Example #1
1
class Game(object):
    """
    The main Tic-Tac-Toe game.

    This forms the basis of the game & is UI-independent. With light extension,
    it can do console output, GUI clients, APIs, etc.

    Because overengineering.
    """
    def __init__(self, size=None, player_marker='X'):
        super(Game, self).__init__()
        self.board = Board(size=size)
        self.player_marker = player_marker

        if self.player_marker == 'X':
            self.computer_marker = 'O'
        else:
            self.computer_marker = 'X'

        self.ai = EasyAI()

    def player_move(self, x, y):
        self.board.play(x, y, self.player_marker)
        return self.board.check_for_win() == self.player_marker

    def computer_move(self):
        x, y = self.ai.next_move(self.board)
        self.board.play(x, y, self.computer_marker)
        return self.board.check_for_win() == self.computer_marker

    def computer_turn(self):
        if not self.board.moves_left():
            return False

        if self.computer_move():
            return True

        return False

    def run(self):
        while self.board.moves_left():
            if self.player_marker == 'X':
                # If the player is the X, they get to go first.
                self.draw_board()

                if self.player_turn():
                    self.draw_win("You win!")
                    return

                self.draw_board()

                if self.computer_turn():
                    self.draw_win('The AI wins!')
                    return
            else:
                # Otherwise, the computer gets to go first.
                self.draw_board()

                if self.computer_turn():
                    self.draw_win('The AI wins!')
                    return

                self.draw_board()

                if self.player_turn():
                    self.draw_win("You win!")
                    return

        self.draw_win('Tie game. :(')

    # The unimplemented.
    def draw_board(self):
        raise NotImplementedError("Your subclass needs to implement `draw_board`.")

    def draw_win(self, message):
        raise NotImplementedError("Your subclass needs to implement `draw_board`.")

    def player_turn(self):
        raise NotImplementedError("Your subclass needs to implement `draw_board`.")
Example #2
0
    def __init__(self, size=None, player_marker='X'):
        super(Game, self).__init__()
        self.board = Board(size=size)
        self.player_marker = player_marker

        if self.player_marker == 'X':
            self.computer_marker = 'O'
        else:
            self.computer_marker = 'X'

        self.ai = EasyAI()
Example #3
0
    def __init__(self, size=None, player_marker='X'):
        super(Game, self).__init__()
        self.board = Board(size=size)
        self.player_marker = player_marker

        if self.player_marker == 'X':
            self.computer_marker = 'O'
        else:
            self.computer_marker = 'X'

        self.ai = EasyAI()
Example #4
0
 def make_move(self, field):
     coord = EasyAI.generate_move(field)
     field.modify_field(coord)
Example #5
0
class Game(object):
    """
    The main Tic-Tac-Toe game.

    This forms the basis of the game & is UI-independent. With light extension,
    it can do console output, GUI clients, APIs, etc.

    Because overengineering.
    """
    def __init__(self, size=None, player_marker='X'):
        super(Game, self).__init__()
        self.board = Board(size=size)
        self.player_marker = player_marker

        if self.player_marker == 'X':
            self.computer_marker = 'O'
        else:
            self.computer_marker = 'X'

        self.ai = EasyAI()

    def player_move(self, x, y):
        self.board.play(x, y, self.player_marker)
        return self.board.check_for_win() == self.player_marker

    def computer_move(self):
        x, y = self.ai.next_move(self.board)
        self.board.play(x, y, self.computer_marker)
        return self.board.check_for_win() == self.computer_marker

    def computer_turn(self):
        if not self.board.moves_left():
            return False

        if self.computer_move():
            return True

        return False

    def run(self):
        while self.board.moves_left():
            if self.player_marker == 'X':
                # If the player is the X, they get to go first.
                self.draw_board()

                if self.player_turn():
                    self.draw_win("You win!")
                    return

                self.draw_board()

                if self.computer_turn():
                    self.draw_win('The AI wins!')
                    return
            else:
                # Otherwise, the computer gets to go first.
                self.draw_board()

                if self.computer_turn():
                    self.draw_win('The AI wins!')
                    return

                self.draw_board()

                if self.player_turn():
                    self.draw_win("You win!")
                    return

        self.draw_win('Tie game. :(')

    # The unimplemented.
    def draw_board(self):
        raise NotImplementedError(
            "Your subclass needs to implement `draw_board`.")

    def draw_win(self, message):
        raise NotImplementedError(
            "Your subclass needs to implement `draw_board`.")

    def player_turn(self):
        raise NotImplementedError(
            "Your subclass needs to implement `draw_board`.")