Example #1
0
 def add_edge(self, start_vertex, end_vertex, label, main_interface=None):
     db_edge = start_vertex.db_element.relationships.create(label,
                 end_vertex.db_element)
     if main_interface:
         db_edge['main_interface'] = main_interface.__identifier__
     db_edge['_exists'] = True
     return element_factory(db_edge)
Example #2
0
 def get_vertex(self, dbid):
     try:
         db_vertex = self.db.node[dbid]
     except KeyError:
         return None
     else:
         return element_factory(db_vertex)
Example #3
0
 def add_edge(self, start_vertex, end_vertex, label, main_interface=None):
     db_edge = start_vertex.db_element.relationships.create(
         label, end_vertex.db_element)
     if main_interface:
         db_edge['main_interface'] = main_interface.__identifier__
     db_edge['_exists'] = True
     return element_factory(db_edge)
Example #4
0
 def get_vertex(self, dbid):
     try:
         db_vertex = self.db.node[dbid]
     except KeyError:
         return None
     else:
         return element_factory(db_vertex)
Example #5
0
    def add_vertex(self, main_interface=None):
        db_vertex = self.db.node()
        if main_interface:
            db_vertex['main_interface'] = main_interface.__identifier__

        # set _exists marker to allow get_vertices to distinguish between
        # real vertices and vertices which have been created in another
        # transaction.
        # this is related to the following issues:
        # https://github.com/neo4j/community/issues/520
        # https://github.com/neo4j/community/issues/457
        db_vertex['_exists'] = True
        return element_factory(db_vertex)
Example #6
0
    def add_vertex(self, main_interface=None):
        db_vertex = self.db.node()
        if main_interface:
            db_vertex['main_interface'] = main_interface.__identifier__

        # set _exists marker to allow get_vertices to distinguish between
        # real vertices and vertices which have been created in another
        # transaction.
        # this is related to the following issues:
        # https://github.com/neo4j/community/issues/520
        # https://github.com/neo4j/community/issues/457
        db_vertex['_exists'] = True
        return element_factory(db_vertex)
Example #7
0
 def get_edges(self):
     return [element_factory(edge) for edge in self.db.relationships
             if _is_existing_element(edge)]
Example #8
0
 def get_edge(self, dbid):
     return element_factory(self.db.relationships[dbid])
Example #9
0
 def get_vertices(self):
     nodes = self.db.nodes
     return [element_factory(node) for node in nodes
             if _is_existing_element(node)]
Example #10
0
 def get_edges(self):
     return [
         element_factory(edge) for edge in self.db.relationships
         if _is_existing_element(edge)
     ]
Example #11
0
 def get_edge(self, dbid):
     return element_factory(self.db.relationships[dbid])
Example #12
0
 def get_vertices(self):
     nodes = self.db.nodes
     return [
         element_factory(node) for node in nodes
         if _is_existing_element(node)
     ]