def get_mobs(self): self.mobs = map_engine.MobPack('skeleton', 'skeleton', complexity=self.complexity) self.alternative_mobs = map_engine.MobPack('worm', 'worm', complexity=self.complexity)
def get_mobs(self): self.mobs = map_engine.MobPack('dragon', complexity=self.complexity)
def get_mobs(self): self.mobs = map_engine.MobPack('red_oak', complexity=self.complexity)
def get_mobs(self): self.mobs = map_engine.MobPack('goblin_shaman', 'ogre', complexity=self.complexity)
def get_mobs(self): if self.standard_mobs: mobs = map_engine.get_enemy(self.complexity, self.dungeon.map.enemy_list) self.mobs = map_engine.MobPack(*mobs, complexity=self.complexity) self.mob_team = self.mobs.team_dict