Example #1
0
 def make_bullet(self):
     if GameState.game_time - self.player.time > self.player.speed:
         bullet = Ammo(WHITE, BULLET_SIZE)
         bullet.vector = -1
         bullet.speed = 56
         bullet.rect.x = self.player.rect.x + 28
         bullet.rect.y = self.player.rect.y
         self.bullet_group.add(bullet)
         self.all_sprite_list.add(bullet)
         self.player.time = GameState.game_time
     GameState.shoot_bullet = False
Example #2
0
 def make_missile(self):
     if len(self.enemy_group):
         shoot = random.random()
         if shoot <= 0.05:
             shooter = random.choice([
                 enemy for enemy in self.enemy_group])
             missile = Ammo(RED, MISSILE_SIZE)
             missile.vector = 1
             missile.rect.x = shooter.rect.x + 15
             missile.rect.y = shooter.rect.y + 40
             missile.speed = 10
             self.missile_group.add(missile)
             self.all_sprite_list.add(missile)