def whisper(self): """ 秘密会話 攻撃したい先を言って、一致しなかったら相手に合わせる 襲撃先選択 1.最も占いらしいやつ 2.昨日の護衛結果が失敗だったら最も狩人らしいやつ """ self.whisper_turn += 1 # 生存者の確認 self.alive = [] for i in range(self.player_size): # 1-origin i += 1 if self.base_info["statusMap"][str(i)] == "ALIVE": self.alive.append(str(i)) if self.base_info["day"] == 0: if self.whisper_turn == 1: return cb.comingout(self.base_info["agentIdx"], "VILLAGER") else: return cb.over() # 候補者セット #cand = set(self.alive)-{str(int(self.base_info["agentIdx"]))} cand = self.rfestimator.decide_action("attack") print(set([self.base_info["agentIdx"]]), self.rfestimator.rec.game_info["dead"], self.wolfs) cand = cand - set([ self.base_info["agentIdx"] ]) - self.rfestimator.rec.game_info["dead"] - self.wolfs # 襲撃先の吟味 role = "SEER" if self.attack_success: self.todays_vote = int(self.predictor.role_est("SEER", cand)) if self.whisper_turn == 1 and self.base_info["day"] < 3: return cb.estimate(self.todays_vote, role) if self.whisper_turn == 2: return cb.attack(self.todays_vote) else: # 昨日失敗してたら狩人がまだ生きてるということなので role = "BODYGUARD" self.todays_vote = int(self.predictor.role_est("BODYGUARD", cand)) if self.whisper_turn == 1 and self.base_info["day"] < 3: return cb.estimate(self.todays_vote, role) if self.whisper_turn == 2: return cb.attack(self.todays_vote) return cb.over()
def talk(self): self.talk_turn += 1 #comingout if self.base_info["myRole"] == "SEER" and self.comingout == "": self.comingout = "SEER" return cb.comingout(self.base_info["agentIdx"], self.comingout) elif self.base_info["myRole"] == "POSSESSED" and self.comingout == "": self.comingout = "SEER" return cb.comingout(self.base_info["agentIdx"], self.comingout) #report if self.base_info["myRole"] == "SEER" and self.not_reported: self.not_reported = False return self.myresult elif self.base_info["myRole"] == "POSSESSED" and self.not_reported: self.not_reported = False return self.myresult #declare vote if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) #skip if self.talk_turn <= 10: return cb.skip() return cb.over()
def whisper(self): # return self.behavior.whisper() try: return self.behavior.whisper() # 人格ごとに呼び出す except Exception: print("ERROR:mainwhisper") return cb.over() # エラーが起きたらoverを返す
def whisper(self): #return self.behavior.whisper() try: return self.behavior.whisper() except Exception: print("ERROR!!!!!!!!!!something wrong and returned tekito") return cb.over()
def talk(self): self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'POSSESSED' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported: self.not_reported = False # FAKE DIVINE # highest prob ww in alive agents idx = self.highest(1) self.myresult = 'DIVINED Agent[' + \ "{0:02d}".format(idx) + '] ' + 'HUMAN' return self.myresult # 3.declare vote if not yet if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over()
def whisper(self): self.whisper_turn += 1 # whisperの最初の会話で食べる人宣言 if self.whisper_turn == 1: # 最も人間らしい人を食べると宣言 return str(self.__n_th_suspicious(self.alive-1)) return cb.over()
def talk(self): self.talk_turn += 1 # 1.CO if self.base_info['myRole'] == 'MEDIUM' and self.comingout == '' \ and ( self.seer_co_num >= 2 or self.comingoutday <= self.base_info['day']): self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) """ elif self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'POSSESSED' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) """ # 2. 結果報告 if(self.not_reported): if(self.base_info['myRole'] == 'MEDIUM' and self.result_roll != []): ident = self.result_roll.pop() return cb.comingout(ident[0], ident[1]) # 3.vote宣言 if(self.vote_declare != self.vote()): self.vote_declare = self.vote() print(self.vote_declare) return cb.vote(self.vote_declare) # 4.発言回数残ってたらskip if self.talk_turn <= 10: return cb.skip() return cb.over()
def talk(self): # 発話内容をサーバーに渡すメソッド # return self.behavior.talk() try: return self.behavior.talk() # 人格ごとに呼び出す except Exception: print("ERROR:maintalk") print(self.base_info["myRole"]) return cb.over() # エラーが起きたらoverを返す
def talk(self): # 発話内容をサーバーに送るメソッド if self.base_info["myRole"] == 'VILLAGER': self.talk_turn += 1 # print("villagerのtalk_turn", self.base_info["day"], self.talk_turn) if self.talk_turn < 10: return cb.vote(self.vote()) # return cb.skip() return cb.over()
def talk(self): self.talk_turn += 1 # vote宣言 if (self.vote_declare != self.vote()): self.vote_declare = self.vote() print(self.vote_declare) return cb.vote(self.vote_declare) # 発言回数残ってたらskip if self.talk_turn <= 10: return cb.skip() return cb.over()
def whisper(self): #print(self.day,"whisperchat") if self.whisper_count == 0: self.whisper_count += 1 return cb.attack(self.atackaction) elif self.whisper_count == 1: self.whisper_count += 1 if self.day == 0: return cb.comingout(self.index, "WEREWOLF") else: return cb.skip() elif self.whisper_count == 2: self.whisper_count += 1 if self.lastatack == None: return cb.over() else: return 'ATTACKED Agent[' + "{0:02d}".format( self.lastatack) + ']' return cb.skip()
def talk(self): self.talk_turn += 1 if self.game_setting['playerNum'] == 15: if self.base_info['myRole'] == 'SEER' and self.comingout == '': #self.comingout = 'SEER' #return cb.comingout(self.base_info['agentIdx'], self.comingout) pass elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': #self.comingout = 'SEER' pass #return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'WEREWOLF' and self.comingout == '': self.comingout = 'SEER' alive_list = [] for i in range(1, self.game_setting['playerNum'] + 1): if i == self.base_info['agentIdx']: pass elif self.base_info['statusMap'][str(i)] == 'ALIVE': alive_list.append(i) return cb.comingout(random.choice(alive_list), self.comingout) else: if self.base_info['myRole'] == 'SEER' and self.comingout == '': #self.comingout = 'SEER' pass return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': #self.comingout = 'SEER' #return cb.comingout(self.base_info['agentIdx'], self.comingout) pass elif self.talk_turn <= 2: return cb.skip() return cb.over()
def talk(self): """ 村人は原則カミングアウトしない。 1.その日までの結果を基に一番怪しいやつにVote宣言をする 2.カミングアウトなどで一番怪しいやつが変化したら改めてvote宣言をする 3.最後にVote宣言した相手に実際の投票をする """ #各日4ターン目で投票先宣言 if self.talk_turn == 5: cand = self.rfestimator.decide_action("vote") #print("TURN",self.talk_turn) print(cand) return util.list2protocol(cand, "VOTE OR") # 何もなければOver if self.talk_turn < 5: return cb.skip() return cb.over()
def talk(self): self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'POSSESSED' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported: self.not_reported = False # FAKE DIVINE # highest prob ww in alive agents p = -1 idx = 1 p0_mat = self.predicter_5.ret_pred_wx(2) for i in range(1, 6): p0 = p0_mat[i-1, 1] if self.base_info['statusMap'][str(i)] == 'ALIVE' and p0 > p: p = p0 idx = i self.myresult = 'DIVINED Agent[' + \ "{0:02d}".format(idx) + '] ' + 'HUMAN' return self.myresult # 3.declare vote if not yet if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over()
def talk(self): # 時間計測 start = time.time() self.talk_turn += 1 #乱数 tSkip_num = random.randint(1, 10) # 1日目(SEER or POSSESSEDならCOしみてる) if self.base_info['day'] == 1 and self.talk_turn == 1 and not(self.co): if self.base_info['myRole'] == 'SEER' or self.base_info['myRole'] == 'POSSESSED': if time.time()-start >= 0.1: print("over talk time") # print("SEERでカミングアウトして見た :" + self.base_info['myRole']) self.co = True return cb.comingout(self.base_info['agentIdx'], 'SEER') # 役持ち村人の時,偽物がCOしてたら自分も名乗り出る if not(self.co) and self.role_villager and len(self.comingout[self.base_info['myRole']]) >= 1: # print("偽物が名乗り出たのでCOしました") self.co = True return cb.comingout(self.base_info['agentIdx'], self.base_info['myRole']) # 数ターン様子を見てみる if self.talk_turn < tSkip_num: if time.time()-start >= 0.1: print("over talk time") return cb.skip() # 占い結果が出た時に伝える(skipを何回かしてみる) if self.base_info['myRole'] == 'SEER' and self.seer_flag: self.seer_flag = False # print("占い結果報告") # print('Agent' + str(self.seer_divined_id) + 'が' + self.seer_divined_role) # print("----------------------------------") return cb.divined(self.seer_divined_id,self.seer_divined_role) if time.time()-start >= 0.1: print("over talk time") return cb.over()
def whisper(self): if (self.base_info['day'] == 0): # 最初にwisperで何騙りするか決定 choice_roll = random.choice(range(10)) if (choice_roll < 3): self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif (choice_roll < 4): self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) else: self.comingout = 'VILLAGER' return cb.comingout(self.base_info['agentIdx'], self.comingout) if (self.base_info['day'] == 0 and self.result_wisper != []): for i in self.result_wisper: if (i[1] == 'WEREWOLF'): self.comingout = 'VILLAGER' return cb.comingout(self.base_info['agentIdx'], self.comingout) return cb.over()
def whisper(self): return cb.over()
def whisper(self): # not whispe return cb.over()
def talk(self): self.talk_turn += 1 # 1.CO if(self.base_info['myRole'] == 'MEDIUM' and self.comingout == '' \ and ( self.seer_co_num >= 2 or self.comingoutday <= self.base_info['day'])): self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif(self.base_info['myRole'] == 'SEER' and self.comingout == ''): self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif(self.base_info['myRole'] == 'POSSESS' and self.comingout == '' \ and (self.possess_justco == 1 or self.seer_co_num >= 1)): self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2. 結果報告 if(self.not_reported): if(self.base_info['myRole'] == 'MEDIUM' and self.result_roll != []): ident = self.result_roll.pop() return cb.identified(ident[0], ident[1]) elif(self.base_info['myRole'] == 'SEER' and self.result_roll != []): divination = self.result_roll.pop() return cb.divination(divination[0], divination[1]) if(self.base_info['myRole'] == 'POSSESS' and self.comingout != ''): # self.possess_justcoこれ使ってるけどco関係なくてただの欄数が欲しいだけ # idx = chainer_predict.estimate_wolf(self.info, self.base_info) idx = random.shuffle(range(len(self.base_info['agentIdx']))+1) if(self.possess_justco == 1 and idx != -1): possess_div = [] for i in range(1,len(self.base_info['statusMap'])+1): if((i not in idx) and (i not in self.voted_list)): possess_div.append(i) div = random.choice(possess_div) self.voted_list.append(div) species = random.choice(['HUMAN','WEREWOLF']) if(species == 'WEREWOLF'): self.possess_wolf.append(div) return cb.divination(div, species) else: not_vote_list = [] for i in idx: if(i not in self.voted_list): not_vote_list.append(i) voted = random.choice(not_vote_list) self.voted_list.append(voted) return cb.divination(voted, 'HUMAN') # 3.vote宣言 # 狂人は黒判定した奴に投票 if(self.base_info['myRole'] == 'POSSESS' and self.possess_wolf != []): return cb.vote(random.choice(self.possess_wolf)) elif(self.vote_declare != self.vote()): self.vote_declare = self.vote() print(self.vote_declare) return cb.vote(self.vote_declare) # 4.発言回数残ってたらskip if self.talk_turn <= 10: return cb.skip() return cb.over()
def talk(self): if self.game_setting['playerNum'] == 15: self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': if self.predicter_15.num_seer() < 2 and rand() < 0.5: self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'WEREWOLF' and self.comingout == '' and self.base_info[ "day"] < 4: if self.predicter_15.num_seer() < 2 and rand( ) < 0.1 and self.base_info["day"] == 2: self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.predicter_15.num_seer( ) > 1 and self.predicter_15.num_medium() < 2 and rand() < 0.1: self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported: self.not_reported = False # FAKE if self.comingout == 'SEER': return self.possessed_seer_result() elif self.comingout == 'MEDIUM': return self.fake_medium_result() elif self.base_info['myRole'] == 'WEREWOLF' and self.not_reported: self.not_reported = False # FAKE if self.comingout == 'SEER': return self.werewolf_seer_result() elif self.comingout == 'MEDIUM': return self.fake_medium_result() # 3.declare vote if not yet if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over() else: self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': self.comingout = 'WEREWOLF' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported: self.not_reported = False # FAKE DIVINE # highest prob ww in alive agents #return self.fake_seer() # 3.declare vote if not yet if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over()
def talk(self): logging.debug("# TALK") return cb.over()
def whisper(self): try: return self.role.whisper() except Exception: print(self.base_info["myRole"], "error whisper") return cb.over()
def whisper(self): logging.debug("# WHISPER") return cb.over()
def whisper(self): """ 村人はwhisperを呼ばれることがない """ return cb.over()
def talk(self): if self.game_setting['playerNum'] == 15: self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': if np.random.rand() < 0.5: self.comingout = 'SEER' self.pretend_seer = True else: self.comingout = 'MEDIUM' self.pretend_medium = True return cb.comingout(self.base_info['agentIdx'], self.comingout) # 1.2 ww pretend seer elif self.base_info['myRole'] == 'WEREWOLF': if self.pretend_seer and self.base_info[ 'day'] == 1 and self.talk_turn <= 1: self.comingout = 'SEER' # 毎日、毎ターン霊媒師だと訴え続ける elif self.pretend_medium: self.comingout = 'MEDIUM' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 1.3 pp # if self.base_info['statusMap'].values().count('ALIVE') == 4: # if self.base_info['myRole'] # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported: self.not_reported = False return self.myresult elif self.pretend_seer and self.not_reported: self.not_reported = False # FAKE DIVINE # highest prob ww in alive agents p = -1 idx = 1 p0_mat = self.predicter_15.ret_pred() for i in range(1, 16): p0 = p0_mat[i - 1, 1] if self.base_info['statusMap'][str( i)] == 'ALIVE' and p0 > p: p = p0 idx = i self.myresult = 'DIVINED Agent[' + "{0:02d}".format( idx) + '] ' + 'HUMAN' return self.myresult # 3.declare vote if not yet if self.vote < 0.3: return cb.skip() if self.vote_declare != self.vote(): if self.estimated: self.vote_declare = self.vote() return cb.vote(self.vote_declare) else: self.estimated = True if self.base_info['myRole'] not in [ 'WEREWOLF', 'POSSESSED' ]: return cb.estimate(self.vote(), 'WEREWOLF') else: tmp_myRole, self.base_info['myRole'] = self.base_info[ 'myRole'], 'VILLAGER' fake_vote = self.vote() self.base_info['myRole'] = tmp_myRole return cb.estimate(fake_vote, 'WEREWOLF') # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over() else: self.talk_turn += 1 # 1.comingout anyway if self.base_info['myRole'] == 'SEER' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) # elif self.base_info['myRole'] == 'MEDIUM' and self.comingout == '': # self.comingout = 'MEDIUM' # return cb.comingout(self.base_info['agentIdx'], self.comingout) elif self.base_info[ 'myRole'] == 'POSSESSED' and self.comingout == '': self.comingout = 'SEER' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 1.2 PP sonoda added if self.base_info["day"] == 2 and self.base_info[ 'myRole'] == 'POSSESSED': self.comingout = 'POSSESSED' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 1.3 PP-Block if self.base_info['day'] == 2 and self.base_info[ 'myRole'] == 'VILLAGER' and self.try_pp_block: self.comingout = 'WEREWOLF' return cb.comingout(self.base_info['agentIdx'], self.comingout) # 2.report if self.base_info['myRole'] == 'SEER' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'MEDIUM' and self.not_reported: self.not_reported = False return self.myresult elif self.base_info['myRole'] == 'POSSESSED' and self.not_reported: self.not_reported = False # FAKE DIVINE # highest prob ww in alive agents p = -1 idx = 1 p0_mat = self.predicter_5.ret_pred_wx(2) for i in range(1, 6): p0 = p0_mat[i - 1, 1] if self.base_info['statusMap'][str( i)] == 'ALIVE' and p0 > p: p = p0 idx = i self.myresult = 'DIVINED Agent[' + "{0:02d}".format( idx) + '] ' + 'HUMAN' return self.myresult # 3.declare vote if not yet if self.vote_declare != self.vote(): self.vote_declare = self.vote() return cb.vote(self.vote_declare) # 4. skip if self.talk_turn <= 10: return cb.skip() return cb.over()
def talk(self): #print("talk") #print(self.start,time.time()) #if (time.time() - self.start) >= 0.8: #print("time out") #return cb.over() if not self.islearn: return cb.over() #print(self.actionLog) if self.action_flag: if self.role == "VILLAGER": if self.talk_count == 0: self.talk_count += 1 return cb.estimate(self.action[0], "WEREWOLF") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF" elif self.talk_count == 1: self.talk_count += 1 return cb.vote(self.action[0]) #return 'VOTE Agent[' + "{0:02d}".format(self.action[0]) + ']' elif self.talk_count == 2: self.talk_count += 1 if self.day <= 3: return cb.skip() return cb.comingout(self.action[0], "WEREWOLF") #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF" elif self.talk_count == 3: self.talk_count += 1 if len(self.action) >= 2: return cb.estimate(self.action[1], "WEREWOLF") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[1]) + '] ' + "WEREWOLF" elif self.talk_count == 4: self.talk_count += 1 if len(self.action) >= 3: return cb.comingout(self.action[-1], "VILLAGER") #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[2]) + '] ' + "HUMAN" elif self.talk_count == 5: self.talk_count += 1 if len(self.action) >= 4: return cb.estimate(self.action[-2], "VILLAGER") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[3]) + '] ' + "HUMAN" elif self.talk_count == 6: self.talk_count += 1 self.action_flag = False return cb.over() elif self.role == "WEREWOLF": if self.talk_count == 0: self.talk_count += 1 if len(self.action) >= 4: return cb.estimate(self.action[-1], "WEREWOLF") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF" elif self.talk_count == 1: self.talk_count += 1 if len(self.action) >= 4: return cb.vote(self.action[-1]) #return 'VOTE Agent[' + "{0:02d}".format(self.action[0]) + ']' elif self.talk_count == 2: self.talk_count += 1 if self.day <= 3: return cb.skip() if len(self.action) >= 4: return cb.comingout(self.action[-1], "WEREWOLF") #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[0]) + '] ' + "WEREWOLF" elif self.talk_count == 3: self.talk_count += 1 if len(self.action) >= 3: return cb.estimate(self.action[-2], "WEREWOLF") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[1]) + '] ' + "WEREWOLF" elif self.talk_count == 4: self.talk_count += 1 if self.day <= 3: return cb.skip() return cb.comingout(self.action[1], "VILLAGER") #return 'COMMINGOUT Agent[' + "{0:02d}".format(self.action[2]) + '] ' + "HUMAN" elif self.talk_count == 5: self.talk_count += 1 if len(self.action) >= 3: return cb.estimate(self.action[2], "VILLAGER") #return 'ESTIMATET Agent[' + "{0:02d}".format(self.action[3]) + '] ' + "HUMAN" elif self.talk_count == 6: self.talk_count += 1 self.action_flag = False return cb.over() else: cb.over() return cb.skip()
def talk(self): return cb.over()