: if self.CheckIfCollisionFreeTrajectoryIndex(traj[0]): traj_to_use_index = traj[0] break traj_to_use_index = traj[0] x_index_to_use = traj_to_use_index[0] y_index_to_use = traj_to_use_index[1] x_accel = self.ActionSet.a_x[x_index_to_use] y_accel = self.ActionSet.a_y[y_index_to_use] controlInput = [x_accel, y_accel] self.controlInputData[idx] = controlInput nextCarState = self.Car.simulateOneStep(controlInput=controlInput, dt=self.dt) x = nextCarState[0] y = nextCarState[1] theta = nextCarState[2] self.setRobotFrameState(x,y,theta) #bookkeeping currentCarState = nextCarState self.counter+=1 # break if we are in collision if self.counter >= simulationCutoff: break # fill in the last state by hand self.stateOverTime[self.counter,:] = currentCarState # this just makes sure we don't get stuck in an infinite loop. if startIdx == self.counter: self.counter += 1 return runData def setNumpyRandomSeed(self, seed=1): np.random.seed(seed) def runBatchSimulation(self, endTime=None, dt=0.05): # for use in playback self.dt = self.options['dt'] self.endTime = self.defaultControllerTime # used to be the sum of the other times as well self.t = np.arange(0.0, self.endTime, dt) maxNumTimesteps = np.size(self.t) self.stateOverTime = np.zeros((maxNumTimesteps+1, 4)) self.controlInputData = np.zeros((maxNumTimesteps+1,2)) self.numTimesteps = maxNumTimesteps self.controllerTypeOrder = ['default'] self.counter = 0 self.simulationData = [] self.initializeStatusBar() self.idxDict = dict() numRunsCounter = 0 self.idxDict['default'] = self.counter loopStartIdx = self.counter simCutoff = min(loopStartIdx + self.defaultControllerTime/dt, self.numTimesteps) while ((self.counter - loopStartIdx < self.defaultControllerTime/dt) and self.counter < self.numTimesteps-1): self.printStatusBar() startIdx = self.counter runData = self.runSingleSimulation(controllerType='default', simulationCutoff=simCutoff) runData['startIdx'] = startIdx runData['controllerType'] = "default" runData['duration'] = self.counter - runData['startIdx'] runData['endIdx'] = self.counter runData['runNumber'] = numRunsCounter numRunsCounter+=1 self.simulationData.append(runData) # BOOKKEEPING # truncate stateOverTime, raycastData, controlInputs to be the correct size self.numTimesteps = self.counter + 1 self.stateOverTime = self.stateOverTime[0:self.counter+1, :] self.controlInputData = self.controlInputData[0:self.counter+1] self.endTime = 1.0*self.counter/self.numTimesteps*self.endTime def initializeStatusBar(self): self.numTicks = 10 self.nextTickComplete = 1.0 / float(self.numTicks) self.nextTickIdx = 1 print "Simulation percentage complete: (", self.numTicks, " # is complete)" def printStatusBar(self): fractionDone = float(self.counter) / float(self.numTimesteps) if fractionDone > self.nextTickComplete: self.nextTickIdx += 1 self.nextTickComplete += 1.0 / self.numTicks timeSoFar = time.time() - self.startSimTime estimatedTimeLeft_sec = (1 - fractionDone) * timeSoFar / fractionDone estimatedTimeLeft_minutes = estimatedTimeLeft_sec / 60.0 print "#" * self.nextTickIdx, "-" * (self.numTicks - self.nextTickIdx), "estimated", estimatedTimeLeft_minutes, "minutes left" def setCollisionFreeInitialState(self): tol = 5 while True: x = 0.0 y = -5.0 theta = 0 #+ np.random.uniform(0,2*np.pi,1)[0] * 0.01 self.Car.setCarState(x,y,theta) self.setRobotFrameState(x,y,theta) print "In loop" if not self.checkInCollision(): break return x,y,theta def setRandomCollisionFreeInitialState(self): tol = 5 while True: x = np.random.uniform(self.world.Xmin+tol, self.world.Xmax-tol, 1)[0] y = np.random.uniform(self.world.Ymin+tol, self.world.Ymax-tol, 1)[0] #theta = np.random.uniform(0,2*np.pi,1)[0] theta = 0 #always forward self.Car.setCarState(x,y,self.initial_XVelocity,self.initial_YVelocity) self.setRobotFrameState(x,y,theta) if not self.checkInCollision(): break self.firstRandomCollisionFreeInitialState_x = x self.firstRandomCollisionFreeInitialState_y = y return x,y,0,0 def setupPlayback(self): self.timer = TimerCallback(targetFps=30) self.timer.callback = self.tick playButtonFps = 1.0/self.dt print "playButtonFPS", playButtonFps self.playTimer = TimerCallback(targetFps=playButtonFps) self.playTimer.callback = self.playTimerCallback self.sliderMovedByPlayTimer = False panel = QtGui.QWidget() l = QtGui.QHBoxLayout(panel) self.max_velocity = 20.0 sliderXVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderXVelocity.connect('valueChanged(int)', self.onXVelocityChanged) sliderXVelocity.setMaximum(self.max_velocity) sliderXVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderXVelocity) sliderYVelocity = QtGui.QSlider(QtCore.Qt.Horizontal) sliderYVelocity.connect('valueChanged(int)', self.onYVelocityChanged) sliderYVelocity.setMaximum(self.max_velocity) sliderYVelocity.setMinimum(-self.max_velocity) l.addWidget(sliderYVelocity) randomGlobalGoalButton = QtGui.QPushButton('Initialize Random Global Goal') randomGlobalGoalButton.connect('clicked()', self.onRandomGlobalGoalButton) l.addWidget(randomGlobalGoalButton) drawActionSetButton = QtGui.QPushButton('Draw Action Set') drawActionSetButton.connect('clicked()', self.onDrawActionSetButton) l.addWidget(drawActionSetButton) runSimButton = QtGui.QPushButton('Simulate') runSimButton.connect('clicked()', self.onRunSimButton) l.addWidget(runSimButton) playButton = QtGui.QPushButton('Play/Pause') playButton.connect('clicked()', self.onPlayButton) slider = QtGui.QSlider(QtCore.Qt.Horizontal) slider.connect('valueChanged(int)', self.onSliderChanged) self.sliderMax = self.numTimesteps slider.setMaximum(self.sliderMax) self.slider = slider l.addWidget(playButton) l.addWidget(slider) w = QtGui.QWidget() l = QtGui.QVBoxLayout(w) l.addWidget(self.view) self.view.orientationMarkerWidget().Off() l.addWidget(panel) w.showMaximized() # need to connect frames with DrawActionSet self.frame.connectFrameModified(self.updateDrawActionSet) self.updateDrawActionSet(self.frame) # self.frame.connectFrameModified(self.updateDrawIntersection) # self.updateDrawIntersection(self.frame) applogic.resetCamera(viewDirection=[0.2,0,-1]) self.view.showMaximized() self.view.raise_() panel = screengrabberpanel.ScreenGrabberPanel(self.view) panel.widget.show() cameracontrolpanel.CameraControlPanel(self.view).widget.show() elapsed = time.time() - self.startSimTime simRate = self.counter/elapsed print "Total run time", elapsed print "Ticks (Hz)", simRate print "Number of steps taken", self.counter self.app.start() def run(self, launchApp=True): self.running_sim = True self.onRandomGlobalGoalButton() self.counter = 1 self.runBatchSimulation() self.running_sim = False print "my state over time is", self.stateOverTime if launchApp: self.setupPlayback() def getControllerTypeFromCounter(self, counter): name = self.controllerTypeOrder[0] for controllerType in self.controllerTypeOrder[1:]: if counter >= self.idxDict[controllerType]: name = controllerType return name def setRobotFrameState(self, x, y, theta): t = vtk.vtkTransform() t.Translate(x,y,0.0) t.RotateZ(np.degrees(theta)) self.robot.getChildFrame().copyFrame(t) # returns true if we are in collision def checkInCollision(self): return False def updateDrawActionSet(self, frame): origin = np.array(frame.transform.GetPosition()) if not self.running_sim: self.ActionSet.computeAllPositions(self.stateOverTime[self.currentIdx,0], self.stateOverTime[self.currentIdx,1], self.stateOverTime[self.currentIdx,2],self.stateOverTime[self.currentIdx,3]) #self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() def tick(self): #print timer.elapsed #simulate(t.elapsed) x = np.sin(time.time()) y = np.cos(time.time()) self.setRobotFrameState(x,y,0.0) if (time.time() - self.playTime) > self.endTime: self.playTimer.stop() def tick2(self): newtime = time.time() - self.playTime print time.time() - self.playTime x = np.sin(newtime) y = np.cos(newtime) self.setRobotFrameState(x,y,0.0) # just increment the slider, stop the timer if we get to the end def playTimerCallback(self): self.sliderMovedByPlayTimer = True currentIdx = self.slider.value nextIdx = currentIdx + 1 self.slider.setSliderPosition(nextIdx) if currentIdx >= self.sliderMax: print "reached end of tape, stopping playTime" self.playTimer.stop() def onXVelocityChanged(self, value): self.initial_XVelocity = value print "initial x velocity changed to ", value def onYVelocityChanged(self, value): self.initial_YVelocity = -value print "initial y velocity changed to ", -value def onSliderChanged(self, value): if not self.sliderMovedByPlayTimer: self.playTimer.stop() numSteps = len(self.stateOverTime) idx = int(np.floor(numSteps*(1.0*value/self.sliderMax))) idx = min(idx, numSteps-1) self.currentIdx = idx x,y, xdot, ydot = self.stateOverTime[idx] self.setRobotFrameState(x,y,0) self.sliderMovedByPlayTimer = False def onRandomGlobalGoalButton(self): print "random global goal button pressed" self.globalGoal = World.buildGlobalGoal(scale=self.options['World']['scale']) def onDrawActionSetButton(self): print "drawing action set" #self.ActionSet.computeFinalPositions(self.XVelocity_drawing,self.YVelocity_drawing) self.ActionSet.computeAllPositions(self.Car.state[0], self.Car.state[1], self.initial_XVelocity, self.initial_YVelocity) #self.ActionSet.drawActionSetFinal() self.ActionSet.drawActionSetFull() def onRunSimButton(self): self.running_sim = True self.runBatchSimulation() print "my state over time is", self.stateOverTime self.running_sim = False #self.saveToFile("latest") def onPlayButton(self): if self.playTimer.isActive(): self.onPauseButton() return print 'play' self.playTimer.start() self.playTime = time.time() def onPauseButton(self): print 'pause' self.playTimer.stop() def saveToFile(self, filename): # should also save the run data if it is available, i.e. stateOverTime, rewardOverTime filename = 'data/' + filename + ".out" my_shelf = shelve.open(filename,'n') my_shelf['options'] = self.options my_shelf['simulationData'] = self.simulationData my_shelf['stateOverTime'] = self.stateOverTime my_shelf['controlInputData'] = self.controlInputData my_shelf['numTimesteps'] = self.numTimesteps my_shelf['idxDict'] = self.idxDict my_shelf['counter'] = self.counter my_shelf.close() @staticmethod def loadFromFile(filename): filename = 'data/' + filename + ".out" sim = Simulator(autoInitialize=False, verbose=False) my_shelf = shelve.open(filename) sim.options = my_shelf['options'] sim.initialize() sim.simulationData = my_shelf['simulationData'] sim.stateOverTime = np.array(my_shelf['stateOverTime']) sim.controlInputData = np.array(my_shelf['controlInputData']) sim.numTimesteps = my_shelf['numTimesteps'] sim.idxDict = my_shelf['idxDict'] sim.counter = my_shelf['counter'] my_shelf.close() return sim