Example #1
0
    def __init__(self, display, layout_json):
        self.json = layout_json
        if "view_type" not in layout_json:
            raise MissingTypeError
        if layout_json["view_type"] != "Polygon":
            raise IncorrectTypeError(
                "view_type '{}' does not match Layout Class 'Line'".format(
                    layout_json["view_type"]))
        self._display = display
        if "attributes" in layout_json:
            _missing_attrs = []
            for attribute in REQUIRED_ATTRIBUTES:
                if attribute not in layout_json['attributes']:
                    _missing_attrs.append(attribute)
            if len(_missing_attrs) > 0:
                raise MissingRequiredAttributesError(
                    "Missing required attributes: {}".format(_missing_attrs))
            _outline = 0xFFFFFF

            if "outline" in layout_json["attributes"]:
                _outline = int(layout_json["attributes"]["outline"], 16)

            _points = []
            if "points" in layout_json["attributes"]:
                for _point in layout_json["attributes"]["points"]:
                    _points.append((self.keyword_compiler(_point[0]),
                                    self.keyword_compiler(_point[1])))

            self.polygon = Polygon(_points, outline=_outline)
            self.view = self.polygon
        else:
            raise MissingAttributesError()
Example #2
0
def main():
    # Make the display context
    splash = displayio.Group(max_size=20)
    board.DISPLAY.show(splash)

    # Make a background color fill
    color_bitmap = displayio.Bitmap(320, 240, 1)
    color_palette = displayio.Palette(1)
    color_palette[0] = 0xFFFFFF
    bg_sprite = displayio.TileGrid(color_bitmap,
                                   x=0,
                                   y=0,
                                   pixel_shader=color_palette)
    splash.append(bg_sprite)
    ##########################################################################

    splash.append(Line(220, 130, 270, 210, 0xFF0000))
    splash.append(Line(270, 210, 220, 210, 0xFF0000))
    splash.append(Line(220, 210, 270, 130, 0xFF0000))
    splash.append(Line(270, 130, 220, 130, 0xFF0000))

    #Draw a blue star
    polygon = Polygon([(255, 40), (262, 62), (285, 62), (265, 76), (275, 100),
                       (255, 84), (235, 100), (245, 76), (225, 62), (248, 62)],
                      outline=0x0000FF)
    splash.append(polygon)

    triangle = Triangle(170,
                        50,
                        120,
                        140,
                        210,
                        160,
                        fill=0x00FF00,
                        outline=0xFF00FF)
    splash.append(triangle)

    rect = Rect(80, 20, 41, 41, fill=0x0)
    splash.append(rect)

    circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)
    splash.append(circle)

    rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)
    splash.append(rect2)

    roundrect = RoundRect(10,
                          10,
                          61,
                          81,
                          10,
                          fill=0x0,
                          outline=0xFF00FF,
                          stroke=6)
    splash.append(roundrect)

    sleep(4)
    running = False
##########################################################################

splash.append(Line(220, 130, 270, 210, 0xFF0000))
splash.append(Line(270, 210, 220, 210, 0xFF0000))
splash.append(Line(220, 210, 270, 130, 0xFF0000))
splash.append(Line(270, 130, 220, 130, 0xFF0000))

# Draw a blue star
polygon = Polygon(
    [
        (255, 40),
        (262, 62),
        (285, 62),
        (265, 76),
        (275, 100),
        (255, 84),
        (235, 100),
        (245, 76),
        (225, 62),
        (248, 62),
    ],
    outline=0x0000FF,
)
splash.append(polygon)

triangle = Triangle(170,
                    50,
                    120,
                    140,
                    210,
                    160,
group.append(rect4)
group.append(rect5)
group.append(rect6)


def redraw_frame():  # to adjust spacing at bottom later
    rect3.fill = color[2]
    rect4.fill = color[2]
    rect5.fill = color[2]
    rect6.fill = color[2]


# draw the wings w polygon shapes
wing_polys = []

wing_polys.append(Polygon([(3, 3), (9, 3), (9, 4), (4, 4)], outline=color[1]))
wing_polys.append(Polygon([(5, 6), (9, 6), (9, 7), (6, 7)], outline=color[1]))
wing_polys.append(Polygon([(7, 9), (9, 9), (9, 10), (8, 10)],
                          outline=color[1]))
wing_polys.append(
    Polygon([(54, 3), (60, 3), (59, 4), (54, 4)], outline=color[1]))
wing_polys.append(
    Polygon([(54, 6), (58, 6), (57, 7), (54, 7)], outline=color[1]))
wing_polys.append(
    Polygon([(54, 9), (56, 9), (55, 10), (54, 10)], outline=color[1]))

for wing_poly in wing_polys:
    group.append(wing_poly)


def redraw_wings(index):  # to change colors
Example #5
0
def draw_poly():
    polygon = Polygon(
        [(80, 10), (160, 10), (220, 220), (20, 220)],
        outline=0x0,
    )
    return polygon
Example #6
0
    def draw_clock(self, x, y, radius, hour, minute):
        grp = displayio.Group(max_size=20, x=x, y=y)

        # Draw the clock outline.
        grp.append(
            Circle(radius,
                   radius,
                   radius,
                   outline=self.FOREGROUND_COLOR,
                   stroke=int(radius / 30)))

        # Draw the tick marks.
        for i in range(12):
            dx = math.sin(i / 12 * 2 * math.pi)
            dy = math.cos(i / 12 * 2 * math.pi)
            grp.append(
                Line(int(radius + radius * 0.85 * dx),
                     int(radius - radius * 0.85 * dy),
                     int(radius + radius * 0.95 * dx),
                     int(radius - radius * 0.95 * dy), self.FOREGROUND_COLOR))

        # Draw the hour hand.
        hour_angle = (hour * 60 + minute) / 60 / 12 * 2 * math.pi
        hx = math.sin(hour_angle)
        hy = math.cos(hour_angle)
        grp.append(
            Polygon([
                (int(radius + radius * 0.66 * hx),
                 int(radius - radius * 0.66 * hy)),
                (int(radius + radius * 0.07 * hy),
                 int(radius + radius * 0.07 * hx)),
                (int(radius - radius * 0.15 * hx),
                 int(radius + radius * 0.15 * hy)),
                (int(radius - radius * 0.07 * hy),
                 int(radius - radius * 0.07 * hx)),
            ],
                    outline=self.FOREGROUND_COLOR))

        # Draw the minute hand.
        minute_angle = minute / 60 * 2 * math.pi
        mx = math.sin(minute_angle)
        my = math.cos(minute_angle)
        grp.append(
            Triangle(int(radius + radius * 0.92 * mx),
                     int(radius - radius * 0.92 * my),
                     int(radius + radius * 0.05 * my),
                     int(radius + radius * 0.05 * mx),
                     int(radius - radius * 0.05 * my),
                     int(radius - radius * 0.05 * mx),
                     fill=self.FOREGROUND_COLOR))
        grp.append(
            Triangle(int(radius - radius * 0.15 * mx),
                     int(radius + radius * 0.15 * my),
                     int(radius + radius * 0.05 * my),
                     int(radius + radius * 0.05 * mx),
                     int(radius - radius * 0.05 * my),
                     int(radius - radius * 0.05 * mx),
                     fill=self.FOREGROUND_COLOR))

        # Draw the pin in the center.
        grp.append(
            Circle(radius,
                   radius,
                   int(radius * 0.03),
                   fill=self.BACKGROUND_COLOR,
                   outline=self.FOREGROUND_COLOR,
                   stroke=1))

        self._frame.append(grp)
##########################################################################

splash.append(Line(220, 130, 270, 210, 0xFF0000))
splash.append(Line(270, 210, 220, 210, 0xFF0000))
splash.append(Line(220, 210, 270, 130, 0xFF0000))
splash.append(Line(270, 130, 220, 130, 0xFF0000))

# Draw a blue star
polygon = Polygon(
    [
        (155, 40),
        (162, 62),
        (185, 62),
        (165, 76),
        (175, 100),
        (155, 84),
        (135, 100),
        (145, 76),
        (125, 62),
        (148, 62),
    ],
    outline=0x0000FF,
)
splash.append(polygon)

triangle = Triangle(170,
                    50,
                    120,
                    140,
                    210,
                    160,