Example #1
0
def pipe_out(p: example.Wrap1, k, x, y):
    p.setState('demo', {'left': 0})
    add_info = k.getInfo()['info']
    s = Script()
    s.add_action(act.Delay(0.5))
    s.add_action(act.CallFunc(goto_world(add_info['world'], add_info['pos'])))
    example.play(s)
Example #2
0
def koopa_response(player: example.Wrap1, koopa: example.Wrap1, x, y):
    if koopa.getState() == 'hide':
        koopa.killScripts()
        if player.getState() == 'jump' and player.vy < 0:
            player.vy = 300
        #koopa.move(-10 * x, 0, 0)
        left = 0 if (player.x < koopa.x) else 1
        s = Script()
        s.add_action(
            act.SetState(state='walk2',
                         entity_id=koopa.id,
                         args={'left': left}))
        koopa.play(s)
    elif koopa.getState() == 'walk2':
        # hit player only if going towards player
        dx = player.x - koopa.x
        if (dx > 0 and not koopa.flipx) or (dx < 0 and koopa.flipx):
            player_hit_by_enemy(player)

    else:
        if player.getState() == "jump" and player.vy < 0:
            print('fokkami')
            player.vy = 300
            s = Script()
            s.add_action(act.SetState(state='hide', entity_id=koopa.id))
            s.add_action(act.Delay(20))
            s.add_action(
                act.Blink(duration=2, blink_duration=0.2, entity_id=koopa.id))
            s.add_action(act.SetState(state='walk', entity_id=koopa.id))
            koopa.play(s)
        else:
            player_hit_by_enemy(player)
Example #3
0
def goto_stage(p: example.Wrap1, k: example.Wrap1, x, y):
    add_info = k.getInfo()['info']
    example.remove(k.id)
    p.setActive(False)
    s = Script()
    s.add_action(act.Delay(0.5))
    s.add_action(act.CallFunc(goto_world(add_info['world'], add_info['pos'])))
    example.play(s)
Example #4
0
def goomba_response(player: example.Wrap1, goomba: example.Wrap1, x, y):
    if player.getState() == 'jump' and player.vy < 0:
        s = Script()
        player.vy = 300
        s.add_action(act.SetState(state='dead', entity_id=goomba.id))
        s.add_action(act.Delay(2))
        s.add_action(act.RemoveEntity(goomba.id))
        example.play(s)
    else:
        player_hit_by_enemy(player)
Example #5
0
def player_dead():
    s = Script()
    vars.state = 0
    s.add_action(act.SetState(state='dead', tag='player'))
    s.add_action(act.Delay(1))
    s.add_action(
        act.MoveAccelerated(v0=[0, 200],
                            a=[0, vars.gravity],
                            yStop=0,
                            tag='player'))
    s.add_action(act.RemoveEntity(tag='player'))
    s.add_action(act.CallFunc(restart))
    example.play(s)