def convert_raw_image (img, name):
    """ convert v0.3.x raw image to png image """

    # -- get length and height
    length = img.get_uint16 ()
    height = img.get_uint16 ()

    print "Length = %i, Height = %i" % (length, height)
    
    png = gfx.create_surface ()
    png.set_alpha (255, 1)
    png.resize (length, height)
    png.lock ()

    for y in range (height):
        for x in range (length):
            a = 255
            r = img.get_uint8 ()
            g = img.get_uint8 ()
            b = img.get_uint8 ()
            if r == 255 and g == 0 and b == 255: a = 0
            col = png.map_color (r, g, b, a)
            png.put_pix (x, y, col)
        
    png.unlock ()
    
    # -- for debugging
    png.draw (320 - length/2, 240 - height/2)
    gfx.screen.update()
    base.Timer.sleep (500)
    
    # -- save image
    png.save_png (name + ".png")
    print "Saved %s.png" % name
def convert_raw_image(img, name):
    """ convert v0.3.x raw image to png image """

    # -- get length and height
    length = img.get_uint16()
    height = img.get_uint16()

    print "Length = %i, Height = %i" % (length, height)

    png = gfx.create_surface()
    png.set_alpha(255, 1)
    png.resize(length, height)
    png.lock()

    for y in range(height):
        for x in range(length):
            a = 255
            r = img.get_uint8()
            g = img.get_uint8()
            b = img.get_uint8()
            if r == 255 and g == 0 and b == 255: a = 0
            col = png.map_color(b, g, r, a)
            png.put_pix(x, y, col)

    png.unlock()

    # -- for debugging
    png.draw(320 - length / 2, 240 - height / 2)
    gfx.screen.update()
    base.Timer.sleep(500)

    # -- save image
    png.save_png(name + ".png")
    print "Saved %s.png" % name
Example #3
0
    def save_screenshot (self, directory):
        # -- create a standard-sized view to capture a screenshot
        mv = mapview (640, 480)
        # -- get the real map view to obtain the location for our view 
        actual_view = area_manager.get_mapview()
        # -- this makes sure that the view is at proper Z coordinate
        mv.set_position (actual_view.get_x(), actual_view.get_y(), actual_view.get_z())
        # -- now actually ensure that the x and y are in the center of the view
        mv.center_on (actual_view.get_x(), actual_view.get_y())
        
        # -- create a surface onto which to render the map
        surf = gfx.create_surface()
        surf.resize (640, 480)

        # -- render the view onto the surface
        mv.draw (0, 0, None, surf)

        # -- save the surface to disk
        surf.save_png(directory + "/screenshot.png")
        
        # -- cleanup
        surf = None
        mv = None
Example #4
0
def gfxtest ():
    global screenshot, walkdir
    
    #setup key handler
    def key_callback(ev):
        global letsexit, walkdir, screenshot
        if ev.type() == input.keyboard_event.KEY_PUSHED:
            if ev.key() == input.keyboard_event.ESCAPE_KEY: letsexit = 1
            elif ev.key() == input.keyboard_event.LEFT_KEY: walkdir = 'walk_west'
            elif ev.key() == input.keyboard_event.RIGHT_KEY: walkdir = 'walk_east'
            elif ev.key() == input.keyboard_event.UP_KEY: walkdir = 'walk_north'
            elif ev.key() == input.keyboard_event.DOWN_KEY: walkdir = 'walk_south'
            elif ev.key() == input.keyboard_event.F8_KEY: screenshot = True
        elif ev.type() == input.keyboard_event.KEY_RELEASED:
            if ev.key() == input.keyboard_event.LEFT_KEY and walkdir == 'walk_west': walkdir = "stand" + walkdir[4:]
            elif ev.key() == input.keyboard_event.RIGHT_KEY and walkdir == 'walk_east': walkdir = "stand" + walkdir[4:]
            elif ev.key() == input.keyboard_event.UP_KEY and walkdir == 'walk_north': walkdir = "stand" + walkdir[4:]
            elif ev.key() == input.keyboard_event.DOWN_KEY and walkdir == 'walk_south': walkdir = "stand" + walkdir[4:]
        return 1

    if not gfx.init("sdl"): raise "Can't load gfx backend!"
    if not input.init("sdl"): raise "Can't load input backend!"

    gfx.screen.set_video_mode(640, 480)

    li = input.listener()
    li.connect_keyboard_function(key_callback)
    input.manager.add(li)

    xloc = 10
    yloc = 10
    
    #setup a 'fake' background
    background = gfx.create_surface()
    background.thisown = 0
    background.resize(640,480)
    backgroundcolor = [
    0x000000,0xFF0000,0x00FF00,0x0000FF,
    0xFFFF00,0xFF00FF,0x00FFFF,0xFFFFFF,
    0x7FFF00,0x007FFF,0xFF007F,0xFF7FFF]
    for x in xrange(4):
        for y in xrange(3):
            background.fillrect(160*x,160*y,160,160,backgroundcolor[0])
            backgroundcolor = backgroundcolor[1:]
            
    #load an image... gfx must be checked out and linked
    image = gfx.animation()
    image.load_animation("gfx/character/npc/naked_guy/naked_guy.xml")
    count = 0
    oldwalkdir = None
    while not letsexit:
        count += 1
        input.manager.update()
        if(walkdir != oldwalkdir):
            oldwalkdir = walkdir
            image.change_animation(walkdir)
        background.draw(0,0)
        image.draw(xloc,yloc)
        if count == 10: image.update(); count = 0
        
        if screenshot:
            print "saving screenshot to 'screenshot.png'"
            screenshot = False
            ssurface = gfx.screen.get_surface()
            ssurface.save_png("screenshot.png")
        
        gfx.screen.update()

    input.cleanup()
    gfx.cleanup()
    return 0
Example #5
0
def gfxtest():
    global screenshot, walkdir

    #setup key handler
    def key_callback(ev):
        global letsexit, walkdir, screenshot
        if ev.type() == input.keyboard_event.KEY_PUSHED:
            if ev.key() == input.keyboard_event.ESCAPE_KEY: letsexit = 1
            elif ev.key() == input.keyboard_event.LEFT_KEY:
                walkdir = 'walk_west'
            elif ev.key() == input.keyboard_event.RIGHT_KEY:
                walkdir = 'walk_east'
            elif ev.key() == input.keyboard_event.UP_KEY:
                walkdir = 'walk_north'
            elif ev.key() == input.keyboard_event.DOWN_KEY:
                walkdir = 'walk_south'
            elif ev.key() == input.keyboard_event.F8_KEY:
                screenshot = True
        elif ev.type() == input.keyboard_event.KEY_RELEASED:
            if ev.key(
            ) == input.keyboard_event.LEFT_KEY and walkdir == 'walk_west':
                walkdir = "stand" + walkdir[4:]
            elif ev.key(
            ) == input.keyboard_event.RIGHT_KEY and walkdir == 'walk_east':
                walkdir = "stand" + walkdir[4:]
            elif ev.key(
            ) == input.keyboard_event.UP_KEY and walkdir == 'walk_north':
                walkdir = "stand" + walkdir[4:]
            elif ev.key(
            ) == input.keyboard_event.DOWN_KEY and walkdir == 'walk_south':
                walkdir = "stand" + walkdir[4:]
        return 1

    if not gfx.init("sdl"): raise "Can't load gfx backend!"
    if not input.init("sdl"): raise "Can't load input backend!"

    gfx.screen.set_video_mode(640, 480)

    li = input.listener()
    li.connect_keyboard_function(key_callback)
    input.manager.add(li)

    xloc = 10
    yloc = 10

    #setup a 'fake' background
    background = gfx.create_surface()
    background.thisown = 0
    background.resize(640, 480)
    backgroundcolor = [
        0x000000, 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF,
        0xFFFFFF, 0x7FFF00, 0x007FFF, 0xFF007F, 0xFF7FFF
    ]
    for x in xrange(4):
        for y in xrange(3):
            background.fillrect(160 * x, 160 * y, 160, 160, backgroundcolor[0])
            backgroundcolor = backgroundcolor[1:]

    #load an image... gfx must be checked out and linked
    image = gfx.animation()
    image.load_animation("gfx/character/npc/naked_guy/naked_guy.xml")
    count = 0
    oldwalkdir = None
    while not letsexit:
        count += 1
        input.manager.update()
        if (walkdir != oldwalkdir):
            oldwalkdir = walkdir
            image.change_animation(walkdir)
        background.draw(0, 0)
        image.draw(xloc, yloc)
        if count == 10:
            image.update()
            count = 0

        if screenshot:
            print "saving screenshot to 'screenshot.png'"
            screenshot = False
            ssurface = gfx.screen.get_surface()
            ssurface.save_png("screenshot.png")

        gfx.screen.update()

    input.cleanup()
    gfx.cleanup()
    return 0