Example #1
0
    def __init__(self):
        self.client = Client(self)
        self.finished_event = threading.Event()
        self.games_left = 1

        self.max_mass = -1
        self.mass = -1
Example #2
0
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            # sometimes connection gets closed on first attempt
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_open', subscriber.events[-1])

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Example #3
0
class Bot(Subscriber):
    def __init__(self):
        self.client = Client(self)
        self.finished_event = threading.Event()
        self.games_left = 1

        self.max_mass = -1
        self.mass = -1

    def main(self):
        nick = random.choice(special_names)
        self.client.player.nick = nick
        address, token = find_server()

        try:
            self.client.connect(address, token)
        except ConnectionResetError:
            # sometimes connection gets closed on first attempt
            print('Connection got closed on first attempt, retrying')
            self.client.connect(address, token)

        player = self.client.player

        self.client.send_respawn()
        self.client.send_target(*player.center)

        print('Connected, players name is {}, coords are {}.'.format(
            player.nick, player.center))

        self.finished_event.wait()

    def on_world_update_post(self):
        # Main bot logic
        player = self.client.player

        if player.total_mass <= self.mass:
            self.mass = player.total_mass
            print(self.mass)
            if self.mass < self.max_mass:
                self.max_mass = self.mass

    def on_cell_eaten(self, eater_id, eaten_id):
        cells = self.client.world.cells

        if eaten_id in cells and eater_id in cells:
            print('{} ate {}'.format(cells[eater_id].name,
                                     cells[eaten_id].name))

        player = self.client.player
        if eaten_id in player.own_ids:
            if len(player.own_ids) <= 1:
                self.games_left -= 1
                if self.games_left < 1:
                    self.client.disconnect()
                    self.finished_event.set()
Example #4
0
    def __init__(self, address, token=None, nick=None):
        if nick is None:
            nick = random.choice(special_names)

        # connect the subscribers
        # order is important, first subscriber gets called first

        self.multi_sub = MultiSubscriber(self)

        def key(keycode, *subs, disabled=False):
            # subscribe all these subscribers, toggle them when key is pressed
            if isinstance(keycode, str):
                keycode = ord(keycode)
            self.multi_sub.sub(KeyToggler(keycode, *subs, disabled=disabled))

        self.client = client = Client(self.multi_sub)
        self.tagar_client = tagar_client = TagarClient(client)

        self.native_control = NativeControl(client)
        self.multi_sub.sub(self.native_control)

        # background
        key(Gdk.KEY_F2, SolidBackground())
        key(Gdk.KEY_F2, SolidBackground(WHITE), disabled=True)
        key('b', WorldBorderDrawer(), FieldOfView())
        key('g', GridDrawer())

        self.multi_sub.sub(CellsDrawer())

        # cell overlay
        key('k', CellSkins())
        key('n', CellNames())
        key(
            'i',
            CellHostility(),
            CellMasses(),
            RemergeTimes(),
            ForceFields(),
        )
        key('m', MovementLines())

        # HUD
        key(
            Gdk.KEY_F1,
            SplitCounter(),
            Minimap(),
            Leaderboard(),
            ExperienceMeter(),
            Logger(client),
            MassGraph(client),
        )

        # Team Overlay
        key('t', TeamOverlay(tagar_client))

        key(Gdk.KEY_F3, FpsMeter(50), disabled=True)

        client.player.nick = nick

        connected = False
        while not connected:
            try:
                client.connect(address, token)
            except ConnectionResetError as e:
                print("Error while connecting:", e)
                print("Trying again...")
                client.disconnect()
                continue
            except gaierror as e:
                print("Can't connect to agario.io:", e)
                print("Trying again...")
                client.disconnect()
                continue
            connected = True

        gtk_watch_client(client)

        self.world_viewer = wv = WorldViewer(client.world)
        wv.button_subscriber = wv.draw_subscriber = wv.input_subscriber = self.multi_sub
        wv.focus_player(client.player)
Example #5
0
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            print('Connection got closed on first attempt, retrying')
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual(1, len(subscriber.events))
        self.assertEqual('sock_open', subscriber.events[0])

        # the following tests cover expected server behavior and responses

        def poll_select(client):
            """
            Waits until the client receives a packet
            then calls its on_message() method to receive one packet.
            """
            r = False
            while not r:
                r, w, e = select.select((client.ws.sock,), (), ())
                assert not e, 'Error while receiving from socket'
            client.on_message()

        def pop_and_check_keys(event, *keys):
            received_event = subscriber.events.pop(0)
            received_data = subscriber.data.pop(0)
            self.assertEqual(event, received_event)
            if keys:
                self.assertSetEqual(set(keys), set(received_data.keys()))
            else:
                self.assertDictEqual({}, received_data)

        # receive world_rect packet
        subscriber.reset()
        poll_select(client)
        pop_and_check_keys('ingame')
        pop_and_check_keys('world_rect', 'left', 'top', 'right', 'bottom')
        if len(subscriber.events) > 2:  # optional, might be removed later
            pop_and_check_keys('server_version', 'number', 'text')

        # receive at least one leaderboard and world_update
        received = {
            'leaderboard': False, 'world_update': False,
            'cell_info': False, 'cell_eaten': False,
            'cell_removed': True,  # not required, but checked
        }
        for i in range(30):  # assuming <30tps and >1 leaderboard per second
            # receive any packet
            subscriber.reset()
            poll_select(client)
            if subscriber.events[0] == 'leaderboard_names':
                received['leaderboard'] = True
                pop_and_check_keys('leaderboard_names', 'leaderboard')
            elif subscriber.events[0] == 'world_update_pre':
                received['world_update'] = True
                self.assertEqual('world_update_post', subscriber.events[-1])
                self.assertDictEqual({}, subscriber.data[0])
                self.assertDictEqual({}, subscriber.data[-1])
                for evt, data in zip(subscriber.events, subscriber.data):
                    if evt == 'cell_info':
                        received['cell_info'] = True
                        self.assertSetEqual({'cid', 'x', 'y', 'size', 'name',
                                             'color', 'is_virus', 'is_agitated'
                                             }, set(data.keys()))
                    elif evt == 'cell_eaten':
                        received['cell_eaten'] = True
                        self.assertSetEqual({'eater_id', 'eaten_id'},
                                            set(data.keys()))
                    elif evt == 'cell_removed':
                        received['cell_removed'] = True
                        self.assertSetEqual({'cid'}, set(data.keys()))
                    elif evt not in ('world_update_pre', 'world_update_post'):
                        self.fail('Got unexpected event during world_update:'
                                  ' %s %s' % (evt, data))
            else:
                self.fail('Unexpected event %s %s'
                          % (subscriber.events, subscriber.data))
            if all(received.values()):
                break  # we received all packets we want to check
        else:
            self.fail('Did not receive all wanted packets, missing: %s'
                      % ', '.join(e for e, v in received.items() if not v))

        # TODO test spectating

        # TODO test movement

        # TODO test split/shoot

        # do not test respawn, we might not get eaten for a long time

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Example #6
0
    def test_connect(self):
        nick = 'Dummy'
        address, token = find_server()
        subscriber = SubscriberMock()
        client = Client(subscriber)

        self.assertEqual('', client.player.nick)
        client.player.nick = nick

        self.assertFalse(client.connected)
        self.assertEqual('', client.address)
        self.assertEqual('', client.server_token)

        try:
            success = client.connect(address, token)
        except ConnectionResetError:
            print('Connection got closed on first attempt, retrying')
            success = client.connect(address, token)

        self.assertTrue(success)
        self.assertTrue(client.connected)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual(1, len(subscriber.events))
        self.assertEqual('sock_open', subscriber.events[0])

        # the following tests cover expected server behavior and responses

        def poll_select(client):
            """
            Waits until the client receives a packet
            then calls its on_message() method to receive one packet.
            """
            r = False
            while not r:
                r, w, e = select.select((client.ws.sock, ), (), ())
                assert not e, 'Error while receiving from socket'
            client.on_message()

        def pop_and_check_keys(event, *keys):
            received_event = subscriber.events.pop(0)
            received_data = subscriber.data.pop(0)
            self.assertEqual(event, received_event)
            if keys:
                self.assertSetEqual(set(keys), set(received_data.keys()))
            else:
                self.assertDictEqual({}, received_data)

        # receive world_rect packet
        subscriber.reset()
        poll_select(client)
        pop_and_check_keys('ingame')
        pop_and_check_keys('world_rect', 'left', 'top', 'right', 'bottom')
        if len(subscriber.events) > 2:  # optional, might be removed later
            pop_and_check_keys('server_version', 'number', 'text')

        # receive at least one leaderboard and world_update
        received = {
            'leaderboard': False,
            'world_update': False,
            'world_rect': False,
            'cell_info': False,
            'cell_eaten': False,
            'cell_removed': True,  # not required, but checked
        }
        ignored_events = ('world_update_pre', 'world_update_post', 'cell_skin')
        for i in range(30):  # assuming <30tps and >1 leaderboard per second
            # receive any packet
            subscriber.reset()
            poll_select(client)
            if subscriber.events[0] == 'leaderboard_names':
                received['leaderboard'] = True
                pop_and_check_keys('leaderboard_names', 'leaderboard')
            elif subscriber.events[0] == 'world_rect':
                received['world_rect'] = True
                pop_and_check_keys('world_rect', 'left', 'top', 'right',
                                   'bottom')
            elif subscriber.events[0] == 'world_update_pre':
                received['world_update'] = True
                self.assertEqual('world_update_post', subscriber.events[-1])
                self.assertDictEqual({}, subscriber.data[0])
                self.assertDictEqual({}, subscriber.data[-1])
                for evt, data in zip(subscriber.events, subscriber.data):
                    if evt == 'cell_info':
                        received['cell_info'] = True
                        self.assertSetEqual(
                            {
                                'cid', 'x', 'y', 'size', 'name', 'color',
                                'is_virus', 'is_agitated'
                            }, set(data.keys()))
                    elif evt == 'cell_eaten':
                        received['cell_eaten'] = True
                        self.assertSetEqual({'eater_id', 'eaten_id'},
                                            set(data.keys()))
                    elif evt == 'cell_removed':
                        received['cell_removed'] = True
                        self.assertSetEqual({'cid'}, set(data.keys()))
                    elif evt not in ignored_events:
                        self.fail('Got unexpected event during world_update:'
                                  ' %s %s' % (evt, data))
            else:
                self.fail('Unexpected event %s %s' %
                          (subscriber.events, subscriber.data))
            if all(received.values()):
                break  # we received all packets we want to check
        else:
            print('Did not receive all wanted ingame packets, missing: %s' %
                  ', '.join(e for e, v in received.items() if not v))

        # TODO test spectating

        # TODO test movement

        # TODO test split/shoot

        # do not test respawn, we might not get eaten for a long time

        client.disconnect()

        self.assertFalse(client.connected)
        self.assertFalse(client.ingame)
        self.assertEqual(address, client.address)
        self.assertEqual(token, client.server_token)
        self.assertEqual(nick, client.player.nick)
        self.assertEqual('sock_closed', subscriber.events[-1])
Example #7
0
    def __init__(self, address, token=None, nick=None):
        if nick is None: nick = random.choice(special_names)

        # connect the subscribers
        # order is important, first subscriber gets called first

        self.multi_sub = MultiSubscriber(self)

        def key(keycode, *subs, disabled=False):
            # subscribe all these subscribers, toggle them when key is pressed
            if isinstance(keycode, str): keycode = ord(keycode)
            self.multi_sub.sub(KeyToggler(keycode, *subs, disabled=disabled))

        self.client = client = Client(self.multi_sub)

        self.multi_sub.sub(NativeControl(client))
        self.multi_sub.sub(Bot(client))

        # background
        key(Gdk.KEY_F2, SolidBackground())
        key(Gdk.KEY_F2, SolidBackground(WHITE), disabled=True)
        key('b', WorldBorderDrawer())
        key('g', GridDrawer())

        self.multi_sub.sub(CellsDrawer())

        # cell overlay
        key('k', CellSkins())
        key('n', CellNames())
        key(
            'i',
            CellHostility(),
            CellMasses(),
            RemergeTimes(client),
            ForceFields(),
        )
        key('m', MovementLines())

        # HUD
        key(
            Gdk.KEY_F1,
            Minimap(),
            Leaderboard(),
            ExperienceMeter(),
            Logger(client),
            MassGraph(client),
        )
        key(Gdk.KEY_F3, FpsMeter(50), disabled=True)

        client.player.nick = nick
        client.connect(address, token)

        # use AkiraYasha's Facebook token to start with more mass (> 43, lvl 56)
        self.client.send_facebook(
            'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c='
        )
        print("Using AkiraYasha's Facebook token")

        gtk_watch_client(client)

        self.world_viewer = wv = WorldViewer(client.world)
        wv.draw_subscriber = wv.input_subscriber = self.multi_sub
        wv.focus_player(client.player)