def __init__(self, actr=False): self.actr = actr if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) print "Waiting for connection fron JNI module" reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30)
def __init__(self, actr=False): self.screen_rect = pygame.Rect(0, 0, 350, 350) self.screen = pygame.display.set_mode( (self.screen_rect.width, self.screen_rect.height), 0) self.grid_color = (128, 128, 128) self.max_font_size = int( min([self.screen_rect.width, self.screen_rect.height]) / 4) self.font = pygame.font.Font(pygame.font.match_font("Monospace", True), self.max_font_size / 5) self.spinner = ['|', '|', '/', '/', '-', '-', '\\', '\\'] self.spinner_index = 0 self.intro_t = self.font.render("Click the red 'X' to start!", True, (0, 0, 0)) self.intro_ts = self.intro_t.get_rect() self.intro_ts.center = self.screen_rect.center self.intro_x = self.font.render("X", True, (255, 0, 0)) self.intro_xs = self.intro_x.get_rect() self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains( self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.snd_correct = pygame.mixer.Sound("beep-3.wav") self.snd_incorrect = pygame.mixer.Sound("beep-5.wav") self.trial = 0 self.fake_cursor = self.screen_rect.center self.state = self.STATE_INTRO self.actr = actr self.actr_time_lock = False if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) self.coop = Cooperator() self.coop.coiterate(self.process_event())
def __init__(self, actr = False): self.actr = actr if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) print "Waiting for connection fron JNI module" reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30)
def __init__(self, actr=False): self.screen_rect = pygame.Rect(0, 0, 350, 350) self.screen = pygame.display.set_mode((self.screen_rect.width, self.screen_rect.height), 0) self.grid_color = (128, 128, 128) self.max_font_size = int(min([self.screen_rect.width, self.screen_rect.height]) / 4) self.font = pygame.font.Font(pygame.font.match_font("Monospace", True), self.max_font_size / 5) self.spinner = ['|', '|', '/', '/', '-', '-', '\\', '\\'] self.spinner_index = 0 self.intro_t = self.font.render("Click the red 'X' to start!", True, (0, 0, 0)) self.intro_ts = self.intro_t.get_rect() self.intro_ts.center = self.screen_rect.center self.intro_x = self.font.render("X", True, (255, 0, 0)) self.intro_xs = self.intro_x.get_rect() self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains(self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.snd_correct = pygame.mixer.Sound("beep-3.wav") self.snd_incorrect = pygame.mixer.Sound("beep-5.wav") self.trial = 0 self.fake_cursor = self.screen_rect.center self.state = self.STATE_INTRO self.actr = actr self.actr_time_lock = False if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) self.coop = Cooperator() self.coop.coiterate(self.process_event())
class Environment(object): if ACTR6: d = Dispatcher() # A bunch of states for Environment STATE_WAIT_CONNECT = -3 STATE_WAIT_MODEL = -2 STATE_INTRO = -1 STATE_RESET = 0 STATE_FIXATION = 1 STATE_UPDATE = 2 STATE_SEARCH = 3 STATE_DONE = 4 ''' Initiate environment ''' def __init__(self, actr = False): self.actr = actr if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) print "Waiting for connection fron JNI module" reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) def reset(self): pass def validate(self): pass def update(self): pass def handle_key_press(self, key, code): print "key" def update_env(self): pass def process_event(self): pass def setDefaultClock(self): self.lc1.stop() self.lc1.clock = reactor self.lc1.start(1.0 / 30) print "Clock reset" ''' Handling ACTR request ''' if ACTR6: @d.listen('connectionMade') def ACTR6_JNI_Event(self, model, params): self.state = self.STATE_WAIT_MODEL print "Connection has been made" @d.listen('connectionLost') def ACTR6_JNI_Event(self, model, params): self.setDefaultClock() self.state = self.STATE_WAIT_CONNECT @d.listen('reset') def ACTR6_JNI_Event(self, model, params): self.actr_time_lock = params['time-lock'] self.setDefaultClock() self.state = self.STATE_WAIT_MODEL @d.listen('model-run') def ACTR6_JNI_Event(self, model, params): pass @d.listen('model-stop') def ACTR6_JNI_Event(self, model, params): pass @d.listen('keypress') def ACTR6_JNI_Event(self, model, params): self.handle_key_press(params['keycode'], chr(params['keycode'])) @d.listen('mousemotion') def ACTR6_JNI_Event(self, model, params): pass @d.listen('mouseclick') def ACTR6_JNI_Event(self, model, params): pass
class Environment(object): if ACTR6: d = Dispatcher() # A bunch of states for Environment STATE_WAIT_CONNECT = -3 STATE_WAIT_MODEL = -2 STATE_INTRO = -1 STATE_RESET = 0 STATE_FIXATION = 1 STATE_UPDATE = 2 STATE_SEARCH = 3 STATE_DONE = 4 ''' Initiate environment ''' def __init__(self, actr=False): self.actr = actr if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) print "Waiting for connection fron JNI module" reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) def reset(self): pass def validate(self): pass def update(self): pass def handle_key_press(self, key, code): print "key" def update_env(self): pass def process_event(self): pass def setDefaultClock(self): self.lc1.stop() self.lc1.clock = reactor self.lc1.start(1.0 / 30) print "Clock reset" ''' Handling ACTR request ''' if ACTR6: @d.listen('connectionMade') def ACTR6_JNI_Event(self, model, params): self.state = self.STATE_WAIT_MODEL print "Connection has been made" @d.listen('connectionLost') def ACTR6_JNI_Event(self, model, params): self.setDefaultClock() self.state = self.STATE_WAIT_CONNECT @d.listen('reset') def ACTR6_JNI_Event(self, model, params): self.actr_time_lock = params['time-lock'] self.setDefaultClock() self.state = self.STATE_WAIT_MODEL @d.listen('model-run') def ACTR6_JNI_Event(self, model, params): pass @d.listen('model-stop') def ACTR6_JNI_Event(self, model, params): pass @d.listen('keypress') def ACTR6_JNI_Event(self, model, params): self.handle_key_press(params['keycode'], chr(params['keycode'])) @d.listen('mousemotion') def ACTR6_JNI_Event(self, model, params): pass @d.listen('mouseclick') def ACTR6_JNI_Event(self, model, params): pass
class Environment(object): if ACTR6: d = Dispatcher() STATE_WAIT_CONNECT = -3 STATE_WAIT_MODEL = -2 STATE_INTRO = -1 STATE_RESET = 0 STATE_FIXATION = 1 STATE_UPDATE = 2 STATE_SEARCH = 3 STATE_DONE = 4 colors = {':white': (255, 255, 255), ':black': (0, 0, 0)} def __init__(self, actr=False): self.screen_rect = pygame.Rect(0, 0, 350, 350) self.screen = pygame.display.set_mode( (self.screen_rect.width, self.screen_rect.height), 0) self.grid_color = (128, 128, 128) self.max_font_size = int( min([self.screen_rect.width, self.screen_rect.height]) / 4) self.font = pygame.font.Font(pygame.font.match_font("Monospace", True), self.max_font_size / 5) self.spinner = ['|', '|', '/', '/', '-', '-', '\\', '\\'] self.spinner_index = 0 self.intro_t = self.font.render("Click the red 'X' to start!", True, (0, 0, 0)) self.intro_ts = self.intro_t.get_rect() self.intro_ts.center = self.screen_rect.center self.intro_x = self.font.render("X", True, (255, 0, 0)) self.intro_xs = self.intro_x.get_rect() self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains( self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.snd_correct = pygame.mixer.Sound("beep-3.wav") self.snd_incorrect = pygame.mixer.Sound("beep-5.wav") self.trial = 0 self.fake_cursor = self.screen_rect.center self.state = self.STATE_INTRO self.actr = actr self.actr_time_lock = False if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) self.coop = Cooperator() self.coop.coiterate(self.process_event()) def reset(self): self.trial += 1 self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains( self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.start = sample([1, 0, 0, 0], 4) colors = sample([":red", ":blue"], 2) self.letters = sample(string.ascii_uppercase, 4) self.objects = [ Letter(self.letters[i], i + 1, self.start[i], colors, self.max_font_size) for i in range(0, len(self.letters)) ] self.clockwise = choice([True, False]) if self.clockwise: self.bgcolorname = ':black' else: self.bgcolorname = ':white' self.bgcolor = self.colors[self.bgcolorname] start = self.start.index(True) if self.clockwise: self.answer = [self.letters[(start + i) % 4] for i in range(0, 4)] else: self.answer = [self.letters[(start - i) % 4] for i in range(0, 4)] self.response = [] def validate(self): if self.answer == self.response: self.snd_correct.play() if self.actr: self.actr.tone_sound(1320, .25) else: self.snd_incorrect.play() if self.actr: self.actr.tone_sound(440, .25) self.state = self.STATE_DONE def update_objects(self): for i in range(0, len(self.objects)): if self.objects[i].quad == 1 or self.objects[i].quad == 2: basey = self.screen_rect.height / 4 else: basey = self.screen_rect.height / 4 * 3 if self.objects[i].quad == 1 or self.objects[i].quad == 4: basex = self.screen_rect.width / 4 else: basex = self.screen_rect.width / 4 * 3 self.objects[i].rect.centerx = randint( basex - self.screen_rect.width / 8, basex + self.screen_rect.width / 8) self.objects[i].rect.centery = randint( basey - self.screen_rect.height / 8, basey + self.screen_rect.height / 8) def draw_intro(self): self.screen.fill((128, 128, 128)) self.screen.blit(self.intro_t, self.intro_ts) self.screen.blit(self.intro_x, self.intro_xs) pygame.display.flip() def draw_actr_wait_connect(self): self.screen.fill((255, 0, 0)) f = self.font.render("Waiting for ACT-R to connect", True, (0, 0, 0)) fs = f.get_rect() fs.midbottom = self.screen_rect.center self.screen.blit(f, fs) f = self.font.render(self.spinner[self.spinner_index], True, (0, 0, 0)) fs = f.get_rect() fs.midtop = self.screen_rect.center self.screen.blit(f, fs) self.spinner_index = (self.spinner_index + 1) % 8 pygame.display.flip() def draw_actr_wait_model(self): self.screen.fill((0, 255, 0)) f = self.font.render("Waiting for ACT-R model", True, (0, 0, 0)) fs = f.get_rect() fs.midbottom = self.screen_rect.center self.screen.blit(f, fs) f = self.font.render(self.spinner[self.spinner_index], True, (0, 0, 0)) fs = f.get_rect() fs.midtop = self.screen_rect.center self.screen.blit(f, fs) self.spinner_index = (self.spinner_index + 1) % 8 pygame.display.flip() def draw_fixation(self): self.screen.fill(self.bgcolor) pygame.draw.line( self.screen, self.grid_color, (self.screen_rect.centerx - 10, self.screen_rect.centery), (self.screen_rect.centerx + 10, self.screen_rect.centery), 1) pygame.draw.line( self.screen, self.grid_color, (self.screen_rect.centerx, self.screen_rect.centery - 10), (self.screen_rect.centerx, self.screen_rect.centery + 10), 1) pygame.display.flip() def draw_search(self): self.screen.fill(self.bgcolor) pygame.draw.line(self.screen, self.grid_color, self.screen_rect.midtop, self.screen_rect.midbottom, 1) pygame.draw.line(self.screen, self.grid_color, self.screen_rect.midleft, self.screen_rect.midright, 1) for o in self.objects: self.screen.blit(o.surf, o.rect) pygame.display.flip() def update_env(self): if self.state == self.STATE_WAIT_CONNECT: self.draw_actr_wait_connect() if self.state == self.STATE_WAIT_MODEL: self.draw_actr_wait_model() if self.state == self.STATE_INTRO: self.draw_intro() if self.state == self.STATE_RESET: self.reset() self.state = self.STATE_FIXATION if self.actr: fix = VisualChunk("f%d" % self.trial, "fixation-cross", self.screen_rect.centerx, self.screen_rect.centery) self.actr.update_display([fix], clear=True) if self.state == self.STATE_UPDATE: self.update_objects() self.state = self.STATE_SEARCH if self.actr: chunks = [obj.toChunk() for obj in self.objects] chunks.append( VisualChunk(None, "background", self.screen_rect.centerx, self.screen_rect.centery, self.screen_rect.width, self.screen_rect.height, self.bgcolorname)) self.actr.update_display(chunks, clear=True) if self.state == self.STATE_FIXATION: self.draw_fixation() elif self.state == self.STATE_SEARCH: self.draw_search() def handle_mouse_event(self, pos): if self.state == self.STATE_INTRO: if self.intro_xs.collidepoint(pos): self.state = self.STATE_RESET def handle_key_press(self, key, code): if key == pygame.K_ESCAPE: reactor.stop() elif key == pygame.K_SPACE: if self.state == self.STATE_FIXATION: self.state = self.STATE_UPDATE elif self.state == self.STATE_DONE: self.state = self.STATE_RESET elif key >= pygame.K_a and key <= pygame.K_z: if self.state == self.STATE_SEARCH: self.response.append(str.upper(str(code))) if len(self.response) == 4: self.validate() def process_event(self): while True: for e in pygame.event.get(): if e.type == pygame.KEYDOWN: self.handle_key_press(e.key, e.unicode) elif e.type == pygame.MOUSEBUTTONDOWN: self.handle_mouse_event(e.pos) yield def setDefaultClock(self): self.lc1.stop() self.lc1.clock = reactor self.lc1.start(1.0 / 30) if ACTR6: @d.listen('connectionMade') def ACTR6_JNI_Event(self, model, params): self.state = self.STATE_WAIT_MODEL self.actr.setup(self.screen_rect.width, self.screen_rect.height) @d.listen('connectionLost') def ACTR6_JNI_Event(self, model, params): self.setDefaultClock() self.state = self.STATE_WAIT_CONNECT @d.listen('reset') def ACTR6_JNI_Event(self, model, params): self.actr_time_lock = params['time-lock'] self.setDefaultClock() self.state = self.STATE_WAIT_MODEL @d.listen('model-run') def ACTR6_JNI_Event(self, model, params): if not params['resume']: self.state = self.STATE_INTRO X = VisualChunk(None, "letterobj", self.intro_xs.centerx, self.intro_xs.centery, color=":red") self.actr.update_display([X], clear=True) self.actr_running = True if self.actr_time_lock: self.lc1.stop() self.lc1.clock = self.actr.clock self.lc1.start(1.0 / 30) @d.listen('model-stop') def ACTR6_JNI_Event(self, model, params): pass @d.listen('keypress') def ACTR6_JNI_Event(self, model, params): self.handle_key_press(params['keycode'], chr(params['keycode'])) @d.listen('mousemotion') def ACTR6_JNI_Event(self, model, params): # Store "ACT-R" cursor in variable since we are # not going to move the real mouse self.fake_cursor = params['loc'] @d.listen('mouseclick') def ACTR6_JNI_Event(self, model, params): # Simulate a button press using the "ACT-R" cursor loc self.handle_mouse_event(self.fake_cursor)
class Environment(object): if ACTR6: d = Dispatcher() STATE_WAIT_CONNECT = -3 STATE_WAIT_MODEL = -2 STATE_INTRO = -1 STATE_RESET = 0 STATE_FIXATION = 1 STATE_UPDATE = 2 STATE_SEARCH = 3 STATE_DONE = 4 colors = {':white':(255, 255, 255), ':black':(0, 0, 0)} def __init__(self, actr=False): self.screen_rect = pygame.Rect(0, 0, 350, 350) self.screen = pygame.display.set_mode((self.screen_rect.width, self.screen_rect.height), 0) self.grid_color = (128, 128, 128) self.max_font_size = int(min([self.screen_rect.width, self.screen_rect.height]) / 4) self.font = pygame.font.Font(pygame.font.match_font("Monospace", True), self.max_font_size / 5) self.spinner = ['|', '|', '/', '/', '-', '-', '\\', '\\'] self.spinner_index = 0 self.intro_t = self.font.render("Click the red 'X' to start!", True, (0, 0, 0)) self.intro_ts = self.intro_t.get_rect() self.intro_ts.center = self.screen_rect.center self.intro_x = self.font.render("X", True, (255, 0, 0)) self.intro_xs = self.intro_x.get_rect() self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains(self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.snd_correct = pygame.mixer.Sound("beep-3.wav") self.snd_incorrect = pygame.mixer.Sound("beep-5.wav") self.trial = 0 self.fake_cursor = self.screen_rect.center self.state = self.STATE_INTRO self.actr = actr self.actr_time_lock = False if ACTR6 and self.actr: self.state = self.STATE_WAIT_CONNECT self.actr = JNI_Server(self, clock=Twisted_MPClock()) self.actr.addDispatcher(self.d) reactor.listenTCP(5555, self.actr) self.lc1 = LoopingCall(self.update_env) self.lc1.start(1.0 / 30) self.coop = Cooperator() self.coop.coiterate(self.process_event()) def reset(self): self.trial += 1 self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) while not self.screen_rect.contains(self.intro_xs) or self.intro_ts.colliderect(self.intro_xs): self.intro_xs.center = (randint(0, self.screen_rect.width), randint(0, self.screen_rect.height)) self.start = sample([1, 0, 0, 0], 4) colors = sample([":red", ":blue"], 2) self.letters = sample(string.ascii_uppercase, 4) self.objects = [Letter(self.letters[i], i + 1, self.start[i], colors, self.max_font_size) for i in range(0, len(self.letters))] self.clockwise = choice([True, False]) if self.clockwise: self.bgcolorname = ':black' else: self.bgcolorname = ':white' self.bgcolor = self.colors[self.bgcolorname] start = self.start.index(True) if self.clockwise: self.answer = [self.letters[(start + i) % 4] for i in range(0, 4)] else: self.answer = [self.letters[(start - i) % 4] for i in range(0, 4)] self.response = [] def validate(self): if self.answer == self.response: self.snd_correct.play() if self.actr: self.actr.tone_sound(1320, .25) else: self.snd_incorrect.play() if self.actr: self.actr.tone_sound(440, .25) self.state = self.STATE_DONE def update_objects(self): for i in range(0, len(self.objects)): if self.objects[i].quad == 1 or self.objects[i].quad == 2: basey = self.screen_rect.height / 4 else: basey = self.screen_rect.height / 4 * 3 if self.objects[i].quad == 1 or self.objects[i].quad == 4: basex = self.screen_rect.width / 4 else: basex = self.screen_rect.width / 4 * 3 self.objects[i].rect.centerx = randint(basex - self.screen_rect.width / 8, basex + self.screen_rect.width / 8) self.objects[i].rect.centery = randint(basey - self.screen_rect.height / 8, basey + self.screen_rect.height / 8) def draw_intro(self): self.screen.fill((128, 128, 128)) self.screen.blit(self.intro_t, self.intro_ts) self.screen.blit(self.intro_x, self.intro_xs) pygame.display.flip() def draw_actr_wait_connect(self): self.screen.fill((255, 0, 0)) f = self.font.render("Waiting for ACT-R to connect", True, (0, 0, 0)) fs = f.get_rect() fs.midbottom = self.screen_rect.center self.screen.blit(f, fs) f = self.font.render(self.spinner[self.spinner_index], True, (0, 0, 0)) fs = f.get_rect() fs.midtop = self.screen_rect.center self.screen.blit(f, fs) self.spinner_index = (self.spinner_index + 1) % 8 pygame.display.flip() def draw_actr_wait_model(self): self.screen.fill((0, 255, 0)) f = self.font.render("Waiting for ACT-R model", True, (0, 0, 0)) fs = f.get_rect() fs.midbottom = self.screen_rect.center self.screen.blit(f, fs) f = self.font.render(self.spinner[self.spinner_index], True, (0, 0, 0)) fs = f.get_rect() fs.midtop = self.screen_rect.center self.screen.blit(f, fs) self.spinner_index = (self.spinner_index + 1) % 8 pygame.display.flip() def draw_fixation(self): self.screen.fill(self.bgcolor) pygame.draw.line(self.screen, self.grid_color, (self.screen_rect.centerx - 10, self.screen_rect.centery), (self.screen_rect.centerx + 10, self.screen_rect.centery), 1) pygame.draw.line(self.screen, self.grid_color, (self.screen_rect.centerx, self.screen_rect.centery - 10), (self.screen_rect.centerx, self.screen_rect.centery + 10), 1) pygame.display.flip() def draw_search(self): self.screen.fill(self.bgcolor) pygame.draw.line(self.screen, self.grid_color, self.screen_rect.midtop, self.screen_rect.midbottom, 1) pygame.draw.line(self.screen, self.grid_color, self.screen_rect.midleft, self.screen_rect.midright, 1) for o in self.objects: self.screen.blit(o.surf, o.rect) pygame.display.flip() def update_env(self): if self.state == self.STATE_WAIT_CONNECT: self.draw_actr_wait_connect() if self.state == self.STATE_WAIT_MODEL: self.draw_actr_wait_model() if self.state == self.STATE_INTRO: self.draw_intro() if self.state == self.STATE_RESET: self.reset() self.state = self.STATE_FIXATION if self.actr: fix = VisualChunk("f%d" % self.trial, "fixation-cross", self.screen_rect.centerx, self.screen_rect.centery) self.actr.update_display([fix], clear=True) if self.state == self.STATE_UPDATE: self.update_objects() self.state = self.STATE_SEARCH if self.actr: chunks = [obj.toChunk() for obj in self.objects] chunks.append(VisualChunk(None, "background", self.screen_rect.centerx, self.screen_rect.centery, self.screen_rect.width, self.screen_rect.height, self.bgcolorname)) self.actr.update_display(chunks, clear=True) if self.state == self.STATE_FIXATION: self.draw_fixation() elif self.state == self.STATE_SEARCH: self.draw_search() def handle_mouse_event(self, pos): if self.state == self.STATE_INTRO: if self.intro_xs.collidepoint(pos): self.state = self.STATE_RESET def handle_key_press(self, key, code): if key == pygame.K_ESCAPE: reactor.stop() elif key == pygame.K_SPACE: if self.state == self.STATE_FIXATION: self.state = self.STATE_UPDATE elif self.state == self.STATE_DONE: self.state = self.STATE_RESET elif key >= pygame.K_a and key <= pygame.K_z: if self.state == self.STATE_SEARCH: self.response.append(str.upper(str(code))) if len(self.response) == 4: self.validate() def process_event(self): while True: for e in pygame.event.get(): if e.type == pygame.KEYDOWN: self.handle_key_press(e.key, e.unicode) elif e.type == pygame.MOUSEBUTTONDOWN: self.handle_mouse_event(e.pos) yield def setDefaultClock(self): self.lc1.stop() self.lc1.clock = reactor self.lc1.start(1.0 / 30) if ACTR6: @d.listen('connectionMade') def ACTR6_JNI_Event(self, model, params): self.state = self.STATE_WAIT_MODEL self.actr.setup(self.screen_rect.width, self.screen_rect.height) @d.listen('connectionLost') def ACTR6_JNI_Event(self, model, params): self.setDefaultClock() self.state = self.STATE_WAIT_CONNECT @d.listen('reset') def ACTR6_JNI_Event(self, model, params): self.actr_time_lock = params['time-lock'] self.setDefaultClock() self.state = self.STATE_WAIT_MODEL @d.listen('model-run') def ACTR6_JNI_Event(self, model, params): if not params['resume']: self.state = self.STATE_INTRO X = VisualChunk(None, "letterobj", self.intro_xs.centerx, self.intro_xs.centery, color=":red") self.actr.update_display([X], clear=True) self.actr_running = True if self.actr_time_lock: self.lc1.stop() self.lc1.clock = self.actr.clock self.lc1.start(1.0 / 30) @d.listen('model-stop') def ACTR6_JNI_Event(self, model, params): pass @d.listen('keypress') def ACTR6_JNI_Event(self, model, params): self.handle_key_press(params['keycode'], chr(params['keycode'])) @d.listen('mousemotion') def ACTR6_JNI_Event(self, model, params): # Store "ACT-R" cursor in variable since we are # not going to move the real mouse self.fake_cursor = params['loc'] @d.listen('mouseclick') def ACTR6_JNI_Event(self, model, params): # Simulate a button press using the "ACT-R" cursor loc self.handle_mouse_event(self.fake_cursor)