Example #1
0
 def remove_item( self, duration = 0.0, trans = transition.default ):
     if anim.defining_animation():
         before = anim.get( self.items )
         if not before:
             return
         if duration:
             trans( duration, self.show, len(before)-1 )
         anim.set( self.items, before[:-1] )
     else:
         self._startitemlist.pop()
Example #2
0
 def remove_item(self, duration=0.0, trans=transition.default):
     if anim.defining_animation():
         before = anim.get(self.items)
         if not before:
             return
         if duration:
             trans(duration, self.show, len(before) - 1)
         anim.set(self.items, before[:-1])
     else:
         self._startitemlist.pop()
Example #3
0
 def add_item( self, level, text, duration = 0.0, trans = transition.default ):
     if anim.defining_animation():
         before = anim.get( self.items )
         after = before + [(level,text)]
         anim.set( self.items, after )
         if duration:
             trans( duration, self.show, len(after) )
         else:
             anim.set( self.show, len(after) )
     else:
         self._startitemlist.append( (level, text) )
Example #4
0
 def add_item(self, level, text, duration=0.0, trans=transition.default):
     if anim.defining_animation():
         before = anim.get(self.items)
         after = before + [(level, text)]
         anim.set(self.items, after)
         if duration:
             trans(duration, self.show, len(after))
         else:
             anim.set(self.show, len(after))
     else:
         self._startitemlist.append((level, text))